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January 24th, 2008, 18:01 Posted By: Shrygue
via Computer and Video Games
It's being reported on a few European-based websites that SCEE has finally dated Gran Turismo: Prologue.
Update: Sony's finally made it in and has told us the following: "We have yet to confirm a European release date for GT5 Prologue, and will be making an announcement in due course." Now before you go crying into your cornflakes, or bacon butty, that doesn't mean it won't be out in March. it just means they're not saying. Yet. Update out
We'd still wait until the official press release drops into our laps, or at least wait until Sony gets into work and give them a bell, but March sounds about right to us.
Some reports claim the date has been set as March 28, but we're hoping that's wrong because it's clearly the wrong side of the month we're hoping for. All of this is coming from a reported SCEE website update.
We do know that Sony's been making moves to PR the game across Europe, which doesn't take a marketing analyst to figure out that a launch window has been set. Especially when you consider that the Japanese version was out before Christmas.
While we wait for Sony to get off the Tube and into work, hit this link and check out our exclusive, direct feed movies that you may have missed a while back. More soon.
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January 24th, 2008, 17:59 Posted By: Shrygue
via Computer and Video Games
The first image of Team Ico's much-anticipated PS3 debut has appeared on the internet - though it's just a bit of a tease.
The image, which could be either an in-game pic or artwork, shows lots of detailed stonework surrounding a gigantic chain. The only thing of interest, in fact, is that Team Ico's fantastic artistry thankfully seems to be intact.
It appeared on the dev team's updated recruitment page, which is advertising for planners, animators, artists and effects designers for the Shadow of the Colossus developer's next game.
We expect to (hopefully) see more of Team Ico's PS3 offering at next month's GDC in San Francisco. After the stunning Ico and Shadow of the Colossus quests, we can't wait to see what this mysterious title has in store.
Single image here
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January 24th, 2008, 17:58 Posted By: Shrygue
via Games Industry
Europe will be backing Play.com Live, the consumer event to be held at Wembley this March, GamesIndustry.biz can reveal.
The event already has the backing of Activision, Ubisoft, Microsoft and THQ, and offers the chance for consumers to play games before release, as well as take part in events – including two chances to win GBP 50,000.
VIP tickets for the event, which takes place March 15 and 16, are on sale now for GBP 16.
Sony has yet to give full details of its involvement with the event, and it's expected more developers and publishers will be signing up for the Wembley show in the coming months.
"Play.com Live provides a great platform for all games publishers to showcase their games for 2008 and Wembley provides a fantastic venue for an entertainment show," said Gian Luzio, head of games at Play.com, announcing the event last year.
The retailer hopes to attract around 40,000 consumers to the show.
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January 24th, 2008, 17:56 Posted By: Shrygue
via Computer and Video Games
Everyone knows that Square Enix can produce some incredible CG images, but will the PS3 Final Fantasy games be the first to look nearly as good in-game?
Square has sworn to use the "full specifications" of the PS3 with the RPG sequels, and Japanese Famistu magazine has unleashed the first glimpse of its latest work - Final Fantasy Versus XIII.
Although the slightly grainy images on FinalfantasyXIII.net probably don't do the game justice, the character models look nice, and they show off some of the game's flashy magic effects.
It's not much, but it's a start, and we expect a flood of proper in-game screens within the next week or two. Come on Square!
Screenshots here
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January 24th, 2008, 17:51 Posted By: Shrygue
via Computer and Video Games
The game, developed by Free Radical Design, was previously scheduled for a fiscal Q4 release, which would've been sometime in the January-March quarter.
Ubisoft said in an earnings release Wednesday it would raise 2008-2009 sales forecasts to €1 billion because of the game's delay, up from previous guidance of €975 million.
Ubisoft recently delayed upcoming war games Tom Clancy's End War, Brothers in Arms and Far Cry 2 into next fiscal year.
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January 24th, 2008, 16:32 Posted By: DarthPaul
Source: GameIndustry
Rockstar Games has finally set a date for the release of one of the year's most anticipated software releases.
Grand Theft Auto IV will be released worldwide on April 29 for the PlayStation 3 and Xbox 360.
"We are so excited to be releasing Grand Theft Auto IV," commented Sam Houser, founder and executive producer of Rockstar Games.
"We've pushed ourselves very hard to make something incredible and hope the game sets a new benchmark for interactive entertainment."
The date is later than some internet sites had speculated, and comes just within parent company Take-Two's end of financial year.
It also misses the crucial easter sales, considered one of the first big retail periods of the year.
With that being said, all we need now is to wait. Let's just hope that they release a Demo earlier. It could help us kill the time meanwhile.
