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PSP News is a News and downloads site for the PSP, PSVita, PS4, PS3, PS2 and PSOne, We have all the latest emulators, hack and custom firmwares, homebrew and all the downloads on this site, we also cover commercial gaming and console news., the latest homebrew and releases, Part of the
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January 29th, 2008, 00:51 Posted By: wraggster
News/release from Hellcat:
OK, here's the thing:
While this plugin is active, on every save operation, there's a second set of savedata written to
/PSP/SAVEPLAIN
on your memstick.
The folder layout in there is pretty similar to the one in the original /PSP/SAVEDATA folder, only that everthing in here is plain and unencrypted.
You can then edit your heart out on your savedata, on the next load the unencrypted (and maybe edited ) version will be loaded instead of the normal/encrypted one from /PSP/SAVEDATA.
If no unencrypted version exists for a savegame, the normal one will be used as if nothing ever happened.
More details can be found in the readme.
Read it, especially when having trouble, as there are a few "confuseness" causing things are mentioned in there....
Finally we're back at good ol' gamesave cheating
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January 29th, 2008, 00:46 Posted By: wraggster
Updated release from Hellcat:
What is it?
----------------
This adds a new bootmenu to a magic memorystick of the Pandora battery with some new functions and abilities.
Key features:
* Choose to boot firmware from memory stick, internal flash or the original Pandora mainmenu
* Fix flash1:/ (the one holding the settings and config) by formatting it and creating all directories
* Launch an additional application (PSPFiler or such) with working access to the real flash0:/
* Launch custom firmware installer (OE / M33) with working flash0:/ access, so it can install the CFW straight from a Pandora boot without the need to downgrade to 1.50 first, no matter of the current state (and version) of the internal flash.
* Access flash0:/, flash1:/ or memory stick via USB (straight from the menu)
Known issues/bugs
----------------------
* The boot from the internal flash doesn't work too well....
If you boot from the internal flash, using the option in the menu, the UMD drive errors out and does not work, programs may fail to load and you might get a lockup after the Sony intro.
However on recent CFWs there are workarounds: In the recovermenu configuration set "Skip Sony Logo" and "Hard reset on homebrew" to "ENABELED", that almost solves anything (UMD works again after first program launch).
Furthermore, due to the IPL, the PSP has been initialized from, this can only boot 1.50, CFWs and a few 2.xx FWs.
Higher (original Sony) firmwares will fail to boot.
There has to be a better way of rebooting the PSP, it just needs to be found.
I am currently using sceSysconResetDevice() to do it. scePower_0442D852() has been reported to be cool, but that's not available on 1.50
Installation
-----------------
Just copy the installer EBOOT to /PSP/GAME or /PSP/GAME150 on your memstick, and run it - done :-)
All you need is a plain Pandora Magic Memorystick, no need for an already installed firmware on the stick, the installer takes care of everything.
Just be sure the 1.50 UPDATE.PBP is still in the root directory of the stick if you want to install with full firmware booting from stick.
If you already have a firmware propperly booting from your memstick, or you are upgrading from a previous version of the bootmenu, the installer gives you the option to install without firmware setup, only the required bootmenu files will then be installed.
Usage
----------
Well, I don't have to explain how to use a menu, do I?
Nevertheless, some usefull info:
* Access to the real flash in general:
If you run a custom app, or a CFW installer, from this menu, after your application (or the installer) has started, wait a few seconds before actually using it and letting it access the flash!
This is because the flash emulation is disabled with a slight delay to give the starting app the chance to load additional modules from the (emulated) firmware before the emulation gets disabled and the app would no longer be able to load modules (since they might no longer be available).
* Custom application to be started with access to the real flash0:/ (and flash1:/ and all the others)
Default path for EBOOT to launch is:
<yourmemstick>:/PSP/GAME/MAINT/EBOOT.PBP
The path can be configured, by pressing O or [] while the option is selected. O will let you choose any program from /PSP/GAME and [] will let you choose from /PSP/GAME150.
This application can then be started with the "Launch app with flash0:/ access" option from the menu.
A few seconds after your app has been started you are then be able to access the flash of your PSP using this program.
Very usefull to perform file operations with tools like PSPFiler from a Pandora boot.
* CFW installer
Default path for EBOOT to launch is:
<yourmemstick>:/PSP/GAME/CFWUPDATE/EBOOT.PBP
The path can be configured, by pressing O or [] while the option is selected. O will let you choose any program from /PSP/GAME and [] will let you choose from /PSP/GAME150.
