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PSP News is a News and downloads site for the PSP, PSVita, PS4, PS3, PS2 and PSOne, We have all the latest emulators, hack and custom firmwares, homebrew and all the downloads on this site, we also cover commercial gaming and console news., the latest homebrew and releases, Part of the
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November 24th, 2008, 20:13 Posted By: Shrygue
via Computer and Video Games
Sony has moved to clarify recent comments made about the number of active PlayStation Network accounts.
Having said last week that there are 14 million active PSN accounts, the company has now confirmed that the number includes both PS3 and PSP accounts, but no duplicates.
"Seeing as PlayStation Portable does include PlayStation Network services (i.e. games store natively on PSP), yes those numbers do include all PlayStation Network registrations," Sony told GameSpot.
Sony said that one person using the same login for both PS3 and PSP is treated as a single account and that, as with Xbox Live, the 14 million figure includes multiple accounts on a single console or in the same household.
Sony's original comments on the matter were made as it celebrated the PS3's second birthday, and revealed that PSN had matched the 14 million subscriber base of Xbox Live, which has been around since 2002.
Despite all these comments, at the end of the day it's still unclear how many PSN users are logging on via the PS3, although Sony says it has seen an "increase in unique [PS3] consoles registered for PSN... lately, based on the new features we've added to PSN".
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November 24th, 2008, 20:13 Posted By: Shrygue
via Computer and Video Games
Sony has moved to clarify recent comments made about the number of active PlayStation Network accounts.
Having said last week that there are 14 million active PSN accounts, the company has now confirmed that the number includes both PS3 and PSP accounts, but no duplicates.
"Seeing as PlayStation Portable does include PlayStation Network services (i.e. games store natively on PSP), yes those numbers do include all PlayStation Network registrations," Sony told GameSpot.
Sony said that one person using the same login for both PS3 and PSP is treated as a single account and that, as with Xbox Live, the 14 million figure includes multiple accounts on a single console or in the same household.
Sony's original comments on the matter were made as it celebrated the PS3's second birthday, and revealed that PSN had matched the 14 million subscriber base of Xbox Live, which has been around since 2002.
Despite all these comments, at the end of the day it's still unclear how many PSN users are logging on via the PS3, although Sony says it has seen an "increase in unique [PS3] consoles registered for PSN... lately, based on the new features we've added to PSN".
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November 24th, 2008, 20:06 Posted By: Shrygue
via Eurogamer
Sony Europe has declined to comment on the supposedly leaked contents of its staff annual briefing, dismissing the D+Pad report as "rumour and speculation".
The information, provided by an attending "source", included plans to be "more competitive" with PS3 pricing from March 2009.
Sony Europe boss David Reeves also said there will be technical innovations to come for both PS3 and PSP, although no details were given.
The source claims to have seen footage of Uncharted 2 and God of War 3, the latter of which apparently looked so pretty the mole couldn't tell if what he was seeing was CGI or not.
The trailer, we're told, showed Kratos destroying waves of skeletons and Cyclops with his trusty chain-swords, before hopping on the back of an eagle, killing it, and then staring into an immense cavern thought to be Mount Olympus.
Uncharted 2, on the other hand, was said to look much the same as Uncharted 1, which looked rather good anyway.
The source went on to say that Sony showed footage of LittleBigPlanet PSP, which Media Molecule has apparently been hard at work on for four months. Target footage of MotorStorm PSP was shown, too.
Apparently Sony Europe is also the pride of Sony Computer Entertainment, for the region has a higher PS3 installed base than Xbox 360.
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November 24th, 2008, 20:06 Posted By: Shrygue
via Eurogamer
Sony Europe has declined to comment on the supposedly leaked contents of its staff annual briefing, dismissing the D+Pad report as "rumour and speculation".
The information, provided by an attending "source", included plans to be "more competitive" with PS3 pricing from March 2009.
Sony Europe boss David Reeves also said there will be technical innovations to come for both PS3 and PSP, although no details were given.
