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PSP News is a News and downloads site for the PSP, PSVita, PS4, PS3, PS2 and PSOne, We have all the latest emulators, hack and custom firmwares, homebrew and all the downloads on this site, we also cover commercial gaming and console news., the latest homebrew and releases, Part of the
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April 2nd, 2009, 11:28 Posted By: wraggster
Jak and Daxter are back. No, this isn't an April Fools Day joke; no, this isn't another racing game; and no, this isn't another spin-off. This is Jack and Daxter: The Lost Frontier, the next chapter in the storied franchise.
Set for a simultaneous release this fall on the PSP and PlayStation 2, the Lost Frontier picks up where the series left off and puts you back behind the controls of Jak in a third-person platforming/action/vehicle adventure. It's being developed by High Impact Games -- the folks behind Ratchet & Clank: Size Matters and Secret Agent Clank -- and described on the PlayStation Blog as a tale that takes our heroes "all the way to the edge of the world. There they must battle their way past air pirates and sinister creatures in their quest to find a cure for the world's eco shortage."
http://uk.psp.ign.com/articles/968/968602p1.html
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April 2nd, 2009, 11:26 Posted By: wraggster
When you think of classic perpetrators of April Fools Day jokes, the Entertainment Software Rating Board usually doesn't spring to mind. However, the ESRB's latest listing has a tidbit so juicy some might just chalk it up to April 1st shenanigans.
Apparently, Ghostbusters: The Video Game is coming to the PSP. No, it's not. See update below.
Although the game's been announced on the PlayStation 3, Xbox 360, PC, PlayStation 2, Wii, and Nintendo DS, this Everyone 10+ rating is the first time the game has ever been mentioned for Sony's platform. A message left with Atari about this craziness was not immediately returned.
If it's true, the PSP joins the PS2 and Wii in the Everyone 10+ rating while the PC, 360, and PS3 are going with a "Teen" and the DS gets a flat "Everyone." We'll keep you updated as details become available.
UPDATE: Atari says the PSP version is not happening.
"Currently a PSP version is not a part of the release plan for Ghostbusters: The Video Game," a reprsentiave said. "Atari will release the Ghostbusters: The Video Game for the PlayStation 3 computer entertainment system, PlayStation 2 system, the Xbox 360 videogame and entertainment system from Microsoft, Windows PC, Wii and Nintendo DS. Ghostbusters: The Video Game will be available around the globe as Sony marks the film's upcoming 25th anniversary."
http://uk.psp.ign.com/articles/968/968619p1.html
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April 2nd, 2009, 11:21 Posted By: wraggster
News/release from Mickael2054
Hello everyone,
Here is the release of my plugin PSPluginInfo "which is now in version V0.5.
And here is the list of innovations:
Quote:
- Added restart function (VOL + and VOL-)
- Added function to load eboot (VOL and select) -> ms0: / PSP / PSPluginInfoPRX / EBOOT.PBP
- Added USB function (screen and L)
- Added screenshot function (screen and R)
- Add the hook function (R function)
- Added function autoboot (L at startup)
- Fix bugs
- Added some other minor features
To use the "hook function in XMB" place the eboot in the following folders:
Hide / Show line numbers | Hide Code | Select All
- Ms0: / PSP / PSPluginInfoPRX / lftv / EBOOT.PBP -> LocationFree Player
- Ms0: / PSP / PSPluginInfoPRX / remoteplay / EBOOT.PBP -> Remote Play
- Ms0: / PSP / PSPluginInfoPRX / rss / EBOOT.PBP -> RSS Channel
- Ms0: / PSP / PSPluginInfoPRX / gamesharing / EBOOT.PBP -> Game Sharing
- Ms0: / PSP / PSPluginInfoPRX / update / EBOOT.PBP -> Network Update
- Ms0: / PSP / PSPluginInfoPRX / camera / EBOOT.PBP -> Camera
- Ms0: / PSP / PSPluginInfoPRX / customwebbrowser / EBOOT.PBP -> Internet Browser (NetFront)
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April 2nd, 2009, 10:52 Posted By: wraggster
Newly released
features
Contains three PixelJunk games on one disc
Includes PixelJunk Eden, PixelJunk Monsters and PixelJunk Racers
description
The PixelJunk 3in1 Pack contains three popular PixelJunk games previously released only on the PlayStation®Network on one Blu-ray disc. The ultimate collection for all PixelJunk fans.