This menu lets you start a CFW installer (OE or M33 or whatever) also with flash emulation disabled, so the install WORKS.
No need anymore to downgrade to 1.50 first, and then run the CFW installer from there.
Like with the app above, give the PSP a few seconds before starting the installation to let the flash emulation get propperly disabled.
TA-082/086 NOTE:
-------------------
TA-082/086 users that never downgraded their PSP before:
You DO NOT NEED to downgrade with the original Pandora function and you DO NOT NEED to patch your idstorage since this will install a 1.50 compatible IPL that also runns fine on TA-082/86! (All credits for this, and I mean 100% all, go to "moonlight" at the PS2DEV forums!!! I only implemented/copied it into my code.)
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January 29th, 2008, 00:42 Posted By: wraggster
Irem is bringing more support to the PSP, this time with Ikuze Gensan, a story of a young and kind hearted carpenter who set out to stop an irresponsible construction company from creating more havoc on the streets, amusement parks and beaches… I decided to find out more about the “comic action” game after seeing Famitsu screens of little boy fighting construction worker on a highway, with a wooden hammer! The release date in Japan is this Spring.
http://www.psphyper.com/psp/irem-bri...-story-to-psp/
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January 29th, 2008, 00:40 Posted By: wraggster
System Soft Alpha is working on remakes of its PC-based RPG title Tir-nan-og V for PlayStation Portable and PlayStation 2. Originally released on May 27th 2005, Tir-nan-og V is the newest installment in the long-running RPG franchise. The first Tir-nan-og made its debut on the PC-98 in 1987. The series is probably best known for its scenario generator.
The remakes of Tir-nan-og V will include new characters, scenarios, event scenes as well as other exclusive features, such as an item database.
Tir-nan-og V for PlayStation 2 and PlayStation Portable will be available in Japan sometime this spring. The PlayStation 2 version will carry a suggested retail price of 6,800 yen ($62.23 US), while the PlayStation Portable release will cost 4,800 yen ($43.93 US).
http://www.rpgfan.com/news/2008/1007.html
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January 29th, 2008, 00:40 Posted By: wraggster
System Soft Alpha is working on remakes of its PC-based RPG title Tir-nan-og V for PlayStation Portable and PlayStation 2. Originally released on May 27th 2005, Tir-nan-og V is the newest installment in the long-running RPG franchise. The first Tir-nan-og made its debut on the PC-98 in 1987. The series is probably best known for its scenario generator.
The remakes of Tir-nan-og V will include new characters, scenarios, event scenes as well as other exclusive features, such as an item database.
Tir-nan-og V for PlayStation 2 and PlayStation Portable will be available in Japan sometime this spring. The PlayStation 2 version will carry a suggested retail price of 6,800 yen ($62.23 US), while the PlayStation Portable release will cost 4,800 yen ($43.93 US).
http://www.rpgfan.com/news/2008/1007.html
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January 28th, 2008, 23:21 Posted By: genevois
Hello,
I am pleased to announce the release of the latest draft realtech-vr project : the newton war
Code by quadrizo, music by alexel and gfx by romuald genevois
Story :
After the 3rd World War, the Earth's surface has become uninhabitable... but war continues...
Rules of war :
- You need to enable all slabs numbered by pushing blocks... activating them in the order
- To disable your enemies, you must attack them in contact mode by activating the "red" mode
- To open gates, You must projecting above enemies disabled
Authors :
Code - Quadrizo
Gfx - Romuald Genevois
Music - Alexel
Control :
Joystick : Move
TRIANGLE : "red" gravity
CROSS : "blue" gravity
START : Pause/Menu
Official site : http://www.realtech-vr.com/newtonwar/
Download :
http://files.realtech-vr.com/newtonwar.zip
Good luck soldier, the whole nation is counting on you...
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January 28th, 2008, 21:28 Posted By: bandit
Our inside source of all things video gaming has been right almost every time it comes out of the shadows to give us information, so I'm going to dispense with the back story. Wherever his or her information is coming from, it's usually solid. After I spoke to Sony about the possible discontinuation of the 80GB PS3 model, I lit the mole-signal.
Working late into the night on Saturday, I heard a noise behind me. For both of our safety, I didn't turn around. "You've talked to Sony," the mole said in a gravelly whisper. "Tell me what they told you."
I repeated the information we reported on Friday: Sony is sticking to a two-model approach at retail, but the company won't comment on whether or not the other model would be the 80GB system. The 40GB system seems safe. I asked the mole what information he had.
