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PSP News is a News and downloads site for the PSP, PSVita, PS4, PS3, PS2 and PSOne, We have all the latest emulators, hack and custom firmwares, homebrew and all the downloads on this site, we also cover commercial gaming and console news., the latest homebrew and releases, Part of the
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July 4th, 2008, 02:22 Posted By: wraggster
News/release from Torch
This is a simple plugin I made a long time ago for my personal use. I just found the source code while going through some old stuff on my computer, so I thought I'd clean up the code a bit and release the plugin.
I realize that there are other plugins that feature similar functionality but I wrote my own because I wanted to be sure its coded optimally, as there are a few careless ways in which these functions can be improperly used (the point of this after all is to conserve battery life).
It does the following when the Hold switch is enabled:
* Switches off the LCD backlight.
* Switches off the actual LCD screen.
(This is important because the backlight and actual screen are two different things. You can have an image being displayed on the screen while the backlight is switched off, such that you can see the image if you use a flashlight. You can also have the screen switched off while the backlight still illuminates the powered off screen.)
* Underclocks the CPU to 61MHz
(Sony has changed the clock speed functions such that only certain combinations of speeds work correctly. Simply trying to underclock to arbitrary values will result in the CPU simply running at the stock speed. I have verified that Hold+ successfully underclocks to 61MHz.)
* The original screen brightness and clock speed are restored when the Hold switch is released.
* Prevents the PSP from going into suspend mode if you accidently push the power switch too far when turning off Hold mode.
Installation:
You can install it in the seplugins folder, and make an entry in VSH.txt. Thus it will be active in the XMB. Its also possible to use it in games by adding it to GAME.txt, but some games may crash etc., if the CPU is underclocked to such a low value.
Optionally, its also possible to install it in your PSP's flash0 so that it will work without a memory card. For this you can use FreePlay's "NewBTCFNedit" and enable it for VSH mode in the all the PSPBT?NF.bin files. Add it after vshmain.prx.
Credits:
Thanks to adrahil for helping with preventing the suspend mode.
Changelog v2.1
----------------------------------
Fixed a bug where if the Hold switch was turned off and quickly turned on again, the PSP would not suspend after being left idle for a few minutes (the idle timeout didn't work).
Note:
I never made any previous hold plugins, those are not by me.
If you want to change the clock speed to your own values, you can use a hex editor to change them. The offsets in the file for v2.1 are
0x278, 0x284 - CPU,GPU (Both should be same)
0x27C - Bus (Should be half the CPU speed or less)
The values should be entered in hexadecimal. The default value for CPU/GPU is 3C (60 MHz in decimal) and the default value for bus is 1E (30 MHz in decimal).
Note that simply using any arbitrary value will not work. You will have to test and see which values for CPU/GPU and Bus speed work.
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July 4th, 2008, 02:17 Posted By: wraggster
I feel, as a culture, we've gotten really joyfully achievement-obsessed. We check our point scores as compulsively as we do our bank accounts, we demand to know what achievements will be available in games that aren't even out yet, and we have anticipated the launch of PS3 trophies with fervor. Fervor, I tell you.
A big part of this is so that we can show our play habits and our performance off to our buddies; seeing a My Gamercard on someone's website is like an instant badge of recognition. So it's unsurprising that a company called Playfire has rushed to be the first to create a Gamercard service for PS3 trophies (hopefully 2.4 squares away soon). It's currently in beta, and here it is!
The... trophycards? support themes, too letting you skin the cards with Killzone 2, Metal Gear Solid 4, LittleBigPlanet or SuperStardust HD.
http://kotaku.com/5022059/playfire-l...ercard-service
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July 4th, 2008, 02:12 Posted By: wraggster
Sony's latest PlayStation 3 firmware update 2.4 brought what the fanboys have been crying about since the console's inception—in-game access to the console's Cross Media Bar (XMB). But I'll tell you something, in-game XMB is fine and dandy, yes, but there were more pressing issues that Sony should have fixed first. In fact, I count 10 of 'em (because a list of nine would get me fired).
Smarter Firmware Updates
Let me agree to terms and conditions—a tiny 1K file transfer—before downloading the whole software update. Then once the update downloads it can roll into an install without me having to push some stupid buttons on the controller.
Automatic Downloaded-Game Installation
We're really still manually installing most game and demo downloads? Seriously? No, seriously?
