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PSP News is a News and downloads site for the PSP, PSVita, PS4, PS3, PS2 and PSOne, We have all the latest emulators, hack and custom firmwares, homebrew and all the downloads on this site, we also cover commercial gaming and console news., the latest homebrew and releases, Part of the
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THE LATEST NEWS BELOW
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August 30th, 2005, 23:18 Posted By: wraggster
This site is one of 17 sites (yes 17 ) ran by one person and is hosted by the Emulation 64 Network and now 3 of the biggest and best sites in that network have merged to create one of the worlds best sites for General and Next Gen emulation, check out Emulation 64 Network Here --> http://www.emulation64.com/
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August 30th, 2005, 20:52 Posted By: wraggster
Skeezix the master of the porting of the AtariST emulator Castaway is now working on a port of it to the PSP and at the moment he has it working and we may see a release soon 
Heres a screenshot

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August 30th, 2005, 19:26 Posted By: wraggster
Attila has released a new build of the port of the Amiga emulator UAE with support for the Keyboard, heres what he says:
PSPUAE 0.31 w/KBD 1.0
Changes to PSPUAE 0.31 :
- Moved statistics screen to Menu/Options/Show statistics
- Added finer mouse movements while the () - Circle is pressed.
- Optimized some drawing related functions.
- Added FULL keyboard :
:: To activate/deactivate keyboard; press [] - Square
If Keyboard is active :
- Triangle : changes position of keyboard to top/bottom of the screen.
- Up/Right/Down/Left arrows : walk the keyboard.
- X - Cross : Press invokes a key-press event,
Release invokes a key-release event.
- () - Circle : presses the "Return" key...
The are 8 sticky keys (Ctrl,Alts,Amigas,Shifts,CapsLock); pressed once
will make them sticky (they will not be released - indicated by red
highlight), pressing again will release them.
Also, please note, this uses a US keyboard layout. If your kickrom is
non-US, there are going to be some minor "discrepencies".
( Just imagine that you connected a US keyboard to your Amiga... )
Thank you Christophe for 0.31.
Download from Here --> http://psp-news.dcemu.co.uk/pspuae.shtml
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August 30th, 2005, 19:07 Posted By: wraggster
Yoshihiro is looking for Donations or even a bricked PSP v1.51 or v1.52, heres what he says:
"I've already downgraded a PSP 1.52 JAP with success after not finding a PSP 1.51 for testing. You can find the 1.52 update on all sites, and after you downgrade, :=) (he also adds this: nothing out if i dont have a psp 1.52 eur)" Which is needed for further testing and to make sure PSP's will not get bricked with this"
Those interested in helping Yoshihiro and thus helping the scene can either contact him at irc.blackcats-games.com #wab or donate to his cause below (paypal button)
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August 30th, 2005, 16:43 Posted By: wraggster
Pikoro posted this news at his site:
Been talking with Yoshihiro lately and got some "inside" information.
If you want any hope of playing homebrew on your 1.51. or 1.52 PSP, don't upgrade to 2.0.
He is currently working on a downgrader for 1.51 and 1.52. DO NOT UPDATE TO 2.0!
It appears to be a one shot deal. You won't be able to use the same method to run homebrew on your 1.51 or 1.52 because it HAS to be an update, or something along that lines. Looks like the hole might be in the updating process.
He has also put out a call for bricked PSPs. If your PSP has been bricked, and you cannot return it because it's out of waranty since you bought it online or some such, let us know. You can donate your PSP to "the cause" and, if you like, your name will be put into the NFO file when the utility is released.
If you're interested in donating your PSP, a bricked PSP, or just a 1.51/1.52 motherboard, get onto IRC and join #WAB on the irc.blackcats-games.com server. DO not join #WAB on EFNET if you'd like to help. It isn't the "Official" WAB channel. The Yoshihiro that is on EFNET is not the one we all know and love.
