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July 31st, 2008, 02:54 Posted By: wraggster
News/release from Raphael:
Here’s another update on JoySens, this time fixing some of the issues that were introduced with 1.4/1.41:
- fixed compatibility issues with Sony UMD driver (and possibly some other applications that require more kernel memory)
The config file system now uses a mere 1Kb of RAM where it used 24+Kb in 1.4/1.41
- Reduced module size a bit (to further help memory problems)
- added a workaround info output for POPS (flickers a lot, but at least you see something)
- fixed the adjust calculation to avoid crashes for high values (shouldn’t happen anymore even with adjust 32.0)
- fixed a little Button remapping bug
If you still find any compatibility issues with specific UMD drivers, homebrews or games, please let me know about it with detailed information on your firmware version, other plugins running and any other circumstances that might influence the behaviour of JoySens.
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July 31st, 2008, 02:52 Posted By: wraggster
News/release from Raphael:
After a long time, here’s an update for the motionkit driver too. It finally brings the driver and SDK out of beta status and merely contains a new motionUnload function that allows to unload the currently running motion driver so you can load a different version as well as addresses a problem when trying to load the driver in a 3.xx+ kernel application.
So what does it do?
If you are a dev: You get easy acces to the neoflash motion kit input data without any SIO coding on your side, provided as raw gravital acceleration vector as well as a rotation vector that represents the tilting of the PSP. Those values are also filtered and smoothed over time in a configurable way to enhance signal quality without any coding on your side. You also don’t have to care whether the user has the motion kit plugged in or not, you just poll the motion data as an additional input method - as long as no motion kit is plugged in, the driver will just return zero values for all vectors. If your application requires a motion kit to be plugged in, you can easily check for that too (the SDK sample application shows a method to do so). Apart from that the driver bypasses the nosound problem that the motionkit suffers from because it’s being connected to the headphone port. It’s even possible to switch the motion kit and headphones at any time without a problem.
If you are a user: You get a custom firmware plugin for adding a simple support for the motion kit to any UMD game or homebrew by enabling the button forwarding mechanism, which interprets motion gestures as configurable button presses. Ever wanted to navigate through XMB by tilting your PSP? Do it!
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July 31st, 2008, 02:49 Posted By: wraggster
Sony had a working version of their GPS package at Comic-Con to play with, but it didn’t really “work”. The PSP was tethered on the show floor and the receiver wasn’t properly getting data either since it was buried inside the convention center. Unlike the build I saw at CES the software has been updated with full US maps. Sony included a handful of 3D maps for major cities like New York, San Francisco, and Los Angeles. I asked if we will be able to buy maps for Europe and there are no plans for that, but Sony is considering releasing downloadable content with points of interest in North America. The GPS unit is currently scheduled to come out around this holiday season and it will be packaged with the US mapping software.
I asked if Sony has any plans to bring the camera over too. A representative felt the 1.3 MegaPixel Chotto Shot camera wasn’t powerful enough since many cell phones have cameras with a higher resolution. At this time I agree with Sony. It's too late for the Chotto Shot / Go!Cam unless Sony starts making games that work with the peripheral.
http://www.siliconera.com/2008/07/28...-psp-gps-unit/
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July 31st, 2008, 01:45 Posted By: wraggster
New president of Sony Worldwide Studios Shuhei Yoshida is reflecting on the company's underdog years in a new interview with VentureBeat. Interestingly, he credits getting Square to get on board with PlayStation with Final Fantasy VII with the largest share of the original console's successful entry into the market.
Discussing how third-party relations — the management of which was Yoshida's prior role — saved the Playstation, Yoshida said:
We didn’t have a first-party operation. Our success had to come from the third parties. It was really fun. Namco was a believer because on Super Nintendo they had no outlet for their 3D arcade technology. We really targeted them as a launch partner. The biggest challenge was to get Square and Enix to make games for PS. We had to prove ourselves and it took a couple of years. They made the decision to make games like FFVII. So then I got to move to product development.
