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PSP News is a News and downloads site for the PSP, PSVita, PS4, PS3, PS2 and PSOne, We have all the latest emulators, hack and custom firmwares, homebrew and all the downloads on this site, we also cover commercial gaming and console news., the latest homebrew and releases, Part of the
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March 31st, 2008, 20:04 Posted By: wraggster
News/release from Sk4rT4l
Hello, everybody!
I just show you my first PSP homebrew coded in C.
It is a Musical Blind Test 5 which displays titles at random who are in your directory ms0: / MUSIC / and who plays one of those 5 titles also taken at random.
To run the homebrew it should be mandatory at least 5 music in your repertoire ms0: / MUSIC /
The principle is simple music is played up to you to find among the list. You select music with X and you can return to the menu with O.
For the moment to renew the title played and the list must be random restart part through the menu because it is the first version, and it serves as a test version. The difficulty levels present in the options are not implemented, they will arrive in the next version.
The homebrew can read at the moment as MP3 files.
I am looking for a designer who could make me a nice menu and wallpapers for the game
Upgrades to come:
-- Implementation of difficulty levels
-- Scoring System
-- Support for more formats
-- New Graphics
-- Other things that happen as in my head
MAJ A 18H55:
-- Reloading from the list and played the title after selecting a title ==> DONE
-- Adding a download link
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March 31st, 2008, 17:56 Posted By: Shrygue
via Engadget
Been longing for a second analog stick on your PSP? Modder LordNico's got you covered with the Razor X (seriously, where do these guys come up with their names?), a user-installable analog stick that appears to mimic the functions of your standard four button pad. (In other words, getting the games to take advantage of the controls is another matter entirely.) Apparently details of the mod will be released soon enough for those brave enough to consider relocating their power switch to the start button -- yikes.
Video and larger pictures here
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March 31st, 2008, 17:33 Posted By: Shrygue
via MCV
Age ratings board the BBFC has told MCV that GTA IV has been given an 18 certificate, after initially banning fellow Rockstar title Manhunt 2.
The confirmation means that Grand Theft Auto IV is all set for release on Xbox 360 and PS3 on April 29th.
The news comes in the immediate aftermath of the Byron Review, in which age ratings for games have been under extreme scrutiny – from sources as diverse as the national media, the Government and, well, Anne Diamond.
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March 31st, 2008, 17:30 Posted By: Shrygue
via Gamedaily
In an exclusive interview to be published in the next few days on GameDaily BIZ, Scott Steinberg, VP of Product Marketing at Sony Computer Entertainment America, has commented on Microsoft's exclusive episodic content for Rockstar's much anticipated Grand Theft Auto IV.
The GTA franchise historically has always been associated with Sony's PlayStation, but this time not only is the latest GTA not exclusive, but Sony failed to secure a deal for any exclusive episodic content on PS3. If you ask Steinberg, however, none of that ultimately matters to the average consumer.
"[Microsoft] spent the GNP of several small Latin American countries to get that [content], and if you've ever played San Andreas...there's a lot of game to Grand Theft Auto and there's going to be a lot of game to Grand Theft Auto IV to the point where I think most people will have that Grand Theft Auto experience on the PS3, day and date, same core game shipping on the 360. Perhaps they'll be shipping some episodic content in the fall, but there is a whole lot of product shipping on the PS3 in April and I personally don't think there's going to be a huge percentage of folks who jump into downloadable content for another price when they're still playing through the core product," he told us.
"So while I do think having that brand on their system was a move for them which they felt they needed to make because they cut a big check for it, I think PlayStation fans know the Grand Theft Auto experience on the PS2 is how they grew up playing Grand Theft Auto," he continued, "and when you combine GTA IV with MGS 4 and Gran Turismo 5 Prologue, all the exclusive content that we've got going forward, I think that goes from tipping point to shoving point for consumers who are on the fence, wondering what platform should I buy. I think the clear exclusive message that we have is that the PS3 is where, not only do you get Grand Theft Auto, but you'll get MGS, you'll get Gran Turismo and these are also brands that have moved hardware units. It's the elite of the elite products that actually enable hardware to be sold with software and we'll have three of them."
