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PSP News is a News and downloads site for the PSP, PSVita, PS4, PS3, PS2 and PSOne, We have all the latest emulators, hack and custom firmwares, homebrew and all the downloads on this site, we also cover commercial gaming and console news., the latest homebrew and releases, Part of the
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July 4th, 2015, 22:32 Posted By: wraggster
SCEE president Jim Ryan has claimed that PS4 is commanding the European next-gen console market, with market share in some regions reaching 90 per cent.
“We have a very significant market leadership,” Ryan toldVG247. “We have market leadership in every country in Europe, and have very significant market leadership in continental Europe. Extremely significant. I don’t think market-share’s any less than 70 per cent, and frequently greater than 90 per cent in continental Europe.”
The comments came in the same interview where Ryanappeared to rule out any potential price cut for the PS4, despite retail listing for the new 1TB model suggesting it will cost the same as the existing 500GB price and leading to speculation of a price cut.
“Particularly in Europe… our momentum is still very considerable,” Ryan added. “We’re happy with the price and we’re happy with the value proposition. Consumers, equally and more importantly, appear to he happy with the price and the value proposition.
“We’ll leave it where it is for now.”
http://www.mcvuk.com/news/read/ps4-s...han-90/0151980
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July 4th, 2015, 21:46 Posted By: wraggster
It's safe to say people are excited about Shenmue 3: Just 48 hours after legendary developer Yu Suzuki launched a crowdfunding campaign, the gamesmashed its $2 million fundraising goal, pulling in more than $4 million, and setting a couple Kickstarter records in the process. So it's clear fans of the series are already happy. But just in case you needed another reason to commit, Suzuki's studio YS Net just posted an update on Kickstarter saying that backers will now have the option of choosing a physical PS4 copy of the game. Previously, the options were: digital copies for PS4 or Windows for $29, or a physical Windows copy for $60. So, PlayStation fans will now also have the option of playing off a disc; there, too, the price will be sixty bucks. If that's the only reason you were previously holding off on backing, you can still do so: The campaign is open through the evening of July 17th, with the game set to arrive in December 2017.
http://www.engadget.com/2015/07/04/s...ical-ps4-copy/
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June 29th, 2015, 23:09 Posted By: wraggster
Subscription service PlayStation Plus is five years old. As an anniversary present, and a thank you, Sony will send a gift to people who subscribed from the beginning - from 29th June 2010.
That gift has been revealed as a personalised print, according to people on NeoGAF and Reddit who qualified. "Your print will be unique to you and show everything you've achieved as a PlayStation Plus member," Sony's email said.To qualify you must have been an uninterrupted member of PlayStation Plus since launch, 29th June 2010, clarified European PlayStation blog manager Fred Dutton.PS Plus was Sony's foray into the paid membership space that had been so lucrative for Microsoft and Xbox Live. A PS Plus membership is required today to play PS4 titles online. A subscription to PlayStation Plus costs £39.99 for a year, £5.49 a month, or £11.99 for three months.
PlayStation Plus in 2015 is a healthy and attractive service, with high profile games usually among the line-up of monthly games given for free. This month it's the excellent Metal Gear Solid: Ground Zeroes. Games with Gold, Microsoft's comparative Xbox programme, offers Assassin's Creed 4: Black Flag. Despite that, it's a service that - in free game terms - has typically lagged behind. http://www.eurogamer.net/articles/20...onalised-print
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June 29th, 2015, 23:08 Posted By: wraggster
Europe's PlayStation Plus offering of free games will now be refreshed on the first Tuesday of every month.
That means EU users won't have to wait an extra day for the usual Wednesday PS Store update.
Tuesday is the day that the PS Store updates in North America, and when PS Plus games have always been refreshed there.
"Hey folks. As of this month, Plus games go live in both EU and US on the first tuesday of the month (no longer Wednesday in EU)," wrote EU PlayStation blog manager Fred Durst.
"The first Tuesday in July is 7th July, hence why the games aren't launching this week."
There's no word yet on which games will be offered for July, although details are usually announced the Wednesday prior to their release (so, two days time).
Xbox owners next month get Assassin's Creed 4: Black Flag and So Many Me on Xbox One, plus Plants vs. Zombies and Gears of War 3 on Xbox 360.
http://www.eurogamer.net/articles/20...-of-each-month
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June 28th, 2015, 21:48 Posted By: wraggster
Sony's PlayStation Vita handheld has surpassed 4m sales in Japan.
DualShockers reports on the milestone, which was reached through the combined sales of standard PlayStation Vita devices and the PS Vita TV microconsole.
According to the report, the PS Vita TV has sold 166,165 units life-to-date in Japan, and Vita has sold 3.8m systems in the country.
