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PSP News is a News and downloads site for the PSP, PSVita, PS4, PS3, PS2 and PSOne, We have all the latest emulators, hack and custom firmwares, homebrew and all the downloads on this site, we also cover commercial gaming and console news., the latest homebrew and releases, Part of the
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June 21st, 2015, 22:05 Posted By: wraggster
Who has not ever wanted to feel as developer their own PS3, because the time has come with the recent publication of CCAPI Control Console for DEX systems and now ported also to CEX systems, which offers endless possibilities and aspects we can modify in real time the PS3 system and execute tools / tooll's game time (RTM) from the PC.
http://ps3.scenebeta.com/noticia/control-console-ccapi
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June 21st, 2015, 22:04 Posted By: wraggster
This time I bring Sen Enabler of Evilnat , this application allows you fixear / patch files necessary to access sen / psn , play the on-line mode for your backups / backups of your favorite games as well as lots of options more. In this version the developer has included the support of cobra and prx cfw loader, thus creating a single application for all cfw cex.
http://ps3.scenebeta.com/noticia/sen-enabler
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June 21st, 2015, 22:02 Posted By: wraggster
The plugin LangSwapper is aimed at users who enjoy playing a different game to the PSP in our region and we want to keep the Home menu in the language specified in the System Settings on the XMB . That is, if we set the language to Spanish, English, German, French or any other language, the HOME menu always use that language while playing a game in Japanese, Korean or other languages we do not understand at all.
http://psp.scenebeta.com/noticia/langswapper
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June 21st, 2015, 22:01 Posted By: wraggster
While there are several interpreters of Lua for the PSP , and the scene is no longer moved as much as once , always interesante know how things are done. This time I'll give you a introduction to the world of Lua showing them how toschedule the performers . I do not know, maybe someone will surprise us and be encouraged to create one.
http://psp.scenebeta.com/tutorial/cr...erprete-de-lua
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June 21st, 2015, 22:01 Posted By: wraggster
ThePokémon Mini , is the handheld video game console smaller in history, launched in 2001 at the hands ofNintendo , was dedicated to games based on Pokémon so minimalist , pixelated and black and white , has a range of titles very limited , but PokeMini , we can relive those games from our PSP .
http://psp.scenebeta.com/noticia/pokemini
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June 21st, 2015, 21:41 Posted By: wraggster
The vita hack Rejuvenate was released this week, and is the very first native hack for the PS Vita. People might be confused as to what they need in order to run their homebrews, so here’s some quick how to.
Requirements to run Vita Hack – Rejuvenate
- you need to be approved as a PSM Publisher. If you’re not a PSM Publisher, a friend of yours with a PSM publisher license can generate the required keys for you (see official documentation). If you don’t have friends, stay tuned: ways to bypass this limitation will be revealed soon.
- The current version of Rejuvenate works on Vita firmwares 3.00 to 3.51 included
- You need the PSM Dev Assistant app installed on your PS Vita. Compatible versions are 1.11, 1.14, 1.15
- The tools require a Windows computer for now
- Because of the need to have a USB connection to your Vita to run homwbres, Rejuvenate is not compatible with the PS TV as of today.
you need to have the following software:
Install and Run your first Rejuvenate homebrew
Please note that YifanLu is providing all the steps as clearly as can be in his readme, with several troubleshooting steps that we reproduce below. Read those if you run into an issue and before asking for help, this could save you lots of time!
- make sure you have the prerequisites installed (see above)
- Extract the Rejuvenate 0.2 zip to a folder on your windows computer.
- Copy PSM_SDK_1.21.02.exe to the current directory and run SETUP.BAT. Follow the instructions. You will need to do this only once. The setup will:
- Extract the PSM SDK
- Install the PSM Driver (this will require admin permission)
- Ask you to enter your PSM Dev Assistant version number (reminder, this is currently only compatible with 1.11, 1.14, 1.15)
- http://wololo.net/2015/06/21/vita-ha...irst-homebrew/
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June 21st, 2015, 21:33 Posted By: wraggster
One of largest barrier to native PS Vita homebrew is the lack of an open toolchain and SDK. Essentially, we need something like pspsdk for the Vita. The reason why we don’t have it is because there are people who have an understanding of how the Vita’s executable format works but lack the time to code up the tools and there are people who have the time and ability to create such tools but lack the knowledge of Vita’s internals. The solution, I believe is to publish a comprehensive document detailing how the Vita’s executable format is laid out and the requirements for an open toolchain. Anyone with coding skills can now work on an open SDK; no Vita knowledge required!