Stay tuned for the full interview in which Steinberg talks about the impact of Blu-ray, the SKU strategy for the PS3, the Wii, controller complexity and more.
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March 31st, 2008, 17:07 Posted By: Shrygue
via Computer and Video Games
No, these are NOT another 14-year-old's attempts to fool the internet. Sony has finally officially revealed the first shots of the new PlayStation Store overhaul to come in April.
Here's the full official scoop:
This April, PLAYSTATION Store, the online content store on PLAYSTATION Network, is getting a whole new look and feel - and it's in response to feedback from the millions of PSN registrants in the PAL region.
The revamp comes in response to a survey last year which showed that many PLAYSTATION Store users wanted a better interface and easier navigation. The new design will deliver a hugely improved navigation system, much greater scope for categorisation and a dynamic new user interface.
Content will be suspended for two weeks while the improvements are carried out but users can look forward to a special update in mid-April.
There will be no weekly content updates between now and the re-launch, although users can still download content from the back catalogue, such as Warhawk and Gran Turismo 5 Prologue.
The PLAYSTATION Store revamp will not affect PLAYSTATION Network accounts or the virtual wallet system.
Screenshots of the new store here
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March 31st, 2008, 17:04 Posted By: Shrygue
via Eurogamer
Sony has told Eurogamer that it plans to release Echochrome and Elefunk on the European PlayStation Network in May.
The former had previously been down for a Q2 2008 release, while the latter was stamping around the TBC forest.
Elefunk has you building bridges across various gorges so that elephants can cross the gap, because they can't fly.
There are Time Attack and multiplayer modes, and, better still, you can put the elephant on a motorbike and make it jump the canyons in special bonus rounds.
Echochrome, on the other hand, you should already know about; it's a simply-drawn puzzler where you guide a walking man around a level to collect your shadows.
These levels look like Escher-style pictures where the view can be altered to overcome obstacles; it's rather tricky to explain, but the Eurogamer TV trailers should cast a little more light on it.
Echochrome is also due out on PSP in May.
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March 31st, 2008, 17:04 Posted By: Shrygue
via Eurogamer
Sony has told Eurogamer that it plans to release Echochrome and Elefunk on the European PlayStation Network in May.
The former had previously been down for a Q2 2008 release, while the latter was stamping around the TBC forest.
Elefunk has you building bridges across various gorges so that elephants can cross the gap, because they can't fly.
There are Time Attack and multiplayer modes, and, better still, you can put the elephant on a motorbike and make it jump the canyons in special bonus rounds.
Echochrome, on the other hand, you should already know about; it's a simply-drawn puzzler where you guide a walking man around a level to collect your shadows.
These levels look like Escher-style pictures where the view can be altered to overcome obstacles; it's rather tricky to explain, but the Eurogamer TV trailers should cast a little more light on it.
Echochrome is also due out on PSP in May.
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March 31st, 2008, 16:58 Posted By: Shrygue
via Computer and Video Games
In 2008 we'll be able to download Blu-ray movies from PS3 to PSP for watching on the move, if Sony has its way.
Reported by Kotaku, the Japanese company is looking to launch what is called Portable Copy later this year, although there's no confirmed date as yet.
The site says, however, it's been told by Sony that the technology for this to happen is still in development, so in that case don't hold your breath.
But does the idea of being able to download Blu-ray movies to PSP send shivers of delight up and down your spine? Let us know in the comments below.
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March 31st, 2008, 16:50 Posted By: Shrygue
via Eurogamer
Sony is readying a PixelJunk Monsters expansion for release on the US PlayStation Store in April.
