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PSP News is a News and downloads site for the PSP, PSVita, PS4, PS3, PS2 and PSOne, We have all the latest emulators, hack and custom firmwares, homebrew and all the downloads on this site, we also cover commercial gaming and console news., the latest homebrew and releases, Part of the
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July 9th, 2008, 01:38 Posted By: wraggster
Newly released today:
features
Charges two joypads at once
Rapid charge
USB
Powered from any USB port (USB cable supplied)
Styled to match PS3®
description
Leaving your console switched on while you charge your hand controllers isn’t always convenient. Luckily, now you don’t have to. Simply connect the Datel Controller Charger to a spare USB port on your computer, or even a USB mains adapter, and you can plug in up to two joypads at a time to recharge. Charging time is surprisingly quick, and it doesn’t take any longer to charge two joypads than it does with only one attached.
Controller Charger is supplied with a USB cable, to connect it to your computer or USB mains adapter.
http://www.play-asia.com/SOap-23-83-...j-70-2ued.html
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July 9th, 2008, 01:36 Posted By: wraggster
Newly released today:
features
Note: This reprint does NOT include the bonus items that came with the original collector's box set release.
"Devour" your enemies and absorb their devastating powers and special abilities!
Strategic battle system! Switch between your human and demon to take advantage of your opponent’s weaknesses.
Customize and develop your characters using the unique “Mantra Flow” system.
All new “Break” system allows you to protect you from an enemies attack and even reflect it back at them.
Discover special link attacks to unleash the power of your party!
Experience an epic sci-fi fantasy story with over 50 Hours of gameplay!
description
Junkyard, a town of endless rain...
With his four companions, Serf, the main character and a member of a tribe called Embryon, sets out for Nirvana, a land that can only be reached by the champions of Junkyard. They devote themselves to fighting against the never-ending resistance mustered by other tribes.
In the midst of chaos, a mysterious object, the Pod, suddenly appears. Countless spheres of light are emitted by the Pod and infect Serf and his comrades, awakening their demonic powers. An unimaginable battle unfolds within their faint conscience. They develop a desire to tear the flesh and shatter the bones of their enemies, who have also been transformed. Their instincts tell them to devour every being in their path. Until then, Serf and his comrades only knew of battle, but for the first time, they experience new emotions.
At that time, a dark-haired girl, Sera, comes to their rescue. Although she does not know where she came from, she holds a strange power - the power to control the party's demonic transformation. They receive orders from the Church of Karma to head for Nirvana, and they are accompanied by the dark-haired girl. " They who reach Nirvana first shall be recognized as the champions of Junkyard." The struggle intensifies, and they discover that the girl holds a key to the mystery. But, true fear still awaits Serf's party...
http://www.play-asia.com/SOap-23-83-...j-70-2ts5.html
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July 9th, 2008, 01:33 Posted By: wraggster
Newly released today:
features
Represent the country of your choice and compete in such sports as track and field, aquatics, gymnastics and more
In Olympic Games mode, players organize their daily schedule and customize their national teams with agility, power, stamina, and speed for competition in 38 events
Face challengers from other nations, compete in exhibition events, and track your progress on the leaderboards
description
In Beijing 2008™ - The Official Video Game of the Olympic Games, embrace the competitive spirit of the world’s most prestigious sporting event and represent your country as you compete for the highest honor - the Gold. Delivering a far more entertaining and immersive Olympic experience with superior graphics, Beijing 2008™ captures the fine emotional detail of each event where a fraction of a second means the difference between winning and losing as well as brand new gameplay mechanics challenging your time, speed, and coordination. Competing alone or with up to seven friends online, you will strive to break records as you lead the US team to victory in 38 authentic Olympic events. This summer, everyone will want to show their patriotism and bring home Gold.
http://www.play-asia.com/SOap-23-83-...j-70-2nw5.html
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July 9th, 2008, 01:27 Posted By: wraggster
Dual-layer Blu-ray discs are so 2006. The new hotness is Pioneer's just-developed, 16-layer Blu-ray disc (pictured above) with a whopping 400GB of writable storage space. For reference, that disc could hold roughly eight copies of Metal Gear Solid 4, 187 copies of Final Fantasy VII, or 1.25 million copies of the original Super Mario Bros.
