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July 16th, 2008, 23:07 Posted By: Shrygue
via Computer and Video Games
We loved the original LocoRoco and the sequel looks like it'll be more of the same. Fine by us
Sony is yet to offer even a rough release date for the title, but considering it'll probably use the same assets and physics, we can't see it taking too long to arrive.
With Sony's new emphasis on download content, maybe it'll release on PSN this time around (like the not-so-great LocoRoco Cocoreccho on PS3).
Screenshots
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July 16th, 2008, 23:03 Posted By: Shrygue
via Computer and Video Games
SECA boss Jack Tretton has promised the world that Home will be worth the wait in every sense of the world. "Your patience will be rewarded" strated Tretton.
A new video was shown at the conference that showcased themed rooms from PS3 games and lots of people hanging around and dancing.
We've slapped some new screenshots in below, and look for the movie here soon.
Screenshots
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July 16th, 2008, 22:59 Posted By: Shrygue
via Gizmodo US
In a non-exclusive round table with various outlets like us, Kotaku and Engadget this morning, Sony Computer Entertainment America's CEO Jack Tretton gave us some great looks behind the public curtain of the PlayStation brand. In short, they know what's wrong with the way they made the PS3, and they know how to fix it. In Jack's words, "we know what we're doing," but it's going to take a long time to atone for past missteps.
As everyone knows, Sony is a hardware company. But when making the PlayStation(s), they've become a software company as well. The problem came from the fact that they didn't know whether they're a software company or a hardware company or even both, which influenced the way the PS3 was developed. In this case, the hardware guys developed the console fairly independently then dumped it onto the software guy's lap, effectively saying "do something with it." In essence, as Tretton says, the PS3 was not developed in collaboration between the two teams. As a result of this, the software team has been cleaning up the mess made by the hardware team for years.
This is one of the biggest problems with Sony as a whole. Their UI designs are not as good as they could be because much of the company still sees themselves as a hardware force first and a software firm second. Hopefully with previous boss Ken Kutaragi out and guys like Kaz Hirai and Jack Tretton influencing development on the sure-to-be-upcoming PlayStation 4, things will be better in the next generation.
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July 16th, 2008, 22:52 Posted By: Shrygue
via Engadget
Remember that PlayStation-branded SOCOM Bluetooth headset we told you about a while ago? Not surprisingly, it's for real, and we spotted it in Sony's booth alongside SOCOM Confrontation here at E3. It looks to be a relatively nice unit, a bit bigger than your standard Bluetooth headset intended for phones, and the USB charger it comes with is clearly intended to hang out with your PS3. Sony points out that the headset sports a giant mute button for your in-game arguments with significant others, and battery time is promised to be "exceptional." They wouldn't tell us exactly how exceptional, but we'll believe them for now. Finally, they did confirm that you'll be able to pair this with your cellphone in case you want to show off your SOCOM love while away from your living room.
Photographs of the headset here
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July 16th, 2008, 22:35 Posted By: Shrygue
via Games Industry
At an E3 2008 roundtable, SCEA CEO Jack Tretton admitted that the company has had trouble establishing the UMD as a movie format.
"I think the UMD has struggled," he said, as reported by Kotaku. "And that's an understatement. That's been a very frustrating thing. I don't think [UMD movies] were handled very effectively."
He said it seemed as if the studios said "let's see if we can get people to pay USD 20 or 30 for crappy movies with less content."
Tretton noted that Sony was considering a PSP model with a harddrive or larger built-in memory, which he viewed as the trend going forward.
Yesterday, Sony's video download service for the PS3 and PSP went live. Tretton acknowledged that digital downloads will determine the fate of the UMD as a movie format, saying that they would either supplement the UMD's struggle or be the "stake in the UMD's heart."
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July 16th, 2008, 22:28 Posted By: Shrygue
via Kotaku
When Sony showed off Sega's Valkyria Chronicles as part of its upcoming PSP line-up, alongside titles like Resistance: Retribution and LocoRoco 2, we thought.... "Wait. Valkyria Chronicles? For the PSP?!" It was, inarguably, the best looking PSP game on display.
The reason for that is that Valkyria Chronicles is a PlayStation 3 title. Chalk its appearance at Sony's E3 media briefing up to a massive blunder on Sony's part. Sega president Simon Jeffery sounded none too pleased about the flub when we talked to him earlier today and hinted that Sony was on the receiving of serious tongue-lashing from the publisher. Oops!