PixelJunk™ Racers
PixelJunk™ Racers is an addictive slot car racing game that supports 1080p and features single player and multiplayer fun (up to 7 players simultaneously offline!). Intuitive controls, 32 different race modes, and online rankings will provide countless hours of racing mayhem.
PixelJunk™ Monsters
Inspired by the popular and addictive "tower defense" genre, PixelJunk™ Monsters takes the simple real-time strategy concept of building, researching and base defending and presents it in a uniquely attractive style. With meticulously hand-drawn 2D art, PixelJunk™ Monsters recreates the look of a classic with crisp graphics designed for optimal viewing in Full 1080p HD.
In PixelJunk™ Monsters, the player controls a defender-of-the-forest character in a lush 2D environment. The player's goal is to strategically defend the pathway to his homebase from an onslaught of various threatening monsters. In between waves of monster attacks, the player scrambles to reinforce his defenses by collecting gold coins and jewels from fallen enemies to finance new towers and research deadlier weapons. Eventually, the player can harness the elements throughout the 20 different stages to cast lightning storms across the forest. Gamers can enjoy PixelJunk™ Monsters with a friend in offline co-op mode, which requires careful strategy and communication.
PixelJunk™ Eden
PixelJunk™ Eden is the third PSN title from the addictive PixelJunk series by Japanese developer Q-Games. Utterly unique and spell-bindingly beautiful, PixelJunk™ Eden welcomes you to a psychedelic world unlike anything you’ve ever experienced before. As a tiny, silk-spinning ‘grimp’, it is up to you to collect the lost “Spectra” that have been scattered across all the gardens of Eden. You grip, jump and swing, destroying “Prowlers” and collecting their pollen which lets you grow more plants to take you further and deeper into the garden to locate the precious ‘Spectra.’ Lush visuals, slick controls and amazing music make it an incredibly atmospheric and addictive experience.
http://www.play-asia.com/SOap-23-83-...j-70-36px.html
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April 2nd, 2009, 10:49 Posted By: wraggster
New special offer from Play Asia:
Fracture advances players to the year 2161, where the effects of global warming have altered the planet’s landscape, and a clash in ideologies over human enhancement places society on the threshold of war.
In utilizing the core gameplay mechanic of Fracture, a destructive next-generation technology known as Terrain Deformation, players are equipped with an arsenal of futuristic weaponry to strategically reshape their surroundings on the fly.
Every action they perform dynamically reshapes the earth in ways no videogame has.
Sate your desires for destruction in Fracture, split the ground, erect barricades with lose soil, the future is in your hands, shape it to anyway you like. The game is available as a PlayStation3™ Austral-Asian version, at an unbeatable bargain price of US$ 9.90 only
The maximum amount of purchase is set to 3 units per customer, so be sure to get a copy for your friend.
http://www.play-asia.com/SOap-23-83-...-1zz-84-n.html
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April 2nd, 2009, 10:45 Posted By: wraggster
Announced sometime around the end of WWII itself, The Saboteur has managed to survive EA Pandemic's recent shake-up and is on track for 2009 release on 360 and PS3. We never really saw much of the game to begin with, so comparisons between how it looks now and did back then are difficult to draw. According to info on the newly launched official site, though, the core gameplay is still very much same as it ever was.
By that, we mean the "Will to Fight" mechanic, where more Parisians will join the player's fight against the Nazis as the city is gradually liberated. The site also makes a bullet-point out of the fact the game is the first to feature an open-world recreation of Paris. Hmm, we'll go with the former as the more exciting of the two "features." Unfortunately, all of the site's screenshots are tragically small and low-quality. Sabotage perhaps?
http://www.joystiq.com/2009/04/02/pa...official-site/
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April 2nd, 2009, 10:32 Posted By: wraggster
The recent release of Rei Cho Aniki—a remake of the original homoerotic side-scrolling shooter for the PSP—wasn't cheap. But thanks to the PlayStation Store, cash-strapped importers can have it for a song.