The new discs require a special "wide-range spherical aberration compensator and light-receiving element" to detect the weaker laser signal, so don't plan on sticking one of these data-bloated monstrosities into your existing PS3. That said, the next generation of game consoles could support this new disc system, which is fully backward-compatible with existing Blu-ray discs. Of course, by the next generation, game systems might not be using optical discs at all, so who knows what the future will hold.
http://www.joystiq.com/2008/07/07/pi...-blu-ray-disc/
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July 9th, 2008, 01:22 Posted By: wraggster
The good news is, well, you've seen the good news. The bad news is, if you can't see the good news ... there is no good news. Speaking through semi-official community site Three Speech, SCEE has released a statement reiterating that PlayStation 3 update 2.41 (the good news) has been released, fixing the bricking issue associated with update 2.40. The statement attributes affected 2.40 users' inability to load the console's XMB to "certain system administrative data ... contained on the HDD." Spooky.
Unfortunately, if you're the proud parent of one of a "limited number" of bricked PS3s, you're stuck with your brick, a fix, and no way to wed the two. SCEE recommends contacting Customer Service (presumably for a new or repaired unit) -- or you can wipe your PS3 hard drive on your own (losing all data in the process) and try reinstalling. This is, if you haven't guessed already, the bad news.
http://www.joystiq.com/2008/07/08/ps...em-admin-data/
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July 9th, 2008, 01:20 Posted By: wraggster
A Wal-Mart spreadsheet allegedly listing products that the company is having difficulty stocking states that the 40GB PS3 "will be replaced with [a] new model in early August." We received this sheet from an employee that's sent us solid information in the past though s/he can't confirm the origin of the note that the model will be replaced.
For those keeping track, if true, this would be the third version of the PS3 to cease production. Let's take a trip down memory lane: The 60GB PS3 was last seen in late 2007 roaming the plains of retail (some still speak of finding them in random places today) and the 20GB was officially declared dead in early 2007 after it went missing from retail for months. Perhaps next week's E3 will shed some light on the fate of the 40GB unit.
http://www.joystiq.com/2008/07/08/ru...ced-in-august/
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July 9th, 2008, 01:18 Posted By: wraggster
Blu-ray recorders have been on the scene for a while now, but now that the format war's over, it looks like more companies are starting to commit to BD-R devices -- like Pioneer, which announced today that it'll have a Blu-ray recorder out in Japan by the end of the year. The company didn't say what model it would be or what price point it was aiming for, but the tech is being jointly developed with Sharp, so hopefully it's have a family resemblance to units like the 1TB AQUOS BD-HDW20 in everything but the $2,611 pricetag.
http://www.engadget.com/2008/07/07/p...-by-years-end/
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July 8th, 2008, 23:26 Posted By: wraggster
News via PSPgen
Chardetm, member forums Devsgen, has released its first ever homebrew coded lua and appointed strong ducks. The homebrew is to pick up ducks in a pond without touching the sides, otherwise you lose a duck. Then, when you have all the ducks, go on the box "end" to see your score. The homebrew has 5 levels of difficulty.
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July 8th, 2008, 23:18 Posted By: wraggster
News/release from Poison
Matchung send me the SRC of RSPsardumper4.00byanonymousdevfrompspgen just now, so I make a quick modify on it to make it work on 4.01. here is the binary and src.
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July 8th, 2008, 22:32 Posted By: wraggster
Mctuna has released a new WIP version of the CPS1, CPS2 and Neogeo emulator for the PSP, tested to work on 401M33-2.The Emulator at this time has no sound & no analog.
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July 8th, 2008, 22:13 Posted By: wraggster
via psphacks
Homebrew Idol fans will recognize this one… Sangheili’s PSP Pileup. Visually improved over its last release, PSP Pileup 0.4 features more or less the same game play; however, like I said, Sangheili has revamped the look ‘n feel using oslib with other added effects.
PSP Pileup 0.4 Alpha changes:
made the music stream.
ported the entire thing to oslib, for image rotation etc.
cleaned up the interface and added som menu specialFX.
made the code less “dangerous” not using labels anymore.
added a shooter, not really a shooter but a “dodger” since the bullet system is not quite ready.
added fade in/out screens, they make it look really cool.
added an “end” though you can keep on playing afterwards.
added fonts, sorry for “stealing” from NIGathan’s Shootuh
added a new way to play, “new age” based on the “shooter”
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July 8th, 2008, 21:46 Posted By: wraggster
Thecobra has updated Change-D to v0.3
Heres the details
This is just a simple prx that i made to put the psp more organize. it organize the game folder into 2 folders ( games & apps). you can switch between this two folder by the click of a button.
