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PSP News is a News and downloads site for the PSP, PSVita, PS4, PS3, PS2 and PSOne, We have all the latest emulators, hack and custom firmwares, homebrew and all the downloads on this site, we also cover commercial gaming and console news., the latest homebrew and releases, Part of the
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November 27th, 2008, 21:46 Posted By: wraggster
News/release from peb
Hi!
Following the suggestion / request of Art (for the management of languages), I updated my library PSPOSK, the following changes:
Quote:
(v1.5) Change from v1.4:
----------------------------------
- Added an option that lets you choose the language of the keyboard (or automatically selected by the developer)
- Added a verification of the existence of the image when using the function SonyOskPng to avoid crashes if you forget it.
- Updating the library to 5.xx kernel (the keyboard could hang on 5.xx)
- Updated samples, and adding the sample SonyOsk_langue_Sample
View that it does take a little time to update I am allowed (after finishing the library screen of course)
Find it on my site with samples that accompany it: http://pebdev.com
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November 27th, 2008, 21:40 Posted By: wraggster
Greenpeace International has told Edge that Sony is a significantly greener videogame company than both Microsoft and Nintendo. And while Microsoft is improving its standards, Nintendo is performing woefully.
"Sony is clearly leading the way for the console holders," says Kruszewska. The company's Greenpeace profile shows it is doing particularly well in regards to its chemicals management and take-back initiatives. "Sony were the first company in the US to roll out a take-back recycling program for all their products in the US, and while this is certainly better than the efforts of Nintendo and Microsoft, the company should look to branch out its take-back policies on a global basis."
http://www.edge-online.com/features/...nmental-issues
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November 27th, 2008, 21:40 Posted By: wraggster
It's claimed that David Reeves discussed the current economic climate and the Playstation business in that context. He then stated that "SCEE will be getting more competitive in price from March 2009 onwards."
D+Pad, as well as almost every other gaming site on the Web, has put two and two together and assumed this must mean a PS3 price cut is on the way in time for Easter 2009. This would coincide with the expected release of Killzone 2, probably the most important release on the console since LittleBigPlanet.
Sony Computer Entertainment America representative outright denied the March price cut, telling Edge:
"There are no plans for a price reduction on PS3 in March 09, and anything reported on or discussed otherwise is purely rumor or speculation."
Maybe it is rumor and speculation but there is no smoke without fire. And a price cut early next year is hardly in the realms of make-believe now is it. The PS3 is too expensive for mainstream consumers, especially in the current economic climate, and Sony needs to cut the price soon in order to compete with the Wii and Xbox 360, both of which are considerably cheaper than the Playstation 3.
http://gamer.blorge.com/2008/11/25/s...-still-happen/
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November 27th, 2008, 21:32 Posted By: wraggster
Sony Computer Entertainment America (SCEA) is delivering a star-studded holiday line-up of downloadable, high-definition blockbusters ready to be viewed and enjoyed through the PlayStation Network. The Dark Knight, Hancock and Indiana Jones: Kingdom of the Crystal Skull are a few of the highly-anticipated titles joining the more than 1,000 movies and 2,500 top television shows available from PlayStation Network's video delivery service this holiday.
"The consumer demand we've seen for our PlayStation Network video delivery service is phenomenal, and we expect continued momentum this holiday season with a line-up of blockbuster movies that offer something for everyone," said Susan Panico, Senior Director of PlayStation Network. "Complementing this demand for high-definition downloadable content, the new 160GB PS3 bundle enables customers to download and store even more movies, TV shows, games, music and photos, making the PS3 the ultimate entertainment center and holiday gift."
A few of the top titles and expected PlayStation Network video delivery service release dates for rental and/or purchase this holiday season include:
The Dark Knight (12/9)
Fred Claus (11/25)
Hancock – rated and unrated(11/25)
Horton Hears a Who (12/9)
Indiana Jones: Kingdom of the Crystal Skull (11/26)
Step Brothers – unrated(12/2)
X-Files: I Want To Believe (12/2)
For those looking to gift digital movies this holiday season, the PlayStation Network Card is available at top retailers like Blockbuster, Pamida, Meijer Superstores, Walmart, Best Buy, Target, select Sam's Club outlets and Barnes & Noble College Bookstores to name a few, in $20 or $50 increments.
For more information on PlayStation Network, the video delivery service or PlayStation Network Cards visit www.us.playstation.com/psn.
http://uk.ps3.ign.com/articles/933/933972p1.html
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November 27th, 2008, 21:31 Posted By: Shrygue
via Eurogamer
Sony has declined to comment on "rumour and speculation" that a processor has already been licensed for a successor to the PSP.