The source claims to have seen footage of Uncharted 2 and God of War 3, the latter of which apparently looked so pretty the mole couldn't tell if what he was seeing was CGI or not.
The trailer, we're told, showed Kratos destroying waves of skeletons and Cyclops with his trusty chain-swords, before hopping on the back of an eagle, killing it, and then staring into an immense cavern thought to be Mount Olympus.
Uncharted 2, on the other hand, was said to look much the same as Uncharted 1, which looked rather good anyway.
The source went on to say that Sony showed footage of LittleBigPlanet PSP, which Media Molecule has apparently been hard at work on for four months. Target footage of MotorStorm PSP was shown, too.
Apparently Sony Europe is also the pride of Sony Computer Entertainment, for the region has a higher PS3 installed base than Xbox 360.
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November 24th, 2008, 15:19 Posted By: Art
Blabberbot V2
Hi Guys,
This one should be a lot better to use than the first rather premature release.
I ended up using Intrafont at the last minute, but cannot seem to get it working
with the file browser, so the file browser remains in debug text unless I can find a solution.
Blabberbot V2 runs the speech engine in it's own thread, so control is now very responsive.
There are buttons assigned to pause, and quit the current text file, and text chunks are
much smaller as originally intended.
See the readme for full list of changes.
Download from Rapidshare:
http://rapidshare.com/files/16692573...ot_V2.zip.html
Download from Megaupload:
http://www.megaupload.com/?d=DMV3WZWP
Cheers, Art.
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November 24th, 2008, 00:04 Posted By: wraggster
FBA4PSP is an emulator for PGM, Cave, CPS, Seta, Sega, Konami, etc on PSP. It emulates MC68000/Z80 based arcade games. OopsWare ported FinalBurn Alpha to PSP. Thanks to his good work.
V12版本的雏形,主要就是增加联机功能。还有很多地方有待完善。喜欢尝鲜的朋友可以试一下,顺便帮忙测试 一下Bug. A prototype of V12.Wifi game connection is added. It is not a formal release. If you find any bug, please reply to me. 1.打开无线网卡开关,Wifi Game一台选择Host, 其他选择Client。不同主机最好选择不同的Controller。也可以选择P2p模式,比较慢,而且 可能会有不同步现象。好处是所有屏幕都有显示了。 1. Switch on wifi, One PSP choose host and others choose client in Wifi Game menu. You should also change your controller as well. There is no screen displayed on client PSP. P2P mode could work and all psps have display. But speed is very slow and may asynchronies. 2.每个机选择同一个游戏进入。如果是p2p模式半路进入的可以选择Reset一次以同步游戏。正式版本中 可能会考虑同步内存,不需要Reset整个游戏。 Every PSP choose the same game. If you are using p2p mode, please reset the game once to synchronies all psps. I am thinking about add ram copy in V12 formal release to avoid reset the game. 3.暂时只支持2台PSP联机,多台联机功能在后续版本提供。 This version can only support 2 PSPs. Later version will support 4 PSPs.
changes: Wifi Game is added.
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November 24th, 2008, 00:00 Posted By: wraggster
news via psphacks
Developer NoEffex has good news for those sporting an older custom firmware… If that’s you and you also enjoy Socom Fireteam Bravo 2, then get a load of this — BakonICE v1.3.
NoEffex notes: due to custom firmware 3.71’s oddball nature, BakonICE does not work; however, other older firmwares are fine.
BakonICE v1.3 changes:
Fixed a lag out issue happening in ad-hoc
Removed the hijack room and replaced the menu slot with no-fog
Now, if you use the old kernel version, you can use it on 3.80- (with the exception of 3.71), I don’t know how far down it goes, but it goes down probably to 3.40. I did test it on 3.52 with success.
Auto-Finds the off value in the custom menu
Replaced the target lock code on the base UI to “Shoot Exposives To Nowhere”
Made using the hotkeys a bit more clear to the user
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November 23rd, 2008, 23:56 Posted By: wraggster
News/release from dan369
This is my latest project, a 2d side-scrolling platformer . Its written in Lua for the PGE API. I've been working on this for over a month now, i would of got to this stage sooner but exams, coursework all that stuff gets in the way. The name of this hasn't been thought up yet, so if you have suggest/comments just post up
This is a demo first level, The level itself is the first mario level in Mario for the NES.