Installation
------------
First create Two folders in the ms0:/psp/ folder and called them games and apps. transfer all your Games to the games folder
and all your applications to the apps folder. then delete the normal game folder( this is important or else the prx wont work) then
Just copy CHANGE-D.prx to your SEPLUGINS folder and add the line:
ms0:/seplugins/CHANGE-D.prx
vsh.txt, enable it in your recovery menu and you are able to use it.
Usage
-----
L Trigger button to switch between games and apps. Everytime you do this you must select the memorycard in one
of the other section in vsh and the go back to the memory card in the game section( this is because you need to
let the vsh reread the memorycard game section)
i just update it to version 3 and added video,music,iso and common ( keep on giving comment so i can fix anything or improve it )
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July 8th, 2008, 21:36 Posted By: wraggster
News/release from MadMax11
Hello to all again. Here is the next build of Maelstrom:
The main updates with this build is the ability to jump to a new system using a jump portal and a jump map, 7 new ships, and 1 new upgrade. I'm still requesting feedback and bug reports, which is more detailed in the readme.
Enjoy!
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July 8th, 2008, 20:16 Posted By: wraggster
PeterM a resident coder here at DCEmu has posted some great new for PS3 Homebrewers:
Oh well, that’s graduation all done and I’m now back at work full time. Surprisingly though, because I’m not both studying and working, I’ve got a little more free time in the evenings!
After working so much with Quake, I felt quite fed up of looking at its code. I needed to work on something else.
So I’ve been beavering away on a PS3 Linux version of Cave Story and I’m happy to say it’s nearly done. This is a fresh port based on Pixel’s source code, instead of the earlier SDL/GP2X/x86 Linux port by Simon Parzer and I. There were a few things which I wanted to do a little differently in the code to make it more portable to systems which didn’t have SDL, such as the iPhone or WiiWare.
Those ports sadly fell through, but because Pixel gave Simon and I permission to port to Linux, I thought it would be a nice idea to port to this particular flavour of Linux that a few folks may have in their living rooms.
But anyway, I still need to do a few things before I can release it:
Get my wireless controller working in Linux.
Make a configuration file which maps the controls suitably.
Some memory usage optimisation.
Write up some documentation.
Work out how to make an .RPM.
Cave Story looks great on the big screen, so I’m quite excited that it’s nearly finished. I just hope I’ve found all the byte order bugs!
http://aaiiee.wordpress.com/2008/07/...s-nearly-done/
Sounds awesome although i wish there was a real homebrew for PS3 rather than PS3 Linux
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July 8th, 2008, 20:04 Posted By: Shrygue
via Eurogamer
Konami has updated Metal Gear Online with two free new gameplay modes: Team Sneaking and Headshot Only.
Team Sneaking lets all the members of one team play as a Snake-style secret agent, invisible unless spotted. Their objective is to infiltrate and attack their goal, but if the defending team spots them they will have to hide until a timer runs down.
Just like the single-player, then, except online. Some, like our own Dan Whitehead, would argue that there should have been more of that in MGO to start with. As he pointed out in his 7/10 review, MGO's Sneaking Mission - where one player plays as Snake - was the only real nod to the game's traditions.
The other mode, Headshot Only, should be self-explanatory. We hope anyway, or we've seriously misjudged our audience.
You can keep up with MGO's ongoing updates via Konami's official website, and we'll continue to note them here. After much faffing around downloading the PS3 2.41 firmware earlier we can also confirm that the above modes are available to European gamers, too.
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July 8th, 2008, 20:00 Posted By: Shrygue
via Eurogamer
Sony Worldwide Studios president Shuhei Yoshida has revealed more about why The Getaway PS3 and Eight Days were cancelled - stating that both titles were only in the pre-production phase.
"People were doing the right things on the projects, and there were things in the games that were working really well," he told Threespeech.
"But the projects were coming to the end of the pre-production stage, and that is the time when we evaluate every product. Because after that, we would assign more resources to them, and they would really become major investments.
"This is a regular appraisal process for every project," Yoshida continued. "We do evaluate and cancel projects all the time, because we do start more projects than we finish, and if we finished the same number of projects that we started, that would mean we were not taking any risks at all, and that wouldn’t move our industry on any further."
The Getaway and Eight Days were first shown at E3 in May 2005, but only in tech demo form. Hardly any more was said about the games until last month, when Sony cancelled development on both titles, citing a need to reallocate resources.