The platform holder was speaking after Imagination Technologies Group announced a partnership with a "major international consumer electronics company" earlier this week.
No names were given, but EE Times was told by unnamed sources that the "high-volume consumer device" mentioned in the press release was the "PSP2".
Imagination Technologies Group recently concluded a hefty licence agreement with another international electronics giant, apparently.
Again, there's no name, but EE Times followed a breadcrumb trail back to Apple, which uses Imagination's graphics technology in the iPhone.
Sony launched the second redesign of the PlayStation Portable in October, dubbed the PSP-3000. Its most notable features are a brighter screen and a built-in microphone, and we like to think the buttons stick out a bit more.
Prior to this, there arrived the more dramatic PSP Slim & Lite, which was just as its name suggests.
With Sony having boasted about a 10-year plan for the PSP, we'd be surprised if it was moving to replace the handheld so soon, but we've seen stranger things.
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November 27th, 2008, 20:56 Posted By: Shrygue
via Eurogamer
PlayStation Home director Jack Buser has reassured gamers that the PS3 virtual world will be open to everybody this year.
"Like we've said, we're excited about moving PlayStation Home into its open beta stage this year. Once we make the move to open beta, everyone will have access to PlayStation Home," Jack Buser told IGN.
Hundreds of thousands of people were invited inside the closed PlayStation Home beta last week, and an even larger number are expecting invites today.
So far only "loyal" members of the PS3 community are being offered places, but Jack Buser said the closed phase is, well, closing.
"PlayStation Home is nearing the final stages of our closed beta. Last week we successfully moved to our 1.0 client, which places us on schedule for the launch of open beta this year," he said.
The ambitious and free virtual world was unveiled alongside LittleBigPlanet at GDC back in March 2007.
Since then, the online service has been delayed on numerous occasions, as Sony puts its features to the test.
So far, the results are promising, as our hands-on impressions of PlayStation Home pointed out.
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November 27th, 2008, 20:55 Posted By: Shrygue
via IGN
If you've been blasting your way to high scores with the PSN hit game Super Stardust, then you probably wish that you could take it with you wherever you go. Fortunately, that will become a possibility rather quickly, as Housemarque will be releasing Super Stardust Portable on Thursday, December 4 for $9.99. On the PlayStation.Blog, Kimmo Lahtinen, programming lead of the game, provided additional details on the upcoming title.
Apart from mentioning some of the technical aspects of bringing over the PS3 game to the PSP, Lahtinen mentions that Stardust Portable will take place on a wrapping 2D field that's optimized for the PSP so players feel like they're flying around an actual planet. The game will still run at 60 frames a second with the traditional particle effects from the game. Shooting will be mapped to the face buttons, with tapping a button allowing shots to spray in a direction. Lahtinen also mentioned some of the new modes, such as Impact Mode, where players are prevented from shooting and are only given bombs and boosts. By boosting through objects, your boost energy and multipliers go up at the same time. In fact, multipliers can reach 100x to significantly increase your score. There will also be a new final boss that is supposed to be a significant challenge for players, as well as an increased difficulty curve on levels and online high scores.
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November 27th, 2008, 20:47 Posted By: Shrygue
via IGN
PlayStation fanatics mourning the loss of their favorite series to Nintendo platforms can breathe a sigh of relief. Tenchu is staying with the PlayStation brand through a PSP version of Tenchu 4.
Famitsu has a small report on the PSP port of the recent Wii entry in the series. It's unclear if there's anything changed about the PSP version, aside from the visuals which have, obviously, been downgraded to PSP level.
This Wii to PSP port will hit Japan on February 12, 2009.
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November 27th, 2008, 20:17 Posted By: wraggster
Jeff has released a new version of his Rogue clone for the Nintendo DS, PSP and GBA, heres whats new:
Two new exciting changes in this release. First we have a new spell: Animate Forest, for those who were wondering what the point of the Grow Forest spell was. Second we have the run mode which lets you auto-follow corridors, hopefully cutting your keystrokes substantially.
Daemon now has the a in the summon daemon spell description. (FEG)
If a daemon decides not to be summoned, an a is put in the daemon's name.
PSP character dumps should now say PSP Version rather than Linux version. (Dave Hong)
If you were in the habit of quitting without saving, the random number seed would keep being the same between games, resulting in very similar games. For those keeping track, yes, this was caused by my naive attempts to make things *more* random. (Erik Spigel)
If you manually climb a ladder while autoprompt is enabled you no longer are immediately prompted to climb back up the ladder when you get to the other side.
