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November 20th, 2008, 00:39 Posted By: wraggster
lbicelyne has released a new version of his CPS 1, 2, 3 and more emulator for the PSP. No more info known
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November 20th, 2008, 00:24 Posted By: wraggster
News/release from Torch:
This is a simple plugin I made a long time ago for my personal use. I just found the source code while going through some old stuff on my computer, so I thought I'd clean up the code a bit and release the plugin.
I realize that there are other plugins that feature similar functionality but I wrote my own because I wanted to be sure its coded optimally, as there are a few careless ways in which these functions can be improperly used (the point of this after all is to conserve battery life).
It does the following when the Hold switch is enabled:
* Switches off the LCD backlight.
* Switches off the actual LCD screen.
(This is important because the backlight and actual screen are two different things. You can have an image being displayed on the screen while the backlight is switched off, such that you can see the image if you use a flashlight. You can also have the screen switched off while the backlight still illuminates the powered off screen.)
* Underclocks the CPU to 60MHz
(Sony has changed the clock speed functions such that only certain combinations of speeds work correctly. Simply trying to underclock to arbitary values will result in the CPU simply running at the stock speed. I have verified that Hold+ successfully underclocks to 60MHz.)
* The original screen brightness and clock speed are restored when the Hold switch is released.
* Prevents the PSP from going into suspend mode if you accidently push the power switch too far when turning off Hold mode.
* Allows complete operation of the PSP controls with the display turned off.
* Turns off LEDs in hold mode. LEDs are flashed once in 30 seconds so that the PSP is not mistaken to be powered off.
* While in hold mode, allows the use of Left, Right, LTrigger, RTrigger, Volume and Start buttons, if you hold the Select button first. Useful to skip songs, pause etc.
Usage:
Turn on the Hold switch to automatically disable the display and underclock the CPU. Turn off the Hold switch to return the CPU to normal speed and enable the display.
If you push the ANALOG UP button when turning on the Hold switch, it will only lock the keypad like normal hold mode. The display and CPU speed will not be changed, so that you can watch videos etc. with the keypad locked.
If you push the ANALOG UP button when turning off the Hold switch, the display will remain switched off and the CPU will remain underclocked, but you can operate the PSP. To return to normal, push the power switch to the suspend position, or just press the Screen button.
While the PSP is in hold mode, if you first hold down the Select button, you can use the following buttons: Left, Right, LTrigger, RTrigger, Vol+, Vol-, Start.
Installation:
You can install it in the seplugins folder, and make an entry in VSH.txt. Thus it will be active in the XMB. Its also possible to use it in games by adding it to GAME.txt, but some games may crash etc., if the CPU is underclocked to such a low value.
Optionally, its also possible to install it in your PSP's flash0 so that it will work without a Memory Stick. For this you can use FreePlay's "NewBTCFNedit" and enable it for VSH mode in the all the PSPBT?NF.bin files. Add it before vshmain.prx.
Advanced:
If you want to change the clock speed to your own values, you can use a hex editor to change them. The offsets in the file for v3.4 are
0xD18 - CPU
0xD1C - Bus (Should be half the CPU speed or less)
The values should be entered in hexadecimal. The default value for CPU is 3C (60 MHz in decimal) and the default value for Bus is 1E (30 MHz in decimal).
Note that simply using any arbitrary value will not work. You will have to test and see which values for CPU and Bus speed work.
Credits:
Thanks to adrahil for helping with preventing the suspend mode.
Thanks to Booster for the SysCon Hook sample, based on which Hold+ v3.0 was updated.
Thanks to Total_Noob; As his plugin MusicHold was not compatible with Hold+, with his permission I've implemented the same features in Hold+ v3.0 for people who wanted some buttons to be usable in hold mode.
Changelog v3.4
----------------------------------
Fixed a problem caused by a faulty Hold switch in some PSPs. This made the CPU remain underclocked even after turning off the Hold switch.
The problem is the Hold switch doesn't consistently return a pressed state. It sometimes rapidly fluctuates between an Off and On signal. If this fluctuation occurs within one iteration of the main program loop, it causes problems. Its not humanly possible to toggle the Hold switch so fast, but a loose connection can :P
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November 19th, 2008, 22:46 Posted By: wraggster
News/release from Dark Alex
Firstly, to avoid misunderstanding: This program is NOT for psp 3000. It is for psp1000/2000, but it allows the decryption of psp 3000 prx's for researching purposes.
