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PSP News is a News and downloads site for the PSP, PSVita, PS4, PS3, PS2 and PSOne, We have all the latest emulators, hack and custom firmwares, homebrew and all the downloads on this site, we also cover commercial gaming and console news., the latest homebrew and releases, Part of the
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April 7th, 2008, 23:11 Posted By: wraggster
News/release from TMNT:
A dazzling 2D space shooter that depicts a cruel reality of the future, Calypso is exactly what homebrew games are made for: excitement, thrill, and action in the palm of your hand.
[Intructions]
X - choose an option in the menu
[] - shoot normal weapon
/\ - shoot special weapon
Analog/Directional Pad - spaceship movement
Start - go back to the menu
Note:
-This release was intended for attracting gfx artists/support and includes only the training mode of this game. There is much more to come.
-If there are any bugs, please report me.
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via TMNT
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April 7th, 2008, 23:06 Posted By: wraggster
News/release from JaX3RiR
It's what the title says, a FileAssistant, that will run on Slims too.
Tested on my Slim running 3.90 M33-3. Works fine, except that returning to home doesn't work normally, the system must be rebooted. All of the other functions I tried worked fine.
Installation instructions and other info are included in the readme.
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via JaX3RiR
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April 7th, 2008, 22:53 Posted By: wraggster
Charnold has again updated his great editor for the game PSP Dungeons: Assault Run
Heres whats new:
still no AI...
but here is a small editor update
new:
- rotate and mirror local texture coordinates
- confirmation before deleting items
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April 7th, 2008, 22:49 Posted By: wraggster
News/release from Sakya
Hi!
I'm here to release this little utility (maybe useful for someone).
It's a program to hep you create fonts for OSLib
1.Download the attacched program OSLfonts
2.Unrar the archive
3.Double click on OSLfonts.exe
4.Choose the font you want to convert pressing the "Font" button
5.Choose the output file name
6.Press OK
Note: to use OSLfonts you need the Microsoft .NET Framework 2.0 installed on your computer.
Hope this will help.
P.S. The download contains the font2osl utility made by Brunni (used to create the font).
Ciaooo
Sakya
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April 7th, 2008, 22:12 Posted By: wraggster
press release
Super Hind offers explosive helicopter action featuring the world's deadliest assault chopper.
US, April 7, 2008 - THE OLD ORDER IS GONE. One by one the nations fell, and the multinational Consortium locked its grip on the world's throat. But to combat the last of the united nationalist forces and maintain power, they needed a new weapon...
20TH CENTURY ASSAULT CHOPPER. 21ST CENTURY UPGRADE: The Russian MI-45D Super Hind can out-manoeuvre and out-fight virtually anything on land, sea or air. You are pilot Warrant Officer Dante Griffin. In your hands is a weapon that can change the world. They gave you the power. Only one question remains: DO YOU GIVE IT BACK?
Super Hind is the ultimate tactical air combat game for a handheld.
Explore breathtaking high-detail environments: rich geology, foliage, buildings, and atmospheric effects like rain, snow, and sunshine- even lightning.
Take on a world of lethal fighting machines: helicopters, tanks, mobile missile platforms, jet aircraft, ballistic missile warships, submarines and more.
Unleash awesome destructive force: high-voltage cannons, super-rapid fire electronic ballistic guns, micro air-fuel bombs, and other high-tech weaponry.
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April 7th, 2008, 20:39 Posted By: JKKDARK
via dBTechno
Boston (dbTechno) - In a recent interview, the SCEA Vice President of Product Marketing, Scott Steinberg, stated that the company has no plans to copy the Nintendo Wii Remote for the PS2.
He was interviewed and asked about the rumors that Sony may be coming out with a controller just like the Wii Remote, only for the Sony PS2 console.
He stated “I think a Wii Remote style would feel a bit less innovative on the PS2, so I don’t think we have any plans to go there.”