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July 16th, 2008, 22:26 Posted By: Shrygue
via Computer and Video Games
We've been playing Stardust HD more recently thanks to it being the only game that lets us kick off our Trophy collection on PS3, so it was a pleasant surprise to see it coming to PSP.
There's not a great deal going on in these screens - Sony's screenshot man must have given up the fight after all this E3 madness - but the brief glimpse we got of Super Stardust Portable at Sony's press conference looked promising.
Sony is yet to reveal whether it'll be a download title like its PS3 brother, or sold on UMD.
How well, or badly, will the dual analogue control system convert to the analogue stub and little face buttons of the PSP, though?
Screenshots here
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July 16th, 2008, 22:22 Posted By: Shrygue
via Joystiq
As totally rad as arcade classic Golden Axe might have been in 1989, developer Secret Level's decision to axe co-op from the game's upcoming sequel is akin to castrating the series of the one thing that made it worth playing at all. Since hearing of the studio's misguided design choice, we've been pining for the opportunity to ask anyone who'd listen for an explanation, a chance we got this week at E3 when we cornered Sega's VP of marketing, Sean Ratcliffe.
"Rightly or wrongly, we don't have co-op multiplayer in the game," he offered, a statement that was met with a short, yet uncomfortable pause. "I think as much as anything it's taking inspiration from the original series but in terms of that multiplayer co-op the developer decided that they didn't want to take the game in that direction."
"If Golden Axe: Beast Rider is successful," he added, "we can then come back with something else that maybe will have the co-op mode that everyone is wishing this game has." Or, you know, you could give people what they want in the first place instead. Just a thought.
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July 16th, 2008, 22:07 Posted By: Shrygue
via Kotaku
Sony has thought about and continues to play around with the idea of building a Playstation Portable with a built in hard drive or internal memory, Jack Tretton, president and CEO of Sony Computer Entertainment of America, said this morning at a gather of game writers.
"I think we definitely thought about it," he said. "I think that's the trend moving forward."
With the recently announced ability to purchase movies on a Playstation 3 and move them over to a Playstation Portable, and as the cost of memory continues to drop, the chance that a new Playstation Portable would include some sort of internal storage option is becoming increasingly likely, Tretton said.
New of the push toward digitally distributed movies through the Playstation Store is also like to impact UMD's already flagging movie sales, he added.
"I think the UMD has struggled," he said. "And that's an understatement. That's been a very frustrating thing. I don't think (UMD movies) were handled very effectively."
He said it seemed that studios said "lets see if we can get people to pay $20 or $30 for crappy movies with less content."
Digital distributed movies, he said, is either going to supplement the UMD movie's struggle or be the "stake in the UMD's heart."
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July 16th, 2008, 22:01 Posted By: Shrygue
via Joystiq
Sorry, Europe. The video store will be heading your way at some point in the future, but in the mean time you're going to have to live with without some awesome non-interactive downloadable content. The video store is ip locked to the US, which means that even if you set up a US account in Europe, you're going to be locked out. There are probably ways around it using proxies, but for most people that's going to be more hassle than it's worth.
The question is, if Sony can region lock the stores like this, why don't they? Surely it prevents cross-region purchases far better than just crying "don't do that!" On the other hand, it makes sense considering that the PS3 is region-free for Blu-ray games, but locked for Blu-ray movies. Maybe the game stores remain unlocked because they know what a shambles the EU Store is. Whatever the reason, we're glad for it. Hopefully we'll hear about the EU rollout for the video store soon.
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July 16th, 2008, 21:56 Posted By: Shrygue
via Eurogamer
Sony has unveiled its first wave of PlayStation 3 budget titles for North America.
These will be lumped together under a Greatest Hits label and be sold for the princely sum of USD 29.99 (GBP 15). So far the range includes first-party offerings MotorStorm, Resistance, and Warhawk.
But perhaps more interesting are the third-party additions of Oblivion, Rainbow Six Vegas, Assassin's Creed, Ninja Gaiden Sigma, Call of Duty 3 and Need for Speed: Carbon.
There are no European plans yet, but the PS3 did launch a few months earlier in the US remember. We know a Platinum range is "likely" to make it here, and sometime around September with a price point of GBP 19.99 sounds good to us.
Hopefully we can wangle some sort of confirmation from Sony at E3.
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July 16th, 2008, 21:55 Posted By: Shrygue
via Computer and Video Games
We're progressing through a steady list of screenshot zip files here, and next up is LittleBigPlanet, which was demonstrated and dated at Sony's E3 press conference last night.