At least network service Home is still on track. When asked by Threespeech whether it'll be here in time for Christmas Yoshida replied, "We certainly hope so - every indication is positive."
So what's with the delay? "With the timing of the launch, we’ve always set target dates, such as the end of last year or spring of this year, but our problem is always implementing features, testing with beta users, getting feedback and making modifications," said Yoshida.
"When we become confident that it is good enough to make it available to all users, that would be the right time. We have been making good progress, but recently, we have been thinking that this fall is the timing we will work towards."
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July 8th, 2008, 19:56 Posted By: Shrygue
Sony has released firmware version 2.41 for the Playstation 3. It is a patch of 2.40 that deals with the problems the previous update had that affected a small number of consoles - causing them not to function correctly. Get it via System Update on the console or download it via pc from Sony's official website.
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July 8th, 2008, 19:27 Posted By: wraggster
Notaz has today posted a new version of Picodrive for the GP2X but also let it slip that a new PSP Version is on its way too, now we may not get all the features the GP2X Version gets but heres a looky at the new features for the release:
Yep, yet another release of my Genesis/MegaDrive/SegaCD emu.
So what's new this time?
I've added some support for Sega Pico, which was not-so-famous Sega toy, based on MegaDrive hardware. I think PicoDrive is the first emu (remember SVP) to have some kind of support for that system. I've done this just because of the emu name (hey fDave, why have you named it like this?).
I've managed to improve performance again, after some more talks with Lordus (jEnesis/jEnesisDS author) and Exophase. Many games, which needed some push to run fullspeed (full 50/60fps) with accuracy settings enabled (like Comix Zone), should do that fine @ 200MHz now. SegaCD games should perform a bit better too.
I've also removed "accurate*" settings, as disabling them no longer gave any significant improvement with the new code. Now all games should just work, without any messing with options, and "bug" reports, which were configuration issues really, should go away, I hope. Unfortunately this is not yet true for SegaCD, but I hope to improve that in the future.
Another new thing is the bin_to_cso_mp3 tool, which converts cue/bin rips to cue/iso/mp3, made from Exophase's bin_to_iso_ogg. This is the tool I recommend using to get best rips for this emu.
Complete changelog:
Added some basic support for Sega Pico, a MegaDrive-based toy.
Added proper support for cue/bin images, including cdda playback. .cue sheets with iso/cso/mp3/wav files listed in them are now supported too (but 44kHz restriction still applies).
Added bin_to_cso_mp3 tool, based on Exophase's bin_to_iso_ogg. The tool can convert .cue/.bin Sega CD images to .cso/.mp3.
Greatly improved Sega CD load times.
Changed how scheduling between 68k and z80 is handled. Improves performance for some games. Credits to Lordus for the idea.
YM2612 state was not 100% saved, this should be better now.
Improved renderer performance for shadow/hilight mode.
Added a hack for YM2612 frequency overflow issue (bleep noises in Shaq Fu, Spider-Man - The Animated Series (intro music), etc.). Credits to Nemesis @ spritesmind forum. Works only sound rate is set to 44kHz.
Implemented some sprite rendering improvements, as suggested by Exophase. Games with lots of sprites now perform better.
Added better idle loop detection, based on Lordus' idea again.
"accurate timing" option removed, as disabling it no longer improves performance.
"accurate sprites" was removed too, the new sprite code can properly handle sprite priorities in all cases.
Timers adjusted again.
Improved .smd detection code.
ARM: fixed a bug in DrZ80 core, which could cause problems in some rare cases.
ARM: fixed a problem of occasional clicks on MP3 music start.
Minor general optimizations and menu improvements.
Fixed a bug in Sega CD savestate loader, where the game would sometimes crash after load.
Fixed a crash of games using eeprom (introduced in 1.40b).
download here
PS: PSP fanboys (I see quite a few of them at these boards lately) will get their release in a few days too.
PS2: somebody was reporting that Silpheed was crashing for them, can you retest? I couldn't myself as it's very difficult to reproduce.
Nice to hear another toy is coming for Picodrive fans
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July 8th, 2008, 18:57 Posted By: wraggster
New from Divineo China although im sure its the same as the model released last year, judge for yourself ?
Talismoon hands free car mount for PSP (cradle holder) is made out of the toughest material to ensure quality holding and a long lasting product.
Very simple to install, it keeps your PSP at reach while driving or just sitting in the car. With all the applications available and soon coming on PSP, it is a great accessory for the PSP hard core user!
And as always with Talismoon, it comes with a low price tag for such quality product!
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