“I think it’s interesting to think of what different controller configurations could do for the PS3 and possibly the PS2, but as a Wii Remote knock off, I don’t think we’re in the business of creating knock offs.”
So it appears, at least according to Steinberg, that the rumors that Sony is working on a Wii Remote clone for the PS2 are just that, rumors.
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April 7th, 2008, 18:02 Posted By: Shrygue
via Games Industry
SCEA has announced that it will be shutting down the servers for a number of its older online titles for the PlayStation 2 and PlayStation Portable platforms.
According to dbTechno the online games will end on June 30 this year, and while most games will still be playable offline, two of the titles which only have online modes will become unplayable.
The closure of online play servers for older titles is a normal process, and is only usually applied to games which have a very low, or no, demand.
The full list of titles for which servers will be closed is as follows:
PlayStation 2 games
- Amplitude
- Destruction Derby Arenas
- Everybody’s Golf
- EyeToy Chat*
- F1 '04
- Jak X
- Lemmings PS2
- My Street
- Syphon Filter Omega Strain
- This is Football 2004
- This is Football 2005
- Twisted Metal: Black Online*
PlayStation Portable games
- Lemmings
- World Tour Soccer 2
* Denotes titles that are online-only
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April 7th, 2008, 17:50 Posted By: Shrygue
via Computer and Video Games
PS3's competition has already fired off its big guns and "may have punched themselves out of the fight", says Scott Steinburg, marketing big man at Sony.
A lot has been said of 2008 belonging to PS3 - recent sales have supported the theory - and Steinburg is confident that while PS3 still has many of its best cards to play, the competition has already blown its "big assets".
"Our competition has already leveraged all their big assets in the first couple of years and may have punched themselves out of the fight," he told GamePro.
He talked up the Blu-ray victory and upcoming titles as PS3's key advantages going forward.
"I think [the Blu-ray win] is a huge momentum builder for us and I think it is part of why we believe 2008 is going to be a monster year for the PS3," he said.
"When you incorporate games like Gran Turismo 5, Metal Gear Solid 4, Little Big Planet, and Resistance 2...there will a great mixture of new IP and proven PlayStation brands," added Steinburg.
On another note, he also teased about the likelihood of music and movie downloads on PS3 soon. "We have entertainment leverage and that means music and movies. No other company has that ability or those assets. The PS3 is the hub....you can probably connect the dots. Stay tuned!"
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April 7th, 2008, 01:22 Posted By: grin.ch
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April 6th, 2008, 22:44 Posted By: wraggster
News/release from Red Squirrel
What's it?
It's a simple VSH plugin with which you can "obscure" the system info (Firmware version and MAC Address), changing them with your custom settings.
You can also modify the waves speed on the dashboard!
All is modifiable by editing the confM33.txt.
Note: all changes will be ONLY in System Info page, so they are NOT real but only visual.
Features
-Possibility to change Firmware Version visible in System Info
-Possibility to change MAC Address visible in System Info
-Possibility to choose five different values of waves speed on the dashboard.
How to install
Copy the SEPLUGINS folder in the ROOT of Memory Stick and activate the plugin from Recovery Menù.
Thanks
To all people that ask me it.
To 7-Points for his big help with MAC adress and Firmware Version patch code.
To my girlfriend for her patience.
And naturally to D.A. for "M33 birthday surprise" and the waves patch code!
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April 6th, 2008, 21:52 Posted By: notaz
This is a bugfix release only, don't expect any speed improvements. It also has a few new features.
SVP emulation is working, but it's unplayable (too slow), because dynarec is not implemented (it needs too much work, and I want to work on something else, again). The dynarec from GP2X version is not suitable, because it's ARM only and non-portable.
Full changelog below:
- Fixed sprite masking code. Thanks to Lordus for explaining how it works.
- Added "disable sprite limit" option.
- Added black level adjustment to display options.
- Changed reset to act as 'soft' reset.
- Added detection for Puggsy (it doesn't really have sram).
- Some small timing adjustments.