For those who want to help with this endeavor, there are only two prerequisites. First, you must understand how the ELF format works. It is a very simple format and this document gives all the details. It would also be advantageous to understand the ARM extensions to ELF. Once you are caught up with that, you should be able to understand the SCE ELF format that I detail in the attached document. The actual tools that we need can be written in any language as long as it supports the three major platforms and meet the requirements detailed in the specifications. However, if you want a place to start, I would recommend libelf and portable C. I hope that the community can get together to work on this. Once someone makes promising progress, I will update this post with a link to the project so others can contribute. Please post any comments or suggestions you have for this document below. #vitasdk on FreeNode will be for developer discussion on the SDK.
PS Vita Open SDK Specifications
P.S (in an unrelated subject): Did you get a PSM license? If not, don’t fret, we got you covered. Just make sure you have the developer assistant installed on your Vita.
http://yifan.lu/2015/05/23/calling-a...sdk/#more-1084
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June 21st, 2015, 21:30 Posted By: wraggster
Update: It seems that Sony has closed this loophole. However, if you own a PS3, there is another way.
Did you miss the call to register for PSM? People found out today that if you did not register for PSM (not the publisher’s license that requires manual approval, but the general developer registration), they cannot download the Developer Assistant app on their Vita in order to run Rejuvenate. Not to worry, I have discovered a workaround. But act quickly because Sony will patch this loophole soon and possibly also remove the Developer Assistant from PSN, so you should download it now.
Please note that the steps below requires running Javascript in the URL bar. Most browsers support this features, but I know that Chrome does not allow you to paste any text beginning with “javascript:” into the URL bar. So on Chrome (and possibly other browsers), you must paste just the text after “javascript:” into the URL bar and the manually type in “javascript:” at the beginning.
- First, begin the registration process by following this link.
- Enter the following into the URL bar on registration page
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javascript:$("#lbl-dvrg-signin-signin").removeClass('disabled');
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- You should now be able to click the “Sign In” button. Proceed to sign into PSN.
- Enter the following into the URL bar on the license agreement page
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javascript:$(".btn,.btn-primary,.btn-large,.spn2").attr('id','lbl-dvrg-agreement-next').removeClass('disabled').removeAttr('disable d');
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- You should now be able to click the “Next” button. Proceed with the rest of the registration. Complete the registration by clicking the link sent to your email and logging in again to PSN.
- PlayStation®Mobile Developer Assistant should now show up in your Downloads List on your Vita. You can download it from PSN on your Vita.
This is likely your last chance to get PSM. Please do it soon before it’s gone forever! Remember, even though the current exploit to be released has many limitations (including no VitaTV support), any future homebrew exploit (which may have less limitations) will likely use PSM DevAssistant, so if you ever want homebrew on your Vita device, you must download the DevAssistant application.
http://yifan.lu/2015/06/15/how-to-re...nload-for-psm/
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June 21st, 2015, 21:27 Posted By: wraggster
Rejuvenate, announced last week allows users to install unofficial applications and games (homebrew) onto their PS Vita device. Please read that announcement post for more information. Today, the public beta is ready for testing.
The beta is only for those who were able to obtain a publisher’s license (whose application was approved by Sony before the deadline on May 31). For the rest of you who do not have the publisher license (and no friends with a publisher license) but only the DevAssist app on your Vita, please wait for further instructions to come.
Note that currently, the open SDK does not work so you will not be able to develop or run homebrew. You can only run the ‘hello world’ demo. The main purpose of this open beta is to test VitaDefiler and UVLoader and find bugs in those tools as well as the setup process. Please follow the directions in README.txt. If you encounter any bugs or errors, join the #vitadev IRC channel on EFNet for support. No support will be provided by me elsewhere (Twitter, here, forums, etc). If you are running a version of PSM DevAssist that is currently not supported, please also join the IRC channel so we can port the tools to your PSM version.
Creating an App Key for a Friend
For those who have a friend with a PSM Publisher License (and can create app keys), follow the official guide from PSM to get an app key for your device. Then after you get BallMazeDemo to run on your Vita, you can run SETUP.bat from the Rejuvenate beta release and it will find the right keys. From personal experience, you may have to go through all the steps twice for it to work. I will not provide any support for this workaround, but feel free to ask Sony’s official forums. If you do not have access to a friend with a Publisher License, more instructions will be posted in the upcoming weeks.