Real Keyboard Support
The PS3 "supports" a mouse and keyboard. But keyboard support is still not functional or assignable in most games. Some middleware solutions would be nice here, Sony. I should be able to play anything on a mouse and keyboard by mapping SIXAXIS/DualShock3 buttons.
In-Game Web Browsing
OK, so here's an instance where we can access the XMB while in a game, but we can't really access it. Because you can't browse the web while in a game. I'd love the option to look up walkthroughs...err...hints and tips without going to the computer.
Controllers Don't Charge Without PS3 "On"
Why do I need to leave on my entire PS3 to charge one controller? A firmware update could program the USB portion of the console to stay powered on while charging like, say, the Xbox 360.
PS Home
Oh, I haven't forgotten. Though I'm becoming more bored by this once novel concept every day it doesn't appear.
Account Management
Let's just stick all those account management menus into the PlayStation Store. That way if I need to make changes to my account (something that would probably be prompted by a transaction at the PS Store), I don't need to revisit dead gray screen land.
Background Folding@Home
I'm as lazily, unconsciously altruistic as the next guy, so work with Stanford to make Folding @ Home even better. Let me use it as a background process for when I'm just hanging out on the dashboard, or browsing the PS Store. I know that playing some MP3s doesn't use all of the PlayStation 3's power, so let's use some of that extra number crunching to cure the world, or whatever.
Screengrabs
Any game, any time, I want to be able to perform a screengrab. I want to then be able to save the screengrab to my photo library or message it to a friend. This software technology has long been figured out, and it'd be nice to have for showing everyone how awesome I am all the time.
Lower Power Standby
The PS3's primary standby mode is super low energy. But if you want to access Remote Play (XMB, pictures, etc) through the PSP, it's suddenly sucking as much power as five refrigerators just sitting there. Surely there is a clever way that the PS3 can be activated through an SMS or email system that would make it more eco-friendly than just being on all the time. Remote Play is not something I'll use every day. And because of that, I've turned off the function completely—which is a shame because it's a pretty incredible idea.
It's not that the latest firmware update is bad; it's that the whole interface is so pleasurable to use and packing so much customization (for a console) that the rough spots can stand out even more. Come on, Sony, let's make the PS3 unbelievable.
http://gizmodo.com/5021697/10-things...ot-in+game-xmb
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July 4th, 2008, 02:03 Posted By: wraggster
2K Games has announced a partnership with Dark Sector developer, Digital Extremes, to aid in the completion of the PlayStation 3 version of superb submerged shooter, BioShock. Digital Extremes is the fourth studio to join the project -- 2K Marin, 2K Australia and 2K Boston have already dove in -- and aims to give PS3 players a "fully optimized experience," complete with new features and content. And trophies, probably.
James Schmalz, CEO and founder of Digital Extremes, noted that the decision to work on the critically acclaimed project didn't even require a brain. "When 2K approached us to assist with development on BioShock for the PLAYSTATION 3 system, it was a no-brainer," he said. "You really can't ask for a more exciting, technically impressive world to work in than Rapture, and the incredible knowledge and talent between the 2K studios and our team at Digital Extremes is unprecedented." Apparently, when it launches this October, BioShock will make the PS3 "sing with Big Daddy goodness and Little Sister 'thank you's'."
http://www.joystiq.com/2008/07/03/bi...ital-extremes/
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July 4th, 2008, 02:01 Posted By: wraggster
Sony has revised a remark made by Eric Lampel that "every game" would eventually feature Trophies. What Lampel likely meant, and what he apparently relayed to GameSpot is that at some point, all new PlayStation 3 releases -- both first- and third-party -- will feature Trophies. Sony has clarified that Trophy patches for existing games are the responsibility of the games' respective publishers and developers, and we should not expect to "ultimately" enjoy a complete catalog with Trophy support.
Insomniac has already pledged its intent to stay focused on Resistance 2, passing up the invitation to add Trophies to its previous titles, the first Resistance and Ratchet and Clank Future. Also joining the "much too late" camp, are Infinity Ward and 2K Games, both releasing statements (here & here) that affirm there are no plans to add Trophies to Call of Duty 4 and Civilization Revolution.
http://www.joystiq.com/2008/07/03/ps...or-every-game/
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July 4th, 2008, 01:59 Posted By: wraggster
No sooner does Sony (briefly) improve the PS3 user interface with the much-talked-about version 2.4 firmware update, than some at the company feel cocky enough to start badmouthing the competition's interface. Speaking to Next-Gen, PlayStation Network Director of Operations Eric Lempel took the bait in taking a few moments to compare Sony's redesigned PlayStation Store to Microsoft's Xbox Live Marketplace. "I think if I look over at the competitors' UI they may have some issues just displaying content," Lempel said, "and scrolling up and down lists isn't the easiest way to find things." Tell that to McSweeny's, why don'tcha?
