When any console has been hacked to play homebrew one of the great ports is that of Quake, now it has been released for the Playstation Vita:
VitaQuake is, without a doubt, a port of the popular 1996 first-person shooter by id Software. It is a game that’s available on many platforms such as Windows, Mac, the N64, Sega Saturn and many more through open-source ports so there’s a good chance that you’ve played at least a part of it sometime in your life.
VitaQuake was originally released in October 2015 for Rejuvenate-enabled PSVita and won the “Wololo’s Favorite Open source entry” and $100. It was one of the first homebrew that got ported to HENkaku and it’s been receiving occasional updates ever since.
VitaQuake 2.5 brings about the following:
The game now uses hardware (GPU) accelerated rendering powdered with vitaGL. This means that you’ll get better performance and superior image quality!!
Many graphics effects were added to the glQuake renderer.
VitaQuake now runs at native resolution which is 960×544 for a sharp and great-to-look-at image with a constant 60FPS framerate in most areas.
The Game Resolution, Depth of Field, Always Run settings were removed from the menus.
Fog Rendering, Dynamic Shadows, Dynamic Torch Lights settings were added to the menus.
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