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PSP News is a News and downloads site for the PSP, PSVita, PS4, PS3, PS2 and PSOne, We have all the latest emulators, hack and custom firmwares, homebrew and all the downloads on this site, we also cover commercial gaming and console news., the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
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THE LATEST NEWS BELOW
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August 16th, 2005, 20:26 Posted By: wraggster
PSP Hotbot has been updated to beta5, heres whats new
<blockquote>
Beta 5 enhancements include:
Split setup for PSP 2.0 and 1.x
====================
+ It's the same Hotpot software but with different default configuration.
+ The default configurations have been reviewed to offer speed over space (e.g., MP4 is prefered to MP3 for music encoding). You'll need to customize the settings again if you'd changed the previous configs. Apologies for any inconvenience caused (really !). I pondered over 2 days for this change but decided to do it while in beta.
Music Conversion (Existing users come first)
===========
+ jlanzago's request to handle iTunes MP3 to AAC converter for people who choose to use MP3 encoding in iTunes. I reviewed through various options (including going to QuickTime right away), but decided to postponed QT integration until v1.1 as planned.
The MP3 to AAC convertor uses iTunes itself to do the conversion. It should be able to handle your needs until I have full QT integration (like 1 month or so). You don't have to do anything to activate MP3 to AAC conversion, Hotpot will apply it automatically, MP3 -> AAC or AAC -> MP3.
2.0 Support
========
+ Beta 5 provides more robust support for MP4s. Previously certain files are not encoded in MP4 / AAC. Now it's enforced consistently as long as the user specifies MP4 as a preferred clone format.
+ Internet favorites can now be synced to PSP 2.0's bookmark. Existing bookmarks in PSP 2.0 web browser will be preserved. Hotpot will just transfer additional (selected) bookmarks from Windows to PSP. It's ok to sync many times, since Hotpot prunes duplicated entries away.
+ Typing History supported. I hate to use the keypad to type. Hotpot will now transfer every line from the history file "My Documents\PSP Keywords.txt" (if present) to your PSP. This gives you the ability to personalize the typing history to speed up keyboard input.
UI Enhancements
===========
+ Fixed an obscure crashing bug in the Settings dialog. This one got in during the last beta and escaped my regression tests.
+ Added code to warn users about outdated config file.
</blockquote>
More info etc here --> http://www.qrias.com/
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August 16th, 2005, 17:54 Posted By: wraggster
A new version of the MAME port to the PSP has been released heres whats new via translation
- Now uses v0.97 core.
- Modifications to the memory
- Improvements to the sound and the quality
- Correcting the fact that effective speed is strange
- Analog input correcting the mounting mistake of system
- Adding description below to the search path of roms and samples
Ms0: /psp/game/mamepsp/ silkworm silkworm silkworm
- CFG retention and correction
Download at the homepage here --> (till i get all the downloads up http://www.geocities.jp/pspmame/ or here --> http://psp-news.dcemu.co.uk/pspmame096.shtml
Thanks to Guyfawkes for the translation.
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August 15th, 2005, 18:06 Posted By: wraggster
Philip from over at PSP China has released a new modified version of the great CN Reader (ive also added a v1.00 eboot file), heres whats new:
1. Added Vertical reading mode.
Change the "Reading mode" from "Horizontal" to "Vertical". Other controls remain the same.
2. Added wallpaper support
Supported file format: BMP, PNG @ 256 colors
How to use: 1. Set "Use background" to "Yes"; 2. Browse to the picture you would like to use, then press circle.
Download From Here --> http://psp-news.dcemu.co.uk/cnreader.shtml
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August 15th, 2005, 17:55 Posted By: wraggster
Parabolee posted this news he had found out about the Amiga emulator for the PSP:
Yes it is in development and we should see an update in the next week or two. Christophe Thibault (the guy working on it) posted on his board that he would be away till August 15th but will be working on it then and had some good idea's to increase the speed.
Right now it's cool to see running but the framerate renders it pretty useless (frameskip of 8!).
thanks to 1timeuser for the headsup.