Modules specifically of psp 3000 usually end with 03g. From the files, it seems that umdcache is handled differently in psp 3000, and that psp 3000 comes with a new wireless chip.
P.D: better looked now, it seems that wlanfirm_02g and wlanfirm_03g prx are equal. Same happens with umdcache_02g.prx and 03g. It seems that Sony enjoys making redundant data to make update eboots bigger
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November 19th, 2008, 22:37 Posted By: wraggster
The JPCSP Team have released a new version of the Java PSP Emulator for Windows that plays some demos and goes in game with some commercial games such as Untold Legends , Harvest Moon and Frantix.
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November 19th, 2008, 22:18 Posted By: wraggster
New from SuccessHK
Speed through GT with a full 900 degrees of wheel rotation. Experience potholes and fender-benders with realistic force feedback technology; all with an incredible level of performance.
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November 19th, 2008, 22:15 Posted By: wraggster
New from SuccessHK
The game that started the popular survival horror genre returns better than ever! Players control Edward Carnby, the main character from the original Alone in the Dark, on a thrilling journey through a dark and terrifying re-creation of New York’s Central Park where Carnby must discover the truth behind a dark conspiracy.
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November 19th, 2008, 22:11 Posted By: wraggster
New from SuccessHK
For the first time ever Scorpion, Sub-Zero and the Mortal Kombat warriors battle with Batman, Superman and other popular DC Universe Super Heroes. Choose your side and challenge your opponents with a new fighting system including Freefall Kombat and Klose Kombat along with dynamic multi-tiered environments. Plus, pick your favorite character from MK or DCU and pursue a fighting adventure in the new single player mode with an intertwined storyline and two unique perspectives.
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November 19th, 2008, 21:52 Posted By: wraggster
New from SuccessHK
The Crystal Shell is made by special supper material,high transparency.It can protect your console from scratches,dusty and finger prints. It is suitable for PSP-3000.
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November 19th, 2008, 20:58 Posted By: wraggster
Newly released today
features
aka. Prinny: Can I Really Be the Hero?
1000 Units: Players will get 1000 lives to beat the toughest action sidescroller!
Lift & Throw: Prinnies are able to lift and throw objects on the battlefield.
Vehicles: Steal and control powerful vehicles, like tanks and UFOs.
Hip Pound: Jump and pound enemies to stun them. Then you can inflict multiple combo attacks for extra damage.
3D World with 2D Characters: In Prinny, character art is created using fluid 2D sprites, giving it a classic look with a comical tone. Battlefields and backgrounds, however, are created with 3D models. This allows for a smooth and unique combat action where certain attacks are rendered in a 3-dimensional view.
description
As Nippon Ichi Software's first pure action game, Prinny is the most heartpounding and challenging sidescrolling action game ever. Players control an unlucky penguin dude called a Prinny and slash their way through various Netherworlds. For this tough-as-nails action game, you're given 1000 units to accomplish your mission, but even with those 1000 units you will have to use everything you find on the battlefield to survive. Lift and throw objects, stomp enemies, even pilot tanks and planes to bombard whatever gets in your way!
http://www.play-asia.com/SOap-23-83-...j-70-309c.html
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November 19th, 2008, 20:56 Posted By: wraggster
Newly released today
Mobile Suit Gundam: Gundam vs. Gundam is an exhilarating mobile suit action taken from the arcades and converted for the PSP. It contains all the fun and in its existing version and more! Most mobile suits from the franchise are making their appearances in this episode.
From the oldest Gundam series to the newest SEED and 00, all series are combined and included in this game. All legendary action scenes and memorable vocals are combined together in this one UMD, so you can revise your Gundam history in one go.
Although it provides hours of blood pounding excitement when you play it alone, share a game with your friends to increase the fun by a thousand fold. Through its network game modes, get into a game whenever and wherever with whoever you want.