Dubbed Encore, it will add 15 fresh levels to conquer, plus visual effects like weather, and rebalance some gameplay bits and pieces. Whatever that means.
Unfortunately Sony Europe has no price or date for us just yet, but we expect little difference between the two regions.
PixelJunk Monsters was released on PSN in January and charmed us with its retro-style RTS mechanics and approachable design. It was only GBP 3.49, too.
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March 31st, 2008, 14:55 Posted By: MK2k
Better late than never,
I made a video of my Heartlight Deluxe PSP game, not only to show off how it works, but also to make a speed run through all levels provided with it
So here you go, the first 20 levels done quick. Of course this video spoils the solution of them...
Video link:
enjoy!
-- MK2k
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March 31st, 2008, 10:18 Posted By: dragula96
so iv found a way to program homebrew to the ps3.
took me all day to get it to work but here is a Hello world proof of concept.
its a short video, i can not share how it is done at the moment, i still need more testing, and i need to see if i can actually get a game of pong working. :thumbup:
I will share the method and source code in time.
this does not require any hardware modification.
this method has been tested on a ps3 60 gig and a ps3 40 gig, both of which have current 2.20 firmware.
both are retail models, not development models!
In the video, you can see some tape on my tv, that is to hide mac and ip addresses.
there are no cuts in video at all.
I have spent somewhere around 9 hours to get this working. and i hope you guys don't think this is a fake, i have a good reputation in the psp scene. I would not release something if it was fake (even if it is close to April Fools Day).
i do not know the extent of which the discovery will let me program, but i seriously doubt this will lead to any iso loader, it does however have the potential of enabling homebrew game programming i believe.:thumbup:
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March 31st, 2008, 10:18 Posted By: dragula96
so iv found a way to program homebrew to the ps3.
took me all day to get it to work but here is a Hello world proof of concept.
its a short video, i can not share how it is done at the moment, i still need more testing, and i need to see if i can actually get a game of pong working. :thumbup:
I will share the method and source code in time.
this does not require any hardware modification.
this method has been tested on a ps3 60 gig and a ps3 40 gig, both of which have current 2.20 firmware.
both are retail models, not development models!
In the video, you can see some tape on my tv, that is to hide mac and ip addresses.
there are no cuts in video at all.
I have spent somewhere around 9 hours to get this working. and i hope you guys don't think this is a fake, i have a good reputation in the psp scene. I would not release something if it was fake (even if it is close to April Fools Day).
i do not know the extent of which the discovery will let me program, but i seriously doubt this will lead to any iso loader, it does however have the potential of enabling homebrew game programming i believe.:thumbup:
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March 31st, 2008, 00:32 Posted By: wraggster
Dark Alex has released a new version of Despertar del Cementerio, firstly heres whats new:
Changes in version 5
-----------------------
- Now installs 3.90 M33-3 instead of 3.80 M33-5
- Integration with timemachine in case it is installed.
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Installation:
- Beginning at this version, DC uses same iplloader than timemachine which usually doesn't require to mspformat the memory stick.
However, in some memory stick it may still be necessary.
Just run the program and if you find an error, run mspformat and try again.
- Copy DC5 to PSP/GAME/
- Download 1.50, 3.40 and 3.90 update eboots and copy them to ms root with
150.PBP, 340.PBP and 390.PBP names.
- If you have a PTF custom theme set, quit it before running the program.
- Use the app under a cfw with 2.x or 3.x kernel (be sure that kernel is
selected on recovery to the correct one (2.x or 3.x))
- IF timemachine is installed in this memory stick, the program will ask you which button(s) you want to boot DC5, otherwise no buttons will be necessary.
- Now you can delete 340 and 150 PBP's, as they won't be used more; but 390.PBP
will be used for unbricker, so don't delete it.
- Now you have an universal pandora ms ready to go, and you just need a proper
battery. If you have 1.50 kernel access, use c+d tool. Otherwise, use corly149 tool.