For the sake of comparison, Nintendo's 3DS handheld has sold 18.8m units life-to-date in the region. 3DS initially launched in February 2011, while Vita launched in December of that year.
http://www.mcvuk.com/news/read/ps-vi...-japan/0151779
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June 28th, 2015, 21:47 Posted By: wraggster
It appears that some European PSN users are having trouble downloading content at anything approaching an acceptable speed.
Anecdotal evidence emerged earlier this week in the approach to the release of Batman: Arkham Knight, with reports of 99+ hour download times for the 50GB title, even on the best of internet connections.
The problems also left many wanting to download the recently released Driveclub PS+ Edition having to wait several hours, despite the relatively light 2GB file size.
“We are aware of reports that some users are experiencing slower then usual download speeds from the PlayStation Store,” Sony said in its support forums, as spotted by Dealspwn. “This has been reported to our network team for investigation. Please keep an eye on this thread for updates.”
http://www.mcvuk.com/news/read/sony-...nloads/0151804
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June 22nd, 2015, 21:49 Posted By: wraggster
via http://www.emucr.com/
Nucleus Git (2015/06/13) is compiled. This project focuses on PlayStation 3 emulation.
Please, understand that I'm not interested on providing support, releases, or attention to any comments, issues or pull requests for now.
Nucleus Git Changelog:
* Moved PPU decoder to cpu/frontend
* Added engine builder to cpu/backend
* Added SPU Instruction/Tables stub
* Moved PPU Instruction/Threads classes
* Precomputed PPU rotation-masks
* Added new PPU control/integer instructions
* Added PPU rotate/shift instructions
* Moved PPU precomputed rotation mask
* Fixed integer type checks for i128's
* Added new PPU mul*/div* instructions
* Added shift instructions and twines to HIR builder
* Moved PPU recompiler
* Added new Nucleus functions to the symbol resolver
* Minor coding-style changes
* Moved PPU interpreter/analyzer
* Added symbol resolver
* Updated solution and nucleus-core project split
* Created nucleus/debugger project
* Implemented dynamic type generation for hir::Struct
* Added LLVM intrinsics to the HIR builder
* Updated to the latest LLVM revision
https://mega.co.nz/#!z9hmGJYQ!BICcyy...6hf54nG2HcXjo4
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June 22nd, 2015, 21:35 Posted By: wraggster
via http://www.emucr.com/
Play! Git (2015/06/21) is complied. Play! is an attempt at creating an emulator for the PlayStation 2 (PS2) console on the Windows platform. It is currently written in C/C++. It uses an instruction caching/recompilation scheme to achieve better performance while emulating the CPU.
Play! Git Changelog:
* Import cpufeatures library needed by CodeGen.
* Compile for Cortex-A7 on Android.
* Made stdout port work again.
https://mega.co.nz/#!n1xGjJiY!lp2Cze...S-ZDY4xfec2CJY
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June 22nd, 2015, 21:34 Posted By: wraggster
via http://www.emucr.com/
rpcs3 Git (2015/06/21) is compiled. rpcs3 is an open source PlayStation 3 (PS3) emulator for the Microsoft Windows. Current versions can run only small homebrew for PS3. Developers are planning to make it to emulate PS3 on its speed in the near future.
rpcs3 purpose:
* Merge pull request #1119 from Nekotekina/master
be_t, vm:tr, vm::ref improved
rpcs3 Git Changelog:
* Merge pull request #1122 from vlj/gcmsys
SysGCM: Split default command buffer into 32kb big fragments and swap between them
https://mega.co.nz/#!K9w10QxT!Uiri6k...zwaVImkAZVHwfw
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June 22nd, 2015, 21:33 Posted By: wraggster
via http://www.emucr.com/
PCSX2 Git (2015/06/21) is compiled. PCSX2 is an open source PlayStation 2 (PS2) emulator for the Microsoft Windows and Linux operating systems. With the most recent versions, many PS2 games are playable (although speed limitations have made play-to-completion tests for many games impractical), and several games are claimed to have full functionality.
PCSX2 Git Changelog:
* gsdx: very old typo on option name
Windows uses Renderer with an uppercase R
https://mega.co.nz/#!a5wRmbpT!IYAYuk...hMUHw5KhsUUCKM
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June 22nd, 2015, 21:30 Posted By: wraggster
via http://www.emucr.com/
PPSSPP Git (2015/06/22) is compiled. PPSSPP is a fast and portable PSP emulator for Android, Windows, Mac, and Linux, written in C++.
PPSSPP Git Changelog:
* Oops, typo.
* Minor cleanups in BackgroundAudio and ARM64 vtx dec. Update native.
