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PSP News is a News and downloads site for the PSP, PSVita, PS4, PS3, PS2 and PSOne, We have all the latest emulators, hack and custom firmwares, homebrew and all the downloads on this site, we also cover commercial gaming and console news., the latest homebrew and releases, Part of the
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November 5th, 2009, 22:52 Posted By: Shrygue
via Eurogamer
Hothead Games' PS3 version of Braid will be released in the US on 12th November, the publisher has announced, "with a European version to be announced shortly thereafter" - presumably meaning we'll get it quite quickly.
We're expecting a straight port on this one, which is no bad thing given that the Xbox Live Arcade original was thoroughly lovely - a tinkling, painterly platform puzzle game that this week's press release sums up thus: "Explore the human condition and manipulate time." Quite so.
Braid's creator, Jonathan Blow, is currently working on a new game called The Witness, in which you shoot monsters in the face in a post-apocalyptic American city. No, wait, sorry, it's about an amorphous, consummate force called Tao and something to do with an uninhabited island.
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November 5th, 2009, 21:42 Posted By: wraggster
News via pspitalia
Another update from DekraN for his homebrew LUA AlphaBase developed to now, a good bash debug PSP. This release, v3.6.8, fixes a bug related to the command "rect", and further optimize the program.
Following the full changelog and the link to download.
Changelog v3.6.8:
Quote:
v3.6.8
- Fixato a bug in the command 'rect', not allowed to print a blank rectangle on the screen even if you successfully passed the respective mode parameter to 1;
- Created a new subscript, CEU.LUA. Would be the CEU, precisely (processing unit commands), and contains functions associated with management operations and controls, more generally, that manipulate the array containing all commands;
- Updated the system of recognition errors with regard to core files to launch homebrew;
- Delivered the SCRIPT.LUA lighter and more readable;
- Total velocity of the script increased by about 10%;
- Syntax of Language optimized;
- Code optimized.
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November 5th, 2009, 21:11 Posted By: wraggster
News via http://www.aep-emu.de/PNphpBB2-file-...c-t-13846.html
Jpcsp is a Sony PSP Emulator in Java by shadow, one of the PCSX2 Coder, for Windows and Linux - Changelog - Download.
Quote:
r1235
Added Test program for 3D: 3DStudio. Allows testing of almost every 3D command interactively on a PSP to compare with the results on Jpcsp.
r1234
Improved TFUNC video command (e.g. DECAL mode). Tested on PSP. Allow partial matrix loading (view, model, texture, projection): start index is given at start command. Both fixes should improve a few 3D games.
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November 5th, 2009, 16:34 Posted By: wraggster
Two men, from Texas and Iowa, are launching a class-action lawsuit against Sony after their PS3 consoles were bricked during a recent firmware update.
One console was broken upgrading to firmware 3.0, the other installing 3.1. Both claim that upon contacting Sony's customer support, they were told the machine failures were "coincidental", and that to fix the console they'd need to pony up a $150 repair charge.
The sexiest part of the suit reads:
Defendant's unlawful, unfair, and fraudulent business practices include, but are not limited to, misrepresentations regarding the fitness of the PS3 and software updates, failing to disclose defects in the system and software updates, and refusing to repair PS3 systems free of charge.
The pair have listed every PS3 owner in the US on the suit, and are seeking from Sony "unspecified damages and restitution".
http://kotaku.com/5397445/ps3-lawsui...to-version-301
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November 5th, 2009, 16:22 Posted By: wraggster
New data from OTX's GamePlan Insights seems to indicated an intent on the part of gamers to shift their sequel-buying preference in the US from the Xbox 360 platform to the PlayStation 3.
The information, according to Gamasutra, reveals that 15 per cent of people who plan to purchase the PS3 edition of Assassin's Creed II own the original version on the Xbox 360, while just 7 per cent of those planning to buy the 360 version owned the original version on the PS3.
OTX analyst Nick Williams is also seeing a similar trend in the data for Modern Warfare 2 purchasing intentions: "The PS3 seems poised to shift the ratio of Xbox 360 to PS3 sales for most major multi-platform releases in its favour among dual owners," he explained.