Battery and ms will work on all psp and slims to this date.
Unbricking:
- Press X to install 3.90M33.
- Press O to install original 3.90
- Press [] to dump nand to nand-dump.bin. When done, psp will auto shutdown.
- Press L+R+HOME+start to restore nand from nand-dump.bin
This proccess is very dangerous, and you should *just* use it if it's your
last chance to get it working.
This is a physical restore process (not a logical one), and will try to make
a 100% exact clon of the dump.
If you are working with a dump that isn't yours, you will get either a brick
or a corrupt idstorage, depending on the firmware.
If while you are restoring your psp have got any damaged block more than
when you dumped it, you might also get a brick, depending on what block is it.
Works for both PSP and PSP Slim.
----
Note: If you are gonna use the memory stick to restore a psp other than the one that created it,
check if the file /TM/DC5/registry/act.dat exists in the ms. If it exists, remove it, otherwise the restored psp may not be able
to buy psn games until the user doesn't delete from flash2 the act.dat of the other psp. (act.dat files are unique for each psp).
Note that act.dat will be restored to the moment of the MS creation.
If you have bought other PSN game later, the act.dat file may have changed and if you restore the old one, you may loose the latest bought game.
Backup flash2:/act.dat each time after you buy something from the PSN!
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March 31st, 2008, 00:02 Posted By: Triv1um
Via Videogamemedia
Bigger is always better
Retailers have told CVG that they expect the 80GB PS3 - currently out in the US - to hit UK stores by the end of the summer. Both Costco and HMV staff told CVG they expect this new 80GB PS3 to be hitting store shelves within the coming months.
Even the PS3 customer service in the UK gave a similar answer. They even dropped Sony a call only to get the official line of: "There's no official word on an 80GB PS3 coming to the UK". Yet this technically isn’t a denial made by Sony by no means.
A bigger HDD SKU coming this summer wouldn’t be a surprise since more games require bigger space and the new features such as Play TV launching later this year. Until the UK sees the new PS3 hitting store shelves and sites, this will remain a rumor.
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March 30th, 2008, 23:58 Posted By: Triv1um
Via WorthPlaying
Since the first expansion pack (Operation: Omega Dawn) was released on PS Network (PSN) last December, Warhawk soldiers have been stepping up the attack around the world, battling for domination on the ground and in the air. To fuel the battle and keep morale high, expansion pack Operation: Broken Mirror will launch exclusively on PSN in April, bringing the mighty Armoured Personnel Carrier into the fray as troops battle it out in the seven arenas of the new Vaporfield Glacier.
The Glacier is a new Eucadian stronghold where snowy conditions blanket an intricate network of freeways and towns, the hub of which is the war torn Radial Village. Desperate for an advantage, the Eucadian army has established a research base in the southern polar wastes, far away from the active battle fronts. However, there is a mole in the camp and secret intelligence has been leaked to the Chernovan command instigating a lethal invasion force. The battle will be decided across seven arenas capable of holding different numbers of players – up to 32 gamers can fight in Tundra Assault, for example, while Olsavik Village is designed for smaller battles with four to eight players.
Operation Broken Mirror includes:
- 10 layouts on a brand new winter battlefield, Vaporfield Glacier.
- 2 new Armored Personnel Carriers (Chernovan and Eucadian styles).
- 10 bonus layouts for battlefields from the original game so that you can play with the APCs.
New terrain requires new equipment and what better for ground assaults in the snow than the Armoured Personnel Carrier? Designed for rapid infiltration, the tough and swift APC allows six passengers to fire weapons through its side hatches and features a ‘speed boost’ to charge through enemy lines more effectively. Once the APC reaches its destination, it acts as a forward spawn point for swarms of reinforcements. There’s also a driver-activated E-POD (Electrostatic Plasma Ordinance Disrupter) that emits a burst of energy that absorbs enemy fire to provide a temporary shield for your troops. It’s also a hazard for enemy Warhawk which are destroyed if they come into contact with it. The APC comes in two forms; one Eucadian (M-22 APC/SW) and one Chernovan (HE7-Walrus).
