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PSP News is a News and downloads site for the PSP, PSVita, PS4, PS3, PS2 and PSOne, We have all the latest emulators, hack and custom firmwares, homebrew and all the downloads on this site, we also cover commercial gaming and console news., the latest homebrew and releases, Part of the
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August 1st, 2008, 02:17 Posted By: wraggster
We've been following the rumor since January, today it's official: LG's BD300 Network Blu-ray Disc Player will begin streaming Netflix movies in the US this September. The player will cost "well under $500" and allow Netflix members to stream more than 12,000 standard definition TV and films through the device at no additional increase to their monthly paid subscriptions. Members will use the Netflix website to add movies or TV to their individual instant queues. Movies will begin playing in as little as 30 seconds when selected from the TV where users can browse, make selections, read synopses, rate movies, and fast-forward / rewind video streams using the BD300's remote control. While specs on the player itself are scarce, we do know that it supports BD Live and LG's SimpLink technology to integrate easily with LG TVs and AV products. One thing's for sure, with this deal announced and those with Roku and the Xbox 360 in the bag, it looks like Netflix is grown-up and ready for the digital age.
http://www.engadget.com/2008/07/31/l...-in-september/
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August 1st, 2008, 02:16 Posted By: wraggster
After a long long delay from that March 2007 announcement, Sony Japan just opened its doors to applications for the closed beta testing of PlayStation Home. Sony expects to drop 10,000 gamers (18 years old and up) into the virtual world when it launches in beta sometime in late August. Closed beta tests are due in other markets (er hem, the US) at about the same time with an open beta coming sometime later in the year. Lucky beta testers will be able to explore the 3D world and play games like PacMan in the Namco Museum,
http://www.engadget.com/2008/07/31/s...-applications/
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July 31st, 2008, 23:40 Posted By: Shrygue
via IGN
We had previously only seen a few trailers and screenshots for the unconfirmed The Last Guy, a quirky downloadable title available on the Japanese PlayStation Store. But today on the official PlayStation Blog, Producer Josh Miller made a post confirming The Last Guy for an eventual US release. Set sometime in the future, the Earth has been zapped by a strange purple ray, turning anyone it touches into monsters and zombies. It's your job (as some sort of special zombie from the Himalayan mountains) to lead the panicked masses to safety. The US version of the game will boast 14 levels, more than the original Japanese version.
The Last Guy uses aerial photos from cities around the world like Tokyo, LA and London to create a truly authentic top-down environment. As you collect civilians from inside buildings, you must lead them to an Escape Zone to be picked up by the United Rescue Force, before monsters attack them in the streets.
Although no release date has been given for The Last Guy, Miller notes that it will find its way onto the PlayStation Network soon.
Screenshots
Trailer
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July 31st, 2008, 22:34 Posted By: JKKDARK
http://ps2.ign.com/articles/895/895161p1.html
Atlus is bringing the Devil Summoner series back to the PS2, the latest issue of Famitsu reports. Devil Summoner: Raidou Kuzunoha Versus King Abaddon, as the new title is known, will hit the Japanese PS2 on October 23.
In this sequel to Shin Megami Tensei: Devil Summoner: Raidou Kuzunoha vs. the Soulless Army, you once again play as Raidou Kuzunoha. The title promises updated battle and investigation components and a "more occult" taste.
The setting for the sequel has moved away from the original's capital city location to a village far in the countryside. Raidou is asked to conduct an investigation into the whereabouts of someone who's gone missing, and ends up going to the village with his black cat buddy at his side. As he conducts his investigation, he learns that a great danger is approaching the capital city.
New to the game is the MAG Scheduling Battle system. As part of this system, you strike enemies in their weak points to steal their "MAG," which is the name for the energy that demons require in order to appear in the real world. Your ally demons can use the stolen MAG to unleash powerful special skills. This system appears to encourage you to continue inflicting damage on foes, as doing so earns you more MAG which can be used to inflict more damage and further steal more MAG.
Kazuyuki Yamai is in the director's cubicle for the sequel. Producer and character designer is, of course, Kazuma Kaneko.
The title is currently 80% complete, Famitsu reports.
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July 31st, 2008, 22:34 Posted By: JKKDARK
http://ps2.ign.com/articles/895/895418p1.html
Disney Interactive Studios challenges players to think fast in a new game show-style quiz game that will test players' Disney and general knowledge. Scheduled for release later this year on both Wii and PlayStation 2 computer entertainment system, Disney TH!NK Fast promises to be a family favorite party game this holiday season.