Now, though, when asked if the PlayStation 3 is the underdog again, Yoshida sees shades of the past:
http://kotaku.com/5031112/yoshida-ps3s-the-underdog
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July 31st, 2008, 01:43 Posted By: wraggster
Our good friend Gary Merson the HD Guru reviewed Sony's BDP-S350 and Panasonic's DMP-BD50, the latest Blu-ray players from each company, Battlemodo style. Both BD players scored high marks on video performance, with a slight edge to Panasonic, but Panasonic's $600 BD50 smoked Sony's S350 on pretty much everything else.
http://gizmodo.com/5030728/sony-bdp+...d-head+to+head
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July 31st, 2008, 01:36 Posted By: wraggster
New from SuccessHK
The Power Max II is for PSP console only. It has automatic constant current and voltage charge control, and with a LED indication to tell you whether is charging or is finished. The smart circuit protection and the folding plug let you use it easily and safety.BR> Please notice that: You must charge the battery before the first time using after purchase
Automatic constant current and voltage charge control
LED indication for status
Smart circuit protection
Folding plug
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July 31st, 2008, 00:09 Posted By: wraggster
Newly released today:
Phantasy Star Portable fills in the gaps and information about the plot between the first and second episodes of Phantasy Star. It is also the first game that features a multi-ending system.
After finishing his studies, the protagonist (player created character) is paired up with a cast (android) named Vivienne on his missions. Vivienne is a prototype made by GRM corporations, her functions such as information analysis abilities far outreach other models.
Together the two of them set off to investigate on the guard machinery berserk cases that happened around the colony and realized that a woman, Helga is behind them. To make matters more complicated, SEEDs that were left behind since the last installment is discovered.
But no matter how complicated things are, nothing can stop the rookie Guardian and his android partner from finding out the truth and stopping evil plans.
Sega's hit RPG Phantasy Star is now also available on Sony PSP™ as region free Japanese and Asian versions for US$ 48.90 and US$ 42.90 only respectively.
Decorate your Sony PSP™ console along with the Phantasy Star theme with the accessories pack. The pack comes with case to prevent your console from damages, headsets printed with the game's logo and two UMD cases to protect your discs from scratches
http://www.play-asia.com/SOap-23-83-...j-70-2q0j.html
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July 30th, 2008, 23:46 Posted By: wraggster
Newly released today:
Two PC Engine game series are revived on Sony PSP™ one of them is Tengai Makyou Collection, one of the classic RPG games and the other is Galaxy Fraulein Yuna, an ancestor of bishojo games.
Tengai Makyou features Zippangu, a world shaped after the westerners' view of Japan. This series features Tengai Makyou Ziria which pitches the hero against Daimonkyou, a militarized religious organization, its sequel which depicts the battle between the fire tribe and the root tribe and a spinoff Fuun Kabukiden which stages in both Japan and London and combines Kabuki with battles.
Tengai Makyou Collection is available on Sony PSP™ as a region free Japanese version for US$ 29.90 only.
Aside from the collection, the fourth installment of the series Tengai Makyou: Daishi no Mokushiroku is also available on Sony PSP™ as a best priced version for US$ 29.90.
Galaxy Fraulein Yuna is a digital comic that portrays Yuna's growth from an ordinary teenager to the messaiah of light. Aside from the heroine, the rest of the cast, including enemies are all designed as pretty girls. The collection also contains the second installment Yuna 2, which features two new characters Yuri and Erika 7 and a red hot battle system.
The third game in the collection is Galaxy policewoman Sapphire which switches the spotlight from Yuna to a group of four powerful girls. Instead of using the battle system in the old games, Sapphire is a shooter. Take down terrorists and criminals as a cute police officer.
Both Tengai Makyou and Galaxy Fraulein Collections features a bonus game related to the series and a illustration collection.
Galaxy Fraulein Yuna Collection is sold for US$ 29.90 only.
Another PC Engine revival is happening, the Soldier Collection is arriving in September and is currently available as a preorder for US$ 29.90 only.
http://www.play-asia.com/SOap-23-83-...j-70-2qi2.html
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July 30th, 2008, 23:40 Posted By: wraggster
Apparently, developing games for the PlayStation 3 is roughly comparable to that one time we pushed a wheelbarrow full of lovely, scantily clad ladies up and down the beach -- "exotic and tough." Speaking to VideoGamer.com, EALA producer Amer Ajami used those words to elaborate on the decision to halt PS3 development of the Hitler-free real-time strategy romp, Command & Conquer: Red Alert 3.