Developer Help Needed
There are currently two open sdks in the works. psp2sdk and vita-toolchain. Both require more work to produce valid ELFs that UVLoader can load. If you are a developer, please consider contributing to one or both of these projects. I personally like vita-toolchain more because it implements my specifications exactly but I am biased that way.
Sources
- UVLoader with 3.x support is on GitHub as always.
- VitaDefiler sources are now public. Feel free to clone the repository and make changes as desired.
- VitaInjector, the precursor to VitaDefiler is also public. This was the tool developed before VitaDefiler and also serves as the dirty and hacked up backend for VitaDefiler. It only supports FW < = 2.50. No support will be provided for this tool, its release is only for historical and archival purposes.
The writeup for the exploits used in VitaDefiler will be published soon. They have been written years ago, so I only need to update and polish them before publishing.
Download
The download can be found here. For those who like to share, please link to that page instead of the ZIP file because I will be posting updates directly to that page and the current download link would be outdated soon.
http://yifan.lu/2015/06/20/rejuvenat...ase/#more-1212
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June 21st, 2015, 00:06 Posted By: wraggster
Microsoft's most eye-catching E3 2015 announcement was the addition of backwards compatibility to the Xbox One. It means some Xbox 360 games will be playable on the console.
When it made the announcement, Microsoft used BioWare's action role-playing game Mass Effect to demonstrate the technology.
"It was surprising," Sony Worldwide Studios boss Shuhei Yoshida told Eurogamer editor Oli Welsh when asked for his reaction.
"I didn't think it was possible. There must be lots of engineering effort. They talked about 100 games, but what kind of games will be included? Is it smaller games or big games? We don't know."
We won't see the proper launch of backwards compatibility on the Xbox One until this autumn, but you can play around with a handful of games right now, if you're an Xbox Preview Member.
Eurogamer YouTube chap Ian Higton went hands on with Xbox One backwards compatibility, and was able to download BattleBlock Theatre, Perfect Dark, Super Meat Boy and a handful of others straight to his Xbox One hard-drive, where they run via a fully emulated Xbox 360 system - complete with last-gen menus and notification pop-ups (check out his report in the video, below). Any game not stored on your Xbox 360 hard-drive will need the disc to launch it, and save data transfers between consoles. Microsoft has said old games you don't own will also be available to buy further down the line.
Yoshida's question about whether backwards compatibility will work with bigger games brings to mind an ongoing survey Microsoft is conducting, which asks Xbox One owners which games they would like to see added to the backwards compatibility list. Rockstar's Red Dead Redemption - what would certainly be considered a "big game" - leads the pack.
So what about PlayStation 4? Now that Microsoft has managed to get Xbox One running Xbox 360 games, will Sony get the PlayStation 4 running PS3 games?
It doesn't sound like it.
"PS3 is such a unique architecture, and some games made use of SPUs very well," Yoshida replied when quizzed by Eurogamer.
"It's going to be super challenging to do so. I never say never, but we have no plans."
What does Yoshida mean here? Here's Digital Foundry's Richard Leadbetter to explain:
- PS3 was the last in a long line of games consoles to feature bespoke, 'exotic' hardware - in this case, the Cell processor with its ultra-fast satellite co-processors - the SPUs. The general direction of hardware design in the industry has moved away from those ideas - the SPU set-up is almost completely alien to the way CPUs are made these days - so while the PS4's processing cores are relatively capable, emulating the SPUs in real-time would be a colossal undertaking from an engineering perspective.
- In part, this explains why Sony undertook cloud streaming with PlayStation Now - getting that to work was challenging enough, but I suspect it's a more straightforward task than running six 3.2GHz SPUs on a low-power 1.6GHz x86 cluster.
At least PS4 has PlayStation Now, which lets you play PS3 games on your PS4 via streaming. But, well, it looks like it's going to be pretty expensive.
http://www.eurogamer.net/articles/20...-compatibility
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June 20th, 2015, 23:33 Posted By: wraggster
It’s been said on the internet a lot these last few hours, but Sony’s E3 2015 conference seriously was just a Half-Life 3 short of actually ending the world.
The Last Guardian. Bang. Final Fantasy VII Remake. BANG. Shenmue III. DEFCON 1. Half-Life 3? Actual planetary annihilation.
As the internet reaction to last night’s show will tell you, Sony delivered an almost unimaginable triple-punch in showing off three of these titles. Popular opinion will tell you the PS4 platform holder won the show. Many are even calling it the single greatest E3 event ever held.
