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PSP News is a News and downloads site for the PSP, PSVita, PS4, PS3, PS2 and PSOne, We have all the latest emulators, hack and custom firmwares, homebrew and all the downloads on this site, we also cover commercial gaming and console news., the latest homebrew and releases, Part of the
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December 10th, 2005, 00:02 Posted By: wraggster
CanCan has released a new version of Contacts which is a Lua Application to keep all your Personal info on., heres whats new:
- Read and save single vcf file (vCard) into the directory vcf instead of reading a file containing multiple vcf files. This to make it easier to sync the contacts between the psp and mail clients (Outlook, Thunderbird, Palm Desktop, ...)
- Field can be selected with the A-PAD in the Edit screen
- Selection of themes available in the directory themes
- Separate the functions in differents lua scripts (vcf, keyboard and themes).
This will allow someone to include one or the other script in another program if needed (please let me know in case of)
- Better GUI
- Code cleanup
Screenshots and download at the release thread in our PSP Lua Forums Here --> http://www.dcemu.co.uk/vbulletin/showthread.php?t=15084
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December 9th, 2005, 22:52 Posted By: wraggster
My good friends at Lik Sang have informed me that the 4GB Hardrive for the PSP which also has a Double strength battery and software for encoding movies is down to $179 from $199, heres more info:
The X2 Battery is a direct replacement for your PSP's rechargeable battery, but offers double the capacity of the standard model. Now bundled with a 4GB HDD, it gives you plenty of space for your saves and files on the go.
The 4GB HD uses ultra-reliable Micro-Drive technology. The HD interfaces with the PSP by means of a flexible Memory Stick™ adapter which is plugged into the Memory Stick™ slot on the PSP.
Once connected, the body of the HD attaches snugly to the back of the PSP by means of two location posts which slot into corresponding holes on the back of the PSP. When used in conjunction with the X-2 double capacity battery the 4GB HD forms an ergonomic extension to the PSP which follows the neat lines of the handheld, fitting snugly in your palms. Once connected, you use the 4GB HD just as you would a normal Memory Stick™; you can playback video, MP3s, movies and images and save from inside your PSP games.
For full information and to buy one for yourself check out Lik Sang Here
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December 9th, 2005, 22:39 Posted By: wraggster

Samstag has released the worlds first Vectrex Emulator for the PSP, heres the info from the readme:
This is a port of the Windows-based Vectrex emulator by Valavan Manohararajah known as VecX (http://www.eecg.toronto.edu/~manohv/vectrex.html). This version should run on any PSP with a firmware version of 1.0, 1.5, or 2.0.
Version 1.01 - 8 December 2005
*Added the Mine Storm rom.dat to the compiled code (to make the Eboot
stand-alone like the original console).
*Fixed the failure to display single-pixel and sub-pixel lines.
Version 1.0 - 3 December 2005
*Initial port from windows source.
*Modified original windows source for more cross-platform portability.
*Replaced Windows-specific interface code with PSP-specific code (file
handling, control input, display output).
Download Here --> http://psp-news.dcemu.co.uk/pspvecx.shtml
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December 9th, 2005, 22:24 Posted By: wraggster
Placasoft has updated PSPsetX for v2.0 PSP. Here is the info of this release:
<blockquote>PSPsetX 0.2 out now?
With the safest downgrade function ever!!!
Just select downgrade, go to the PSP menu afterwards and start the 1.5 update!
The pmf for the gameboot video should not be bigger than 1,2MB. If your PSP crashes it's not my fault. If you got any problems just send me an email to pspsetX[at]placasoft[dot]de.
-- Change Gameboot
- Change Gameboot = copies the Gameboot.pmf from ms0:/Gameboot.pmf?into the flash
- Backup Gameboot = copies the Gameboot.pmf from the flash into ms0:/Gameboot.pmf
- Restore original Gameboot = Restores the old gameboot.pmf
-- Firmware Tweaks
- Set Version 1.00 - 2.5 = Sets your PSP Version to 2.5. You can now also play games which require 2.5
-- Change X-O-Buttons
>>>>>> Before using this please restore factory settings <<<<<<
- Set X as enter (US / EU) = now X = enter at the psp menu
- Set = as Enter (jp) = now O = enter at the psp menu
-- Stuck Pixel Cleaner
- Start cleaning = takes about 20 minutes
BIIIIGGGGG THX TO fanjita ... he is a really nice guy!!!!</blockquote>
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December 9th, 2005, 22:21 Posted By: wraggster
Raf has released a new version of PSPRadio for the PSP.
