|
PSP News is a News and downloads site for the PSP, PSVita, PS4, PS3, PS2 and PSOne, We have all the latest emulators, hack and custom firmwares, homebrew and all the downloads on this site, we also cover commercial gaming and console news., the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
This Website
THE LATEST NEWS BELOW
|
December 15th, 2009, 10:39 Posted By: wraggster
Alawar Entertainment are announcing the release of Hyperballoid HD for the PlayStation® 3. The game is now available exclusively through the PlayStation® Network in Europe for the price of 3.99 EUR. North American and Asian releases are forthcoming.
Hyperballoid HD puts a surreal spin on a classic arcade style, inviting players to smash their way through one hundred unique and challenging levels contained within two visually stunning game worlds. This addictive game includes a unique trophies system and supports 1080p high-definition graphics as well as all standard resolutions. With outrageous animation, smooth controls, over-the-top power-ups, a bass-heavy techno soundtrack, and realistic physics developed exclusively for the PS3™, Hyperballoid HD truly is a next-gen brick breaker.
"Hyperballoid HD is the second Alawar Entertainment game available on the PlayStation Network," says Kirill Plotnikov, vice-president of publishing. "We're developing even more console and mobile games, including several titles slated for release on Sony platforms next year."
Hyperballoid HD is based on the popular Hyperballoid casual game that Alawar originally developed for PC. Alawar's first PSN release, Magic Ball, was released in January 2009 and remained on the service's top-ten best-seller list for two months.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
December 15th, 2009, 10:20 Posted By: wraggster
EA today announced a demo for ARMY OF TWO™: THE 40th DAY will be available as a free download on the PlayStation®Network and Xbox LIVE™ Marketplace on December 17th. The demo will include most of the first level in the game, where the iconic two-man private military team of Salem and Rios find themselves trapped in Shanghai as it falls under attack. Players will experience the focused co-operative action that has made THE 40TH DAY one of next year’s most anticipated games. A demo for the PlayStation® Portable (PSP®) will also be available for free on the PlayStation Network in North America on January 7th and in Europe on January 14th.
ARMY OF TWO: THE 40TH DAY is the sequel to the 2008 multi-platinum co-op shooter. Players must work as a team to survive relentless enemy assaults and escape the city as it collapses around them. THE 40TH DAY delivers an organic and immersive cooperative adventure with one of the most robust weapon customization systems ever found in a videogame. Players can mix and match weapon parts found in the world and execute strategic two-man tactics that create a one-of-a-kind co-op action experience.
“THE 40TH DAY is non-stop action in an explosive Shanghai. The game has been designed with a focus on co-op gameplay and it has been our goal to refine this core experience in all aspects of the game,” said executive producer Reid Schneider. “The demo will give players the opportunity to experience this evolution and the new co-op moves and tactics available to players at any time in the game.”
For more information on ARMY OF TWO: THE 40th DAY or to pre-order the game please visit: www.armyoftwo.com.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
December 15th, 2009, 02:32 Posted By: wraggster
Hi all, as part of a network wide feature we are adding affiliate sections to each of our sites in order to give users who visit dcemu more sites to visit that post news about the consoles we cover.
If you have a PSP site and are interested in affiliating then please reply via this thread.
a link on the homepage of each site is whats required.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
December 15th, 2009, 00:30 Posted By: wraggster
News via http://www.psp-ita.com/?module=news&...7&view_reply=1
Five months since the last release, the team JJS has released an update to the excellent PSPdisp, application that lets you use your PSP as an additional monitor to your PC with a resolution of 960X544. This update, which brings the program to version 0.4, introduces some new features and fixes some bugs in previous releases.
Following the full changelog and the link to download.