Let’s try and keep this in perspective, however. The Last Guardian still won’t be with us until 2016. The Final Fantasy VII Remake may be coming to PS4 first, but it’s still a remake, and its appeal may not be as widespread as people believe. Shenmue III is cool, of course, but what sort of game is actually going to be delivered on $2m? (A goal that it’s certain to hit – the campaign stood at $1.2m when this journalist awoke this morning. Now it stands at $1.7m).
Sony had some great looking new IP on show, however. Zero Dawn from Guerrilla looks fantastic, as does Media Molecule’s Dreams. And it goes without saying that No Man’s Sky looks exceptional – but we STILL don’t have a release date. None of these games, or even the visually gorgeous Uncharted 4, will be out in 2016.
PS4 obviously has a little wriggle room, such is the lead it has over Xbox One. That should carry it over to 2016, you’d think. But it’s dangerous to give Microsoft time to catch its breath and fuel its charge. Xbox One’s press briefing yesterday was fantastic, with great looking exclusive software and an incredible new technology in the form of Hololens.
Microsoft is doing one thing that Sony isn’t, too – evolving its platform. Sony devotees would point to PlayStation Vue but that’s nothing compared to Early Access title and Xbox 360 backwards compatibility. The latter’s importance is still this morning being vastly over-exaggerated (unless it proves to be vastly better implemented than Xbox 360’s wonky original Xbox support, perhaps, but even then) but it still speaks of a company sticking good to its commitment to listen to fans and evolve its platform to suit both them and a wider market. Phil Spencer’s new Xbox division really is doing everything right, as it very well must do.
Sony doesn’t have this urgency pressing against it, so perhaps a slower approach is to be expected. But it has taken steps to cement its position. The theft of Call of Duty’s timed DLC exclusivity may in some regards appear a cheap shot, but COD remains one of the world’s biggest franchises and the deal is at the very least meaningful. You can't blame Activision for following the numbers (and the money). Sony will hope it has a bigger impact on PS4 than it did on Xbox One. The Destiny love-in continues apace, too, and now Disney Infinity 3.0 has joined the love nest.
If there is one categorical conclusion, however, it’s that E3 2015 has absolutely exceeded expectations. What an opening day. With NX strictly off the cards it’s hard to see what Nintendo can bring to the table tonight but even if we only get a handful of new Amiibos and Iwata in a silly hat, this year has already been a big win for gaming.
Here’s a roundup of all the Sony news:
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June 20th, 2015, 23:30 Posted By: wraggster
PlayStation Europe boss Jim Ryan says the backwards compatibility of Xbox One is a legitimate strategy in trying to upgrade 360 players.
But he says that Sony will not be following the same tactic, as the firm is investing in other software updates to PS4. He also adds that - based on their experience - few gamers actually make use of such functionality.
“It was quite a complicated announcement and I’m not sure I fully understand it yet. And I suspect there might be a few twists in that particular tale. But we will see,” he told MCV when discussing the Xbox One announcement.
“It is an entirely legitimate approach, and if you are seeking to upgrade 360 owners to Xbox One, it is a very logical approach to take.
“We are just taking a different path. To the extent that you are investing in software technology - which is what this is, it’s delivered through software not through hardware - we are trying to commit our resources and put our emphasis on delivering on the promises we made right at the start of this whole PS4 thing, to be the forward-looking, socially-connected console. We are placing our bets on things like SharePlay, on things like Play as you Download, and things like Suspend/Resume.
“We are just taking two different approaches. Unfortunately there are just not sufficent enough software engineers in the world for everyone to do everything. Each platform holder has to make their choices, we made one and they made another. Their choice is entirely legitimate, and I think our choice is legitimate, too. In some ways it is quite nice to have points of difference between the two platforms, and people will decide which approach suits them best.
“We have experience of backwards compatibility. The earliest PS3 model was backwards compatible with PS2, and it is a much requested feature… but actually it’s not so greatly used.
“On balance, we are happy with our approach and we don’t wish to be defensive about it at all. But as I say, both approaches are legitimate.”
http://www.mcvuk.com/news/read/plays...things/0151317
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June 20th, 2015, 23:14 Posted By: wraggster
Sony plans to slash the high cost of the PS4 in Brazil by partnering with a local manufacturer to build consoles for the region.
As reported by IGN Brazil, Flextronics will assemble PS4s in the Manaus Free Trade Zone. It is hoped this will reduce the price of the console for consumers, as Sony will no longer have to pay high import tariffs.