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August 15th, 2005, 08:49 Posted By: wraggster
Struggling to get Bochs working, heres an excerpt from a great tutorial:
In this tutorial I will try to describe how to set up Windows 95 in the Windows version of the Bochs x86 emulator. There are many ways to install it but I describe one of them. You will need the Windows 95 install CD in order to fully use this tutorial. Also this was tested on a Windows 2000 machine, and in the current (1.2.1) version (when this was written) does not support physical CD-ROM or floppy access under Windows 9x/ME, so if you're using one of those systems you'll have to find another solution like making a diskimage of the CD (which isn't covered in this tutorial).
http://www.multi.fi/~sgronroo/bochs/bochstut.htm
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August 15th, 2005, 03:06 Posted By: wraggster
News from Psychondrius:
e-messenger.net has a mobile MSN messenger to use through a browser (like wipeout pure or 2ch). http://mob.e-messenger.net. A very simple interface logs you in. I haven't personally used it yet on my PSP, but I think it looks promising. Enjoy!
Something for version 2 owners
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August 14th, 2005, 23:13 Posted By: wraggster
71M has released a new with Bells on version of File Asistant the awesome app for the PSP, heres what he wrote:
<blockquote>
Hi, Here is a small application that I've written in conjunction with Lin J.R and Shazz. Thanks go out to both of them for their help in producing this application. It's based on the original File Assistant written by Lin J.R, but has been souped up with some fancy GPU fueled rendering and ninja C++ coding! Give me a shout if you need any of the additional librarys.
Current Features
Copy File
Move File
Delete File
Rename File
Make Directory
View Image ( tga, bmp, png, jpg )
USB Toggle
Music Playback (mp3, ogg, ahx, mod )
Run Executable ( pbp, elf )
Future Features
Text Viewer
True Type Fonts
Skin Browser
PRX/BIN Execution
...and anything else Shazz or Lin J.R have planned!
Oh, and I must get around to commenting the code to make it easier to understand!
Thanks,
71M</blockquote>
Download Here --> http://psp-news.dcemu.co.uk/fileasistant++.shtml
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August 14th, 2005, 22:50 Posted By: wraggster
Louie Iturzaeta has emailed me and now he has an official site for his new musical app for the PSP Official Site), heres whats new:
I made a simple website for my drum machine and re wrote my sequencer code so the timing issues should be gone.
and more info:
This software was inspired by the PSPKick software. I saw a lot of potential and thought it would be a cool experiment to design my own drum machine software that had a user interface similar to the classic Roland TR series drum machines.
I was originally going to make a TR-707 clone but decided to use a digital screen type display because it was more versatile.
Since I am a novice C programmer most of the code I used to make this program had it's origins in the SDK examples and code from wavloader by jpadams (audio) and the Nem's Hello World source (graphics). I have to give these guys props for sharing thier code to show us newbs how to do it. The sequencer code was all mine and is rather simple.
Thanks also go to my brother for making me some kick ass samples to use and Tri for making some great looking graphics!
In the future I plan on adding a series of new features and possibly posting my source code. If you have any suggestions please email me at rconlives|at|yahoo|dot|com.
Download this Project here --> http://psp-news.dcemu.co.uk/PSPRhythmComposer.shtml
Thanks for the Emails Louie
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August 14th, 2005, 19:09 Posted By: dcemuuser
I was thinking to buy this:
Video Seven 27" LCD TV LTV27C
to boost my game experience with my playstation, but I have read that sometimes you can have issues with some lcds if you are playing games like doom. I was wondering what is the parameter I have to look at to be sure I will not running into these issues. Is it the response time?
Would this tv be ok? Would I have been able to play a game like Tekken 5?
DCEmu user
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August 14th, 2005, 11:20 Posted By: wraggster
GP32 Xtreme posted this news:
Well, it looks like there's no ending for the <STRONG>SmashGP character</STRONG> wave!