"Sony is, in fact, phasing out the 80GB PS3. Sony is going to stay with the two-SKU approach though, and the prices look to stay the same," the mole told me. I heard sirens in the background, and the mole seemed nervous. "The Spiderman 3 pack-in will disappear as well once the 80GB unit is gone. In order to maintain a similar value proposition to the 80GB/Spiderman 3 bundle, I expect to see a storage increase to 120 or 160GB at the same price point, plus the new Dual-Shock 3 controller..."
No word on when this is released if true. Theres also no information as to whether it will have backwards compatibility, card reader or how many USB ports it will have. If this new SKU'd PS3 is the same exact thing as the current 80GB and same price just only bigger harddrive and includes Dual Shock 3, early adopters will be screwed over by Sony,
Source: Arstechnica
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January 28th, 2008, 18:45 Posted By: Shrygue
via Engadget
Gartner, the fat lady of research firms, is singing HD DVD's swan song this morning. Hiroyuki Shimizu, Principal Research Analyst in Japan, says in Gartner's Semiconductor DQ Monday Report that, "Gartner believes that Toshiba's price-cutting may prolong HD DVD's life a little, but the limited line-up of film titles will inflict fatal damage on the format." He goes on to call the recent price cuts "useless resistance" in avoiding the inevitable. What's that, you coyly ask?
According to Shimizu, "Gartner expects that, by the end of 2008, Blu-ray will be the winning format in the consumer market, and the war will be over." With 5 of the 7 major studios now backing Blu-ray exclusively, Gartner's certainty on the subject doesn't appear to be much of a stretch.
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January 28th, 2008, 18:41 Posted By: Shrygue
via Computer and Video Games
It been confirmed that the controversial Grab Bag Achievement in the new Turok game, which would reward players for killing members of their own team in an online multiplayer game, will be removed via a patch on the day of the game's release.
Josh Holmes, VP of Propaganda Games, told CVG last year that his team was considering readying a patch to remove the Grab Bag achievement should it prove to be ruining the game for players. After the noise we made about it, Propaganda evidently decided to go ahead with the fix.
Wired, who quotes CVG as calling the Grab Bag achievement the "worst multiplayer achievement in the history of games," reports that the patch will be made available online on February 5, and will change the Achievement (or the "accomplishment" in the PS3 version) so that you only need to kill an enemy, a creature and yourself.
Rumble functionality and 1080i support will also be included in the patch for the PS3 version.
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January 28th, 2008, 17:36 Posted By: Baboon
Ahman has released the final public release of his famous iR Shell application.
New Features:
Added support for 3.80M33-2, M33-4 & M33-5. Pls note M33-1 & M33-3 are not supported due to some technical issues which I'm lazy to resolve.
Added support for 3.80 Popsloader Version 2. Version 1 isn't supported.
The 1.5 Kernel Addon for 3.71M33 & 3.80M33 has caused some incompatibility issues with fw 1.5 iR Shell. This is now resolved.
Enhance PSP ISO compatability. Previously failed ISOs will probably work in this release.
For slim only, the nethostfs MAX mode is now compatible with WPA.
Some older firmware supports have been removed to reduce the distribution archive. This version has support for fw 1.5, 3.10 to 3.80. Also, directories EXTAPP15 & EXTAPP3X have been combined into a single EXTAPP to save space. Each APP# directory has 2 EBOOTs, with EBOOT.PBP for fw 3.x and EBOOT15.PBP for fw 1.5.
Special thanks to:
Dark_AleX for his help and support in iR Shell development. Many of the M33 related features are made possible with his assistance.
Tyranid and other developers in ps2dev.org for creating the pspsdk.
StoneCut, F34R and other moderators who keep irshell.org running and providing technical support to the community.
All iR Shell beta testers, donators, skins & plugin contributors.
Smokescreen for the new included skin.
Credits:
M33 Custom firmware & popsloader are developed by Dark_AleX/M33.
remotejoyGUI for Windows & Cleanup Script is developed by StoneCut.
remotejoy & usbhostfs are developed by Tyranid.
iR Shell bundled skins & plugins are developed by their corresponding authors.
iR Shell Manual & FAQs are written by StoneCut.
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:thumbup:
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January 28th, 2008, 17:23 Posted By: Shrygue
via Computer and Video Games
Americans who found the hot coffee mod for Grand Theft Auto: San Andreas "offensive and upset" can claim up to $35 [about £17.60] in compensation from Rockstar, People Magazine reports.