Before Operation: Broken Mirror, there’s another addition to your Warhawk experience via a downloadable patch. Early April, two new troop weapons are coming to the theatre of combat: the wrench and the Bio Field Generator. The wrench pickup replaces the knife and can be used in the same way – as a melee weapon that can kill enemy infantry with a single strike - but it’s not just a weapon; it be used to repair friendly vehicles. By simply standing next to the vehicle and striking it with the wrench, the lifespan of the vehicle is extended - with the opposite occurring when enemy vehicles are struck. The Bio Field Generator also replaces the knife and is deployed like a proximity mine, sticking to walls and vehicles. It generates a nanite cloud of your team’s colour - allied troops standing within the cloud experience rapid health regeneration with the opposite occurring to the enemy.
The Warhawk landscape has changed once again - download Operation: Broken Mirror for Warhawk via PSN on April 7 ($7.99) and get ready to change the way you wage war…
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Download link for trailer can be found on the original news page by clicking on the "Via Link" or clicking Here
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March 30th, 2008, 23:42 Posted By: Triv1um
Via Playstatic
The Gran Turismo racing franchise has just been revitalised here in Europe thanks to the release of Gran Turismo 5 Prologue, the demo version of the impending full scale title, with the sampler hitting the PlayStation Network just yesterday (Friday, 28th March). But what extras can be expected in the final version, which is due to be launched sometime during 2009?
Speaking with GamerTV, it seems that the creator of the Gran Turismo series, Kazunori Yamauchi-san, has gone on record to discuss a few aspects of this eagerly anticipated fifth main entry. One particularly intriguing snippet from his interview was about how gamers looking for vehicle deformation will certainly not have to wait too long indeed.
“We really, really want to put damage onto our vehicles. We’ve had a lot of discussions with the manufacturers and, although at the beginning they hated the idea of deformation, now they’re slowly coming around to it. We’ve still got a few to convince, but we will. Expect deformation in the very near future: very, very soon. Obviously, we wanted to do a next-gen Gran Turismo. When the PS3 appeared, we realised that we needed a lot of time to develop properly on this hardware, so we gave ourselves four years to come up with a complete programme. As a result, you’re not going to get Gran Turismo all in one go, but gradually, adding online elements and features as we go. The good thing is that it’ll have a long, long lifespan.”
Yamauchi-san did offer up some words of apology since some people have been expecting a next generation version of Gran Turismo all in one helping, rather than in small portions. However, he did state that the PlayStation Network releases will help to extend the lifespan of the game in the long run and lets his team gather any necessary feedback from users in order to implement as much as possible into future releases.
Other subjects covered by Yamauchi-san are how, jokingly, his team puts so much more research into the cars than the average manufacturer, as well as how an online element has been top of his priority list since the release of Gran Turismo 3. And then finally it seems that Sony’s Home has inspired the team for its garage feature, with it being based on an “avatar system like Home. We’re keen to work with avatar systems like Home, and in turn have been inspired by them.”
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March 30th, 2008, 23:35 Posted By: Baboon
God of the PSP Scene Dark_AleX has released an update to PSP custom firmware 3.90 M33 whats new below. The update can be downloaded from Network Update or by following the link listed below.
* March33 NO-UMD driver compatibility has increased to support games like Coded Arms, Patapon, Harvest Moon Innocent Life and probably others affected by same errors.
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March 30th, 2008, 22:14 Posted By: wraggster
The internet was buzzing the other day with news that Sony had a graphic of Sony 3000 on the website. Its no surprise that Sony are working on this, the worldwide success of the PSP Slim which is now available in a mass of colours and the beating of Nintendo in Japan points to the fact that Sony are now on the ball with the PSP Slim, the addition of the Camera and the GPS Addon and Skype add more to what is a very capable console. Sony have really now managed to do what the Gizmondo failed so badly at, infact for me the best part about the Gizmondo was the rather brilliant satnav program. If Sony can rival that and even be as good as tom toms etc then the PSP can move into markets that can extend the reach of the PSP even further.