Some characters have been<STRONG> updated</STRONG> (<A href="http://www.gp32x.de/cgi-bin/cfiles.cgi?0,0,0,0,41,863" target="_blank" >PacMan</A>, and <A href="http://www.gp32x.de/cgi-bin/cfiles.cgi?0,0,0,0,41,857" target="_blank" >Link</A>) and some <STRONG>new ones</STRONG> have been released:
<A href="http://www.gp32x.de/cgi-bin/cfiles.cgi?0,0,0,0,41,864" target="_blank" >Sora</A> (from Kingdom Hearts)<BR><A href="http://www.gp32x.de/cgi-bin/cfiles.cgi?0,0,0,0,41,865" target="_blank" >Riku</A><BR><A href="http://www.gp32x.de/cgi-bin/cfiles.cgi?0,0,0,0,41,866" target="_blank" >Young Link</A><BR><A href="http://www.gp32x.de/cgi-bin/cfiles.cgi?0,0,0,0,41,867" target="_blank" >Qwest</A><BR><BR><STRONG>Enjoy!</STRONG>
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August 14th, 2005, 10:58 Posted By: wraggster
MSX one of our forum members has released a new app for the PSP made via Lua, heres what he says:
I've been coding and testing all night in Lua, and I've come up with something that's somewhat useful, well, I guess not useful, but this is my first PSP app .
Basically this will output whichever button you press to the PSP screen, except for Home, Vol +/-, Display Brightness, and the Musical Note buttons. It isn't too hard, but if you put too much power into it, you can turn the PSP off instead of turning Hold off (if you press it to show the output on the screen).
You can go into and out of USB mode while still in this program. Read the readme to see the controls for clearing the screen, starting USB mode, and exiting USB mode.
I think that covers it...hopefully I'll release a more advanced game soon
Download for yourself from here --> http://www.dcemu.co.uk/vbulletin/showthread.php?t=9224
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August 14th, 2005, 04:42 Posted By: wraggster
The PSP Scene owes a lot to Developers and the ways of thanking them are <b>Correctly linking to their sites</b> giving feedback and if they want or maybe ask a small donation as a thank you.
Evil Dragon the extremely well respected co webmaster of GP32X http://www.gp32x.com has posted this news (and stickied too)in our forums:
Well, some may know this from gp32x.com.
Clicks for Devs is a service I run there successfully since a few months, now I decided to start this service for the PSP scene as well.
The idea is simple: I have a Google Banner on my site (www.psparchive.de).
But the money I earn from these clicks each month will be 100% donated to a dev.
And who this is is YOUR decision!
This is how it works:
A few days before start of each month, there will be a voting between ten devs.
A dev who won the voting once can't be voted again for at least 3 months.
As there are more than ten devs out there, but we can't have bigger votings, the voting for the next month will consist of the places 2 - 5 from the voting before and 6 devs who haven't been in the voting before.
I keep track of who was on the voting list when, so you can be sure it will be fair for all.
When the dev has been decided, he gets the money from the clicks I make with the google banner. This doesn't mean you should go clicking there like hell - but you can be sure you actually support the devs simply by clicking.
Now, I need some suggestions for devs (together with an information which program he created) for the first round!
So start your suggestions NOW
Respond here --> http://www.dcemu.co.uk/vbulletin/showthread.php?t=9205
Lets make this a whole PSP scene effort and support Homebrew and Emulation on the PSP the <b>Correct Way</b>.
Thanks to Evil Dragon for using the DCEmu Forums to launch this new Drive
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August 14th, 2005, 01:51 Posted By: wraggster
Agoln has posted this news:
Currently this is a driver program, but anyone that wishes to incorperate it into their program can easily do so. All that is needed, is that you include the header file, and compile the C file.
This is work in progress, I will be adding a shift, caps lock, numbers and more as I continue work.
Download the source and 1.5 binaries HERE
Please let me know if this works on other keyboards. I have tried to make this code as modular as possible. It is tested and working on a MP-0118 Micro Innovations keyboard (Pocketop).
To Use:
Copy over the two directories to the psp/game directory and keyboard.dat file to the root of your PSP, then run the program.
*NEW IN THIS VERSION*
Save your data by pressing O
Load your saved data by pressing /\
Added Numlock.
Added Caps Lock.
Added Shift Lock (yes, lock, have to toggle it).
Added Numbers.
Added both Shift's and Both Space Bars
Cleaned up my code a bit.
Removed the running of config and supplied the config file. Although in kbInit.h if you uncomment the #define of CONFIGURE then you will configure your keyboard.