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August 30th, 2005, 16:14 Posted By: wraggster
I spotted this news on several sites like Engadget etc and thought the price was too high (at $35) so i went to Success HK and its on sale for USD 24.77
Product Features
Charge your PSP by solar energy
Double solar boards for charging
It can charge the PSP/NDS if you have matched cable
Dimensio: 84 x 82 x 22 (L x W x H)mm
Inner lithium battery is 1800mAh
More Description
There is a LED in the left of this charger. When the board is irradiated by the sunlight, the LED will be green. It indicates that the sun energy is turning into electric energy. When you use the PSP AC Adaptor to charge the inner lithium battery, the LED will be red. When the battery is fully charged, the LED will be off.
Pays to look eh 
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August 30th, 2005, 11:59 Posted By: wraggster
Source - Joystiq
Since they’ve already begun public beta testing for SOCOM 3 for the PS2, it only makes sense that they’d get started on SOCOM for the PSP before too long. Last night (Monday the 19th), select members of Sony’s PlayStation Underground elite (i.e., the Gamer Advisory Panel) received e-mail invites to register for the first PSP online beta test. The game in question was SOCOM: U.S. Navy SEALs Fireteam Bravo, and with a little over two months until its November 8 release date, the team at SCEA’s going to need all the help they can get if they want to really make waves with the much hoped for infrastructure multiplayer mode. (That’s playing online, people!) Registering fast enough to make it into any of the PSU’s beta tests is hard enough for games on the PS2, but there’s a special twist with this application: you’ve got to register using only your PSP browser, as there’s no other way to sign up. Of course, this means you’re required to have at least one of the 2.0 firmware updates installed in order to even apply (let along get into the beta itself). If, however, you’re ready with that and have your invitation handy (you did get one, right?), try pointing your PSP browser to http://pspbeta.us.playstation.com and hopefully get started.
I’m sure there are folks out there who’d love to get in on this, but where does that leave me, a guy who doesn’t even own a PSP (but just bought a DS)? It’s hard to say, as I received this e-mail invite despite having never registered a PSP with Sony nor ever indicating that I’d owned one. Not only that, there’s also this restriction: “You may only participate in this beta test with the address to which we sent this invitation,” so the invites are not very transferrable, and I wouldn’t feel right handing out my invitation for someone else to use. (Sorry!) Well, I guess I’ll have to leave the testing to dedicated PSP owners this time. Help make a good game, guys, and please let us know when all the tester spots fill up.
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August 30th, 2005, 11:33 Posted By: wraggster
It seems like the PSPs best Snes emulator will get much better soon, heres what Laxer3a posted at the Official Forums
<blockquote>
Hi everybody,
Laxer3A here.
I met Y (the author of the other snes emu) today and we had a long discussion.
Most likely we will do an update about it on our web site.
But for the moment, I will just write on the boards here.
1/ Y is interested to join our project while maintaining his own emu.
Which is good, his emu beeing using a different base, some games will work better on his emu that ours.
Diversity is always good, whatever the eco-system is.
2/ Y seems to never had so much interest into modifying the core of Snes9x. Which is the opposite of our philosophy.
So his skill and our skills are a perfect match.
3/ How, when, what is not decided... I promised him that he could have the source code and have a look, that's it.
4/ I take the opportunity to say that we all have a social life, all have a job (the youngest of us is 28 if I am correct and I am the oldest actually) and a social life.
We will probably continue to work hard for a while until it reach a "correct" level that satisfies us (yes, we are not satisfied yet) and then probably work on it only once in a while. It will be more open and we will leave to other people to maintain it and help it to grow better.
I don't think we can keep the pace that we had for the last 5 weeks. And I think yoyofr need some sleep :-P.
Actually we were thinking that 0.2 would be released a month after 0.1 and it was released only 18 or 19 days after the first release.
Most likely the 0.3 will follow the same pace.
But 0.4 may be slowed down...