Hosted by the always loveable and charismatic Genie from Disney's "Aladdin," Disney TH!NK Fast is an exciting, fun-filled game for players of all ages and Disney fans. Playing as their favorite Disney characters, including Mickey Mouse, Minnie Mouse, Goofy, and Donald Duck, contestants square off in more than 15 rounds to see who has the quickest mind and the fastest finger on the buzzer.
Rounds range from multiple-choice questions to thrilling, fast paced mini-games in which players compete in themed locations based on such Disney classics as "The Lion King," "The Little Mermaid," "Lilo & Stitch" and "101 Dalmatians." Up to four players can compete, tackling more than 5,000 challenging questions on topics ranging from Disney trivia to general knowledge. A unique visual answer system puts players right in the game and makes it fun for all ages.
The PlayStation 2 system version will be bundled with a set of four buzzers, while the Wii version will utilize the Wii Remote and Nunchuk as buzzers. Developed by Magenta Software, Disney TH!NK Fast is scheduled to ship this holiday season and has an anticipated Entertainment Software Rating Board (ESRB) rating of E for Everyone.
For more information, please log on to www.disneyinteractivestudios.com.
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July 31st, 2008, 22:32 Posted By: JKKDARK
http://ps2.ign.com/articles/895/895397p1.html
Today, Hyderabad and Los Angeles based Gameshastra Inc, announced a partnership with Sony Computer Entertainment Europe (SCEE) to build a game on the PlayStation 2 platform for the Global market.
The game will feature traditional Indian sports like Kho Kho, Kabaddi, Gulli Danda, etc. SCEE plans to grow the market in India and other countries for PlayStation 2 game software, by collaborating with local developers like Gameshastra to produce games targeting consumers in South Asia and the Indian Diasporas globally.
Prakash Ahuja, CEO of Gameshastra, said, "A typical Indian Gamer is a city-bred youth who has no idea about traditional Indian Games. These games have an inherent Indian rustic appeal to them which will be appreciated by Indian Gamers if presented in an interesting format. We are confident that the old world charm of these games would appeal not only to people in India but also to the Indian Diasporas worldwide."
Speaking about the partnership with Gameshastra, the COO of SCEE, Jim Ryan said, "We feel that the Indian Gaming market with its current growth has reached a level where a new concept like this can be tried and we expect it to do very well. We are delighted to be partnering with Gameshastra in this endeavor and have every belief that it will be a huge success."
The game is expected to release in Spring 2009.
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July 31st, 2008, 22:27 Posted By: JKKDARK
http://ps2.ign.com/articles/895/895365p1.html
SingStar Amped is coming down under, but it's in a very different form to the SingStar Amped that launched in the States last year. The Australian edition features a radically revamped track list, reflecting "sweat-soaked, melody-laden, fists-in-the-air rock". This includes a number of Australian classics, from the likes of Choirboys, Divinyls, Grinspoon, Regurgitator, Silverchair and The Saints. It's coming out on August 14th, for AU $49.95 (standalone) or AU $99.95 (bundled with mics).
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July 31st, 2008, 21:07 Posted By: Shrygue
via Computer and Video Games
16 new Killzone 2 screenshots have emerged on the internet, showing off what we reckon at least is the PS3's most graphically impressive game so far.
A release date of February 2009 was given at E3 earlier this month, as well as the first details on the FPS's multiplayer modes, which will be class-based and support matches for up to 32 players.
See the rest of the shots on French site Gamekyo.
Screenshots at CVG
More shots at Gamekyo
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July 31st, 2008, 21:05 Posted By: Shrygue
via Computer and Video Games
A "significant update" for Gran Turismo 5 Prologue will be hitting PSN tomorrow, Sony's PlayStation Blog has revealed.
The real meet of the patch though seems to have bugger all to do with actually playing games, but downloading free and pay-per-view video content on Gran Turismo TV.
From tomorrow GT5 Prologue owners will be able to purchase episodes of Top Gear and Japanese show Best Motoring for a discounted price of $0.99 each (less than 50p - but only for the first two weeks).
Users are able to fast forward, rewind and skip chapters during video playback and up to eight episodes can be downloaded at once. See the full content list here.