The exact amount you can claim depends upon how much documentation you have to prove your outrage.
Rockstar is referring to receipts or proof of purchase by the way, so you can throw away all those psychiatrist's reports linking your mentally deranged mind to seeing the simulated sex mod.
For our American readers and/or the intrigued:
- Grand Theft Auto: San Andreas First Edition Disc: Replacement Disc
- Detailed Store Receipt: Cash payment up to $35.00
- General Credit Card Statement or Check: Cash payment up to $17.50
- Disc/Purchase Details: Cash payment up to $10.00
- No Disc/Purchase Details: Cash payment up to $5.00
Further details can be found at gtasettlement.com if you feel you were traumatised by the ordeal.
As a nice epilogue, the lawyers involved have received one million dollars for defending American citizens from the tyranny of Rockstar's unused code.
That sort of money makes us think that writing about games for a living wasn't perhaps the best career choice, after all. Spotted by Gaming Steve.
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January 28th, 2008, 17:17 Posted By: Shrygue
via Computer and Video Games
The world of dodgy console peripherals has struck again with another laughable invention, this time to add rumble to your bog-standard SixAxis controller.
If buying the £300 console left your wallet too empty to import a DualShock 3 controller, peripheral company PEGA wants to help with its $17 [£8.55] contraption pictured below.
It's called the Vibrating Bag, for some unknown reason, and features a vibrating unit that straps to your SixAxis, with a transmitter that is attached to your PS3.
Only, the transmitter has a massive '80s-style aerial antenna on it, ruining the neo look of your PS3, and by the looks of it, the shaking unit responds to sounds in the game (like a sort of small vibrating speaker), not the game's proper rumble signals.
But don't let that put you off because it also has a built-in FM radio tuner - cutting edge stuff. And according to the packaging it was "specially designed for PS3 game chip" so it must be good.
Why did we ever spend £40 on a DualShock 3 when we could have just got this?
A couple of images of the gadget here
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January 28th, 2008, 17:01 Posted By: Shrygue
via Computer and Video Games
Until now we've only seen scans of Resistance 2 - but here we have the first seven proper screenshots from the PS3 sequel.
Recent info on the game revealed the Chamelion and Stalker, beasts that have stealthier tactics than the Chimera, with the ability to cloak themselves invisible and sneak up on you. Insomniac has apparently listened to feedback from the first game, and focused on improving the enemy AI, checkpoints and health system in the new game.
The sixty-player multiplayer gameplay will take on a new focus on squad-based gameplay. There will be three main classes of player, a Tank class who have the big guns, Special Ops handle the long-range sniper action, and the Medic to patch up the n00bs.
Screenshots
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January 28th, 2008, 16:51 Posted By: Shrygue
via Computer and Video Games
Three new screenshots from Grand Theft Auto IV have found their way onto the internet.
Last week Rockstar confirmed the massively anticipated sequel will go on worldwide release on April 29, while admitting that PS3 contributed to the game's delay to this year. News that like writes itself.
We recently tripped over the Rockstar's UK HQ for a new look at GTA IV, and in case you missed it you can read our MASSIVE in-depth report here.
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January 28th, 2008, 16:45 Posted By: JKKDARK
via Next Generation
There are nearly 40 million PS2s in the United States. Top-shelf Triple-A products have all but abandoned the system, yet there remains an entrenched market for new PS2 games. Sony has relaxed restrictions on what can come out for its old workhorse, as evidenced by late 2D fighters like NeoGeo Battle Coliseum and inexplicable trash like Crazy Frog Arcade Racer.
This combination of facts means one thing; that the PS2 has been repurposed as fertile ground for budget publications priced to move. In general, publishers will look at this situation and capitalize upon it with kids fare, licensed junk and unnecessary paring-downs of current-gen blockbusters.
But there is another way for American publishers to take advantage—by taking a second look at the strange or unique foreign titles that have long since been passed up for US release. Below are our personal favorites; we would love for a brave publisher to pick up any of these, yet this would not be charity. Yes, under other circumstances these games would not have stood a chance at American retail. But today, all the conditions exist for them to find their market.
Some Notes:
• To avoid the most visible added cost to publication, we have avoided text-heavy games where localization could come at a premium.
• While none of these games have been announced for a US release, a publisher may have already picked one up and may have yet to announce it.
• Of course there is some bias here; we would love to play these games without having to import. None of these games are great (or they would have made it over by now), but they all have something interesting and/or marketable to present.