- Added support for SVP (Sega Virtua Processor) to emulate Virtua Racing. No recompiler for PSP version though.
- Changed config file format, files are now human-readable. Game specific configs are now held in single file (but old game config files are still read when new one is missing).
- Fixed a bug where some key combos didn't work as expected.
- Adjusted fast renderer to work with more games, including VR.
- Fixed a problem where SegaCD RAM cart data was getting lost on reset.
- PicoDrive now comes with a game config file for some games which need special settings, so they should now work out-of-the-box. More games will be added with later updates.
download
download kxploit version
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April 6th, 2008, 21:09 Posted By: wraggster
Hmm ive reposted this as i didnt fully take notice of the original news item, seems some hackers have cracked the protection on the PSN Store, this will lead to more piracy which will do yet more damage to the PSP Scene, i also advise all decent PSP News Sites to steer clear of this because you can bet Sony will clamp down massively on those who do post any files.
Remember that piracy hurts the PSP Scene. Custom Firmwares are one thing but this is pure piracy
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April 6th, 2008, 20:14 Posted By: royale
Here are the new features in version 0.8:- better performance with big cache
- added Danzeff keyboard support
- fixed cache neighborhood option for hybrid maps
- moved images, font and user files to the data/ subfolder
- improved memory usage
Danzeff is now the default keyboard, but you can still use the old one if you prefer (adjust in the options).
Here is a video of an older version: http://fr.youtube.com/watch?v=01tgRsq8HIM .
This last update is available on my website: http://royale.zerezo.com/psp/
Or as usual in attachment to this thread.
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April 6th, 2008, 10:57 Posted By: wraggster
News/release from Ptek
So time to new features :
I added support for picking the previous/next weapon. You can use “circle” to select the next weapon and “square” to select the previous. This time, I did it properly so you can use another bindings to these features going to the options/setup/key bindings/weapons section and define whatever you want for the “next” and “previous”.
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April 6th, 2008, 10:50 Posted By: wraggster
Jeff has released a new version of his Rogue clone for the Nintendo DS/GBA and also the PSP, heres whats new:
The long sought after fire arrows are finally present, self-poly into an iron golem has been further nerfed, and many bugs fixed. Most notable of the bug fixes is one to correct the gender assignment of dungeon citizens.
A method to fashion arrows from trees. (Adam Boyd)
When fire, acid, and venom balls explode it is prefixed by a definite article.
Living frosts have a higher hit die (but same hit points) which should make them more effective in combat by increasing their chance of hitting things.
Constructs, such as iron golems, no longer regenerate naturally. Note that undead are powered by unlife so still do regenerate.
New item: fire arrows. (sf, R. Dan Henry, Beefhaze)
Knock is now a ranged spell and can close doors as well as open them. (Brendan)
[SDL] If you were near the very top or very left of the map, the on screen keyboard would draw with the letters not lined up with the key wells. (Eilu)
Gold beetles are now properly aggressive when hostile.
[DS] A VBlank wait is added to the sleep routine so even less power should be consumed when the lid is closed. (Robert)
intervene has an r. (Oohara Yuuma)
Two new rooms.
The golden tridude is as big as they come, not as bit as they come. (Eilu)
Those in wizard mode can create any room template.
If you are wearing a non-ring that grants missing finger, you are now allowed to still equip a ring provided you have zero rings equipped.
After answering the question too many times I've broken down and flagged most items as not being equippable as a stack. So, no more wielding two warhammers in one hand. Thrown weapons can be equipped as a stack to allow you to get more mileage out of enchant weapon scrolls. (Ben Shadwick, Bill, TemporalParadox, many more)
Failure to swap with creatures in pits or underwater properly uses the creatures pronoun. (Eilu)
When I added the ability to chose your gender, I accidentally had your choice also affected the gender of every creature in the dungeon. This has now been fixed so creatures will now have their correct gender assigned. (Eilu)
Character dump tells you if Wizard mode is activated.
Character dump tells you how many times you've save scummed.
