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November 18th, 2009, 19:15 Posted By: Shrygue
via IGN
Capcom revealed last week that Japan's Resident Evil 5 Alternative Edition would be coming our way in the form of download content for both the Xbox 360 and PS3. Today, Weekly Famitsu came through with specifics on the content and pricing.
At least four content packs will be offered for the game:
- The Lost in Nightmares Episode (500 yen/400 MSP): This includes the previously announced new episode that pairs RE5 hero Chris Redfield with RE series veteran Jill Valentine. Famitsu confirms a one hour gameplay time for the episode as well as a frightening new enemy who haunts the halls underneath Spencer's mansion. Also included in the pack are EX figures and two characters for use in Mercenaries mode.
- Costume Pack 1 (200 yen/160 MSP): This includes two costumes, EX figures, and two characters for Mercenaries.
- Unannounced New Episode (500 yen/400 MSP): That's right, Lost in Nightmares isn't the only additional episode! Sadly, Famitsu doesn't have any details on this additional scenario. As with the Lost in Nightmares DLC, it will include EX figures and two characters for Mercenaries mode.
- Costume Pack 2 (200 yen/160 MSP): Like Costume Pack 1, this includes two costumes, EX figures, and two Mercenaries characters.
The "Mercenaries" mode listed above is actually referred to in the magazine as "Mercenaries Reunion." According to Famitsu, the rules for Mercenaries Reunion are unchanged from Mercenaries. The Alternative Edition disc release will give immediate access to characters who weren't available for use in the original Mercenaries. Aside from that, we're unsure of the differences.
As for those new costumes, Famitsu provides a look at just two. Sheva will be getting a new red hooded "Folklore" outfit. Chris will go wild with a new Warrior outfit that has him sporting shades but missing a shirt.
Most of the Famitsu article is about the Alternative Edition disc version, which has yet to be announced for release outside of Japan. The disc will include all the above content along with the main Resident Evil 5 game and all the previously released RE5 DLC. In Japan, the disc version will arrive on February 18, priced at 4,990 yen -- about 3,000 yen less than a typical high profile Xbox 360 and PS3 third party title.
The downloadable content will hit some time in March. Capcom hasn't shared international details yet, but we're going to presume a similar time frame for the content outside of Japan.
Oddly missing from Famitsu's coverage of Alternative Edition was mention of PS3 motion controller support, a feature which was promoted heavily when the game was first announced at the Tokyo Game Show. We were hoping that a February 18 release for Alternative would imply a similar time frame for Sony's wand controller. As with the RE5 DLC's international release, we're going to have to wait for an official comment on the matter.
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November 18th, 2009, 19:12 Posted By: Shrygue
via 1up
The PlayStation 3 version of Bayonetta has a host of issues, not the least being long load times. As one fan pointed out in the official forums, it takes around 25 seconds to load a stage, 10 seconds to load a cutscene and five seconds to load a menu. Sega may be working on a solution though.
Responding to a query from a fan, a Sega representative wrote, "I can, in fact, speak on [the developer's] behalf in saying that a patch to correct this issue is under consideration through development to address the matter of the overwhelming load times with Bayonetta."
"Something I cannot address directly is when this will occur however I will be tracking this directly on all sides (the Japanese, North American, and European versions) as to ensure that we know exactly the status of each one. Provided that I am given full disclosure on this, I will be sure to keep you posted on what to expect." So it looks like Sega is "well-aware" of the situation, though how exactly they choose to address it remains to be seen. It also seems unlikely that they'll take the time to address the game's framerate issues and the lower quality texture. Still better than nothing though.
Look for it on January 5.
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November 18th, 2009, 19:05 Posted By: Shrygue
via Computer and Video Games
PSN product manager, James Thorpe has suggested that cross-game chat will eventually (and finally) be arriving on PS3.
Responding to rabid fan demand for the feature on the EU PlayStation Blog, Thorpe wrote: "I wish I could just give you a date, I really do!! Trust me when I say that as soon as I hear from 'up top' I will be shouting about it and making myself the most popular person on the blog.
"I hope, like you all do, that its sooner rather than later," he posted, adding a wink and a smilie.
The comment has since been removed from the blog, but luckily Kotaku kept a copy of Thorpe's words. The internet never forgets...
We've left a message with Sony for comment.