New Run command, 'r' for SDL users, which will cause you to run in that direction until something interesting happens. You will turn corners if there is only one way to do so. You can interrupt by hitting a key / pressing a button, useful if you find yourself running a closed loop. As the name implies, this is not meant to be some super safe way to explore the map. (PBP)
Vi keys now support the Ctrl modifier to turn them into safe walk (David Damerell, Cuboidz)
New spell: Animate Forest (Adam Boyd)
When level teleporting via Wishing, do not start on same square as a monster.
Diminishing returns on piety gains when gods already like you.
List of items in character dump should now match order of list in inventory. (Meddyan, Cuboidz)
Soul Suck spell no longer grants caster spells or skills that are present only due to items such as staves. (Eilu)
Creatures that die underground should no longer have their corpse and items float to the surface. (Meddyan)
Properly assign guilt to party responsibly for filling holes with boulders. (Meddyan)
Properly credit kills for creatures that die from suffocation from a boulder you place. (Meddyan)
The support programs now include cstring.h so should compile with the latest gcc. (Joe B)
Fixed the #define guard in stdafx.h (Malte Helmert)
Give Feedback Via Comments
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November 27th, 2008, 20:09 Posted By: Shrygue
via Eurogamer
Xbox Live Marketplace and the PlayStation Store are offering discounted goodies in celebration of Thanksgiving.
But, as only the US celebrate Thanksgiving, only the US get the treats.
From tomorrow, Xbox Live will see Rez HD drop from 800 Microsoft Points (GBP 6.80 / EUR 9.60) down to 500 MSP (GBP 4.25 / EUR 6.00) - a steal, considering the critical acclaim.
The full Death Magnetic album by Metallica for Guitar Hero III also sheds a load, dropping to 1000 MSP (GBP 8.50 / EUR 12.00). And there's plenty more on Major Nelson's blog.
Meanwhile, over on the PlayStation Store (which we can at least access), The Last Guy, PixelJunk Eden, echochrome, Novastrike and Wolf of the Battlefield: Commando 3 are all temporarily USD 4.99 (just over GBP 3). Offer ends on 4th December.
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November 27th, 2008, 20:07 Posted By: Shrygue
via Eurogamer
Sony has told us that SOCOM: Confrontation will not be out this Friday in Europe, as some retailers are still suggesting.
Instead, a spokesperson told us the online tactical PS3 shooter will arrive in "early 2009". No reason was given for the delay.
SOCOM: Confrontation has been out in America - where little mice go to make their fortunes - for a while.
So you can always buy from the US PlayStation Store by faking your address and purchasing pre-paid PSN cards from eBay. Or so we've heard.
However, the UK retail version will come bundled with a Bluetooth headset, which is quite important for this sort of squad-based stuff, apparently.
Plus, there are also suggestions that the US version may be clogged with a few bugs; something that might be fixed in the transition to Europe.
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November 27th, 2008, 19:56 Posted By: wraggster
New from Mr Modchips
- Display video from the Wii and PS3 console that can be displayed on a PC monitor or HD TV
- The resolution of the pictures is 480P (640*480) when connecting with the Wii game console. The resolution of the pictures is controlled through the game console.
- The resolution of the output pictures is 480P/720P/1080I/1080P when used with the PS3 game console.
- The product will only work properly once the settings are set up properly with the Wii or PS3 game console.
- The frequency of the output pictures is 50/60/75HZ
- Audio output signal port is compatible with speakers and a headphone.
- Power consumption: 150MA-200MA, supplied by game console.
Specifications :
- Separate signal input ports for Wii and PS3
- One RGBHV signal output, 15 pin, can be connected to PC monitor or HDTV
- Red and white stereo signal output with RCA ports
- Green RCA port is a colourless video output port, which is used to adjust the output format of game consoles.
- No need for an extra power supply
- 160 cm long VGA cable
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November 27th, 2008, 19:54 Posted By: Shrygue
via Games Industry
THQ has announced it has cancelled the PlayStation 3 version of the upcoming title, Destroy All Humans! Path of Furon, over "development issues", but said the title would make its release date on December 1 for the Xbox 360.
The company's confirmation, that the title would now be an Xbox360 exclusive, was given to Shacknews after earlier reporting that the trailer for Sandblast's game no longer made reference to the PS3 version and a number of online retailers had removed the title's listing from their catalogues.
This is the second PlayStation title cancellation for the series this year, with the PlayStation 2 version of Destroy All Humans: Big Willy Unleashed scrapped in January.
Sandblast saw an unspecified number of staff axed from the development studio earlier this year, alongside 30 jobs cuts at THQ's Rainbow Studios.