A maximum of 4 people can join in a game at the same time. Play against each other in teams of two, test out your prowesses by battling 3 Gundams on your own or get involved in a battle royale.
http://www.play-asia.com/SOap-23-83-...j-70-309e.html
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November 19th, 2008, 20:48 Posted By: wraggster
Divineo China have today added some PSP 3000 Faceplates to the site in black and Silver. They claim to be the first PSP 3000 faceplates on sale, personally i havent a clue :P
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November 19th, 2008, 19:57 Posted By: Shrygue
via Computer and Video Games
The ball is well and truly rolling on weekly LittleBigPlanet updates, with this week's new costumes detailed and priced.
First up is the 'Sack-in-the-box' costume, which puts Sackboy's head in a TV, designed by the winner of the US Official in-game SackBoy Costume Contest. That one's free.
And for $2.99 (or around the £2 mark over here), Media Molecule is putting out five LocoRoco-themed costumes in honour of the release of LocoRoco 2 next month.
The PS Blog also details a new super-rare Sackboy Prize Crown, which be given away as an in-game reward to winner of US-only LittleBigChallenges, starting with a challenge to create a level that celebrates the second anniversary of PS3.
Check out the new costumes to the right, here.
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November 19th, 2008, 18:33 Posted By: Shrygue
via Computer and Video Games
Home version 1.0 - the version that'll be released to the public - will be made available to closed beta testers tomorrow, according to supposed leaked info.
In what looks like a message intended only for closed beta testers themselves are the release plans for Home in the coming weeks.
"1.0 will arrive in the closed beta this Thursday the 20th and will entail a downtime starting in the morning," reads the document.
"On Friday we will send out our first batch of invitations to new testers to help load-test 1.0 and the new servers that are coming online in the next week or so," it adds.
"We have 2 further batches of invitations scheduled for the following week and overall we'll be inviting a huge number of people into the closed beta in SCEE territories."
Unfortunately though, it says: "Open Beta will be here when it's here." We don't like the sound of that.
There's a whole bunch of details and features in the document over on Tawkn which, if fake, does remarkably well to seem pretty real. Sony, however, has issued CVG with a "no comment" on the matter.
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November 19th, 2008, 18:12 Posted By: Shrygue
via Games Industry
Sony's head of public relations for the UK, David Wilson, has told GamesIndustry.biz that the company is pleased with LittleBigPlanet's retail performance and expects the title to perform better due to "word of mouth".
The Media Molecule title went on sale on November 5, and entered the UK's All Format chart in fourth place, the same week as the company's MotorStorm: Pacific Rift came in at 29. The following week both titles dropped in the charts to 19 and 35 respectively.
"We're really pleased with the initial reaction to LittleBigPlanet - it has been our highest scoring game ever I believe with a Metacritic score of 95 and a huge list of 10/10s or 100 per cent scores," explained Wilson.
"We are also pleased with its commercial performance. In other times of the year it would be a clear number one - so you have to put the chart in context. This is an incredibly volatile time of year and the chart reflects that - November 7 saw 47 titles released on that one day alone including many big hitters with Christmas number one aspirations. Look at the chart this week - the top four are all brand new entries."
The game is a flagship title for the PlayStation 3, with Sony claiming it will help sell console hardware.
"LittleBigPlanet has also sold well given that this is a brand new IP," he said in reference to the game's first week of sales which saw it coming in below three sequel titles, Microsoft's exclusive Gears of War 2, FIFA 09 and Fallout 3.
"Our industry is littered with examples of brand new innovative titles that have been lauded by the critics but have sold dismally," Wilson added. "But Sony is delighted and honoured to be working with hugely talented developers who can create brilliantly creative original games."
"LittleBigPlanet has broken this stereotype by not only being brilliant and original but also by selling really well on a global basis. LittleBigPlanet is breaking many preconceptions. There are some games that are hardcore experiences that the kudos lies in getting it first."
Wilson further explained how the title was built to benefit from long tail sales, in particular pointing out the title's ever growing resource of user-generated content.
"LittleBigPlanet is excellent on day one but even better as time goes by," he explained. "If you bought this game on day one, you'd play your 50 plus levels on the Blu-ray and dip into the 12,000 levels created by the beta testers. If you bought the game one week later you've got over 84,000 user created levels to play with. This game gets better and better as an experience and as a value proposition."