As Siliconera points out today, the digital download of Rei Cho Aniki, via the Hong Kong version of the PlayStation Store, is selling the PSP game for $220 HKD (less than $30 USD). That's about half of what the retail version goes for at 6,040 yen plus import mark ups. Not a bad deal for such a niche shooter.
Setting up a new account for the Hong Kong PlayStation Store is a breeze. While I've personally done that portion of the process, I've yet to actually drop the cash. Siliconera says it can be done with any credit card—no PlayStation Store Ticket required.
This could be a good step in the right direction, bringing import-only titles that are likely never to see the light of day outside of Japan or the rest of Asia to a global audience. More digital downloads, please!
http://kotaku.com/5194312/playstatio...half-the-price
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April 2nd, 2009, 10:14 Posted By: wraggster
Two million players have joined the LittleBigPlanet community since its launch in November 2008, creating 725,000 unique levels.
Media Molecule's title has been played more than 125 million times, while players have posted more than four million comments on user-generated levels.
"LittleBigPlanet is giving people from every walk of life the opportunity to express themselves creatively. The game is just the start. This is creative gaming; never ending experiences that take on lives of their own through their players," said Mark Hardy, MD of content and platforms at Sony Computer Entertainment Europe.
"LittleBigPlanet appeals to a generation shaped by their networks and thirsty for great experiences to share with friends. Where LittleBigPlanet goes from here is up to its community; it is theirs to shape however they like. This makes it much more inclusive than gaming has ever been before."
http://www.gamesindustry.biz/article...-levelscreated
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April 2nd, 2009, 10:12 Posted By: wraggster
2,000,000,000. That's how many movies Netflix has shipped out since coming on the scene in 1999. Lucky number two billion -- Nick & Norah's Infinite Playlist on Blu-ray) snagged Clay Shannon a complimentary lifetime subscription (guess he's not too concerned about the new, higher Blu-ray rates.) It took the company eight years to cross the one billion milestone, and only two for the next billion. While there's little indication of a slowdown in the two million movies shipped out every day from 58 distribution centers, we wouldn't be surprised if number 3 billion were just as likely to come as a download than anything else.
http://www.engadget.com/2009/04/02/n...-blu-ray-disc/
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April 2nd, 2009, 08:40 Posted By: wraggster
Sony's just released the details for its upcoming PlayStation 3 2.70 firmware update, and while it's nothing that'll knock your socks off, they are some goodies here to look forward to. Additions include text chat for letting you make the best of that new Wireless Keypad -- or some other physical / on-screen keyboard -- with up to fifteen online friends and / or three chat rooms, in-game or out. Speaking of online friends, those can now be sorted by online status to see who most recently logged on, and the file attachment size cap has been upped from 1MB to 3MB. Additionally, you can now back up your PS Store video purchases to an external drive and restore later for playback, and similarly your PSP video purchases can now be transferred to PS3 for a larger-screen experience. No word on the release date for now, but in the meantime, check out video demonstration after the break.
Update: Well that was fast. Firmware's available now, let us know what you think.
http://www.engadget.com/2009/04/01/p...-video-backup/
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April 1st, 2009, 22:46 Posted By: Shrygue
via Eurogamer
Developer Just Add Water has announced Project V, a first-party Sony game for PSN.
JAW, via Twitter, says a full reveal is scheduled for E3. Sony UK has declined to comment.
"It's first-party for Sony, so we can't talk about it too much, but it's a retro shooting game," chomped JAW boss Stewart Gilray to VG247. "It's for PS3 and PSP.
"We've been working on it for about a year now," he added. "We showed it to Sony last year and they snapped it up straight away. "
E3 returns to its old format this year and runs a month earlier from 2nd - 4th June. The show will still be trade-only, for now, but 40,000 visitors are expected to trample through the LA Convention Centre, where publishers will spend fortunes advertising their wares.
Hideo Kojima has already singled out the event as the place he'll announce his next game. GDC keynote absentees Sony and Microsoft are also expected to reveal significant secrets.