"We actually announced a PS3 version early on but that was when we were still doing a lot of technical exploration of the architecture," explained Ajami. "PS3 is a very powerful system but as you guys know it's very exotic and tough to develop for and our engine really at the time wasn't designed for PS3." Couch commanders need not give up all hope, though, as Ajami notes EA "might go back and do something with the PS3 later on." Also just like that time we pushed a wheelbarrow full of lovely, scantily clad ladies up and down the beach.*
http://www.joystiq.com/2008/07/29/re...h-development/
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July 30th, 2008, 23:36 Posted By: wraggster
Singling out Japanese PSP system seller Monster Hunter Freedom 2G, Capcom trumpeted its "best Q1 net sales and operating income since quarterly release announcements began." Net sales were ¥16,352 million, up 14.5% from the same period a year ago, thanks mostly to strong performance in its Home Video Games business, citing "exceptional sales of approximately 2.4 million units" of the aforementioned Monster Hunter title. The Home Video Games business saw quarterly sales of ¥10,406 million, a 31.5% jump from the same period last year.
So, what's keeping the rest of Capcom down? Arcade operations were particularly weak; Capcom said, "The number of customer visits and average customer spending grew at a sluggish pace reflecting market stagnation and declining customer confidence, forcing us to struggle." Ouch! That unit had an operating loss of ¥73 million, versus an operating income of ¥261 million in the same period last year. Arcade Games saw an increased operating loss "due to an increase in development costs" while "character-related licensing royalties" were up 25.7%.
So, what's the lesson? More developers should target the PSP because, really, people just want some games for it. And second, arcade games aren't even doing well for Capcom ... in Japan.
http://www.joystiq.com/2008/07/30/ca...er-freedom-2g/
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July 30th, 2008, 23:29 Posted By: wraggster
Ubisoft has shot down plans to release Tom Clancy's Ace Combat HAWX in September. The flight combat game will instead take to the skies in early 2009, according to a report by CVG, which also states that no reason for the delay was given. Online retailers have updated to reflect the change, with GameStop listing the new date as January 6. This news comes just one day after Ubisoft announced a delay for its WWII-era FPS, Brothers in Arms: Hell's Highway. That game, which had originally been slated for an August 29 on-sale date, will hit one month later on September 26.
http://www.joystiq.com/2008/07/30/ha...ed-until-2009/
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July 30th, 2008, 23:25 Posted By: wraggster
Armored Core for Answer, the thirteenth title in From Software's giant mech love fest, is preparing to stomp onto North American shores later this year. Ubisoft is set to publish the laboriously-titled game, which will unload onto both the Xbox 360 and PlayStation 3 in September.
Armored Core for Answer follows 2007's Sega-published Armored Core 4, and promises to once more let players slip behind the controls of a giant modular war machine, with "epic" boss fights, "seamless" 2-player co-op and 7-player competitive modes promised as well. Much like most games that come out of Japan, Armored Core for Answer pits rebels against a malevolent megacorp with the fate of the world, not to mention precious customizable parts (130 new, 400 total), hanging in the balance.
http://www.joystiq.com/2008/07/30/ub...-in-september/
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July 30th, 2008, 23:03 Posted By: wraggster
New from Divineo China
High strength and shock resistance anodized aluminum case with rubberized back holder protects your PSP Slim console from everyday hazard. Its inner soft and durable silicon cushions the console from any impacts. It comes with two memory cards compartments and the 270 degrees foldable back holder acts as a movie stand.
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July 30th, 2008, 19:57 Posted By: Shrygue
via Computer and Video Games
Naughty Dog has confirmed that a patch introducing trophies to Uncharted: Drake's Fortune will be released imminently.
Forty seven trophies will be up for grabs and a 48th trophy will be awarded should a player manage to find all of them.
They will be awarded for things as diverse as finding treasures, getting a hundred headshots or defeating fifty enemies in a row without dying.
The trophies will be tied to the medal rewards system and the requirements to get each trophy will be exactly the same as the one for the associated medal. We never saw that coming...