Features:
- Destroyable blocks
- Checkpoint System (Needs a little refining)
- Scrolling
- Jumping blocks
- Moving Platforms (Needs a little refining)
- Dying.
- End level sequence (has a bug )
- Full Collision
- Enemies (at a early stage, currently only one )
The bug: It doesn't dofile the win file & crashes the PSP. You will need to restart it. I think its a PGE issue.
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November 23rd, 2008, 23:50 Posted By: wraggster
News/release from pegasus2000
Until now, the installation of Nanodesktop has been a difficult thing.
We're working hardly on this aspect of our SDK, and we're also
exploring new possibilities to installation.
As you know, from version 0.3.5 ONLYDEV0001 Nanodesktop has added the
support for Linux (before it used only Windows + Cygwin).
So, we've created a virtual machine for VirtualBox, that contains the entire
environment. All is ready to work.
The virtual machine must be created using the software VirtualBox:
www.virtualbox.org
Create the virtual machine and reserve a space to the virtual hard disk
of 4 Gb. After, download the following file:
http://www.sakya.it/downloads/VMNanodektop.7z
Unzip it using 7-zip utility and copy the content over the virtual disk
of the vbox virtual machine.
Start the vbox virtual machine and the new Linux ND system shall start.
UserName: nanodesktop
Password: psp
I want to thank sakya that is hosting the file (on Visilab servers I cannot
download it in this moment) and blue_eye that has created this virtual
machine.
blue_eye has also written 2 guides for the installation. They are
available at these addresses:
Italian
http://rapidshare.com/files/16664920...anodektop.html
English
http://rapidshare.com/files/16666367..._guide.7z.html
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November 23rd, 2008, 23:41 Posted By: wraggster
News/release from percyflette
Hi people!
Easy programming, I present my first application: Easy_PSP_Gradation.
It is a creator of degraded for psp. This code in C and with the SDL.
At the base there was just to see how we can "feel" the pixels of a surface but finally, I added other features to try to make it more interesting and may be useful to someone.
It allows you to create degraded easily and directly from the PSP in 3 different modes. They are starting from a starting color green color end. The colors are managed in quantities of red green and blue. It is these values that vary more or less important to move the starting color to the color of purpose. Gradients made can be saved on your memory card format. Bmp and size 480 * 272. The names of degraded is automatically defined. They will be in the ms0: / PICTURE / SCREEN_DEGRADE.
To see how this one works, I invite you to read the readme file.
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November 23rd, 2008, 22:49 Posted By: wraggster
News from Alek
Great news for the owners of 88v3 mobos, keep reading.
A Dark-AleX.org forum user, Brokencodes, has finally got into part of the signing code that uses the 88v3 hases, explained here by Dark_AleX.
The code can be found still here.
Even thought that is a partial code (still a couple of functions missing), it's a GREAT step towards 88v3 liberation. We'll keep you updated.
Great work, brokencodes.
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November 23rd, 2008, 22:44 Posted By: wraggster
s1n has posted a new version of the java PSP Emulator For Windows
No idea whats new
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November 23rd, 2008, 21:58 Posted By: wraggster
Despite being overwhelmed with current releases and all their graphical bumpy maps, we do occasionally yearn for something a little more earnest and antiquated. This isn't a problem if you have access to the Japanese PSN, but browsers of the American PlayStation Store are unlikely to describe the pre-PS2 pickings as anything but "slim."
With that in mind, MTV Multiplayer asked Sony's head of hardware marketing, John Koller, if more downloadable classics were on the way. "Yes, we are working on further PSone additions to the PS Store and should see those launch shortly," came the answer.
http://www.joystiq.com/2008/11/23/mo...o-psn-shortly/
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November 23rd, 2008, 04:07 Posted By: Art
Blabberbot V1
Hi Guys,
Blabberbot is an experimental text to speech program for plain text files
based on the Flite (Festival lite) speech engine PSP port provided by Mypspdev.