Lempel also pointedly pointed out that the PlayStation Store interface has "a lot of room with virtual shelf space to put a lot of things," a not-so-subtle jab at Microsoft's recently announced plan to de-list some Xbox Live Arcade games. "Depending on what type of UI you have you can accommodate a lot of titles," Lempel continued, "and specifically with our new store redesign which launched back in April we have a great ability to merchandise a wide variety of titles." That's all well and good, assuming your PS3 is currently working.
http://www.joystiq.com/2008/07/03/ps...me-de-listing/
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July 4th, 2008, 01:52 Posted By: wraggster
In case you didn't get the message, Sony's due sooner-rather-than-later 27-inch OLED is going to be priced for the Mark Cubans, Bill Gates' and other people not you of the world, at least for the next couple of years. Even with recent massive investments, U.S. head Stan Glasgow tells CNET OLEDs in the future could be seen as a premium alternative to LCDs, but don't expect Sony to jump on smaller screens while they wait for the technology to catch up, HDTV is the focus. As for the upcoming standard def-streaming Hancock experiment? The first of many, if things go well, while at the same time he acknowledges format war winner Blu-ray may not penetrate to the same level as DVD since "a lot of people may be happy with an upconverting DVD player" -- which would be music to Toshiba's ears.
http://www.engadget.com/2008/07/03/s...s-against-dvd/
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July 3rd, 2008, 21:30 Posted By: wraggster
News/release from thecobra
About
-----
This is just a simple prx that i made to put the psp more organize. it organize the game folder into 2 folders ( games & apps). you can switch between this two folder by the click of a button.
Installation
------------
First create Two folders in the ms0:/psp/ folder and called them games and apps. transfer all your Games to the games folder
and all your applications to the apps folder. then delete the normal game folder( this is important or else the prx wont work) then
Just copy CHANGE-D.prx to your SEPLUGINS folder and add the line:
ms0:/seplugins/CHANGE-D.prx
vsh.txt, enable it in your recovery menu and you are able to use it.
Usage
-----
L Trigger button to switch between games and apps. Everytime you do this you must select the memorycard in one
of the other section in vsh and the go back to the memory card in the game section( this is because you need to
let the vsh reread the memorycard game section)
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July 3rd, 2008, 21:25 Posted By: Shrygue
via Computer and Video Games
PS3's long-awaited answer to Achievements, Trophies have arrived "too late" to be supported by the console's number one FPS Call of Duty 4, developer Infinity Ward has revealed.
The Trophies feature was added in the now pulled 2.4 firmware update, which also briefly added the long-awaited in-game XMB before Sony realised it was bricking some consoles.
In a post on its official forums, company spokesperson Fourzerotwo said that if support for the feature was available earlier, the developer would've loved to have supported it in its acclaimed FPS.
"At this time, we have no plans to patch in Trophy support for Call of Duty 4: Modern Warfare for the PS3," the post reads. "Much like DualShock rumble addition to the PS3, the support for these new features have come much to late for us to add it to Call of Duty 4: Modern Warfare due to our current production schedule.
"We would have loved to have these in the game at launch if the support was available, or shortly after."
Sony's PSN boss Eric Lempel said the platform holder will fully support any developers who want to patch trophies into their games that are already on sale. Infinity Ward's decision doesn't give us much confidence in seeing many other devs going back for a retro-fit, though.
"We're fully supporting first and third parties that want to patch, and of course those that want to implement this system going forward with new titles," said Lempel.
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July 3rd, 2008, 21:23 Posted By: Shrygue
via Eurogamer
2K Games has announced that veteran developer Digital Extremes will be helping to bring BioShock to PS3.
"Bringing Digital Extremes on board allows us to continue to deliver the best experience possible to our fans," says 2K president Chris Hartmann, who let's face it is probably a bit biased.