Saying that what can Sony do in a new revision of the console, for me a touchscreen and Keyboard would be a welcome addon, soon the PSP will be able to have 16gb of additional space with new memcards from Sony. One addition i would also like to see is a virtual console for the PSP with not just PS1 Games but Genesis, MegaCD, Colecovision etc (obviously nintendo games wont be doable)
OK ive had my say, what would you like to see in a new revision of the PSP ?
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March 30th, 2008, 21:29 Posted By: wraggster
News/release from braveknight:
DIR-to-XML Tool enables PSP users to make their MP3 collections into an RSS/XML feed so they can stream their whole collections from their PC to their console.
WHY ANOTHER README?
-------------------
Due to some requests for a better readme, I have prepared a step-by-step and simpler guide on how to make DIR-to-XML Tool work.
INSTALLATION and CONFIGURATION
------------------------------
1. Download DIR-to-XML Tool from http://bravekn1ght.blinkedph.com/
2. Download HFS from http://www.rejetto.com/hfs/
3. Extract DIR-to-XML_Tool_102.rar to a directory of your choice
4. Proceed to the directory where you saved HFS and double-click hfs.exe
5. When prompted to install "HFS shell context menu" click "yes". Leave hfs running
6. Create a directory of your choice where you want the XML files to be located. (e.g. C:\RSS)
7. Under STEP 1, choose your MP3 directory you want to index as XML (e.g. C:\MP3)
8. Under STEP 2, choose the directory that you created for the XML files
9. Click on the ACTIONS menu and click on "GENERATE" or simply press CTRL+G to generate the XML files
10. Browse to the XML directory, right-click the folder icon and choose "Add to HFS"
11. Do the same with your MP3 directory.
12. On your PSP, point your web browser to the URL displayed on the STEP 3 section of DIR-to-XML (unless you changed it) and add the folder name of your XML. (e.g. http://192.168.0.1/RSS)
13. Select the album/directory of your choice and choose "YES" when prompted to add to the RSS Links.
14. Exit the web browser and proceed to the RSS menu. Choose the album/directory and enjoy your music!
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March 30th, 2008, 21:25 Posted By: wraggster
News/release from Edepot:
In Agenaworld 1.6, the major fixes are double buffered FULL 720x480 24bit color output to the TV (when run on your slim). Note that this release requires that your set up the game folder to be running the firmware 3.x homebrew code (as opposed to firmware 1.5). It should run fine on both the fat and slim versions of the PSP.
Another update is the ability to output proportional fonts! What this means is that character sizes are not fixed width (like in Agenaworld 1.5). If you press the left trigger or right trigger button, you should get a screenful of text that shows off how nice it looks in proportional font. You will notice this for words that contain wide and narrow characters (characters "i" and "w" are at the extreme points of narrow and wide characters).
Also, this version fixes the problem people may have reaching earth if you are running on Slim output to the TV (the spacegate cube was off screen).
This version moves many gates on the maps. The algorithm for calculating the location of the gates so they are fixed at the same place whatever the screen size will be fixed in the next version, but basically, in this version you should be able to reach every place in every galaxy. Also the starting point is now at Earth, this way you can see familiar planets before venturing out into the different galaxies.
I tidied up the code, and the game resembles more and more like a game engine rather than a game. Soon, it will be able to load in a file with all the map and gate info. Gates are like teleporters to different places on the same map or to different maps when you press the Triangle button when touching them. You enter one gate and exit another gate (looks like cubes on the map). In the future it should be easy for people to place gates on their own custom maps.
Download
http://www.edepot.com/agenaworld.rar
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