The Flite speech engine has a built in "file to speech" function, but I have taken an approach of
breaking a file down into segments separated by return characters so that these segments can
be printed to the screen, and so the user can also seek forward and back through the file while
the speaking is in progress. Normally, the function that speaks files cannot be interrupted.
Controls are fairly intuitive.
While the text file is being spoken, a progress indicator is displayed at the top of the screen,
and left or right on the Dpad can be used to advance the position in the text file forwards, or
reverse the position. The left and right controls are non responsive during speaking,
so they must be held down to be polled between bursts of speech.
There is no pause button implemented yet.
Rapidshare Download:
http://rapidshare.com/files/16645777...ot_V1.zip.html
Megaupload Download:
http://www.megaupload.com/?d=JWEGUHS0
Cheers, Art.
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November 22nd, 2008, 12:29 Posted By: wraggster
News via pspgen
Mickael2054, a member of our forums and forums devsgen, has updated its utility F1Dumper & Manager. This utility will allow you to dump and restore your Flash1. Very handy for those who often have their consoles flashent and who do not want to lose their settings.
The dump your Flash1 will be directly on your Memory Stick (in the ms0: / DUMPF1), you can eat at any time by selecting restores dump.
New in version 2.5:
A completely redesigned interface xmb
Displaying the battery-top right (with small battery%)
Displaying the date and time
Information on ongoing activities at the various operations
Adding sounds in the menu
Left and right buttons to skip to the end / early menu
Fade images
Possibility to have as many dumps that we want on its MS (thus restoring choice)
Optimization of operations (more files copied and less bugs)
Adding the date in the "About this dump.txt"
Various audits for more security (if the file exists)
Checking files before erasing the flash1
Warning if the dump was done with a firmware of another generation "(1.XX/2.XX /...)
Function "Dumps manager who can remove or restore a dump choice
CPU overclocked to 333 now
Changing the Lua Player HM
Improved USB mode
When the battery is less than 15%, it is impossible to dump / restore the flash.
Optimization of RAM
Other improvements
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November 22nd, 2008, 12:26 Posted By: wraggster
lbicelyne has released a new version of the CPS1, CPS2, CPS3 and more emulator for the PSP, heres whats new:
081120: preV12_Demo4
The prototype version of the V12, the main function is to increase the on-line. There are many places to be improved. Like fresh friends can try and help in passing a test Bug.
A prototype of V12.Wifi game connection is added. It is not a formal release. If you find any bug, please reply to me.
1. To open wireless LAN switches, Wifi Game select a Host, alternative Client. Different host the best choice of different Controller. P2p can also choose to approach slowly and may be non-synchronous phenomena. All have the advantage of the screen shows.
1. Switch on wifi, One PSP choose host and others choose client in Wifi Game menu. You should also change your controller as well. There is no screen displayed on client PSP. P2P mode could work and all psps have display. But speed is very slow and may asynchronies.
2. Every machine with the option to enter a game. If it is on the way into the p2p model can choose Reset to a simultaneous game. The official version may be considered synchronous memory, do not need to Reset the entire game.
Every PSP choose the same game. If you are using p2p mode, please reset the game once to synchronies all psps. I am thinking about add ram copy in V12 formal release to avoid reset the game.
3. Not too much testing machine 2 in the operation of conditional friends can help to see Test.
There is no verification on more than 2 PSP. If you have, please help having a test.
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November 22nd, 2008, 12:10 Posted By: wraggster
News/release from Ardatan:
PMP VLC Player v1.1 By Team P86:
PMP VLC Player is a homebrew which plays streaming media with VLC Player without TV Card. This may be TV or a Film etc.
We will integrate it to TVSP but first of all we released alpha release...
We released an update for PMP VLC Player... Because of comments about freezing at NetDialog(wrong button pressed)...
It fixed with changing buttons..
Read the changelog about the changes...
Don't be afraid of 14 steps. This is for first using....