He added that of those planning to buy the Assassin's Creed sequel, a "sizeable portion" were looking to do so on the Sony console.
It's unclear whether or the data took into account the changing console installed base, as when the original Creed title was released the Xbox 360 enjoyed a majority over the PS3, which has since changed in the past two years and with the release of the PS3 Slim.
http://www.gamesindustry.biz/article...-to-ps3-report
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November 5th, 2009, 16:21 Posted By: wraggster
Ubisoft CEO Yves Guillemot has revealed his confidence in a strong future for the publisher, despite posting financials yesterday which included falling sales and an operating loss of USD 119 million.
Specifically he outlined a number of areas, other than a strong release slate for the second half of the year, in which the company would be moving forward - including new genres and support for motion-based hardware next year.
"There's a lot of opportunity for Ubisoft to increase its market share - it stands currently at around 6 per cent worldwide," he said in a conference call. "To do so we will continue to introduce new brands, push forward on making our franchises bigger and leverage opportunities provided by new hardware innovation.
"On the new brand front Ubisoft has a reputation for creating successful new intellectual properties and making them long term franchises. Our focus on innovation and our specific competitive construction led to the creation of industry blockbusters such as Splinter Cell, Ghost Recon, Rayman, Assassin's Creed... all of those brands have contributed to a steady stream of highly profitable revenues.
"There are a few genres that we're not in today - for example driving, RPG and fighting - and we will introduce new IPs soon to address some of those genres, but always creating new brands and striving make our established franchises bigger.
"This new focus, which was decided a year ago, should start to pay off in the near future. We think Assassin's Creed and Splinter Cell will be the first demonstrations of this high quality ramp-up, and more importantly should translate into increased sales and profitability for our franchises.
"We will be ready with some very nice innovations when Natal and the motion controller are launched on the Xbox and PS3 next year.
Guillemot added that the company had been focusing a lot of effort on online gaming, with the item-based MMO and social network markets estimated at USD 1 billion this year in the US and possibly up by 50 per cent next year.
To that end he revealed that the previously announced Heroes Kingdoms was in beta now and should be released early next year.
"With bigger games, entering new genres, strong support of hardware innovation and many initiatives on the online social networking front, we believe Ubisoft is well-positioned to continue to grow and outperform."
http://www.gamesindustry.biz/article...bisofts-future
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November 5th, 2009, 01:55 Posted By: wraggster
News via raing3
PSP CheatUp is an application designed to simplify the task of updating the cheat codes through the use of the PSP’s Wifi and a wireless internet connection. Currently the application can automatically detect and install cheats for CheatMaster Fusion, coderPR, CWCheat and NitePR.
The following features are available in PSP CheatUp:
Download and install cheat updates for most PSP cheat engines.
Update application from PSP.
Display the Changelog and Gamelist of the last download cheat update.
Display the last update date, time and filesize of the cheat database.
Changes in version 0.31
Fixed: Application update bug introduced in version 0.30.
Fixed: Various other bugs.
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November 5th, 2009, 01:51 Posted By: wraggster
News/release from AceRaven
Small lua notepad app. It presents my idea of new(I didn't seen one like it before) text input for PSP. More info in readme file. Hope you'll like it.
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November 5th, 2009, 01:45 Posted By: wraggster
News via pspita
E 'available for download a new update for gpSP-J, as amended dell'Unofficial Takka gpSP developed by coder. Unfortunately the usual changelog in Japanese does not allow us to understand the new features introduced with this release. We may think that there have been improvements related to the overall stability of the emulator.
Follow the link to download.
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November 5th, 2009, 01:42 Posted By: wraggster
News via pspita
Over a year since the last release, returns to our fellow weltall with an update to its plug Cwcheat, now in version 0.2.3. I remember Cwcheat allows you to enter tricks PSP and PSOne games, to make screenshots of games, to change the CPU speed and change the brightness of the screen. This update introduces an option to refresh the tricks that need but some tests to verify the actual operation.
Following the full changelog and the link to download.