The fairy on top of Digital Extremes' Christmas tree of experience, of course, is its part in the development of the Unreal series - a job for which the Canadian studio proudly claims a co-creation credit.
Presumably, Digital Extremes' CV also rose to the top of the pile by virtue of its work on the recent cross-platform shooter Dark Sector.
Gears of War with a boomerang in some senses, it hardly set Dan Whitehead's world alight when he reviewed it, but it won praise in Round Eleven of our Face-Off series, with Rich Leadbetter making a quietly impressed face at Digital Extremes' very own Evolution Engine.
BioShock is, of course, quite a big deal. The tiny portion of shots currently available in the PS3 cafeteria are showing promise, but there's an awful lot to live up to in the game's original PC and Xbox 360 incarnations, with GOTY plaudits flying around like drinks at an epilepsy conference.
Digital Extremes CEO James Schmalz is confident, stating that "You really can't ask for a more exciting, technically impressive world to work in than Rapture, and the incredible knowledge and talent between the 2K studios and our team at Digital Extremes is unprecedented." The truth, inevitably, will be in the shiny, genetically mutated pudding.
BioShock is due on PS3 in October of this year. Start practicing holding your breath underwater now.
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July 3rd, 2008, 21:22 Posted By: Shrygue
via Games Industry
Sony's PlayStation 3 Japanese console sales showed signs of catching up to those of the Nintendo Wii in June, according to the magazine publisher Enterbrain, as reported by Reuters.
The Wii still managed to outsell the PS3 by 1.7 to 1, putting it at the top of Japanese hardware sales for a seventh consecutive month, but the ratio has fallen significantly since the 6-to-1 lead the Wii had the month before.
The past few months have seen the PS3 reap the benefits of a number of high profile titles not available to the Wii that may have boosted console sales, including Grand Theft Auto IV and the PS3-exclusive title Metal Gear Solid 4: Guns of the Patriots.
According to Enterbrain, Nintendo Sold 235,990 Wii units of in the five weeks ended June 29, while Sony sold 139,494 PS3 console units.
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July 3rd, 2008, 21:17 Posted By: Shrygue
via Games Industry
Sony Computer Entertainment has announced it will be launching the fourth version of the PlayStation 2 for the European and Indian market by October 28.
SCE country manager Atindriya Bose told the Indian Economic Times that the launch would be simultaneous in both markets and the that the new PS2 would be a slimmer model with in-built AC adapters.
"PS2 is an entry-level console, which helps first timers to enter the gaming zone," said Bose.
He further revealed that the new console, which will keep the RRP of the outgoing model, is aimed at penetrating India's and Russia's burgeoning market for games.
"We feel PS2 has the potential to penetrate further into the Indian and Russian markets. Console gaming is in its nascent stage in India. These are untapped markets and are new to the gaming world, hence we have no plans to phase out PS2 anytime soon," he added.
When asked if thought it would impact PS3 sales, Bose responded: "We do not market it as a PS2 or PS3. It is the experience of the PS that we market. PS3 is for the next generation. People who are first timers in the gaming market want to pick up PS2 and experience that, before upgrading to PS3," he said.
Sony has made a number of attempts over the past couple years to ingratiate itself with the Indian games market, including the opening of a studio in the region and signing up 13 local developers to work on games for the PS2.
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July 3rd, 2008, 13:14 Posted By: DarthPaul
PSP coder Dark_AleX released the second version of the SaveStates plug-in for the PSP Slim.
Changelog:
- Fixed important bug in inter-thread code (semaphore wasn't waiting due to interrupts disabled), that caused the load state to not be completely read in some cases. This caused black screen after state load (unless you just saved that state, in this case state was still in ram), or even worse, game not working properly due to partial load.
- Added states per game basis. The controls are slightly different: old controls now do a local savestate/loadstate of the game, while pressing additionally select button will save/load a global state. See instructions for more info.
- Fixed bug that caused normal sleep mode waking up inmediately.
- UMD discs and isos in normal UMD mode are now supported. Check out the Readme for more details.
Note: Remember that states of the old version are all globals, and you need to press select addtionaally. Also, remember that when doing the load state of a state saved in previous version,
the plugin in ram after the load will be the old one, so it is probably better to discard old
save states.