Changelog v0.4:
Quote:
- New USB driver based WinUSB
- The former USB driver based on libusb continue to be supported
- New rules for recording audio for Vista / 7
- To increase the transfer rate via USB
- New Uncompressed not apply any compression to the images thus involving a reduced load to the CPUs and a better quality of the images
- The frequency of the PSP CPU is now amended to the USB mode
- Increased the number of characters for the IP address / server name
- The IP address is now displayed in the WLAN card in the options window
- E 'can now, in case of malfunction, completely disable streaming audio
- New option to hide the mouse pointer in the event of inactivity
- Added an option during installation to create an exception in Windows Firewall for PSPdisp
- Fixato control CPU speed for WLAN
- Fixati WLAN problems encountered in version 0.3
- PSPdisp is now in SideShow mode if the screen resolution is changed
- Fixati some bugs related to GUI
- More bug fixati
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
December 14th, 2009, 23:59 Posted By: royale
I have just released PSP-Maps version 2.2, with some minor updates, and a cool feature
You can now easily cache all zoom levels for a given area.
Here is the changelog:- replaced radius scan with recursive scan
- allow bigger disk cache
- updated urls.txt for Google Maps
This version is available on my website: http://royale.zerezo.com/psp/
Or as usual in attachment to this thread.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
December 14th, 2009, 17:48 Posted By: wraggster
During an interview with Nikkei Japan, Sony's CTO Masayuki Chatani touches on the growing number of ways the PlayStation 3 has to accept payment, including the dreaded "monthly fees."
Last month during a Sony investor presentation, the company made mention of a potential subscription service for the PlayStation Network. While there's still nothing to announce on that front, Chatani once again brings up the possibility of monthly fees while discussing the cost of maintaining the PlayStation Network.
Servers and the like have running costs, and we would face difficulties if our business depended solely on the sell-and-forget model. After we sell the hardware, though, we continue to sell products such as content and services. We expect to see considerable growth in digital content, such as game download services, avatar items and the like. We can also accept payment in a growing number of ways. In addition to single-payment packaged software, there are also schemes like monthly fees or per-item charges. I think this variety of payment methods will bring about a diverse range of playing methods, too.
It doesn't sound to me like Sony would be charging for the PlayStation Network as much as they would be offering additional services and content on top of what players already get for free on PSN. Of course that's merely speculation.
Would you be open to paying a small monthly fee for easy access to downloadable content and items, or would you prefer to pay as you go?
http://kotaku.com/5425997/sony-bring...hly-fees-again
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
December 14th, 2009, 17:44 Posted By: wraggster
PSP minis are now available to download and play on both the original target platform and PlayStation 3, an impressive feat achieved through the use of a software emulator added with the recent 3.15 version of the PS3 system software. Right now, Sony is working on full compatibility for all available minis, but a selection of them are currently available to try out now. Digital Foundry delved into its pockets and bought Heracles Chariot Racing, Echoes, Let's Golf, Stand o' Food and Breakquest for analysis.
Getting a fully-featured PSP emulator working on the PS3 is no mean feat but it is perhaps not surprising that Sony targeted the minis first: many of them are 2D and few of them really push the three-dimensional capabilities of the hardware. Based on our tests, it does very much suggest that the emulator is a work-in-progress with performance levels up against the same game running on PSP changing quite drastically according to the title you're playing.
Perhaps the first thing you notice when booting up a mini is the upscaling. While many of the open-source emulators out there like to offer the ability to run games natively in whatever resolution the user chooses, Sony's emulator stays with the original 480x272 and upscales accordingly, leaving small black border on all sides. Presumably this is the perceived "safe area" Sony has allocated to make sure that no precious game resolution slips into the overscan area of many displays.
Writing emulators is never easy, especially for relatively recent platforms and in many senses it's a miracle that Sony is able to run native code at anything approaching real-time speeds. However, it's clear that there is plenty of work to be done in getting the code up to scratch and ready for "show time" with the average, non-mini release.
You can fully expect Sony to be doing just that, based on past form. The PSone emulator built into the PSP firmware is a good indicator: just like the PSP code on show here, it's entirely software-based, and it has gradually evolved over time (though it has to be said, it was excellent from day one). So fingers crossed that these technical issues will be resolved and that the process of easily syncing game progress and high scores between console and handheld will be addressed.
For now, targeting the PSP emulation at the minis exclusively is a very smart move: it serves to put the range back into the spotlight, it'll drive some more sales based on the novelty factor, and it's a good proving ground for Sony to test its emulation code.