*TODO*
Find a better way to flip the screen (The way in source is slow and buggy)
Add more support for other keyboards.
Finish the current keyboard config file.
Download from Here --> http://forums.ps2dev.org/viewtopic.php?t=2926
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August 13th, 2005, 23:34 Posted By: gimpyjr
Hey guys, I have just been thinking about the new offset engine and I think it could be the one that will deliver the kind of visuals we saw in the killzone demo at E3. It might very well be the best next-Gen engine yet!
If you check out the offset homepage there is a photo with a model comprised of 1.2 million polygons, and right next to it, the same photo comprised of a couple thousand.
The cool thing is that the photos look positivley identicale!
No loss of detail!
Not even the new unreal engine can do these visuals!
Also as you know it's a group of only three guys.
let me know if you guys think this engine could do those visuals we saw in killzone!
I feel that with an engine like this PS3 and xbox 360 will be able to showcase those CG visuals. Move over unreal engine 3, offset is comin!
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August 13th, 2005, 19:33 Posted By: wraggster
Matan has ported the x86 emulator Bochs over to the PSP, now you can run Dos games and even Win95 or Linux on your PSP, heres some news from his site:
Yes, it's true. I've managed to run Windows 95 and Linux on the PSP. I've done it by porting the excellent open source x86 emulator Bochs.
Windows 95 actually runs quite well but don't expect it to be a speed demon. It takes about 10 minutes to boot but afterwards it's pretty usable. I was able to do things like: open "My computer" and browse the virtual hard drive, complete a whole game of Minesweeper and run various other applications. Now you too can get your Minesweeper fix on the go
I've also tested DLX Linux which comes pre-packaged with Bochs and it works just fine. However, I couldn't do much with it because there's no keyboard support. If you want to do your word processing on it then wait until keyboard support is implemented (though I doubt it will be any fun using the joystick).
Screenshots and downloads Here --> http://psp-news.dcemu.co.uk/bochspsp.shtml
Start testing games and report back to us
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August 13th, 2005, 11:58 Posted By: wraggster
alex_dsnews has posted in this topic (http://www.dcemu.co.uk/vbulletin/showthread.php?t=9159) something that will please fans of the ZX Spectrum until a real ZX Spectrum emulator is released, heres what he said:
<blockquote>Using fMSX and the attached .dsk image of an ancient Speccy emulator for the MSX, it's entirely possible to run 48k BASIC at a half decent speed. Sadly, the emulator doesn't support snapshots and stuff, but it's nice to see the Spectrum BASIC prompt on the PSP screen...
Use the .dsk image I've made (zipped) as a normal MSX disk, in MSX2+ mode, then enter RUN "ROMU6.BAS" using the fMSX on screen keyboard (right trigger). And then wait about 5 seconds.</blockquote>
Heres the screenshot:
<img src="http://www.dcemu.co.uk/vbulletin/attachment.php?attachmentid=905&stc=1">
Downloads and information and further investigation can be done in the Official Release thread here --> http://www.dcemu.co.uk/vbulletin/showthread.php?t=9159
Something to keep us busy till a real ZX Spectrum emulator arrives
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August 13th, 2005, 11:45 Posted By: wraggster
Im sure you have noticed that this last week ive not been the Speed Devil that i normally am, one reason was my holiday to Skegness (came back after 4 days) and yesterday a works outing where i got exceedingly drunk but its all hands on the pumps now and im back to getting the news (and testing and verifying before i post) out to you as quick as i can.
Something to remember is that i am the webmaster of <b>17</b> emulation and homebrew sites and apart from the main Dreamcast Site (http://www.dcemu.co.uk) and the forums (http://www.dcemu.co.uk/vbulletin/) where we have some great staff and helpers i run the sites alone and i dont use a Content Management System, so its all done manually. Not to mention i Work and have a wife and family so if you look at the whole picture this site and the others keep up quite well
People have asked if im in competition with other sites or even jealous, the fact is all sites are in competition and competition makes a scene stronger as long as sites dont get out of line for whatever reason and then it takes someone to point out the problems and im a person who wont hold back , and im proud of the sites and forums i have and im not in any way shape jeaolous of others .
anyway lets get back to some great PSP emulation and Homebrew news
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