UPDATE: SCEE has declined to comment.
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November 17th, 2009, 19:40 Posted By: wraggster
Newly released today:
features
Experience a completely new LBP Adventure!
"Play" 35+ Action Packed Platforming Levels
"Create" your own PSP creations
"Share" your creations via both Ad-hoc and Infrastructure Mode
Unlock Bonus Content via Cross-Talk functionality with LittleBigPlanet (PS3)
description
LittleBigPlanet's critically acclaimed "PLAY, CREATE, SHARE" experience, makes its way to the PSP system with a completely new Sackboy adventure. Platform through 35+ levels and collect prize bubbles, costumes, and "CREATE" materials. CREATE your own levels and challenges with the easy to use POP-IT tool. Once complete, SHARE your creations in ad-hoc mode or post them to the community pool in infrastructure mode. And... if you own both PSP & PS3 versions, unlock bonus content with LBP CROSS-TALK.
http://www.play-asia.com/SOap-23-83-...j-70-3kp5.html
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November 17th, 2009, 19:37 Posted By: wraggster
Newly released today:
features
For the first time ever in a LEGO game, Build Your Own Adventure Mode allows you to create your own levels and environments and share them with your friends
Innovative re-tellings of the classic movies (Indiana Jones and the Raiders of the Lost Ark, Indiana Jones and the Temple of Doom, Indiana Jones and the Last Crusade and Indiana Jones and the Kingdom of the Crystal Skull) with all new objectives and brand new levels. For example, this time you can play through the exciting vehicle chase in Shanghai with Short Round
Collect artifacts through the game to unlock more than 60 playable characters, including villains and supporting characters (Marion Ravenwood, Mutt Williams, Short Round, Rene Belloq, Willie Scott, Marcus Brody, Dr. Henry Jones Sr. and Irina Spalko)
description
LEGO® Indiana Jones 2™: The Adventure Continues combines the fun and creative construction of LEGO bricks with the wits, daring and non-stop action of one of cinema’s most beloved adventure heroes. With a unique, tongue-in-cheek take on all the Indiana Jones films — including for the first time ever Indiana Jones and the Kingdom of the Crystal Skull — LEGO Indiana Jones 2 follows Dr. Jones’ escapades from the jungles of South America to the Peruvian Ruins and beyond. Fans can experience the most authentic LEGO experience yet by designing and building their own levels brick by brick, and by fusing their levels with the ones in the game to create a custom experience. In LEGO Indiana Jones 2, everyone can build, battle and brawl their way through their favorite cinematic moments — or create their own.
http://www.play-asia.com/SOap-23-83-...j-70-3hlm.html
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November 17th, 2009, 19:36 Posted By: wraggster
Newly released today:
features
Test your skills in a series of action-filled adventures that are out of this world. Try to outrun and outwit the Planet 51 Police and Army, find Chuck’s spaceship and help Chuck return home to Earth
Race and chase as you complete tasks and evade the enemy in an incredible array of hover vehicles, ranging from cars, pick-up trucks and bicycles through to taxis, police cars, heavy trucks and even lawnmowers!
Take control of the main characters from the movie – suave Astronaut Charles “Chuck” Baker and his new alien friend ‘Lem’– utilising their special abilities and skills as you complete each mission
With numerous missions, minigames even multiplayer action you’ll get carried away exploring the world of Planet 51
Players will relive memorable movie moments as well as discovering new environments and missions created exclusively for the videogame!
description
Planet 51, the white picket-fence world reminiscent of 1950s America is happy, safe and predictable…until the unpredictable happens!
Out of the blue, Captain Charles ‘Chuck’ Baker’s spaceship comes crashing down. Unaware of his surroundings, Chuck begins to realize that he is not alone. Taking refuge while planning his return home, Chuck meets green-skinned local, Lem, and realizes that he may be the real ‘alien’ after all!
http://www.play-asia.com/SOap-23-83-...j-70-3df8.html
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November 17th, 2009, 19:31 Posted By: Shrygue
via Eurogamer
Peggle and Peggle Nights are galloping onto the American PlayStation Store this Thursday.
There are demo versions of both coming at the same time, while the full games will cost $9.99 for Peggle and $4.99 for Nights.
PS3 fans will also receive glitzy in-game video capture features. Clips of your best Peggle shots can be stored and stuffed on YouTube.