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July 3rd, 2008, 04:15 Posted By: Jj23
via EmuWiki.com
Stella, the great Atari 2600 emulator, can be compiled for Yellowdog Linux on Playstation 3. EmuWikiAdmin has published the steps if you don't know how to compile programs on YDL. There is also a configuration file that already has the Playstation 3 joystick mapped and corrects a small menu display bug.
Emulation, speed, and sound are perfect.
''There's probably more to come, I'll go around the good Linux emulators like those for Nintendo, Nintendo 64, Atari, Playstation, Genesis etc... and try to see if they can compile and if speed can be improved so come back for some more guides. I can already tell you that I found what was wrong with SNES9X being very slow for a lot of people, it is now running full speed and I should publish this very soon.''
Jj23
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July 3rd, 2008, 01:03 Posted By: wraggster
Get ready to hit the seedier side of Tokyo and slug it out in HD – Yakuza 3 is coming. The "real" Yakuza 3. As first reported on 2chan, the latest issue of Famitsu quotes Yakuza series director Toshihiro Nagoshi as stating that the game is a direct sequel to Yakuza 2, and is in development exclusively for PS3.
Nagoshi states in the Famistu article that Ryu ga Gotoku Kenzan! – which is set in Edo-era Japan – is actually considered a spin-off from the "main" Ryu ga Gotoku series (Yakuza here in the West). No release date has been announced for the series' third (well, technically fourth) installment, but we'll keep you posted.
http://www.joystiq.com/2008/07/02/ya...sively-to-ps3/
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July 3rd, 2008, 01:01 Posted By: wraggster
Earlier today Sony launched firmware V2.40 for the PS3 which is mandatory for online play. Too my horror after installing the update my console wouldn't boot, and this appears to be a not uncommon problem affecting PS3's of all age and model. Although there is rampant fanboy denial over at the official Playstation forums, the Kotaku article details issue and has a suggested solution if you don't mind yanking your PS3's hard drive
http://games.slashdot.org/article.pl.../07/02/2122217
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July 3rd, 2008, 00:56 Posted By: wraggster
Sony has pulled the 2.40 firmware update from both its in-console update and website after some users reported that the firmware has bricked their system. SCEA PR director Patrick Seybold told Joystiq that Sony is "looking into it right now and will work with those customers directly to address any issues they may be experiencing." Has it bricked your system? Let us know in the comments below.
http://www.engadget.com/2008/07/02/s...-bricked-ps3s/
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July 2nd, 2008, 22:42 Posted By: Shrygue
via IGN
If you signed on to the PlayStation Network last night to get Trophies for Super Stardust HD, you may have noticed a humble expansion nestled in the title's in-game store. At the time this article was written, the pack is not mentioned or linked anywhere on the PlayStation Store and can only be purchased in-game, though this is sure to change tomorrow when the store updates.
Called the Team Expansion, this new pack adds several features to the experience. Split-screen co-op and various deathmatch modes have been added, as well as a Ship Editor for tweaking your heroic little vessel. A new Orchestral soundtrack was also added, joining the Default and Retro soundtracks already in place.
The expansion can be purchased for $4.99, though you're really just purchasing the expansion key. From the looks of things, the content is already installed during the free software update that adds Trophy support, version 4.00.
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July 2nd, 2008, 22:08 Posted By: Shrygue
via IGN
Image from Kotaku
Nyko Technologies, the premier gaming peripherals manufacturer, today revealed details for its upcoming Media Hub for the PlayStation 3. The Media Hub easily attaches to the console, adding three additional USB ports and a media card reader slot that supports SD cards and Memory Sticks. Compatible with all PS3 models, the Media Hub matches the color and contour of the system to expand its media capabilities while maintaining a clean form factor.
The all-new Media Hub from Nyko attaches to any available USB port and enables the connection of three additional USB devices including flash drives, PSP, MP3 players and additional controllers. Its unique design requires no tools or internal modifications, draws its power directly from the PS3, and easily installs in just seconds.
"We found that many of our customers who had purchased the popular 40 GB version of the PS3, which has less USB ports and no media card reader, were looking for an affordable solution to expand with these features," said Chris Arbogast, Director of Marketing at Nyko Technologies. "With the Media Hub, an additional three USB ports and a media card reader are now possible for all PS3 models, allowing consumers to enjoy the full capabilities of their multimedia system no matter which model they choose."
Nyko's Media Hub for PS3 is expected to hit store shelves by August 2008 for the suggested retail price of $19.99.
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