Discuss Via Comments
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January 24th, 2008, 01:03 Posted By: wraggster
New today from SuccessHK
The PSP-2000 Clear Case 2 using super plastic material,giving your PSP the best protection.Simple but refinement design,can possible to connect with an external input terminal such as GPS.Convenient and easy use,can change the UMD without remove the case.It is for PSP-2000 only.
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January 23rd, 2008, 23:54 Posted By: wraggster
News/release from Ooblik:
Ultimate CFW Installer v1.0 Beta
By: Ooblik
This easily copies custom firmwares to your PSP!
No more searching for EBOOTS and figuring
out where to put everything this program does if for you!
All needed files and Eboots are included!
* It is Recommended that you Downgrade to 1.50 before installing any
older custom firmwares. Some may not work for you. For the time being
in all the SE and OE firmwares you have to copy the DXAR file yourself
after it is made. This will be done automatically in future versions.
Supported Firmwares
150 POC
2.71 SE-A
2.71 SE-B
2.71 SE-B'
2.71 SE-B''
2.71 SE-C
3.02 OE-A
3.02 OE-B
3.03 OE-A
3.03 OE-A'
3.03 OE-B
3.03 OE-C
3.10 OE-A
3.10 OE-A2
3.40 OE
3.51 M33
3.51 M33-2
3.51 M33-3
3.51 M33-4
3.51 M33-5
3.51 M33-6
3.51 M33-7
3.52 M33
3.52 M33-2
3.52 M33-3
3.52 M33-4
3.60 M33 (Slim)
3.71 M33
3.71 M33-2
3.71 M33-3
3.71 M33-4
Also Included:
1.50 M33 Add-on
KXploit Patcher
Requirements:
- Windows Vista / XP / 2000 / 98
- Visual Basic Runtimes (Included in Package)
- Downgraded PSP (Do not ask me how!)
Email Bugs to: ooblik@gmail.com
181 MB (I'm Sorry Its Huge But It Includes All OFW Eboots and CFW Updates)
Download Here
via ooblik
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January 23rd, 2008, 21:58 Posted By: wraggster
The Ceramic White PS3 unit is currently only available in Japan, having been released in the region on November 11, 2007, although filings submitted with the Federal Communications Commission indicate that is soon to change.
Sony Computer Entertainment America told Next-Gen via email that it was happy with the existing PS3 models on the market.
"As you may know, there are many FCC filings like this each year. We haven't made any announcements about upcoming PS3 plans, but are comfortable with our current two sku strategy."
However, the statement went on to add, "We are continually evaluating the market trends and consumer input to determine the appropriate PS3 models for our territory."
http://www.next-gen.biz/index.php?op...=8758&Itemid=2
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January 23rd, 2008, 21:53 Posted By: wraggster
Art has again updated Time Baby the Alarm Clock and More for the PSP.
Hi Guys,
This is Time Baby V10c, with World Moonrise / Moonset Time Calculator.
V10c (23/01/08):
- Fixed bug in Moonrise / Moonset implementation discovered by nicodemus82.
Timezone parameter for moon time routine is read directly from PSP system settings rather
than being calculated by comparing UTC and local times. Sun time routine remains unchanged.
- Introduction of debug mode for program testing in various parts of the world.
- Fix to prevent the Heart Rate Monitor from announcing "zero" when the sensor is not plugged in.
- Sound effect is now made when the saved location fly over feature reaches it's destination.
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January 23rd, 2008, 21:39 Posted By: wraggster
Pjeff has released an awesome looking Mario Game for the PSP, check out this screen:
Heres the translated info:
Hello, I just give you my project
Starts a Day of January 20, 2007:
- Management of rain in the first card
- Management of the Mist in the 2nd map (while waiting to make a automatic system for day, night, rain ...)
- Improvement from the window of dialogue for the RPG
- Fixed many bugs for the menu and use of Fade In and Out.
- Adding a virtual keyboard to ask for the names beginning to play only if no backup record.
- Adding a Pseudo Artificial intelligence for 2 Persos of first card but this crazy moves without precit but it is better than nothing.
NPJ-sets when we revert to the first map, it has come back to their seats.
The former put a Day:
Correction-collisions with all types of Sprite manage map included
- Improvement of managing evennement usable for all kinds of games
- Management of the party with RPG NPJ
Management of the conversation with NPJ
- Management "TELEPORTEUR" to enter homes
- Editing plusieur thing for the mini games Mario Coin and optimization of the same and different Adding monster
It can be accessed at 1 Mini games (mario corner) talking with Zelda
Prevision Near:
- Many things:
- Rearrange or organize code facon clearer and more straightforward.
IMAGE-show with ARE YOU ON VOULLOIR QUIT?
- Add a lot of special effects
- Facilitate the flower or other door in the map RPG ......