Longer term, once performance is more solid, you can bet that Sony will be offering full-fat PSP back catalogue games for download - perhaps when PSP2 is available, perhaps sooner. Having PSP software compatible with 30 million more devices potentially means big bucks for both platform holder, developer and publisher alike.
Full Article --> http://www.eurogamer.net/articles/di...sis-blog-entry
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
December 14th, 2009, 17:44 Posted By: wraggster
PSP minis are now available to download and play on both the original target platform and PlayStation 3, an impressive feat achieved through the use of a software emulator added with the recent 3.15 version of the PS3 system software. Right now, Sony is working on full compatibility for all available minis, but a selection of them are currently available to try out now. Digital Foundry delved into its pockets and bought Heracles Chariot Racing, Echoes, Let's Golf, Stand o' Food and Breakquest for analysis.
Getting a fully-featured PSP emulator working on the PS3 is no mean feat but it is perhaps not surprising that Sony targeted the minis first: many of them are 2D and few of them really push the three-dimensional capabilities of the hardware. Based on our tests, it does very much suggest that the emulator is a work-in-progress with performance levels up against the same game running on PSP changing quite drastically according to the title you're playing.
Perhaps the first thing you notice when booting up a mini is the upscaling. While many of the open-source emulators out there like to offer the ability to run games natively in whatever resolution the user chooses, Sony's emulator stays with the original 480x272 and upscales accordingly, leaving small black border on all sides. Presumably this is the perceived "safe area" Sony has allocated to make sure that no precious game resolution slips into the overscan area of many displays.
Writing emulators is never easy, especially for relatively recent platforms and in many senses it's a miracle that Sony is able to run native code at anything approaching real-time speeds. However, it's clear that there is plenty of work to be done in getting the code up to scratch and ready for "show time" with the average, non-mini release.
You can fully expect Sony to be doing just that, based on past form. The PSone emulator built into the PSP firmware is a good indicator: just like the PSP code on show here, it's entirely software-based, and it has gradually evolved over time (though it has to be said, it was excellent from day one). So fingers crossed that these technical issues will be resolved and that the process of easily syncing game progress and high scores between console and handheld will be addressed.
For now, targeting the PSP emulation at the minis exclusively is a very smart move: it serves to put the range back into the spotlight, it'll drive some more sales based on the novelty factor, and it's a good proving ground for Sony to test its emulation code.
Longer term, once performance is more solid, you can bet that Sony will be offering full-fat PSP back catalogue games for download - perhaps when PSP2 is available, perhaps sooner. Having PSP software compatible with 30 million more devices potentially means big bucks for both platform holder, developer and publisher alike.
Full Article --> http://www.eurogamer.net/articles/di...sis-blog-entry
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
December 14th, 2009, 13:07 Posted By: wraggster
The PS3 Slim was a decent attempt at reducing both the size, and the cost, of the original PlayStation 3. But did you know Sony were considering making some more drastic changes?
In an interview with Nikkei, SCE's Masayuki Chatani, from the company's strategy planning department, has revealed that not only were Sony looking at making the Slim even smaller, but that they were looking at some fairly radical solutions to the problems of HDD sizing.
One of those was to use flash memory instead of the conventional HDD the PS3 currently uses, which would have cut down on the size, running costs and even noise levels of the console.
Another was to leave local storage out of the equation altogether, and instead rely on the PlayStation Network to save all of a user's game data, personal files and settings (similar to how Gmail works, for example).
Chatani says Sony "considered both options", but in the end, "felt that the price would be too high for the amount of storage capacity the PS3 needs", so they stuck with a conventional HDD.
He also says, when comparing the Slim with the PS2's redesign - a model that made far more drastic cuts to the dimensions of the console than the Slim has managed - that reducing the size of the PS3 even further was a possibility, but that in order to do so, the machine's power supply would have to have been made external (as it was on the PS2 Slim), which "would have imposed restrictions on transport and use, making it harder to use freely."
http://kotaku.com/5425446/ps3-slim-c...etwork-storage
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
December 14th, 2009, 12:59 Posted By: wraggster
The PlayStation 3 is still being sold at a small loss according to the latest estimates from market research firm iSuppli, with Sony predicted to be able to break even in the near future.
iSuppli's analysis of the 120GB PS3's internal components has lead it to put a figure of USD 336.27 on the cost of parts and manufacturing for the console. The hardware sells for USD 299.99 in North America and the equivalent of USD 438 in the UK and USD 318 in Japan.