Changelog v0.2.3:
Quote:
- Compiled with latest toolchain
- Updated db to the latest version
- Implemented a function of the refresh timer tricks. The function is not tested and probably require editing configuration files to run (Function not tested enough)
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November 5th, 2009, 00:50 Posted By: wraggster
The PSP may finally be getting a good run of games with title like Beaterator, LittleBigPlanet and GTA Chinatown Wars but it wasn’t always the case. Now Sony’s bosses have revealed just why it’s handheld took so long to take off. Read on to find out why…
According to Sony Computer Entertainment Worldwide Studios boss Shuhei Yoshida say the Playstation 3 is to blame for the slow trickle of titles for the PSP.
“A couple of years ago we clearly put too much focus on PS3 titles,” says Yoshida. “It caused a lack of support for the PSP last year. We need to be focused and gear a lot of our resources back to the PSP. We have many titles this year.”
With the PSP Go now offering over 16,000 downloadable extras and more games on the way, it seems clear that Sony has changed its focus.
Yoshida also explained that although Sony didn’t announce new titles at the Tokyo Game Show, it is preparing to announce new titles. We’ll keep our eyes peeled and get you all the details.
http://www.mirror.co.uk/news/technol...5875-21795395/
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November 5th, 2009, 00:45 Posted By: wraggster
news via aep:
PSPKVM is a Java 2 Micro Edition (J2ME) CLDC/MIDP Emulator for the Sony PSP.
Quote:
PSPKVM Test Builds
There are currently a few ´unofficial´ or test builds up, for testing various features.
(Note: 0.5.4 test releases are in .tgz format--or gzipped tarballs. Notes on handling these, if you´re new to them, are here.)
0.5.5 Test 2 (Uploaded Nov. 4, 2009)
This release adds file-based MP3 playback capability to the JSR 135 Multimedia API, meaning J2ME media players like GlassPlayer will be able to play local MP3 files, and games and other apps using MP3s for sound should work. The package is a ´bare eboot´ .zip, containing only the EBOOT.PBP (replace the one in our current 0.5.4 install or a previous 0.5.5 test build with it to add this feature). The download is here.
Changes include:
* Initial MP3 (JSR 135 Multimedia API) implementation added. This is a MediaEngine (hardware-based) implementation--very fast, and easy on your processor. It is for file-based playback only as of this release (no streaming from the net as yet), and has the following known limitations: there are no shuttle controls or volume control, metadata reading is not yet supported, and backgrounded playback, while functional, will break your network connection.
* Added a ´mark all contents´ command to AMS folders
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November 4th, 2009, 20:41 Posted By: wraggster
For a moment, let's ignore the billions Sony has lost on the PS3 so far and focus on optimism for the future. GameStop executive vice president Tony Bartel notes that momentum for the console has maintained a solid sales pace following Sony's most recent price drop and hardware remodeling.
Bartel tells IndustryGamers that there was a natural surge after the initial announcement of the price drop months ago and that the retailer has seen "very strong" PS3 sales through October. He didn't reveal specific data, though, and we'll have to wait and see if his claims are reflected in the overall October hardware sales figures released by the NPD later this month.
When did you get your PS3?
Before the $299 price drop
After the price drop
Gonna get mine before 2010, I promise!
What PS3?
http://www.joystiq.com/2009/11/03/ga...ost-price-cut/
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November 4th, 2009, 20:28 Posted By: wraggster
As with the Playstation Portable, you can connect your PSPgo to a television to watch movies, listen to music, browse the Internet and play video games. But unlike a standard PSP, you can use a PS3 controller to do all of that.
Because of its unique plug, to do this you'll have to buy a special set of component AV cables for your portable. Sony sent a set to me yesterday to check out, so I plugged it into our 42-inch high definition LCD in the living room to give it a spin.
The first thing I noticed is that the image typically takes up a relatively small portion of my screen, but thanks to the settings on my television I was able to zoom and stretch the picture to pretty much fill the TV without much resolution loss.
Keep in mind, the resolution isn't going to be so great on fast moving games like Gran Turismo and MotorStorm, but for games like PixelJunk Monsters and Patapon it looks great.