"It is also a game that will benefit enormously from word of mouth and from people trying it out with friends or in store - it drips fun and charm in equal measure. Also the bulk of our marketing including our six figure TV advertising campaign doesn't roll out until December, so we genuinely believe that Sackboy hasn't even hit his stride yet."
The title's route to market hasn't been smooth – the game was originally delayed for release due to complications with the soundtrack.
On release, many levels which infringe copyright have been deleted, highlighting the problems of allowing users to create and share their own content in the game.
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November 19th, 2008, 11:17 Posted By: Darksaviour69
Tawkn.com posts:
Datel managed to create an all new "Tool Battery" that will put the PSP 3000 (or 2000 if you choose) into service mode. Ya gotta give em' credit as they've put a LOT of work into this.
"Although there were early indications that the PSP3000 had embedded Service Mode capability, it was clear that silicon level investigation would be required to understand the new mechanism" said Datel.
"Once the target IC had been identified, our engineers then de-capsulated the device and prepared it for hi-resolution SEM imaging"
The battery will run ya $29.99 USD.
But Alek posted on Sceners.org:
About new D@tel Battery
You might have seen a new Battery that has come into the market, as always with a price and with a good advertising program...
Well, this post is just to answer some mails that I've received.
1. To have a LED indicator ON, doesn't means that you can install cfw or hack anything. Remember 088v3 mobos? Right.
2. It's spreading like a timebomb that it can be hacked and so on. Well, what any user can see is an interesting campaign to promote an article that is not yet released. It would be interesting to see.. how about an old "hello world" like on Noobz time, instead of a "buy today" call?
3. Just to remember all this things up, LED indicator ON and nothing on screen means directly what Dark_AleX explained here about the preIPL.
Would be an interesting step, indeed, in case that the protection on 3k would be sort of a signal encryption or a change of protocol instead of just a change of the battery pin communication system; so, until more proofs come into play, I would not definitely go in a rush to buy it xD.
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November 19th, 2008, 10:28 Posted By: Art
Powernoid V1
Hi Guys,
This is one of the few GAME programs I have written, and by far my favourite so far.
I always loved a particular Breakout clone that I played on the Amiga CD32,
and that is the public Domain game that I found on a magazine cover CD which
inspired this PSP Breakout/Arkanoid clone.
The sort of powerups in this game is sort of what I had in mind for "Power Pong",
a game I released way back, but I didn't really implement any, so it remains
an ordinary Pong game with pretty graphics.
Screenshots:
Barriers
Bullets
Multiball
Controls are simple.. just move left or right with the Dpad or analogue stick.
Fire with the Cross button if you have the right powerup.
Pause the game and see the score and current stage with the HOME button.
Cheers, Art.
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November 18th, 2008, 23:53 Posted By: wraggster
Kreationz posted this news:
Well after taking the weekend off I got back to the code. I found the bug that broke Mario Party, Harvest Moon and possibly others. I made my Double Display List code optional and Mario Party and Harvest Moon now play with it off (It is what fixed 007 and South Park Rally, but broke these and possibly caused a TV out bug or two.)
In the past few days Chilly Willy has sped up the audio code, but this has caused bugs. He and howard0su are working on those bugs. (But as the 1.1 video show the audio code is faster.)
howard0su is also working on the exit related bugs as well.
I've recently had a dynarec idea I'm running past the other coders to see if it's feasible, but not sure yet. Also I'm working with Wally on various graphics related issues.
http://daedalusx64.com/index.php/topic,208.0.html
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November 18th, 2008, 23:42 Posted By: wraggster
News/release from Poustak
Here are some time this project begins to Moses on my hard disk when I go public.
A similar project was already released on PSP there are a lot of time. I have completely rewritten the code and can play against an AI. The AI is not very strong but should provide some difficulties for people who have never played on a PC Blobby Volley.
The images used in the game are taken from 1 draft released on PSP ahead of themselves depot of sourceforge Blobby Volley Official: http://sourceforge.net/projects/blobby
The source code is provided comments and can serve as a starting base.
I really do not have time to devote to this project, you are free to modify the code and improve it as you like (one way is adhoc welcome and several levels of AI and sound!) .
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