We are investigating the following areas right now :
- Mode7 optimized second version.
- Mode7 hardware accelerated for SOME case only.
- Netplay.
- Sound over ME.</blockquote>
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August 30th, 2005, 00:09 Posted By: wraggster
rob_psp using Lua has made a great Notepad type text editor for the PSP, heres the info:
This is a notepad programmed in Lua. This has been tested to work on
luaplayer 0.7b7 and above, created by Shine and Nevyn.
How to use:
The D-pad controls the green cursor.
The left trigger inputs the value of the green cursor.
The square, triangle, circle, and cross buttons controls the red cursor.
The right trigger inputs the value of the red cursor.
Press Select to cycle to Edit and Keyboard modes.
Press Start to bring up the File menu.
The left and right triggers page up and down the screen in Edit and
Full Screen modes
To use the Copy, Cut, and Paste functions, first move the cursor the first
position. Press Triangle to mark it. Move the cursor to the second
position. Press Triangle to mark the second position. Finally, you can
use the Edit functions.
Special thanks to Shine, Nevyn, and Mike Haggar
Download Here --> http://psp-news.dcemu.co.uk/notepadpsp.shtml
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August 29th, 2005, 22:10 Posted By: wraggster
Its not long now till thursday and for an experiment i want all who buy their PSPs to check what firmware is in it, i would say theres no chance of a v1.0 but its possible that you could find v1.50 if your lucky ( the only shop i know who did have some v1.5 was SuccessHK but its a risk you take)
Most likely youll be buying a v1.52 or v2.0 PSP
Please report what your firmware is and where you brought it just in case there is some v1.5s around or maybe Sony will bring in a higher firmware number ?
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August 29th, 2005, 17:30 Posted By: wraggster
The Milhouse Dev group have released a great Dev Package for the PSP, heres whats featured:
- Help from PSPSDK
- Toolbar with shortcuts to usual functions
- It changes his colour each month
- Full integration of PSPSDK
- Language support with ini files
- Languages in the package: Spanish, English and Catal�n
- Projects windows can be hide
The download comes in at a rather hefty 45megs but its a great and easy way to get into PSP Development as it boasts plug and play capabilities.
Download from here --> http://milhouse.blogsome.com/
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August 29th, 2005, 14:25 Posted By: wraggster
Squidly1 has posted this cool tutorial on his site:
First:
I cannot share the Win95 image (for some obvious legal reasons), so please do not ask me for it. If you look REALLY hard for it you can find it - just not via the web. Googling for it has produced no definitive hits.
How I did it:
I am *sure* there are other, more elegant, ways to pull this same trick, but without the original code to work from - I came up with this compromise...
1. Took the two Bochs directories located in ms0:\PSP\Game and used SeiTool to create a single EBOOT.PBP.
2. I then created a ICON0.PNG for each VM I wanted to load. I can't stand blank icons (I'm a picky one).
Using PSP rew to change title and ICON0.PNG
3. I attached the new ICON0.PNG to each new EBOOT I was altering, and changed the title so that it would post correctly in the PSP game menu.
4. Next, I used UltraEdit32 to open up the "new" EBOOT and searched for "MS0:"
Looking for "ms0:"
5. For the first occurance, I changed the "ms0:/PSP/GAME/BOCHS" to a new directory name, something that fits the five letter space (anything more or less will crash Bochs). With this one I used "BOW95."
Found it... Made my two changes.
6. Next, I looked below and made sure that I edited the "ms0:/VM/" directory to reflect the location I wanted it to look - this time "W9."
7. Saved the changes to my new EBOOT.PBP.
Using Sei Tool for the final install.
8. I then opened up SeiTools and created on my memory stick the 1.50-friendly directories I needed while installing the new EBOOT.PBP. I made sure that the directory on the PSP was set to "BOW95," as specified in my earlier edit.
9. Copied over the image files and related configs to the "W9" directory. Made sure that all instances of "VM" were changed to "W9" in the "bochsrc.bxrc" file.