There's also multiplayer duels to look forward to, as well as in-game music support should you fancy some Leona Lewis or other modern pop sensations.
Ingest our Peggle Xbox Live Arcade review to form a strong idea of what to expect.
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November 17th, 2009, 19:30 Posted By: Shrygue
via Games Industry
VidZone Digital Media, the company running the free PlayStation 3 music video service, will begin rolling it out across Europe this month.
The Netherlands, Portugal and Austria will be able to download and access the service from November 23, while Sweden, Denmark, Norway and Finland gain access on December 3.
A week later on December 10, users in Belgium, Luxembourg, Switzerland and New Zealand will have access to the music resource.
The service launched in June in the UK, and has signed a number of exclusive video deals with record labels – pushing out rivals in the online and broadcast music space.
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November 17th, 2009, 19:28 Posted By: wraggster
Newly released today:
features
Like the next-gen SKUs, Altair on the PSP reacts to the terrain fluidly, diving through holes and climbing ledges with only the creative application of the Free Run button
Altair and his environments are beautifully rendered to maximize the PSP’s visual capabilities
Collect Templar Coins and Treasures on the PSP, connect to your PS3, and share value across both SKUs. Additionally, as players unlock Health and Weapons upgrades in Assassin’s Creed 2 PS3, the same upgrade will be unlocked in Assassin’s Creed: Bloodlines PSP
description
Assassin’s Creed: Bloodlines on PSP is the first Assassin’s Creed game on the PSP. It follows the story of Altair right after the events of Assassin’s Creed as Altair tracks down the last Templars who fled the Holy Land and retreated to the Island of Cyprus.
http://www.play-asia.com/SOap-23-83-...j-70-3kov.html
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November 17th, 2009, 19:26 Posted By: wraggster
Newly released today:
features
For the first time ever in a LEGO game, Build Your Own Adventure Mode allows you to create your own levels and environments and share them with your friends
Innovative re-tellings of the classic movies (Indiana Jones and the Raiders of the Lost Ark, Indiana Jones and the Temple of Doom, Indiana Jones and the Last Crusade and Indiana Jones and the Kingdom of the Crystal Skull) with all new objectives and brand new levels. For example, this time you can play through the exciting vehicle chase in Shanghai with Short Round
Collect artifacts through the game to unlock more than 60 playable characters, including villains and supporting characters (Marion Ravenwood, Mutt Williams, Short Round, Rene Belloq, Willie Scott, Marcus Brody, Dr. Henry Jones Sr. and Irina Spalko)
description
LEGO® Indiana Jones 2™: The Adventure Continues combines the fun and creative construction of LEGO bricks with the wits, daring and non-stop action of one of cinema’s most beloved adventure heroes. With a unique, tongue-in-cheek take on all the Indiana Jones films — including for the first time ever Indiana Jones and the Kingdom of the Crystal Skull — LEGO Indiana Jones 2 follows Dr. Jones’ escapades from the jungles of South America to the Peruvian Ruins and beyond. Fans can experience the most authentic LEGO experience yet by designing and building their own levels brick by brick, and by fusing their levels with the ones in the game to create a custom experience. In LEGO Indiana Jones 2, everyone can build, battle and brawl their way through their favorite cinematic moments — or create their own.
http://www.play-asia.com/SOap-23-83-...j-70-3hmd.html
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November 17th, 2009, 19:23 Posted By: wraggster
Newly released today:
features
Includes God of War III trial version download code
description
God of War Collection will feature reworked versions of both God of War® and God of War® II on a single Blu-ray Disc™ at full 1280 x 720 resolution. Both critically acclaimed games, which were originally developed for the PlayStation®2 computer entertainment system, have been remastered with anti-aliased graphics running at 60 frames per second for a smooth gameplay experience on the PS3 system. Additionally, the Blu-ray Disc compilation will bring PlayStation®Network (PSN) trophy support to the franchise for the first time (included for both games). God of War Collection offers substantial value to PS3 consumers, the compilation of both best-selling games.
http://www.play-asia.com/SOap-23-83-...j-70-3koy.html
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November 17th, 2009, 19:17 Posted By: wraggster
Newly released today:
features
The lineage continues…introducing Ezio, the new Assassin
Experience the freedom and immersion of an all new open world and mission structure
Master the art of the assassin with all new weapons and instruments created by Leonardo Da Vinci himself
description
Discover an intriguing & fascinating new epic story of power, revenge and conspiracy set in a pivotal moment of History: the Italian Renaissance.
http://www.play-asia.com/SOap-23-83-...j-70-3d2w.html
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November 17th, 2009, 16:21 Posted By: wraggster
Users will be able to update Trophy and PlayStation Store activity instantly in Facebook, in the forthcoming PlayStation 3 firmware update, according to new details revealed by Sony.