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April 1st, 2009, 22:00 Posted By: wraggster
Sega of Japan has been teasing about a mysterious "Project Ringo" for over a month now. At long last, the project saw a full reveal in this week's Famitsu. As many had speculated, it's an all new Puyo Puyo game.
Titled Puyo Puyo 7 (the "247" from the teaser campaign is a play on the name's sound), this latest entry in Sega's classic falling blocks series is coming to the Japanese DS, PSP and Wii. DS will lead the way with a Japanese release for July 30. The PSP and Wii versions are due out this Winter.
Based off the DS version, which is featured in this week's Famitsu, Puyo Puyo 7 looks a lot like past Puyo Puyo games, with the basic rules in tact. Sega is adding new rules to the game, however, most notably the "Daihenshin" (big transformation) rule where your character can transform to mini or super sized forms. The former brings out tiny Puyo Puyo blocks which allow for greater ease with creating chains. The latter releases giant Puyo Puyo pieces onto the stage. These can be made to disappear by connecting just three together, rather than the standard requirement of four blocks.
Also set for the DS version is wireless play. The game will support play for between two and eight players, both locally and over Wi-Fi Connection. Sega is also including download play support.
So was this worth a month of teaser site updates? Puyo Pop tends to be an addictive experience no matter how many times you play it, so we'll respond with a "possibly" for now.
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April 1st, 2009, 20:41 Posted By: wraggster
News via emurussia
New beta version of Sony Playstation 2 emulator for Windows has been released.
Changes:
- Various fixes to MMI and more changes to opcodes to mimic ps2 behavior, thanks to Nneeve.
- Brought back a gamefix for Persona games. They still have missing geometry without it (VU clip flag problem).
- Included Nneeve's recent fixes to DIV / DIVU instructions, regarding MIPS
specific behavior in div by 0and div by -1 scenarios.
- Nneeve fixed the Tri-Ace gamefix so Gradius5 doesn't crash with it enabled
anymore.
- Set Flush to Zero for FPU and VU back to on. Let's see how long it lasts this time.
- Removed the FFX hack from pcsx2! It's still toggled in the GS plugins, the
correct behaviour is having it always on.
- usual code cleanups and optimizations.
Also new versions of plugins.
Particularly, lilypad introduces a new, experimental multitap support and improve the savestates handling, while gsdx solves a few very old and annoying bugs (like the ones in persona...).
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April 1st, 2009, 11:43 Posted By: wraggster
High-profile publishers tend to kick off massive marketing campaigns for their titles years before said titles hit store shelves (did you guys see that trailer for Halo 6 yet?), but preemptive advertising is rarely the strong suit of independent publishers. Speaking at GDC, Sony development relations manager Chris Eden warned self-publishers of downloadable titles about the perils of poor marketing, saying promotion-shy developers often send their brainchildren "out to die lonely and unloved."
Eden suggested that PSN developers take advantage of the official PlayStation Blog and Playstation.com to spread the word about their projects. Of course, success in this venture would require having a title worth talking about, and not a Q*Bert clone with updated visuals and a new protagonist who possesses overwhelming levels of 'tude.
http://www.joystiq.com/2009/03/31/so...blished-games/
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April 1st, 2009, 11:40 Posted By: wraggster
A new report suggests that Starbreeze Studios is working on a new Syndicate game, with Electronic Arts set to publish. Word of the Riddick and The Darkness dev's involvement with the title first made the rounds last October. Possibly related is a new casting call posted on superannuation for actors in an upcoming "futuristic" Starbreeze/EA title called "DART," which according to the post will be set in a "high tech city."
Though nothing has been formally announced, sources tell GI.biz that the Syndicate series is behind EA and Starbreeze's mysterious Project RedLime, which was originally referred to as a "classic franchise" for the Xbox 360, PS3, and PC.