PSPRadio is an internet radio streaming client for the PSP. Heres whats new:
BUGS FIXES:
(raf) Core: Logging instantiated in the heap instead of the data segment.
(raf) Core: Modifications to make it compatible with the latest pspsdk (r1542)
(raf) Playback: Corrected bug that caused app to crash when a stream failed.
(raf) TextUI: Made the title shorter so it fits no matter what font is used.
(sandberg) Updated the 3D UI so all options are fitted to the screen.
NEW FEATURES:
(raf) TextUI: Now files defined in playlists are displayed without the path, and the extension is only shown if configured to in the config file.
(raf) Compiled against latest pspsdk (r1542). There should be some speed improvements, as things like memcpy are now optimized.
(raf) Core/TextUI: Added support to print text using pixel coordinates
(raf) TexUI: Removed cleaning code that was unnecessary in the options screen renderer. This should speed it up a bit.
(sandberg) Added support for showing the time and the battery level on the 3D UI.
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December 9th, 2005, 22:16 Posted By: wraggster
PacManFan posted at PS2Dev this tidbit of news concerning his Playstation Emulator for the PSP:
At this point, I don't really have anything else to show, however, I want people to know that I haven't given up. I've been working on PSPSOne yesterday and today, and I've made some real progress. I'm on my 3rd attempt at writing a recompiler, and I think the 3rd time is the charm. I've given up on the idea of being able to "filter" out the addressing scheme, and now I'm taken a more traditional approach to writing this recompiler.
I've got the recompiler executing the bios at this point, and I'm tracking down some issues with my branch and COP functions. I think I'll have something to show soon.
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December 9th, 2005, 22:14 Posted By: wraggster
Ema has updated his text editor written in Lua:
New in Version 1.3:
added png/jpg view
optimized speed (always 60FPS)
current directory came to be restored after 'Exec LUA'
fixed some bugs
modified 'Function jump' more friendly
fixed 'Jump to...' command bug
added plugin handling
added sample plugin using WLAN service
moved some functions to plugin (search dialog etc.)
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December 9th, 2005, 21:42 Posted By: wraggster
Source C&VG
<blockquote>Today's the day that Championship Manager PSP hits store shelves, and, if you're a-clamouring for some handheld footie management thrills, you might want to check out the diminutive version of the long-running series.
We recently sat down with Gusto Games CEO Simon Phillips and talked all things Championship Manager PSP. From our brief hands-on with the game, it's looking like being on par with its console siblings - only this version's perfect for filling those few snatched moments of freedom from the family this Christmas.
What's different between the 'bigger' versions and the PSP version of Championship Manager?
Simon Phillips: The first thing to point out is that this is real Championship Manager - because it's on PSP a lot of people assume that it's cut down or watered down but this is full-on Championship Manager. One of the key development mantras was that if we couldn't make the game properly we weren't going to do it. It had to have all of the stats, all of the gameplay features, it had to have a proper match engine in there, all the AI in there and stuff like that.
And what's new in this version?
Simon Phillips: Basically, what we've done is we've taken the solid game from Championship Manager PS2, we've listened to the fan feedback, read the reviews, built on that and then started work on the PSP version of Champ Man based on the good features from the PS2 version. Rather than taking a PC game and trying to cut it down and slap it on to the PSP, we've started with a nice new bit of code and moved it to PSP, and that's allowed us to use the hardware properly because we haven't got to change mouse drivers into d-pad controls.
We've got decent controls, we've had a match engine that wasn't brilliant but now we've improved on that based on the player feedback - basically it's a big PSP version of the game. We've got over 30,000 players from 52 different nations, there's 12 playable nations in the full game with another six to eight in the challenge modes. Player profiles are a new addition as well - alongside the usual stats you can make your own player pictures by downloading them from fan sites or creating them yourself.
What else can you tell us about how you've changed the game to accommodate the handheld platform?