10. That's about it - test it out and have fun .
Check out his site for images and links to go with the tutorial here --> http://www.schleppingsquid.net/PSPHacking/
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August 29th, 2005, 12:59 Posted By: wraggster
Mike Haggar has released a clone of the SFCave game, heres what he says:
SFCave Clone for the PSP. Made in LUA, Partially based on YASFCave. You can play module music files in this game. The music browser starts with folder ms0:/PSP/MUSIC/
You'll need LUA 0.7b7 or better to run this game. The script is a uncommented mess, but take a look if you want to. Feel free to send me improvements if you make some.
Download Here --> http://psp-news.dcemu.co.uk/luacave.shtml
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August 29th, 2005, 03:27 Posted By: wraggster
71M has posted news of the release of a new version of the File Asistant app for the PSP, heres whats new:
Changes:
~~~~~~~~
[!] Fixed music playback not stopping when selecting a new file.
[+] Added simple file information dialog box.
[!] Shazz fixed the executable loading.
[+] Config.xml contains all user options.
[~] Current folders are saved.
[~] Folders will automatically refresh.
[~] Option to hide corrupt files.
[~] USB can be turned off at startup using config.xml
[+] Progress bar now shows duration for copying files.
[+] Selecting multiple image files will trigger slideshow mode, use L/R Triggers.
[+] Images can be flipped and mirrorred, bugs out on large images.
[~] Start hides UI when viewing images.
[+] Skin.xml can now be used to edit the look of the skin.
[+] If background.png exists in your skin folder it will be displayed.
[+] PBP icons are displayed as background when selected (only v1.0 PBPs)
[!] Skin selector now works!
[~] OSX skin included, with traditional FA style view.
Download Here --> http://psp-news.dcemu.co.uk/fileasistant++.shtml
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August 28th, 2005, 22:30 Posted By: wraggster
Speculation is rife about a rumour that Yoshihiro and Team Wab have somehow worked out a way to downgrade the as yet non homebrew PSP consoles to v1.5 so in other words we may yet see some very exciting news 
I will as soon as i chat to Yoshiihiro and get more information get back to you but i trust both him and team wab so this could be the news we have all been waiting for.
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August 28th, 2005, 21:53 Posted By: wraggster
Source - JoyStiq
Activision PSP launch titles and UMD movies have been sighted on the shelves of a central London Virgin Megastore ahead of the official European September 1st release date of the PSP. The trio of Activision launch titles including Spider-Man 2, Tony Hawk’s Underground Remix and Untold Legends: Brotherhood of the Blade were sitting alongside UMD movie Old Boy, so it’s possible that Sony hasn’t been strict enough in giving retailers instructions on when to start selling. Personally, I think retailers in the UK should rebel against Sony and just start selling them whenever. UK users have had to wait long enough for the console (which will probably be identical to US/Japanese models). The system of releasing consoles in Japan, then America and finally Europe is tired and pointless. That’s one area where Microsoft will be innovating with a global release of the Xbox 360. In other news, Sony has confirmed that the Oxford Street HMV will be open past midnight on the 31st August so insomniac gamers can go pick up a PSP, finally.
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August 27th, 2005, 20:29 Posted By: wraggster
Smiths has released a new unnofficial build from the sources of Snes9xPSP_TYL v0.1, heres whats new via the readme:
v0.1u1
+ Added Key Configuration support
- saves to key.cfg
- if no key.cfg, loads defaults
- basically the same as NeoCDPSP's key configuration support
+ Tweaked menu browsing
- I don't like selecting "- - - - - -"
Download Here --> http://psp-news.dcemu.co.uk/uosnespsp_tyl.shtml
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August 27th, 2005, 20:08 Posted By: wraggster
News from Evil Dragon:
Well, as announced, Clicks for Devs will start in September!
What's Clicks For Devs, you ask?