- Adding bird in the map that will be present when the weather is nice
- How different temperature, rain, sunshine, with mist ... why not appear to temporarily empleintes if not it rains (a few seconds)
- Making a Start menu in the RPG with the management of the objects.
Make-gestions Objects (heart, safe, key pieces ...) with a special annimation
- More Artificial Intelligence for NPJ present in the map (running everywhere, stops are certainne thing ......)
- Make a annimation startside games.
Prevision warning:
Make a 20-ene mini games
- How the games platform has mario
- FINALLY CREATE A HISTORY because there are not at all
- APPLICATION OF THE AID OF A GRAPHIC TILES FOR THE MAPS ...
- APPLICATION OF AID FOR AN ENCODER programmetion Help me in the mini games and special effects.
Games coding in C with OSLIB
How to play
O courrir
X for Sauter
START Display the menu in the games (in the mini games only)
J'espaire have any reaction on this games and have comments or ideas for improvement are
GAMES THIS IS NOT WITHOUT BUG, indicate he will correct me!
Done at my e-mail and pjeff_adsl@yahoo.fr with any questions or for proposesitions in case some person would be interested
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January 23rd, 2008, 21:24 Posted By: wraggster
News/release from Hellin:
Quick Flasher is a simple application for Fat an Slims PSPs with custom firmware 3.71m33 and 3.80m33.
This application gives you the possibility of keeping 5 themes in your memory stick and flash them wherever you want simply and confortably. Remember that this software touches files in flash0,
USE IT UNDER YOUR RESPONSABILITY.
Instalation and Use
Before starting you should know that Quick Flasher can only be playen in a Custom Firmware 3.71 M33 instaled from "Despertar del cementerio v.3" or Custom Firmware 3.80 M33 instaled from "Despertar del cementerio v.4" from Dark_Alex
For instaling Quick Flasher extrack all the content of the .RAR archive and copie it in the folder MsRoot in
the root of yous memory stick
Using Quick Flasher is very simple, use the direction pad and select one of the options by pressing the X buttom.
Note: The application will show a warning for 10 seconds when it is started, you can pass this warning by pressing O
The files or themes for flashing in your Fat or Slim PSP should go inside the folder PSP/THEME/Xmb0x
Important: Before flashing any theme, be sure you have the required space in the flash
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January 23rd, 2008, 21:16 Posted By: wraggster
Ubisoft revealed in its quarterly financial statement that a new Prince of Persia game was coming in its fiscal year 2008-2009. That would land a new Prince title sometime between April of this year and March of '09.
The financials do not state what platforms will be home to the new Prince of Persia. The team that created the critically acclaimed Prince of Persia: Sands of Time worked on Assassin's Creed. It's unknown which of Ubisoft's development studios is working on the new Prince title.
Ubisoft declined to expand on the sleight-of-hand Prince of Persia announcement.
http://uk.psp.ign.com/articles/847/847116p1.html
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January 23rd, 2008, 20:41 Posted By: Pegasus2000
This is a very important advice.
Blind Assistant is the attempt to create an homebrew that is able to
recognize the names of the people that are present in a room. This
can help blind men and people that are visually impaired.
Visilab Research Center has released the first official version of the
program here:
http://visilab.unime.it/~filippo/Bli...dAssistant.htm
The source code is released too, and it is under GPL license.
Blind Assistant uses a complex algorithm of recognition based on
PentLand/EigenFaces and on SIFT (Scalar Features Inverse Transform)
to recognize the name of the people that are present in the room.
In the following versions, I'll add also the ability to recognizes the place
in which the user is in that moment, and other features.
Each Blind Assistant installation, is able to auto-update itself using
Internet connection. So, when Visilab will release a new version of
BA, your program will detect the update, and it will download it and
install it, in a fully automatized procedure.
The system supports either PSP Fat or PSP Slim, with custom firmware
3.71 M33-4. The Sony GoCam device is fully supported, and Eyeserver
is only the second choice.
The engine for vocal synthesis is the ndFLite, based on the Alan
Cox's work (Carniege Mellon University).
The graphical interface is based on the tecnologies released with the
new Nanodesktop 0.3.3.
I hope that it is useful for the blind.
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January 23rd, 2008, 19:29 Posted By: Shrygue
via Computer and Video Games
2008's first look at the near-finished Grand Theft Auto IV has arrived, and it's the most in-depth look we've had yet at the genuinely exciting sandbox sequel. It's also only the second.
The 4000-plus word rundown of the latest demo describes the missions, gun fights, series-shaking action sequences and everything else Rockstar allowed us to eyeball - including a gorgeous boat trip around Liberty City's waterways.
"Of course Rockstar's 100" TV might have something to do with it, but IV isn't looking dated considering it should have been out for a few months already.