Character dump includes your score on death or victory.
Changed the scoring method for ascensions to penalize based on how long it took you to win. The goal is to save the world, not just self-improvement.
Your last gender selection is saved with your last name so the new game gender choice will match the new game name choice.
Thrown artifact weapons were always [-2] to hit. Now all artifacts properly inherit their base item's to hit bonus and can have an additional bonus due to being artifacts.
Flaming swords no longer have a [+1] bonus to hit. They are cool enough without such a thing.
Display of weapon damage will no longer show 2+1 for a 2d1+1 weapon and instead show merely 3.
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April 6th, 2008, 06:26 Posted By: yonaba
=============================
Lua System Sp1
Coded By R.YONABA SeanPaul223
=============================
What's This?
============
Lua System is a Multi App Tool, more precisely a Shell Like.
For this release, it only enables to users basic fonctions
File Browser
Mp3 Player
Lua Player
Possibility to activate USB Mode through L on The Main Menu Screen
An animated Boot screen
and a Animated Credits screen
Compatibility
=============
PSPFat and Slim compatible (with Homemister's LuaPlayerHm v5)
Installation Path
=================
The same for Fat and Slims PSP's
ms0:/PSP/GAME
Download :
English Version:Lua System Sp1.rar
French Version: Lua System SP1Fr.rar
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April 5th, 2008, 22:51 Posted By: wraggster
It's been over three years since we first sighed 'awwwe' to Polyphony Digital's plans to develop a kindly, gentler racing simulation with the kid-friendly Gran Turismo for Boys. Now series mastermind Kazunori Yamauchi has come forward about the project, and in a recent CVG interview commented that Gran Turismo for Boys is still coming, though perhaps as an included feature in Gran Turismo 5 rather than a standalone game.
Gran Turismo for Boys was first revealed in November 2004 by Yamauchi as a way to hook preteens on cars, sort of like candy cigarettes, but since then there's been little said about the effort beyond the occasional footnote to let the world know that the project hadn't been run over. Tykes shouldn't get too excited yet, however, as Yamauchi admits that his team is currently spinning wheels working on GT5, and have little time to spend on side projects. Still, with the game's release about a year off maybe he'll find time to include the child dedicated feature -- and keep us from throwing a tantrum.
http://www.joystiq.com/2008/04/05/ki...e-gt5-feature/
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April 5th, 2008, 22:49 Posted By: wraggster
We've seen our fair share of previews on Rockstar's crime drama opus, Grand Theft Auto IV, but we've yet to hear from someone who has enjoyed the bullet-riddled adventure in its entirety -- until Xbox World 360 editor Rob Taylor, after 24 hours of play time, triumphantly viewed the ending credits with the knowledge that he was the first person on the planet (aside from a gaggle of Rockstar employees, we assume) to finish GTA IV. Can someone be envied to death?
Fulfilling his civic duty as a gaming journalist, Taylor gave his impressions of the complete work in a spoiler-free interview with GamesRadar -- unsurprisingly, he was a fan. The fourth installment apparently "craps on all the others" in the franchise, and the main character, Niko Bellic, is "most amazing protagonist in any game [he's] ever played." We suggest perusing the remainder of his colorful commentary to help pass the remaining twenty-three days and nine hours until the game lands in our quivering, anticipatory laps.
http://www.joystiq.com/2008/04/05/gt...g-to-first-pe/
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April 5th, 2008, 22:45 Posted By: wraggster
While we fully support a baseless and antagonistic war between Rock Band and Guitar Hero III fanboys, Nyko has those profit margins to worry about. The new Front Man wireless guitar for the PS3 works with both games, and can be switched via that fancy red stomp box. Wireless range is about 25 feet, and you can get about 80 hours of rock out of the thing before you need to swap the batteries. You know, the batteries of rock and roll. Too bad the guitar costs $60, what most retailers are charging for the first party controllers.
http://www.engadget.com/2008/04/05/n...tible-ps3-wir/
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