Finally - and of no surprise here - the trophies will not be retroactive. "We originally left our save games unlocked and portable so gamers could move them off the hard drive and their existing game elsewhere or show off some of the unlocked content at a friend's house," Naughty Dog frontman Arne Meyer told IGN.
"This type of portability would have allowed gamers to get Trophies unfairly and we couldn't let that happen. To receive Trophies in Uncharted you will have to start a brand new save game without any medals or rewards unlocked."
We'll let you know when it's time to stick Uncharted back in and give it another go. Thank goodness it's seriously worth a second play.
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July 30th, 2008, 19:14 Posted By: JKKDARK
via ElectricPig
Rumour has it Nokia’s mobile games will soon make the leap to the living room, with both Sony and Microsoft in the firing line for console conversions of N-Gage titles.
According to Nokia’s Aki Jarvilehto,the company is looking into concepts “where we use the same assets for Xbox Live Arcade or PlayStation online.”
The Nokia bigwig was speaking at a debate during the Develop Mobile 2008 conference, and while it’s nowhere near an official confirmation, the fact Nokia’s investigating it is enough to get our minds racing.
Both the Xbox’s Live Arcade and the PlayStation Network offer small games for fast download, which would suit N-Gage down to the ground. What’s more, since both consoles are connected to the internet, the N-Gage’s multi-player abilities could easily slot right in.
Of course, there’s the small problem of resolution. We can’t see gamers used to HD-quality graphics settling for mobile games blown up into blur-o-vision on their large telly.
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July 30th, 2008, 19:03 Posted By: JKKDARK
via IGN
Late last week, Namco Bandai formally announced the next videogame entry in the Gundam OO franchise for Japan. Following DS and mobile titles, the anime, which will be entering its second season in Japan this October, will next hit the PlayStation 2 through Mobile Suit Gundam OO Gundam Meisters.
Meisters promises the "high speed dynamic action" for which the Gundam video game adaptations are known. Players take control of a Gundam Meister and team up with a partner Meister when heading out on a mission. In the main mission mode of play, the game replicates the full first season of the anime along with some original game-only episodes.
Namco Bandai is teaming up with Sunrise for the title. The anime version's producer will be working on original animated movies, including a new intro and ending. The title will also feature full voice from the show staff.
Four Gundam Meisters have been confirmed for the mission mode: Setsuna F Seiei, Tieria Erde, Allelujah Haptism, and Lockon Stratos. Likewise, four Gundam units have been confirmed so far: Gundam Exia, Gundam Virtue, Gundam Kyrios, and Gundam Dynames.
Japanese players can look forward to Meisters on October 16.
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July 30th, 2008, 17:45 Posted By: wraggster
Jf has posted yet another release of the Mac Emulator for the PSP, heres the release details:
And test 22.
Changes:
Made pspirkeyb files relative to the B2 directory. It's probably why some people couldn't get the IR keyboard to work - they didn't have the proper files in the seplugins directory. Now they don't need to worry about it. The files are now in the b2 directory and included with the program. It IS set to Palm, so if you have another keyboard, you'll need to edit the pspirkeyb.ini file. I've verified this works and that the IRDA.prx is loaded by B2 on a Phat running 4.01 M33-2.
Compiled program with functions aligned to 64 bytes. This makes the program about 100 KB bigger, and about 6% faster.
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July 30th, 2008, 17:41 Posted By: wraggster
Mythos has modded Dragula96s Snake release for the PS3 and updated it with better visuals ie new background and replacement of some images.
Screenshot via comments
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July 30th, 2008, 17:37 Posted By: wraggster
Those of you wondering the the BD-J homebrew will still be working then have no fear, i have word from Multiple sources that the BD java Method of homebrew on the PS3 is very much still working.
Good news for us all.
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July 30th, 2008, 16:36 Posted By: wraggster
Xbox 360 owners can keep their biannual complete overhaul of the dashboard and all its features, PS3 owners are getting their consoles spruced up every couple of weeks it seems. Why just this morning there was a brand new version of the console's firmware that made its way online.
What new features can you expect? Well, according to Sony, 2.42 "improves the playback quality of some PlayStation 3 and PlayStation format software." ... Hey, we said the updates were frequent, we never said they weren't vague.
http://blog.us.playstation.com/2008/...now-available/
via joystiq
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