"In fact, it's running visibly smoother at the beginning of our demo. Niko stands on the waterfront at a dock in Broker. It's the kind of rusty, tramp-ridden area of town you'd expect to find flaming barrels and lots of pigeons and that's exactly what surrounds us here."
"The game is in a very, very different place now," boldly claims our Rockstar PR aide. "It's improved in virtually every single way imaginable.
"When we first showed the game a year ago, we said it was really early - it was the earliest we've ever shown a GTA game. A year later and just three/four months away from release you're looking at a game that's virtually complete."
Read the whole thing here.
We're expecting a release date any day now but to help fill the gap here's a fist-full of new screenshots. Don't forget the preview either, it took us ages to write.
Screenshots here
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January 23rd, 2008, 19:27 Posted By: Shrygue
via Games Industry
Deadline Games has revealed brand new shooter Faith and a .45, due for PlayStation 3, Xbox 360 and PC.
The developer is yet to announce a publishing partner for the new IP, which is one of two next-gen games currently in development at the Nordic studio.
"Since we at Deadline have our roots in movie production, we value original stories, settings and characters very highly," commented Chris Mottes, CEO of Deadline.
"Our previous games are testament to this, but we believe Faith is going to take our creative might to a whole new level."
The developer, whose previous titles include Total Overdose and Chilli Con Carnage for Eidos, will be showing the game behind closed doors at the Game Developers Conference next month.
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January 23rd, 2008, 19:02 Posted By: Shrygue
via Joystiq
After flexing his muscle in last year's God of War 2, Kratos may need to take a little break. Games Radar is claiming (via Games World UK) that inside sources tell them God of War 3 won't be released until at the earliest Christmas 2009. That date seems to fall under common sense, given that two years passed between the first two God of War titles and the next iteration is taking a leap to the more technically-proficient PlayStation 3.
An earlier rumor from EGM suggested the game would come out this Christmas alongside an also-rumored release of Gears of War 2. The third God of War, sans outgoing lead developer Cory Barlog, is expected to feature ultra-fancy graphics, motion controls and rumble.
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January 23rd, 2008, 18:58 Posted By: Shrygue
via Computer and Video Games
Square Enix promises that "2008 will be the year" for new info (and maybe the release?) of the latest in its epic RPG series, Final Fantasy XIII, as it reveals plans to release a demo.
Not even a rough date was given for the demo, only that it main objective will be to give fans a hands-on with the new battle system.
The only hint of the full game's release was the quote: "I wonder when we'll be able to sleep...". Eh? We plan to have a kip tonight - is that when it's coming out?
Because we know you FF fans are keen on the smallest of details, here's a few more tid-bits plucked from the translations of the Japanese mags, courtesy of FF-XIII.net.
- Nomura: "2008 will be the year. There will be tons of news bits, info on characters and summons, and an unexpected connection between the keywords Cocoon and Farushi.
- We're aiming for a demo to give players a hands on on the battle system.
- FF13's theme: determination.
- Farushi: Their existence surpasses humans.
- Rushi: Those chosen by Farushi to carry out a mission. The pigtail girl is a Rushi. Farushi is not the Crystal.
- Mr. 33cm is also a Rushi.
- This time summons are in digital form.
- A new monster that looks like a cross between a turtle and elephant.
- The red thing on Carbuncle's head is a ruby.
- Hint on release date: "I wonder when we'll be able to sleep..."
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January 23rd, 2008, 18:52 Posted By: Shrygue
via Computer and Video Games
Interested in turning your PS3 into a TV tuner / recorder? If so, then you need to take a look at this handy little video that guides you through the process.
PlayTV will initially be available in UK, France, Italy, Germany and Spain in "early" 2008 with other PAL territories following in due course.
The movie (in the player on your right) should answer most other questions you've got about the system operates. It all seems pretty straight forward. What it doesn't do though is tell us how much the box costs and when we're likely to see it down the shops. And that's quite important, don't you think.
Video here
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January 23rd, 2008, 18:45 Posted By: Shrygue
via Eurogamer
The European release of Skype and its associated microphone packs for PSP are said to be unaffected by an announcement of a delay to the Japanese launch.
According to semi-official Sony blog Three Speech the voice packs are still on schedule to arrive here in late January.
Confusion erupted earlier after Sony Japan revealed its microphones did not reach the Skype specifications, prompting a delay while the necessary bits and bobs are stuck on. A fresh release date for the region is yet to be announced.
More than 246 million humans around the world use Skype software to phone each other up over the Internet, saving money and whatnot as they go. The PSP integration will let you chit chat to others on landlines or mobiles, although you will need to be connected to the Internet to do so.
Dogs and cats cannot use telephones, but they can make funny faces.
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