While that project was said to be "already deep in development" in February 2008, don't expect to revisit the classic cyberpunk series anytime soon. According to the report, the new Syndicate title won't be released until Starbreeze finishes up its current project based on Robert Ludlum's Jason Bourne. Until then, the four gentlemen in the corner giving us the crazy eyes will just have to wait.
http://www.joystiq.com/2009/03/31/ru...yndicate-game/
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April 1st, 2009, 11:37 Posted By: wraggster
Analyst Jesse Divnich of EEDAR believes that the PS2 price drop to a Franklin will boost US sales of the console by 30 percent. Divnich's report also estimates that PS2 software will maintain an 18 percent market share, rather than drop down to 16 percent had there not been a cut.
Gamasutra also spoke with analyst Matt Matthews, who points out that any consumer waiting for the PS2 to reach $100 is "cost-conscious" enough to buy games from the used bin at GameStop, meaning those consumers aren't likely to help new software sales. Apparently, Sony's Jack Tretton agreed with this notion last summer in an Edge interview, when he asked, "If that $30 was the difference between buying a console and not buying a console, how many games are you going to sell to that person?"
At the time, he questioned how strategically important that consumer really is. Apparently, nine months and a fiscal crisis at the company is enough to change some minds.
http://www.joystiq.com/2009/03/31/an...op-others-que/
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April 1st, 2009, 11:36 Posted By: wraggster
Looks like the Ghostbusters are heading to PSP, if this ESRB listing is to be believed. According to the ratings bureau, the PSP will receive its own version of Ghostbusters, based on the PS2 and Wii versions of the game. The game has been announced for pretty much every platform including the DS and iPhone, so it's unsurprising that Atari would want to make a quick buck by releasing a PSP port as well.
http://www.joystiq.com/2009/03/31/es...-game-for-psp/
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April 1st, 2009, 11:35 Posted By: wraggster
According to some site we didn't know at all until now, the PS3 Wii-style motion sensing remote is not only not a rumor but a done deal. It's already finished, they say:
Sony is reaching out to key third-party publishers and asking them to implement last minute functionality into their soon-to-be released games and of course compatibility with select future games.
We don't know if it's true or not (heck, I don't even know if it makes any sense at all for Sony to release a Wiimote, although it's entirely possible they would, given Nintendo success). They don't provide any details, however, so remember our first rule of rumors: Fried them until they are golden brown before serving along some veggies and red pepper sauce. Or don't trust them. I keep confusing this one.
http://i.gizmodo.com/5191104/ps3-mot...nown-dudes-say
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April 1st, 2009, 11:24 Posted By: wraggster
Malcolm Palmer stabbed the mother of his three children and partner of 30 years after having to sleep on the sofa so she could play Grand Theft Auto on a plasma TV in their bedroom.
That, and the 62-year-old Palmer, who is a retired Heathrow airport employee, had become convinced his 46-year-old partner Carol Cannom was having an affair.
The two had purchased a PlayStation (doesn't specify which one — ditto for GTA) for their 10-year-old son, but Cannom apparently started regular gaming marathons. According to prosecutor John Pini QC, "Carol quickly became hooked. He was very unhappy about the amount of time she was playing on the PlayStation."
He wielded two knives during the attack, stabbing her in the chest 20 times. Their son James called the authorities, and Palmer snatched the phone, saying, "I'm sorry. I think I've killed her."
Defence lawyer Timothy Spencer QC stated to the court, "The genesis of this tragedy bizarrely lies with the purchase of the PlayStation."
No, the genesis did not lie in the purchase of the PlayStation — otherwise, we'd have millions of PlayStation domestic murders. More relevant to the motive, Palmer went berserk last November when Cannom threatened to move out, telling him he'd never see his children again.
http://kotaku.com/5192941/man-stabs-...on-playstation
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April 1st, 2009, 11:22 Posted By: wraggster
Probably. It's on GameStop's website, after all, and last I checked big corporations aren't as prone to throwing up April Fool's jokes as common folk.
As you can see from the image below, there are 15 artists/songs specifically named, out of a promised 40+. And if most of them look familiar, that's because they are, as they're already available on the home console versions.
Shame. On the bright side, the PSP version will have its own in-game store where you can purchase downloadable content, which is something we figured Harmonix wouldn't bother with.
You can see the partial tracklist via comments
http://kotaku.com/5193023/is-this-a-...nd-psp-setlist
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