A video on the official PlayStation Blog demonstrates how existing Facebook and PlayStation Network accounts can be linked together, with the option of updating activity automatically.
Both features will be available from day one, with a third option to share game specific event data due to be incorporated in future products. This option will allow developers to publish additional game information to a Facebook news feed when certain criteria have been achieved in a game.
Other new features in the firmware update include minor changes to how photos and Friends List details are displayed on the XMB interface.
Although it has always been possible to use Facebook on the PS3 via the built-in web browser news of the specific functionality in the new firmware update was first leaked earlier in the month.
Similar integration is also planned for the Xbox 360, while the Nintendo DSi has also begun to offer photo integration for the popular social network.
http://www.gamesindustry.biz/article...tailed-for-ps3
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November 17th, 2009, 02:21 Posted By: wraggster
New from Divineo China
Connect PS/2 or USB mouse and keyboard to your PS 3
Compatible with all mice and keyboards.
Accuracy in aiming and fast response while playing shooting game.
Easy to map all PS 3 controller keys to keyboard and mouse via PC by XCM software.
When using with our new coming product (Magic Link) (sold separately), the remote player can help you to pass the game level via the Internet from the PC.
3 level of auto fire function.
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November 17th, 2009, 02:17 Posted By: wraggster
New from Divineo China
High speed transmit signal. Enable displays with natural and vivid colors. Support 10801 and 720P/480P LCD, Plasma, HD or HD II TV System. Support Stereo Signal and Dolby 5.1 surround sound system. Direct playback music to surround sound systems or speakers. Direct playback games, movies, music and photos on LCD, Plasma, HD or HD II TV System. High-definition, resolutions and functional of multi-media durable cable.
Compatible with any versions of PSP GO console.
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November 17th, 2009, 02:16 Posted By: wraggster
New from Divineo China
Novel design. Built-in Hot Aire Vent Hole to make PS3 Slim console more long life. Super steady and never slip function of PS3 Slim vertical stand.
Compatible with any version of PS3 Slim console.
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November 17th, 2009, 00:15 Posted By: Zack
So, as you may have noticed, I have been a bit of a ghost around here lately.
This was to do with stuff at work, however there is more....
Christmas is our busiest time of year, and we are already seeing an increased volume of customers... So this means less time at home and more time at work. To go along with that, less time at home = more tiredness, more tiredness = less enthusiasm. So getting into any big projects this month (that means pretty much all of them with the exception maybe of LuaPlayer) simply isn't going to happen.
I also feel like taking a step back from the PSP scene for a while and focusing more on learning some programming aspects that I have been avoiding up until now due to my current projects. My health still isn't great so I am going to have to cut some things out of my life to relieve some of the stress and this unfortunately will be some of my big projects.
I'm going to pretty much just come out and say it, Snes9x Euphoria probably wont be seeing another release, and if it does it is going to be a long way off (I am talking months not weeks). Daedalus is something I may contribute to on occasion (like I did), LuaPlayer Euphoria however will see periodic updates from time to time, since it can be worked on, with a feature by feature basis.
Aside from these I have a few projects that I am or will be working on myself (a game and a few applications for Windows and PSP + Maybe more), and a lot that I want to learn. I really do not feel I possess the skill to make huge strides with Snes emulation at the present time so just use those Italian guys version if you want. I'm not going to sit here and lie and say that it will be all perfect in a while, it will but it's going to take more time and experience than I possess at the present time.
So ya, I will still be around, posting and viewing. Just not contributing as much as I previously have.
Note : I am not leaving the PSP Scene or anything like that, just taking a little break
Thanks for all your support!