The taxes are so high in fact, that Sony has been selling the PS4 for around £1,000. The Brazil-manufactured consoles will go on sale in October, though no price details have been revealed.
http://www.mcvuk.com/news/read/the-p...brazil/0151477
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June 20th, 2015, 23:13 Posted By: wraggster
Virtual reality’s social credentials may remain a source of debate, but it sounds like the industry sprouting up around is quite the happy family.
Sony studios boss Shuhei Yoshida has told Polygon that, as has been hinted at before, the major players in the VR sector have been giving each other a helping hand to ensure that when the technology is unleashed on the public it’s as strong as it possibly can be – no matter which headset the consumer opts for.
"When we were talking at GDC we always invite each other to demos and exchange opinions," Yoshida said. "And we were laughing, because [Oculus founder Palmer Luckey] was very happy to try this year’s Morpheus. I was like, 'oh yeah we passed the Palmer test.
"They are looking like 'hmm, you can reduce a little bit more latency.' But that was March, so our teams are still making improvements. So we are working well together from a global standpoint to advance VR and bring VR to consumers.
"We have to make sure that system is super good, because the worse thing, and Palmer always said that the worst thing that could happen to VR is that some big company comes up with some mid-quality system and muddy the water. He was actually talking about us. He was talking to us."
http://www.mcvuk.com/news/read/oculu...rpheus/0151498
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June 20th, 2015, 22:57 Posted By: wraggster
We're ready and waiting for Sony's E3 press conference later today, but for now you can get yourself amped up for its PlayStation 4 virtual reality initiative,Project Morpheus, with an early look by Wired. The big news? There are already more than 30 VR games in the works, according to Sony Worldwide Studio's Shuhei Yoshida. And while all of them won't be ready for launch, it sounds like Sony and its developer partners are making a concerted effort to push the VR experience forward. "You think everything's going to fall into one of four categories—sports, shooters, action, etc.—and that's not the case," said Adam Boyes, Sony's VP of developer relations. "Because developers have such great access to VR tools in general, they're just throwing everything at the wall." Project Morpheus is still expected to land early next year, and Sony reps say that the Morpheus headset will likely go for "several hundred dollars."
http://www.engadget.com/2015/06/15/s...ject-morpheus/
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June 20th, 2015, 22:44 Posted By: wraggster
Believe it or not, Sony couldn't even wait for its E3 event to get started to share some news about the PlayStation 4. The company is launching a media player for its console with some playback features you might miss from your PS3. It'll stream media from DLNA-compatible devices on your local network, for a start, and you can plug in a USB drive if you'd rather play locally stored music and videos. The player should be available later tonight, so it won't be long before you can try it for yourself.
http://www.engadget.com/2015/06/15/ps4-media-player/
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June 20th, 2015, 22:43 Posted By: wraggster
If you've been longing to ditch your cable provider for PS Vue, PlayStation's streaming take on "television," then you'll like what Sony Computer Entertainment head Andrew House announced at E3 today. This July, PlayStation users will have the option to sign-up for * la carte programming. That's right, individual channels will be made available for subscription, allowing users to opt-out of pricey programming tiers. The new subscription feature will launch with Showtime, Machinima and Fox Soccer Channel. What's more, House confirmed that PS Plus subscribers will be privy to unspecified discounts for programming packages. And if that wasn't enough good news, House also added that, starting tonight, PS Vue will be made available to PS4 users in Los Angeles and San Francisco.
http://www.engadget.com/2015/06/15/s...aystation-vue/
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June 20th, 2015, 22:42 Posted By: wraggster
PlayStation fans who have been with Sony's system since the beginning can pledge their allegiance with a pair of new PS4 accessories. Designed to commemorate the original PlayStation's 20th anniversary, this DualShock 4 and Gold Wireless rock the familiar two-tone gray color scheme with its distinctive PlayStation logo. They'll arrive in the US for $65 and $99 (respectively) this September. The controller is coming to Europe and Asia too, but there's no word on the headphones.
http://www.engadget.com/2015/06/15/2...-the-og-color/
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June 20th, 2015, 22:33 Posted By: wraggster
Sony PlayStation's Shuhei Yoshida is the best kind of corporate executive. The Worldwide Studios head is affable, open-minded and, best of all, he embraces competition from rivals. I'm speaking, of course, about Microsoft's recent move to partner up with every other company working on virtual reality that's notSony, of which Shu (as he's commonly referred to) says is no concern.
At E3 this week, I had a chance to sit down with the friendly face of PlayStation to pick his brain about making Morpheus more social, embracing crowdfunding to revive cult classics and just what is going on with The Last Guardian.
http://www.engadget.com/2015/06/17/a...huhei-yoshida/
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