The falling cost of components is likely to see the cost of manufacturing continue to fall in 2010, with iSuppli analyst Andrew Rassweiler commenting: "In light of these factors, the PlayStation 3 probably is already at or near the tipping point for profitability."
iSuppli suggests that Sony was previously losing USD 49.72 on every sale of the console (although which model this figure refers to is not specified) despite a higher price point.
"Since the introduction of the PlayStation 3 in late 2006, Sony has subsidised the price of every console sold, a deficit the company has made up for with game sales and royalties," said Rassweiler.
The single most expensive component within the PS3 continues to be the Blu-ray drive at USD 66, followed by the Nvidia Reality Synthesizer graphics chip at USD 45.82 (down 21 per cent on the version from older PS3 consoles). The cost of the famous Cell chip has also dropped by 19 per cent to USD
http://www.gamesindustry.biz/article...sold-at-a-loss
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
December 14th, 2009, 10:27 Posted By: wraggster
Hothead Games' PS3 adaptation of Braid is due out on the European PlayStation Store this Thursday, 17th December.
The game will sell for €9.99, according to the developer, which usually translates to £7.99 in Queenlucre.
Braid was released on PS3 in the US last month and for Xbox 360 last year, when it picked up a whopping 10/10 on Eurogamer.
For those wondering what all the fuss is about, all the fuss is about a time-manipulation platform-puzzle game with dreamy visuals and an ambitious, albeit rather florid storyline.
http://www.eurogamer.net/articles/br...tore-this-week
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
December 14th, 2009, 10:26 Posted By: wraggster
Although Sony had previously said it would be 17th December before PSP minis were ported for use on the PS3's new emulator, the official blog reveals that five are compatible as of now.
They are: Dynogems (£2.49 / €2.99), Heracles Chariot Racing (£3.49 / €3.99), Let's Golf! (£3.99 / €4.99), Telegraph Crosswords (£3.49 / €3.99) and Beat 'Em Up (£2.49 / €2.99). We'll be taking a look at the emulation soon.
Sony hopes to have all the existing PSP minis available for the PS3 by Thursday. In the meantime, why not read our PSP minis roundup, where many of them are reviewed?
PSP minis are Sony's answer to the Apple iTunes App Store, or Nintendo DSiWare, offering cheap and cheerful downloadable handheld games made by indie developers. The platform holder decided to open them up for use on PS3 last month and the latest optional PS3 firmware, 3.15, introduces baseline compatibility.
http://www.eurogamer.net/articles/fi...ps3-compatible
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
December 14th, 2009, 10:26 Posted By: wraggster
Disney's making a new Tron game to act as a prequel to the upcoming 3D movie Tron: Legacy.
Unveiled at the Spike Video Game Awards at the weekend, Tron: Evolution will be developed by Propaganda Games and be released next autumn on PC, PS3 and Xbox 360.
Propaganda, you may remember, resurrected the Turok licence early last year. We'll forgive you for forgetting.
A video for Tron: Evolution shows two characters throwing disc blades at each other and driving around on light bikes.
http://www.eurogamer.net/articles/tr...ealed-for-2010
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
December 13th, 2009, 23:18 Posted By: wraggster
News via http://www.psp-ita.com/?module=news&...4&view_reply=1
Another update Jpcsp, PSP emulator for PC developed in Java and now in revision 1277. To start the program that allows the execution of some homebrew, remember, you need to install Java on your PC.
More to follow.
Changelog:
Quote:
Rev1277: Fixed ISO file reading: some files were missing in large directories. This should fix some games displaying "umd file not found".
Rev1276: Basic implementation of sceKernelSuspendDispatchThread and
sceKernelResumeDispatchThread
Rev1275: Restart the list-processing after a SIGNAL without callback
Rev1274: sceKernelSleepThread / sceKernelWakeupThread: Implemented wakeupCount
Rev1273: fixes in TRXKICK - do not reset after baseOffset RET command - more robustness in VideoEngine when processing errors (abort list display when displaying more than 5 errors) - pspdisplay: reload after new GE GE previous to storing memory
Rev1272: sceKernelReferThreadStatus: fill waitid of waiting object with ID
Rev1271: Fix for small swizzled images (eg texture_height == 1). Do not display "unknown command 0xff video" just after a PRIM command.