**Installation**
-Download Below
(Other VLC Versions isn't supported because this is special version for AVC decoding!!!)
-Remove existing VLC Player version from your PC...
-Reinstall from "vlc-0.8.6a-psp-x264-wait-win32.exe"...
-Copy "PMPVLC100_M33_P86" folder to PSP/GAME folder...
-Open pmp.ini file from PMPVLC100_M33_P86 folder and change all IP addresses to your PC's local address...
-Run VLC Player on PC and if you play network stream(for example: internet tv),
File>Open Network Stream and type your stream address in Customize box and click Stream/Save and Caching option.
-Click Settings and type this code in the Target box and click OK...(Don't forget to change IP address in this code.)
VLC Streaming Code:
Code:
:sout=#transcode{vcodec=h264,vb=600,width=480,heig ht=272,fps=25,venc=x264{me=dia,subme=1,analyse=non e,bframes=0,b-adapt=none,chroma-me=none,merange=1},acodec=mp3,ab=64,channels=2}:st d{access=http,mux=ts,url=192.168.1.34:1234}-Type 300 in the Caching box.
-Finally click ok...
-Come back to the PSP
-Execute PMP VLC Player on PSP...
-And toggle R trigger to connect AP.
-Select your AP and wait for connecting.
-After this, click SELECT and choose Live Stream...
-Wait....
**Changelog**
v1.1
-Changed Select/Enter Button to CROSS for reducing mistakes...
-Removed the background cube animation...
-Fixed the bug which causes in NetDialog when you select your AP.
v1.0
-Speed Improvements
-New NetDialog Interface...
-Fixed the bug which causes freezing in Loading screen...
-Recompile for new M33 SDK...
-Added 5.00 M33 Compatiblity
**Thanks**
jockyw for PMP VLC Player's OE release...
jonny for PMP Mod...
Insert_witty_name for NetDialog sample...
And thanks everybody who helps me...
Sorry For My Bad English!!!
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November 22nd, 2008, 12:04 Posted By: wraggster
By now you’ve all seen Peter’s post from yesterday that introduced the new PS3 ad campaign. I wanted to give you some details on the two PSP ad campaigns that also kicked off recently. One campaign focuses on the new PSP-3000 and the other on the big games that are available this holiday season (or coming soon after), including Resistance: Retribution, God of War: Chains of Olympus, Madden NFL ’09 and more favorites.
This campaign is one of my favorites because not only does it gives a nod to the awesome ‘POV’ TV spot that we aired when the PSP first launched back in March 2005, but it places the PSP within a colorful and diverse blur of urban activity. As someone who spends a lot of time in San Francisco and travels the country often, I see the way that people in different cities use their PSPs and I think we’ve captured that in a fun and interesting way. The TV spots are fast-moving, 15-second snapshots of the PSP within several large cities, with local or regional musicians contributing their tracks to the spots. With the PSP, everywhere really does get better. Here are three of the spots, including a sneak peak into the TV spot for Chicago, which will start airing next week.
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November 22nd, 2008, 12:02 Posted By: wraggster
There are many classic PS One games available to download through PlayStation Network in Japan, but we’ve seen barely any here in the United States (does anyone want to play “2 Xtreme,” anyway?)
I didn’t ask John Koller, the head of hardware marketing at Sony Computer Entertainment America, whether this was changing when we spoke earlier this week. My bad, readers.
But he did follow-up over e-mail last night.
“Yes, we are working on further PSone additions to the PS Store and should see those launch shortly,” he said.
With that in mind, what PS One games do you want to re-buy? “Klonoa” and “Metal Gear Solid” would be very much appreciated, thanks!
http://multiplayerblog.mtv.com/2008/...s-more-ps-one/
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November 22nd, 2008, 12:01 Posted By: wraggster
News/release from mhorpheox
Our user miro release the new version of miro lua for programming script psp in lua.
ChangeLog
- Added the Lua Player HM8
- Added the new features of the Lua Player HM8 for code completion
- Fixed some bugs
miro lua needed to work: Microsoft Framework 2.0
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