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November 27th, 2008, 19:54 Posted By: wraggster
New from Mr Modchips
Tired of Switching? Here is the solution. Talismoon HDMI Auto Switch lets you connect 3 HDMI devices to your screen and switches automatically to the device YOU want! For example, if no device is turned on and you power one on, it will automatically switch to it. Turn a second one on, and it will jump to that new device. Turn it off, it will go back to first one etc. No need to waste time finding the remote and switching back and forth all the time, the HDMI Auto Switch does the job for you
A small (easy to hide) and smart HDMI 1.3 switch that make old HDMI switches pointless! Excellent performance characteristics allows source devices to be used with HDMIT cables up to 15 meters away using AWG 28 HDMI cables at resolutions up to 1080P FULL HD!
This product is confirmed and tested to pass 1080p FULLHD and the new Dolby TrueHD and DTS-HD Master Audio lossless audio formats found on Blu-ray.
Specifications :
- Compact in size (only 5cm x 5cm).
- 3 HDMIT/DVI-D (hdcp) inputs.
- 1 HDMIT/DVI-D (hdcp) output.
- HDCP compliant.
- No IR Remote needed.
- No Power Supply needed in most cases.
- Auto selects any active input signal from the three inputs to the single HDMIT output.
- Manual selection button (for manually selecting an input if needed).
- Signaling rates up to 10.2Gbits in support of 1080P Full HD displays.
- Powerful receiver equalization to compensate for 15m HDMI cable losses.
- Pre-emphasis to compensate for PCB losses.
- Each HDMIT port supports HDMI or DVI inputs.
- Dust covers provided for unused inputs.
- Smart Function (Auto Selection)
- HDMIT signal to the display. As result of this functionality, user could use simple method of power off/on sources to choose the desired HDMIT signal. If several sources are powered on, the last powered source will be chosen. This allows the switch to still be used with sources that are always on such as cable TV and satellite receivers.
What is in the box:
- 1x HDMI AUTO SWITCH
- 4x DUST COVER
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November 27th, 2008, 19:41 Posted By: wraggster
New from Mr Modchips
HDMI is a high quality signal that requires a high quality cable. This is what Dragon provides with the V1.3 HDMI cable for Xbox 360 or PS3. Plastic protect cover, 24K golden electroplate, if you want to use your Xbox 360/PS3 on a HD screen, then this is the cable you need.
Specifications :
- High speed from 165mhz to 340Mhz
- High definition and durable cable
- Supports lip sync and new mini connector
- High quality 24K golden electroplate plugs
- Supports LCD, Plasma, HDTV and HDIITV Systems
- Supports 30-Bit, 36-Bit and 48-Bit color depths
- Supports 1080i/1080p RGB or YCbCr and xvYCC color signals
- Comes with transparent plastic cable plug protect cover
- Supports Dolby Digital and DTS 5.1, also supports true HD and DTS-HD sound systems
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November 27th, 2008, 19:36 Posted By: wraggster
New from Mr Modchips
Need more space when playing rock band? Then Rock Band Extense does the job
Remember those old telephones that had the springy springy cable that would stretch out when you used it? Yeah, we didn't like them either. And we don't like it on the bass drum pedal of the Rock Band drum kit either. Using the Extense cable, you can have easier placement of the bass drum pedal on the stand, or move it off the stand, if you wish. Also included are 2 USB extension cords that can be used for the wired controllers, which allow you to have even more room to play.
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November 27th, 2008, 17:19 Posted By: wraggster
Love it or able to live a full and happy life without it, Home's one hell of a high profile release for Sony. So, uh, when's it coming out?
If you're after a neat, tidy "release" date, you won't find one. In fact, going by comments from Home's director, Jack Buser, it looks like the service/program/thing won't ever have a "release date". Asked for one by IGN, Buser responds:
Like we've said, we're excited about moving PlayStation Home into its Open Beta stage this year. Once we make the move to Open Beta, everyone will have access to PlayStation Home.
To us, that sounds like making Home has been hard. So hard that they've come up with this "open beta" release idea. It's the best of a bad situation for a service that's obviously had its fair share of development issues: an "open beta" lets anyone and everyone in, while at the same time, being an "open beta" lets them keep working on it and not have to worry about delaying the actual "release" any further.
That is, if they even bother with a "release" any further; they might just quietly maintain the beta til nobody notices/cares anymore, like everything else online seems to do these days.
Either way, whether that assumption's right or wrong, there's no doubting what he said: five weeks out from 2009, that's the director of Home saying that we'll all have our hands on it by the end of 2008.
http://kotaku.com/5099543/home-direc...be-out-in-2008
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