Well, over at www.psparchive.de, there is a Google banner at the top.
And every click pays back a homebrew author - because a developer YOU vote gets the money made from the clicks of a whole month!
So, now is the time to vote the dev for the September... vote NOW!
Heres the options:
Y (uo_Snes9x)
YoyoFr (NeoCD, SNES9x TYL)
Shine (Luaplayer)
Osakana (fMSX)
Sougen (PSPGenesis)
Ruka (NesterJ)
Mirakichi (Rogue, Rin)
mATkEUpON (SmashGPSP)
GlobWare (Squarez)
eDepot (AgenaWorld)
Some great coders there and as webmaster of PSP Emulation News i urge you to vote for the coder who most deserves this first Click for Devs Donation by Evil Dragon and his PSP Archive site 
Vote Here --> http://www.dcemu.co.uk/vbulletin/showthread.php?t=9857
Its nice to see the coders get a bit back 
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August 27th, 2005, 14:18 Posted By: wraggster
In six days’ time Europe will experience the biggest hardware launch since PlayStation 2 in 2000, with Sony insisting that any competition with Nintendo is ‘irrelevant’.
And after a hard year for the High Street, PSP brings with it what the trade hopes will be a long-awaited turning point in the fortunes of the market and the promise of a bumper Q4.
Despite shortages, Sony’s handheld has already launched to great success in Japan and the US. And while delays have pushed back the release of the system in PAL territories until September 1st, the £179.99 unit is expected to prove a sell-out.
With the final part of the global launch jigsaw almost in place, backed with a massive £10m cross-media marketing campaign, SCEE expects its dominance in the home console arena to drive its debut handheld system to success, dismissing the challenge of sector leader Nintendo.
“The idea of a handheld rivalry with Nintendo is an irrelevance,” VP of studios Phil Harrison insisted to MCV. “Those formats don’t appear in our planning. It’s not a fair comparison; not fair on them, I should stress. That sounds arrogant, maybe, but it’s the truth.
“Nintendo knows its target audience, because it has really narrowed that down; and it’s pretty much defined by a boy or girl’s ability to admire Pokémon.
“With the DS, it’s fair to say that Nintendo stepped out of the technical race and went for a feature differentiation with the touch screen,” Harrison continued. “But I fear that it won’t have a lasting impact beyond that of a gimmick – so the long-lasting appeal of the platform is at peril as a direct result of that.”
But Wedbush Morgan analyst Michael Pachter believes there is enough room for both systems in the market: “Longterm, I see DS expanding Nintendo's demographic upward to the high teens,” he told MCV. “I see Sony’s PSP expanding the ‘mobile’ demographic to the 30s. Both will expand the overall market by providing an outlet for gameplay beyond the home or office.”
The face of the enemy
Sony may be dominant in the home console field, but it has a long way to go to match Nintendo’s handheld achievements...
Game Boy Range
Total global hardware sales (as of 9/04): 176.8m
GBA
Total global sales: 67.7m (inc. SP)
Total PAL sales: 15 million (inc. SP)
Nintendo DS
Total global sales: 6.65m
Total PAL sales: 1.3m (inc. 300k in UK)
Big hitters at launch
While its movie and music playback features will prove a draw, PSP’s ultimate success is dependent on its game content. MCV highlights a trio of titles carrying great expectations...
GTA: Liberty City Stories (Rockstar)
A dream title for SCEE to have in the launch window, retail has been briefed to expect Rockstar’s original, fully 3D adventure to release in October. And with early reactions bordering on the hysterically positive, this has ‘system seller’ written all over it.
Ridge Racer (SCEE)
An integral part of the PlayStation story, Namco’s latest Ridge Racer offers the definitive arcade petrol-fuelled experience.
WipEout Pure (SCEE)
Another title synonymous with Brand PlayStation, Sony Liverpool has conjured another fast and furious, future perfect racing thriller.
Source -MCVUK
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