* d3d9: Log better when offscreen surface fails.
We're getting reporting that this is happening.
* Don't report software clut zeroing.
This has been tested, no need to report anymore.
* Update native (Linux ARM/EGL buildfix.)
* Merge pull request #7816 from vnctdj/master
Fix wrong translation category
* Fix wrong translation category
https://mega.co.nz/#!uwwXSIpY!8RzVJU...Le2fqq1U7uWII8
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June 22nd, 2015, 20:23 Posted By: wraggster
Pre-order the 500GB PlayStation 4 Batman Arkham Knight Bundle for $399.99 at Amazon! The Batman: Arkham Knight PlayStation 4 Bundle pairs the world's greatest detective with the world's most popular next gen gaming system for the blockbuster finale to Rocksteady's acclaimed Arkham Series.
- In the explosive finale to the Arkham series, Batman faces the ultimate threat against the city he is sworn to protect. The Scarecrow returns to unite an impressive roster of super villains to destroy The Dark Knight forever.
- PlayStation Exclusive Scarecrow Nightmare Missions: As Gotham City falls victim to Scarecrow's fear toxin, tear through the city in the all-new Batmobile and face off against a towering vision of Scarecrow and his undead army.
- PlayStation Exclusive Custom Batman and Batmobile Skins: Fight crime in the futuristic Justice League 3000 Batman skin or go retro the Batman Classic TV Series Batman and Batmobile skins.
- Enhance your experience with PlayStation Headsets (sold separately) featuring custom Audio Modes for Batman: Arkham Knight and more.
- With PlayStation Network and PlayStation Plus (sold separately), gain access to free games, next-gen online multiplayer, and more.
The 500GB PlayStation 4 Batman Arkham Knight Bundle has a scheduled release date of June 23, 2015.Check it out: Amazon - 500GB PlayStation 4 Batman Arkham Knight Bundle
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June 22nd, 2015, 17:45 Posted By: wraggster
Sony studios boss Shuhei Yoshida has said that the difficulty in explaining exactly what PlayStation TV is has led to the streaming devices’ failure.
"It didn't capture the consumers' imagination," he told Game Informer. "It's a hard concept to explain. You could say it's a mini-console, it's a video streaming device. If we say it's a mini-console, like other mini-consoles, people expect a better device like PS4 or Xbox One. It's short in that delivery. When you say it's a video streaming device, there are other devices with higher def video.
“It has some unique things like remote play of PS4 games. It can do many things, but it's not easy to say this one thing is extremely good. I think that's the reason we were not able to convince people at the original price."
The machine launched at £84.99 in the UK but can now widely be found for between £40-£60.
There was huge excitement about the device upon its unveiling in late 2013. However, a little over a year later US retailers began handing the device out for free with some purchases. Its UK RRP was dropped earlier this year.
http://www.mcvuk.com/news/read/sony-...nation/0151536
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June 21st, 2015, 22:06 Posted By: wraggster
Hello everyone! I know our news updates have been few and far between as of late, but that's going to change starting now! Several really nice new features have been added by GSdx master Gregory lately. He has been working at breakneck pace and making amazing progress. This update will cover those as well as a few notable improvements by some of the other devs and some changes to how we are doing things going forward. The most visible of those changes for you guys is that we will now be writing monthly progress reports! Sometime around the end of each month/beginning of the next we will be posting a news update which covers all the major changes that have taken place during that month. For now, let's take a look at what has been happening in the world of PCSX2 since the last update!
The first and most noticeable changes are a couple of new GSdx hardware hacks – Align sprite and Round sprite. Yes, hacks are generally not the best way to accomplish things in an emulator. However, the problems that these hacks solve were not solvable in any other way. PS2 games were never meant to be upscaled and because of that when we do several problems occur in many games. Some of these problems are unavoidable and require workarounds to fix.
The first one that we will take a look at is the Align sprite hack. For years, anyone who has played certain Namco games in PCSX2 was stuck either using native resolution or using very specific X resolutions, the largest being 1200. The reason was that if you upscaled in any other way you would end up with these nasty black vertical lines in the image. The reasons behind that are complicated, but can be summed up by saying “It's simply the result of how the game engine does things.” However, thanks to Gregory we don't have to deal with this issue any more! Now games like Soul Calibur II and III, Tekken, and Ace Combat can be upscaled as much as you want without issues. Simply enable the Align sprite hack in GSdx hardware hacks and voil*! No more black lines! Games known to be corrected by it include:
Tekken series
Soul Calibur series
Street Fighter
Death by Degrees
Ace Combat series
http://pcsx2.net/269-major-gsdx-prog...y-reports.html
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