The best part is that you can sync a Playstation 3 controller to the PSPgo so after attaching your portable to the TV you can sit back on a couch and play games on it as if it were a console. All of the games we tested had zero lag for controls. The only real issue is that the games are created to be used with the PSPgo's control layout, so some of the buttons don't work on the PS3 controller.
It would be great if developers threw in a way to tweak controls for PS3 controller use or added some sort of auto detection for when you use a PS3 controller.
http://kotaku.com/5396771/pspgo-on-your-tv
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November 4th, 2009, 19:49 Posted By: wraggster
Sony of Japan has announced five new PSP bundles for the region, all for the PSP 3000 hardware.
Four are 'Value Pack' bundles which will include the PSP 3000 and accessories - but no game - for JPY 19,800 (USD 219.50). The consoles will come in Vibrant Blue, Piano Black, Pearl White and Radiant Red colours.
The fifth is a special Monster Hunter Portable 2nd G bundle, which will include a copy of the 3.5 million plus selling Capcom title and retail for JPY 18,500 (USD 205).
The bundles will all be released in December. There's currently no confirmation of their release outside of Japan.
http://www.gamesindustry.biz/article...dles-for-japan
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November 4th, 2009, 19:48 Posted By: wraggster
Sony's slow roll out of the PSPgo has been "by design" and the story is far from over for the digital handset, according to Gamestop exec Tony Bartel.
Following the release of figures from the console's Japanese launch over the weekend - it sold 28,000 units in its first day - Gamestop's exec VP of merchandising and marketing told IndustryGamers that Sony had never planned a big launch for PSPgo.
"I think that, by Sony's admission, you can tell by the small marketing that was done for this, that their mentality was more of a slow roll than a major launch. This was clearly different than the way that Nintendo approached the DSi, and I think that was by design.
"I think the story is far from over and being written on the PSPgo. I think Sony knew it was going to be more of a slow build as opposed to a right out of the gate huge release. I'm not sure that anyone that spent a lot of time working with Sony on the launch was really surprised by the way that it's gone so far."
Official figures from the US launch of the handheld are yet to be confirmed, but Sony has said it led to overall PSP sales growth of 300 per cent.
US sales of the PlayStation 3 are in far less dispute, with the console reaching the hardware sales top spot during the month of September.
Nearly 500,000 units were sold during the month, reports IndustryGamers, while in Japan the console's sales have grown by 707 per cent since its price was dropped.
And in Bartel's opinion, its success in the US won't be limited just to September.
"We continue to see the [price drop] giving strong momentum to the PS3," he said. "Obviously we had a strong surge when they initially dropped the price, and there was a lot of excitement around that, but we still see PS3 sales as very strong through October as well."
http://www.gamesindustry.biz/article...r-on-the-pspgo
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November 3rd, 2009, 21:24 Posted By: wraggster
First off a massive thanks to Allan_Cesar for giving me news of an emulator for the PSP that no other site has posted news of yet.
The emulator in question is from Bootsector a rather great coder from the PS2 Scene, anyway heres the readme file with all the info in it
FCEU-PSP is an attempt to port FCEUltra, a great Nintendo Entertainment System
emulator, for PSP. This is the first project of a "newbie" in the PSP
programming world, so there will be always something to be improved
FCEU-PSP is opensource and you can help me to make it better. If you wish so,
please, get in touch by sending me an email.
You can always check for updates from: http://code.google.com/p/fceupsp/ or
http://www.brunofreitas.com/
Features:
:. Basic control pad support
:. 44100Hz Sound
:. SRAM support
:. Save state support
TODO:
:. Improve sound buffering/quality
:. Add pad turbo support
:. Improve video render speed/quality
Controls:
During ROM selection screen:
:. UP and DOWN: Move around the filesystem.
:. X: Select ROM
:. O: Quit emulator
During gameplay:
:. UP, DOWN, LEFT and RIGHT: NES D-PAD
:. []: NES B button
:. X: NES A button
:. Select: NES Select button
:. Start: NES Start button
:. L: In-Game menu
:. R: Toggle screen size
Have fun!
(my observations)
Runs on 5.50gen-d2 CF
Runs zipped roms
A very good compatibility
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