"Whether you're in the mood to tour Ferrari's factory in Italy with Gran Turismo creator Kazunori Yamauchi, or to be insulted by Jeremy Clarkson talking trash about your favorite cars, or even sitting down to watch some mad Japanese race drivers play 'car soccer', there is a variety of choices for all types of car fans," says the PS blog.
Before you get your angry comment-typing keyboard fingers out though, take note of the gameplay tweaks included in the patch. Look out for fixes in "penalty judgments, more tire choices for Time Trial and improved physics during collisions between cars during online races". Lovely.
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July 31st, 2008, 20:40 Posted By: Shrygue
via Computer and Video Games
Sony has detailed today's European PSN update, which introduces bizarre rope-swinging game PixelJunk Eden... and little much else.
Really, that's all we can say about this one. Eden's not bad for a fiver but definitely give the demo a try first - it's not everyone's cup of tea.
Here's the list:
PS3 demos
- PixelJunk Eden Demo - free
- echochrome micro Demo - free
PS3 games
Trailers
- Prince of Persia E3 Gameplay Trailer - free
- The Last Guy Trailer - free
- Movement - free
Wallpaper/themes
- Bionic Command Rearmed Wallpapers
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July 31st, 2008, 20:37 Posted By: wraggster
Im not into podcasts but those of you who are will like this:
The PSP Show #76 - Buzz: Master Quiz (MP3 9.36 mb 13 minutes 35 seconds)
DOWNLOAD the podcast by right clicking on this link or press play and listen in your browser.
Well spotted, this isn’t Echocrhome (it’s coming, I can see it… now I can’t… now I can… he-heh), but the house here has been on Buzz’s PSP incarnation all weekend, and we’re all fighting to get the 100% perfect score on the solo challenge. So there was no doubt it’s time to swap out the reviews for the newest release. It’s definitly one for trivia heads, and worth a look. Plus I have a look at the news, Sony’s Q1 2008/2009 financial figures, and chat about your comments from last week’s ‘Future of the PSP’ show.
Listen to the show (or subscribe in iTunes), and feel free to leave your comments.
http://psp.thepodcastnetwork.com/200...z-master-quiz/
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July 31st, 2008, 20:35 Posted By: Shrygue
via Computer and Video Games
Capcom's Ben Judd has teased the "VERY cool surprise" in store for the PSN version of side-scrolling remake Bionic Commando: Rearmed.
Speaking on the PlayStation Blog, Judd said that the PSN version of the download game will support rumble on Dualshock 3 and excitingly, remote play on PSP.
"Rearmed is one of the only PSN games to feature Remote Play support," he said. "This one wasn't as easy to add and, matter of fact, there is one point where we had to 'creatively' reprogram the controls to give players the illusion of using 2 sticks (you'll know when you see it).
"The classic 2D side-scrolling graphics really fit with the PSP and just make the PSN version all the more cooler," he added.
"Of course there is one more VERY cool surprise for those of you who purchase the PSN version... but that is another story for another time."
Any one got any ideas what it could be? Surely he's not talking about Trophy support? We'll let you know when we find out...
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July 31st, 2008, 20:29 Posted By: wraggster
News/release from Raphael:
Raphael just released an update:
Well, the supposed nosound-fix somehow doesn't work anymore in this version. So for users as well as devs that don't need the driver to work from 3.xx+ kernel applications it's currently best to stick to the 1.0b beta drivers.
As said, the only difference (was at least supposed to be) is the missing motionUnload() function for devs and the support for 3.xx+ apps.
After a long time, here’s an update for the motionkit driver too. It finally brings the driver and SDK out of beta status and merely contains a new motionUnload function that allows to unload the currently running motion driver so you can load a different version as well as addresses a problem when trying to load the driver in a 3.xx+ kernel application.
So what does it do?
If you are a dev: You get easy acces to the neoflash motion kit input data without any SIO coding on your side, provided as raw gravital acceleration vector as well as a rotation vector that represents the tilting of the PSP. Those values are also filtered and smoothed over time in a configurable way to enhance signal quality without any coding on your side. You also don’t have to care whether the user has the motion kit plugged in or not, you just poll the motion data as an additional input method - as long as no motion kit is plugged in, the driver will just return zero values for all vectors. If your application requires a motion kit to be plugged in, you can easily check for that too (the SDK sample application shows a method to do so). Apart from that the driver bypasses the nosound problem that the motionkit suffers from because it’s being connected to the headphone port. It’s even possible to switch the motion kit and headphones at any time without a problem.