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November 16th, 2009, 23:40 Posted By: AxelTheAs
Topic updated the Monday 2nd May 2011
Hello, just want to introduce you my actual working homebrew
©SNOW LIGHT
-Release date: 2011
-Type : TPS 2D (Third Person Shooter 2D)
-Genre: Action / Infiltration 2D
-Languages: C / LUA
-Platform: PSP® (PlayStation® Portable)
-Support: Download
-Price : Free
-Language: French, English, Spanish
-Classification-estimated: T at least 18 years
Actual classification have been estimated by the production, it is not officialy recognized.
Development: West Dragon Productions
Distribution: OG-ZONE Digital Entertainment (England)
PARIS, FRANCE - April 30, 2011 - OG-ZONE Digital Entertainment is pleased to announce its new amateur game developed exclusively for Playstation ® Portable (PSP ®) by the West Dragon Productions © Snow Light.
Snow Light is a 2D action/ infiltration game (homebrew) taking place in a futuristic universe where you play the cream of "Professional Assassin".
Program, a studied scenario , explosive gunfights and a story narrated by cinematic and immersive contextual action sequences.
-Prologue :
February 2051, several months after the fall of Five Industry, company with a monopoly of the economy, defense, telecommunications, an anarchist nicknamed the Black Mask is organizing a deadly attack against the United States of America. Five nuclear warheads simultaneously ravaging the country. Chased by the existing diplomatic alliances, White Mask disappears a few weeks later.
Thursday, March 6, 2053, during a joint operation between the intelligence services of Usme (Military Strategic and European Union) and SPETNAZ (Russian Special Forces), discover that it is possible that the White Mask is made a stopover in space colonies and could return to Earth.
Monday, April 21, 2053, the CEO of the largest independent armed group of Latin America, Alejandro Avarez suspected of being a supporter of the White Mask, claims to have discovered one of his laboratory on its territory. This lab containing prototypes and advanced technology information, become quickly a controversy within governments. Hence a special meeting between Avarez, the Defence's Minister of the USE (United States of Europe) and that of the DAAP (Asian Pentagon Diplomacy Alliance) is organized.
-Briefing :
Friday 2nd May 2053, A press conference will precede the meeting, reporters may therefore exceptionally enter the continent of South America. So you're Light Snow, Professional Assassin and confirmed Great Master's best element, you have to infiltrate the territory at the press conference, monitor the movement of a miser, confirm his links with the white mask and eliminate the threat .
This mission will be recognized by any government, you have carte blanche.
COLONEL Quasar, OMSN.
-Features:
Simple and intuitive gameplay.
Storyline involved and worked.
Novel graphic style
Compatible with PSP ® Official Firmware and Custom Firmware.
Available for free download, fully English.
PSP is available from £ 129.99 (SPP 3004) and £ 142.00 (PSP Go!) on Amazon.co.uk
AxelTheAs:
Project Manager, West Dragon Productions
Snow Light snow has a very demanding specifications, it was initially announced in 2009, but due to the exigency has been set aside until early February 2011. The resumption of development has been kept "secret” until now for the simple reason that we could not afford to disappoint the waiting the game now set architecture is well advanced, allowing us to lift the veil on the game
Because of the occupations of team members (during etc..) development is going slowly but surely. No release date can be estimated yet, but we are working on the possibility of submitting a demo for the PSP Genesis competition, which seems very interesting given the number of sponsors from the community she PSP met and of course we lie and say otherwise, the reward is that tempting
FlavR:
Lead Programmer PC/PSP Interface, West Dragon Productions
Game development is a long and difficult, because we want to have an optimal result. The workload is enormous, but the price to pay to satisfy as many users. Code level, I'm mainly the PSP interface and the QTE are a big plus to the project. What I mean by PSP interface is everything related to the display: The map, the characters and their animations. The game is developed in C, which is widespread and especially on the PSP and the game uses the gLib2D, enabling ultra-optimized to display the PSP for a great record.
Martin:
Programmer, PC interface/ engine, West Dragon Productions
The game engine is coded only in C library uses no third party is to minimize the execution time and meet the technical constraints imposed by the PSP, without loss of performance. We chose to develop an engine of collisions based on the pixel perfect choice that seems to impose itself in view of the complexity of maps. Artificial intelligence, under development, will allow enemies to use the land wisely and also to hide behind barriers if necessary.
Screens :
The following screenshots have been made in AtA Style 4.
You can find Snow Light on:
OG-ZONE England , Facebook- Twitter
Source: OG-ZONE France
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