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
December 13th, 2009, 22:58 Posted By: wraggster
One of the least surprising "World Exclusive" reveals during last night's Video Game Awards show was the unveiling of Harmonix's next single-band opus, Green Day: Rock Band. In case you missed out on the late-to-the-party announcement, you can check out the debut trailer after the jump. If you don't feel like watching a streaming video at the moment, we'll summarize: It looks a heck of a lot like when you play those Green Day DLC songs on Rock Band 2.
The MTV Games press release that landed in our inbox shortly after the trailer aired contained one particularly interesting piece of news -- unlike The Beatles: Rock Band, all of the tracks in Green Day's outing will be exportable to the core Rock Band games. In addition, all the Green Day DLC released so far for the music platform, as well as the three 21st Century Breakdown tracks that will hit this Tuesday, will be compatible with Green Day: Rock Band. No release date has been given thus far, but the presser specifies that its coming to the Wii, PS3 and 360.
http://www.joystiq.com/2009/12/13/gr...be-exportable/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
December 13th, 2009, 21:44 Posted By: wraggster
Hi all, as part of a network wide feature we are adding affiliate sections to each of our sites in order to give users who visit dcemu more sites to visit that post news about the consoles we cover.
If you have a PS3 site and are interested in affiliating then please reply via this thread.
a link on the homepage of each site is whats required.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
December 13th, 2009, 20:01 Posted By: wraggster
Hi all, as part of a network wide feature we are adding affiliate sections to each of our sites in order to give users who visit dcemu more sites to visit that post news about the consoles we cover.
If you have a PS2 site and are interested in affiliating then please reply via this thread.
a link on the homepage of each site is whats required.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
December 12th, 2009, 23:06 Posted By: wraggster
Sakura Wars: So Long, My Love will probably be the final PlayStation 2 RPG for North America. In Japan, Namco Bandai is squeezing out one more Summon Night game for the PS2.
Summon Night Granthese: Sword of Ruin and the Knight of Promise strays from the tactics gameplay established in the core series. Summon Night Granthese is a 3D action RPG starring Lost and Millet. Being equipped with a sword, Lost is a close range fighter. Millet doesn’t deal as much damage as Lost, but she uses a gun so she can stay out of harms way. Both characters can summon creatures from the series to help in battle.
Namco Bandai has Summon Night Granthese slated for spring 2010.
http://www.siliconera.com/2009/12/11...on-rpg-to-ps2/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
December 12th, 2009, 23:01 Posted By: wraggster
Friends are constantly giving us their old electronics. We love it because our junk box is a never-ending pile of possibilities. We’re really starting to amass a collection of LCD screens that are not easily interfaced and this project gives us some hope for the future. [Philip] has been posting about using an FPGA as a driver for a replacement PSP LCD screen.
Many projects source cell phone LCD screens that have their own driver chip that can be addressed over SPI for use with a simple microcontroller. More complicated screens need a more involved control scheme and this is where the Field Programmable Gate Array takes over. [Philip] lays out the steps he’s using to implement his controller, from setting up the correct voltage levels, to planning for coordinate addressing, and even some of his follies with reverse current. We think this would be a great way to introduce yourself to FPGA projects.
http://hackaday.com/2009/12/12/fpga-...or-psp-screen/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
December 12th, 2009, 11:41 Posted By: wraggster
Gran Turismo 5 is out in Japan next March. In the West? Sometime later, Sony yet to nail down even a firm release window, let alone a date. Recent comments from SCEA suggest, however, it won't be any time soon.
Sony Computer Entertainment America's Chris Hinojosa-Miranda has told Destructoid that the game is currently - and vaguely - gunning for a "summer 2010" release.
Which, if correct, means June 2010 at the earliest. Bummer.
Wonder if the European version will be out earlier...
http://kotaku.com/5424749/gran-turis...or-summer-2010
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
« prev 
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
next » |
|
|