Simon Phillips: What we did at the end of the console version was read all of the reviews, be very critical of ourselves and find out all of the things that were annoying people. Things like not knowing where you're going when you're navigating, so on the player profile screen you can instantly put players on the transfer list, you can change what squad they're in - whereas before you'd have to go through menus to set their transfer status. It's all still there, so a hardcore Championship Manager fan will be familiar with it, but it's kind of softened up a bit with the extra options for new users.
We've also introduced help menus, because the thing about Championship Manager was that if you know it, you know it and if you don't, tough luck. Now on every page you can access help, get a list of controls and get specific help for each screen which shows you what you can do and how it all works. It can all be turned off if you find it annoying, but for new user it's vital. The control system is admittedly tricky at first, but after about 15 minutes of play it becomes second nature. You've got the quick nav button on triangle which jumps around certain menu aspects of the screen, you've got square which is secondary action - like right click on a mouse, and the start button goes to the continue button.
What kind of gamer is the PSP version of Championship Manager for?
Simon Phillips: With the PSP version we've got the Championship Manager player who wants the full-on hardcore Championship Manager mode that goes on for years and years, then you've got the kind of people who are only on the train for an hour so - they want a quick bite-sized chunk of Champ Man so we've also introduced challenge mode. Basically, Challenge mode gives you four kinds of categories like 'avoid relegation', and within that you chose a team. The challenges run anything from 6 months to a year, so if you haven't got time to get immersed in the full game this mode is useful for a quick game.
There's another mode in there called 'quick play' mode which is a no-holds barred Champ Man but for three seasons only. That way, if you've got a limited time to play it but you want an end to your game you can just jump straight in, play for three seasons, get a high score at the end of it and then start again.
So it was developed from the top down for PSP...
Simon Phillips: Yes, we've taken the core elements from the console version, but the actual code is PSP-specific from the ground up. It kind of shows from things like the loading times which use streaming technology. The controls as well have been totally specified for the PSP; the continue button for example has been tied to the Start button, so instead of constantly having to navigate down to it you can access it with the press of a button. The processing time is pretty fast, everything is loaded from the RAM instead of the UMD disc so the battery life goes on for hours.
How does the streaming work?
Simon Phillips: A lot of games ported from consoles to PSP will stream everything from the disc, but all the time the disc is spinning it's churning the battery life down. What we've done is managed to fit most of the game into the 24Mb of RAM available so that nothing is being read from the disc, and we can actually shut the disc drive down so that it doesn't use any extra battery power. We've managed to get about two hours out of it on one battery charge, but I don't think anyone's gone beyond that.
The PSP version is just as complex and deep as its PC counterparts, then?
Simon Phillips: Absolutely, this isn't Championship Manager 'lite', it's the full-on experience. You'll probably find that even after a few days playing the game you won't even scratch the surface of the options available.</blockquote>
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December 9th, 2005, 21:27 Posted By: wraggster
Source joystiq
Ubisoft have released their fiscal reports for the year to date, and things are looking good for the publisher. It has managed to reduce its operating loss, halve its net debt and increase its sales, and the report states that the company is on track to meet all its targets this year, including €600m of sales.
The fiscal year ends on March 31st, so the financial report also includes the titles scheduled for release in January-March 2006. Interestingly, this includes Brothers in Arms (PSP) and Tom Clancy’s Splinter Cell Essentials (PSP), as well as Rainbow Six Lockdown (PC) and Ghost Recon Advanced Warfighter (360, Xbox, PS2, PC). There’s also a mysterious “new title” which has yet to be announced—speculation should fly over the next few weeks. It could be the yet-to-be-confirmed Splinter Cell Double Agent or an entirely unexpected title
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December 9th, 2005, 21:16 Posted By: wraggster
Source - Gamestop
After a long drought of releases, the PSP is currently bathing in a flood of new games. Today Ubisoft announced that Prince of Persia Revelations, the first version of the franchise for Sony's portable, has arrived in stores. The game retails for $49.99 and is rated M for Mature.
As one might guess by the rating, Revelations is a more violent game than Prince of Persia: Sands of Time, the fanciful adventure that revamped the long-dormant action-adventure series. In fact, Revelations is a reworked version of the sequel to Sands, Prince of Persia: Warrior Within, the first "dark" entry into the series. It follows the now-embittered prince as "he embarks upon a path of carnage and mystery to defy his preordained death," according to Ubisoft. Standing in the way of the prince's destiny is the Dahaka, "an immortal incarnation of Fate seeking divine retribution."