The exciting platformer create-em-up will be out for PS3 in October. Sony impressed us all by using the game's creation tools to turn its usually boring sales charts section into a display of patchwork pie charts and sliders in LBP.
Check out the shots and look for a new video shortly...
Screenshots
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July 16th, 2008, 21:53 Posted By: Shrygue
via Eurogamer
Guerrilla Games told Eurogamer today that a Killzone 2 multiplayer beta is "definitely" in its plans.
The Dutch developer behind Sony's upcoming FPS showed off the online multiplayer side of the game at E3 and admitted it "wants feedback from the fan-base" later in the year - promising more details on when and how in the near future.
The developer also said that co-operative play was "part of our plans" for downloadable content although declined to share more details.
We were told to expect hands-on with the multiplayer - and more details, which we'll infer may include beta details - at Leipzig's Games Convention in late August.
Killzone 2 multiplayer will ship with eight maps, the developer said, and players will be invited to rank up as they play in a similar fashion to current FPS heavyweight Call of Duty 4. Support is for between two and 32 players, although there are no hard player limits, with a lot of scope for customisation.
There will also be six player classes to choose from - assault, scout, medic, engineer, tactician and saboteur - and each will come with various specialist skills. For example, the tactician can deploy mobile spawn points and call in air-strikes from a chopper, while the medic can revive players with a medi-gun and toss health packs to comrades.
This sort of team-play behaviour will contribute to ranking up, as will kills and completing objectives, and there are also a range of "ribbons" to earn by doing a certain number of headshots and so on.
What's more, players will be able to customise their approach further by combining two classes (known as "badges" in the game's lingo) to combine certain abilities.
For game-types you've got team deathmatch, capture-and-hold, search-and-destroy, assassination and "body count", and it will be possible to customise party playlists so that you work through a sequence of different game-types during one session - without leaving the level.
There's masses more to report - including the community aspects and the minute details behind all of the above - but we'll save it for our extended preview either later in the week or once we get home from E3.
Look out for more on Sony's top PS3 games - including a LittleBigPlanet showing that left us giddy as school-children - very soon.
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July 16th, 2008, 21:48 Posted By: Shrygue
via Games Industry
Sony has said that over 130 PlayStation 2 titles are due this year – and that by the end of 2008, a total of over 10,000 games will have been released on the eight-year-old system.
Games set for release include Yakuza 2 from Sega, Warriors Orochi 2 from Koei, SCEE's SingStar Pop Volume 2 and Mercenaries 2, Tiger Woods and Madden NFL 2009 from Electronic Arts.
"The biggest brands in the industry are still delivering games on PS2," commented Jack Tretton, CEO of SCEA, during the company's E3 conference yesterday.
The company has also announced a new PS2 bundle for North America, with the system, a copy of LEGO Batman and a Justice League DVD retailing for USD 149.99.
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July 16th, 2008, 14:42 Posted By: Darksaviour69
Good times! Sega's announced today a release date for Yakuza 2 in the US. Yes, we know, it came out in Japan in 2006, but let's try and look on the bright side for once, eh? It'll be out on September 9 (Europe, you get it on September 28), and instead of trying to get the likes of Michael Madsen back into the recording studio, the sequel will just be sticking to the Japanese voice actors, with English subtitles provided.
via kotaku
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July 16th, 2008, 04:38 Posted By: JKKDARK
via IGN
At Sony Computer Entertainment's 2008 Media Briefing, SCE displayed a number of new titles coming out for PS2 in the coming months.
Here's a breakdown of the games shown:
* Yakuza 2
* NCAA Football 2008
* NCAA Tiger Woods 09
* Star Wars: Force Unleashed
* Warriors Orochi 2
* Singstar Pop Vol 2
* Madden 09
* Mercenaries 2: World in Flames
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July 16th, 2008, 00:43 Posted By: wraggster
News via gxmod
taeky, a member of our forums, we propose a new version of his original game for PSP: ParKing, which passes to version 1.3.
The goal is to park the car as soon as possible. Currently, 3 levels are available.