If you are a user: You get a custom firmware plugin for adding a simple support for the motion kit to any UMD game or homebrew by enabling the button forwarding mechanism, which interprets motion gestures as configurable button presses. Ever wanted to navigate through XMB by tilting your PSP? Do it!
Download Here and give feedback via comments
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July 31st, 2008, 20:28 Posted By: Shrygue
via Eurogamer
Don't expect a sequel for Sony Japan Studios' quirky PSP and PSN puzzle title echochrome, two of the creative folk behind the game told Eurogamer today.
Producer Tatsuya Suzuki and Kyushu University's Jun Fujiki - whose academic research into realising "trick imagery" in 3D inspired echochrome in the first place - were chatting to us at the Develop conference in Brighton.
It took a bit of discussion before they could work out whether they were allowed to say anything, but eventually, Fujiki told us starkly that "we're not doing a sequel - we're not doing echochrome 2".
It's not all bad news for fans of the mind-bending puzzler, though, because Fujiki definitely wants to work with Sony's development team again - and they're already working on a new title focused on an entirely different kind of trick imagery.
Expect more brain-breaking, M.C. Escher style visuals, then - but not echochrome all over again. Excellent.
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July 31st, 2008, 20:02 Posted By: wraggster
Don't expect a sequel for Sony Japan Studios' quirky PSP and PSN puzzle title echochrome, two of the creative folk behind the game told Eurogamer today.
Producer Tatsuya Suzuki and Kyushu University's Jun Fujiki - whose academic research into realising "trick imagery" in 3D inspired echochrome in the first place - were chatting to us at the Develop conference in Brighton.
It took a bit of discussion before they could work out whether they were allowed to say anything, but eventually, Fujiki told us starkly that "we're not doing a sequel - we're not doing echochrome 2".
It's not all bad news for fans of the mind-bending puzzler, though, because Fujiki definitely wants to work with Sony's development team again - and they're already working on a new title focused on an entirely different kind of trick imagery.
Expect more brain-breaking, M.C. Escher style visuals, then - but not echochrome all over again. Excellent.
http://www.eurogamer.net/article.php?article_id=203395
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July 31st, 2008, 19:56 Posted By: wraggster
Mauro Frischherz has recently (actually nearly 6 weeks ago but no site not even me spotted the release on his site) released the first binary of his Low Level PSP Emulator for WIndows:
Inside are the windows binary and gfx folder containing Play/Pause/Stop gfx . After seeing theese you surely think I suck at Photoshop and I can't argue with that. Of course if you can do better DO SO please . (someone already took the job, thx smokescreen)
Scrolling bars for disassembly window and memory will come soon (*bump*Stefan Zurfluh*bump*) and of course the rest of the toolbar-buttons as well...
If you want to redo the buttons they ought to be 50x50 pixels and 24bit bitmaps.
Aaand yeah , only thing it does till now is unpack PBP's into the file's location.
Don't forget to have a look at the included source.
Greets
In truth theres not much to see at this time but fans of PSP Emulation may want to take a looksy.
Download Here and Give Feedback Via Comments
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July 31st, 2008, 19:24 Posted By: wraggster
Some Tidbits from Uberjack:
I finally broke down and bought a component cable, to be able to play PSP games on a TV. The experience was… disappointing, to say the least. The entire PSP screen takes up a fraction of the television’s screen, somewhat killing the point of having a TV cable. The XMB/DVD playback screen is larger (it’s displayed in interlaced mode), but still relatively small.
This probably wouldn’t be that big of an issue, if the cable worked on traditional TV’s (it won’t, unless your TV supports progressive scan), but it doesn’t, and using it on a big-screen TV kinda makes you wonder why the whole thing was put together in the first place.
http://0xff.akop.org/2008/07/31/psp-on-tv/
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July 31st, 2008, 15:00 Posted By: Pegasus2000
Till now, some users have reported troubles with the long installation
process of Nanodesktop 0.3.4.
Daniele Colanardi has released the version 1.0 of Corona Installer.
The utility is able to automatize the installation of Nanodesktop 0.3.4
on your hard disk.
You can download the tool here:
http://visilab.unime.it/~filippo/Nan.../Downloads.htm
I invite all users to try Daniele's utility and to report the results here or
on psp-ita website.
Thanks
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