This week also saw the POP pop up on the DS with Battles of Prince of Persia. Departing from the series' formula, this original title is a turn-based card-battle game. Cards are acquired by progressing through the single-player campaign, and they can be used in competition or traded with friends via Nintendo's Wi-Fi Connection wireless network. It is rated a more family-friendly E10+ for Everyone 10 and Older, and retails at the more frugal price point of $39.99.
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December 9th, 2005, 21:09 Posted By: wraggster
Reuters is reporting that, despite some reservations by analysts, Sony's next-gen console appears to be on-track for a Spring 2006 launch. From the article: " The timing of the release of Sony's updated PlayStation console has become a matter of speculation in the $25 billion video game industry and among the studios, hardware makers and other companies looking to handicap the battle over next-generation DVD technology. A spokesman for Sony, the No. 1 provider of game consoles, said it was still targeting a spring 2006 launch for the PS3, which is key to maintaining its lead in the game console market against Microsoft Corp. which recently launched its competing Xbox 360 console.
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December 9th, 2005, 16:21 Posted By: Escape-To-88
Hi all,
Wondered if anybody knew, (have posted on various forumsbut don't seem to be able to get a definate answer) if I have a Modded PAL Ps2 with it run NTSC jap/us games at full speed??? I ask becuase i had a Modded PAL Ps2 a number of years ago and while it ran imports fine there was a speed drop as it ran them all at 50hz!
I know some new chips you can choose between NTSC/PAL video modes, but i did not know if this corrected the speed issue???
Can anyone confirm for me a Modded PAL Ps2 will run all NTSC Psone and PS2 games full speed correctly???
Much appreciated
Thanks
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December 9th, 2005, 02:46 Posted By: wraggster
Hideo Kojima recently spoke with PSM magazine, and they actually managed to get some new info out of the old man about MGS4. Here are some of the highlights. It seems that MGS4 is going to feature some sweeping changes, some that may not even reflect what we saw in the trailer. Apparently almost everything is still not 100% nailed down. Here are the highlights.
"The whole environment changes in real time, so the player controling Snake has the option to make any sort of involvement they would like to in order to progress the game"
"...But in the near-future war, it's more like a business, so there's lots of money involved, meaning they'll hire mercenaries to fight on behalf of their country."
The whole Sanke injecting something into his neck sequence in the trailer may not be featured in the game at all.
Stamina will most likely make a return in MGS4, and he is "...still undecided on the food capture system."
"Will you ever control it yourself to scout ahead or take pictures?" [Otacon's Robot]
"Yes. We're tyring to do it at this stage, but if the game comes out and those features are not in the game, please realize that it was because we couldn't do it for a good reason. We had the plan for a remote controlled robot for even MGS2, however, due to the specs of the PS2, we couldn't do it."
Apparently Kojima has even thought about having a second player or even using the PSP to control it, how cool is that.
Raiden is popular in Japan supposedly; they are making him a "cool" character this time around. "There's even potential you'll like him more than Snake!" Not likely.
"...in MGS4, yes, we will try to make Snake control anything that's possible" He was talking about vehicles.
Kojima said "I might have second thoughts about a younger Snake if everyone thinks he looks too old."
Kojima is still working out how many years after MGS2 this game will take place. He said it might be as many as 10 years, but nothing is set in stone.
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December 9th, 2005, 02:29 Posted By: wraggster
ema has updated the texteditor for Lua.
...with following features:
- Original input method named 'TwinTail'
- LUA code execution(TTLDE catches syntax/runtime errors)
- Windows style selection & cut, copy, paste
- Multi document editing
- Auto indent
- Word select(from dictionary, from globals)
- Customizeable color scheme / keyboard layout / dictionary.
- User plugin handling
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December 9th, 2005, 02:27 Posted By: wraggster
mrbrown from the PS2Dev Forums has also ported rRootage to the PSP, heres the info:
Screenshots don't work on 1.0 or 1.5 PSPs due to a bug in PSPGL's
glReadPixels().
There are a few graphical differences from the PC version due to missing
features in PSPGL. The differences should not affect gameplay.