News / Corrections:
-- Adding a 3rd level
-- Adding a 3rd vehicle
-- Improved graphics
-- Downloads file records
-- Optimization script
-- Fixed bug minors
-- EBoot LuaPlayer HM 7.0
Commands Thursday:
Triangle: Forward
Round: Back
Croix: Brakes
Right: turn right
Key left: turn left
Square: pause
Start: Repeat
Select: Main Menu
L + R: Screenshoot
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July 16th, 2008, 00:34 Posted By: wraggster
via pspgen
Stifpsp, developer of our forums and a member of the team voxtex just make a MOD for TetriAbetes 1.50b2 of Dragula96. This mod gives you a theme in GTA IV and 2 music.
To add your own music in TetriAbetes 1.50b2 MOD GTA IV v3, create a file in the folder tetriabetes MUSIC located at the root of your Memory Stick. The music must be at *. MP3 format for easier reading them.
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July 16th, 2008, 00:23 Posted By: wraggster
Hellcat has updated his Pandora Installer for 3.xx kernels, heres whats new:
LAST UPDATE:
Revision 4: (15.07.2008)
- added a new menu system for more easy navigation of all available options
(I ran out of buttons for new functions *lol*)
Usage should be a bit more easy now, less confusion....
- added option to install TimeMachine IPL to the MemStick
(the IPL is build in, not required to have it as file on the MemStick)
- added option for installing a DDC stick! ("Desparter Del Cementario", or however it's spelled ;-) )
Now you can finally make a MagicStick with this app that also works perfectly on the Slim and
installs a recent CFW! :-)
No need for any additional tools or setups.
(3.40 module extraction based on M33's PSARDumper)
- added option to modify a DDC MagicStick to launch ELF-Menu, instead of the original
DDC ressurection.elf - already presupplied with NAND-Tool (propperly set up) and the
original ressurection to be launched from the menu.
For all you maintanance needs :-)
- It now looks for the 1.50 updater under "150.PBP", no longer under "UPDATE.PBP"!
- The required updater .PBPs are checked on startup and missing ones a are noted in a warning at the bottom of the mainscreen
Key features
Prepare (repartition and format) your memstick for Pandora
(to reserve space for the MS IPL)
since revision 3 you can also choose the name after format (see below)
Make normal battery to Pandora one
Make Pandora battery to normal one
Install a full 1.50 to the memstick, including the Pandora (classic, Fat and 1.50 only)
Install a full 1.50 to the memstick, including DAX' DDC universal unbricker for Fat+Slim
Install optional tools (ELF-Menum NAND-Tool) to a DDC stick, already propperly set up and ready to use
Backup current battery serial to file
Restore battery serial from file
(if trying to restore from a backupfile without one beeing present,
the default serial will simply be used instead)
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July 16th, 2008, 00:15 Posted By: kyyubidx
Hi there folks,
I want to start a discussion on the state of gaming on the psp and hear opinions so I'm going to start by giving my take on it.
Its mid-2008 right now and I remember when I bought my PSP back in end 2006 I was hyped up about it. Today I feel shrouded in uncertainty. I have looked at almost all major gaming sites (IGN, GameSpot) and sites that make calculates average points for games (GameStats and MetaCritic) and I always see that the PSP has better rated titles than the DS though the PSP has much fewer games but still I have not had a game since Crisis Core that hooked me to my console (which, btw, I do not intend to get rid of ever). THe only games I have beat on the PSP are Crisis Core (love it or hate it, its the best FFVII spinoff), God Of War: CoO, both Budokai DBZ games, Daxter, MK: Unchained, and one or two more). But still I feel something's wrong...
I can tell what's wrong though... Apart from MK: Unchained all the games I beat on the PSP were originals. THe PSP lacks original games and this E3 didn't help much (one more LocoRoco, one more Patapon and a Resistance title) but those are only coming Spring 2009. From now until then what do we have? The usual anual rif-raff: Fifa 09, PES 09, NBA 09, Football Manager HH09, SD! vs. Raw 09, and one Star Ocean (which is a port, well a remake... my point is its not an original) and with luck we might get Dissidia: Final Fantasy by the end of the year (Squeenix did announce a few months back they were going to start releasing the games in all regions at the same time - we do know the game is coming this year still).
Were does this leave us? Is this enough? DS got Civilization: Revolution, Guitar Hero and others... Is the PSP dead as far as games are concerned? Or is this just a bad phase? I want to hear your opinions...
On a more positive note I am hyped up for Dissidia, KH: Birth ny Sleep, Resistance, LocoRoco 2 and Patapon 2...
(sorry for the long post but I'd like to hear opinions)
EDIT: thanks to jamotto for remembering me: Star Wars: Force Unleashed in September... Plus there's the MIA GT: Portable...
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