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January 28th, 2008, 16:45 Posted By: Shrygue
via Computer and Video Games
Several "anonymous sources" have this weekend emerged from the woodwork to spread news of the 80GB PS3 being pushed aside to make giving way to a new larger SKU.
Stories suggest that the 80GB SKU currently on sale in US is due for the chop, with a 120GB version set to replace it.
This would go hand-in-hand with a previous statement from SCEE president and CEO, who hinted last year that a 120GB PS3 could be possible.
"The difference between 60 and 80GB is very small, we just feel that going up 20GB is not worth it," he said, adding: "if you go to double it, it's worth it ... so maybe you'll see something a little bit later."
Sony UK, however, dismissed this weekend's reports as "rumour and speculation".
If the rumours turn out to be true, the 80GB console will be the third SKU axed in just over a year since the console's release. But does Sony really need to release another new PS3 so soon? It might be a different story once PlayTV is up and running.
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January 28th, 2008, 00:06 Posted By: wraggster
Art has once again updated Time Baby the Alarm Clock and more for the PSP:
Hi Guys,
This is Time Baby V10d, with World Moonrise / Moonset Time Calculator.
Quote:
V10d (25/01/08):
- Pressing the TRIANGLE button while in the World Map screen causes the fly over feature to move the
crosshair from wherever it is, back to the location that is either currently in use, or last saved.
- Improved map grid in World Clock screen so coordinates should line up more accurately.
- Fixed slow down in intro screen, and shortened the time of the intro screen.
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January 27th, 2008, 23:53 Posted By: wraggster
Art posted this:
Hi Guys,
I'm not sure if the Popstation exploit was all handled in the
EBOOT.PBP itself, or something was done in CFW to make them run.
Could someone with ORIGINAL FIRMWARE please try running this brew
in the same manner as a popstation game?
It might be handy to have a way into original FW, even if user mode.
Thanks, Art.
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January 27th, 2008, 23:48 Posted By: wraggster
News/release from Dggc92
iPSPhone 2nd Generation.3.00 FInal
_______________________
This Version has all functions as the Previous.
_______________________
Changelog:
27.01.2008
* Bugfix
* All Games/Apps Can Quit by Pessing START
* NEw Battery ICon
* PortableQuiz Added
* Its the last Version by ME!
* USB Mode [L > Off+R > On]
* Has a Intro
File Browser by Tactical Penguin
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January 27th, 2008, 23:37 Posted By: wraggster
News/release from Mr305:
This plugins transforms your psp into a Mechanical-sounding alarm clock.
This plugin works by parsing CONFIG.TB in msdrive:\PSP\GAME150\Time Baby\
When the PSP turns on because of alarm, this works by checking the RTC clock and the alarm time in CONFIG.TB if the time matches, it plays the alarm sound [RAW MONO PCM ] in "seplugins/alarm.wav", which is also customizable.
Spoiler for Why use this plugin when's theres the original program?:
1) There's isn't any specific autoboot app released specifically for alarm + AutoBoot is broken since few lasts CFW's, also it SLOWS DOWN boot time of the psp, hence I made a relocatable module [A.K.A PRX A.K.A a plugin].
2) Starting from CFW 3.71 M33, 1.5 IPL is no longer used which causes the incompatibility when the PSP Resumes from sleep mode and shuts off. Also using Sleep mode Alarm wastes battery.
Usage:
1) In Time Baby Set Alarm time and make sure it's enabled.
2)IMPORTANT: PRESS TRIANGLE AND UP
3) Press SELECT to go to Stand By / Turn off Mode alarm. [RECOMMENDED, you could also press Start, but it is an unnecessary waste of battery]
4) Wake up to the sound of PSP'S Mechanical Alarm sound! [In XMB, PRESS SQUARE TO STOP]
Requirements:
1) Atleast CFW 3.80M33.
2) Time baby installed to PSP\GAME150\Time Baby\
Spoiler for Installation:
1) Add the line ms0:/seplugins/TimeBabyHelper.prx to vsh.txt or copy entire
"seplugins" folder [in this package] to Memory Stick root.
2) Enable in Recovery under plugins, so that it is enabled.
Spoiler for How to make Custom Alarm sounds:
Make sure Alarm is somewhat long; filesize should NOT exceed 5KB's or else expect absurd behaviour.
- Yet Another useful release by Mr305. Enjoy!
You may post suggestions for improvement in the thread or modify the source yourself.
Finally, a weight off my back and I can work on other things!
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