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December 8th, 2005, 19:49 Posted By: wraggster
SEGA® Europe Ltd. and SEGA® of America, Inc. can exclusively announce OutRun 2006: Coast 2 Coast, the latest instalment in the iconic OutRun series, will appear on the PlayStation®2 computer entertainment system and PSPTM portable entertainment system for the very first time! OutRun 2006: Coast to Coast is set for release in March 2006 giving a new legion of gamers the opportunity to experience the thrills of this hugely popular franchise.
The enchanting draw of the open road has never been so appealing with the choice of one of 12 fully licensed Ferrari models, featuring the all-new F430 and the dazzling Superamerica. Gamers will feel the throaty whine and that distinctive Ferrari exhaust tone as they power their way across 30 glorious stages from the best of the OutRun2 original, and the new OutRun2 SP arcade experience. Race from coast to glorious coast with a fresh new mission structure, a license mode and online play with up to 6 players for a thrilling head-to-head journey.
"Amazing Ferraris, incredible courses, beautiful girls - and all available on Sony's PSP and PlayStation 2," commented Matt Woodley, Creative Director of SEGA. "The only thing you'll be asking for is another go!"
With platform specific missions, the player will also be able to unlock PSP exclusive content by connecting with the PS2 version, and vice versa. Stack up the OutRun miles from the sun-drenched sands of Palm Beach to the charms of Cape Way to unlock new tracks, cars and much more! With a girlfriend by your side and open country before you, which route will you take?
OutRun 2006: Coast 2 Coast is being developed by UK developers, Sumo Digital Ltd, the team responsible for the critically acclaimed OutRun 2. OutRun 2006: Coast-2-Coast is scheduled for release in March 2006 for PS2/PSP/PC. For more information on these and other SEGA titles, please visit www.sega-europe.com
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December 8th, 2005, 19:44 Posted By: wraggster
The president of Warner Home Video has criticised Sony for the tactics it has employed in the battle of the next-gen DVD formats - and for dragging home entertainment companies into the console war.
In a speech delivered at the Perspectives in European Video conference, Lieberfarb said: "If I put Blu-Ray in PlayStation and I don't license it to Microsoft for Xbox and I get all the studios to only publish in PlayStation, I'll beat Microsoft in the next-generation games market."
"We've been sucked into PlayStation versus Xbox."
Lieberfarb went on to compare Sony's strategies to those used by Samurai swordsmen, stating: "If you ever read The Art of War, you will see all of Sony's moves, including taking all its enemies in the same tent and then leaving them empty-handed. These are things that they have done historically."
"They did the same thing to Matsushita and Betamax, they did the same thing to Matsushita on compact disc, they did the same thing to Matsushita on the digital video camcorder," Lieberfarb continued.
"They compete like Samurai. It isn't the way we compete in the West."
Lieberfarb said that although it may look like Blu-Ray is set to win the battle of the next-gen formats, the war is not over yet.
"Hollywood blew it. They got duped. They could have created the format that optimized their creative interests. It looks like we lost, because there are six studios supporting Blu-Ray and only three supporting HD-DVD. But you know, there's always surprises," Lieberfarb stated.
He concluded by urging the industry to join Microsoft and Toshiba in supporting the HD-DVD format, telling the audience: "Convergence is here, everything is digital, the Internet is going to deliver video, you are going to want to pass information from one device to another and HD-DVD versus Blu-Ray is really the first battle in the issue of who controls the home."
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December 8th, 2005, 08:41 Posted By: wraggster
Sjurk has released a great new game (and nice website too) written in Lua, heres the info:
Solitaire Mahjongg is a freeware game, developed in Lua by Sjur Kristiansen for the Sony PSP. Get the game and installation instructions in the downloads section.
Solitaire Mahjongg is a game of strategy, memory and luck. It uses 144 Mah-Jongg tiles, arranged in a pile called "The Dragon". Match the titles in pairs to clear the board and win the game.
You can play either a laid back solitaire game, or a fun two player hotseat challenge.
Features
Single player solitaire
Two player hotseat challenge
Classic Dragon (or Turtle, as some call it) board layout
Classic Mah-Jongg tileset
Small footprint. Only takes about 1.5 MB on your memory stick
Freeware. This game will cost you zip, nada, nothing.
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