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PSP News is a News and downloads site for the PSP, PSVita, PS4, PS3, PS2 and PSOne, We have all the latest emulators, hack and custom firmwares, homebrew and all the downloads on this site, we also cover commercial gaming and console news., the latest homebrew and releases, Part of the
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January 17th, 2008, 18:15 Posted By: Shrygue
via Eurogamer
Atari has decided it's about time Dragon Ball Z moved onto PS3 and Xbox 360. So it has, and Atari will release it this year.
Burst Limit will be the first fighting game in the series to tackle the new hardware, bringing usual boasts of online battles and much fancier visuals. Also, lightning fast action.
Otherwise this is simply Dragon Ball Z. Name sound familiar? It should; DBZ is a Japanese anime series that has been recreated into over 25 games since 2002.
Total worldwide sales: over 10 million. Atari bread and butter, you could say.
The most recent to be released was Dragon Ball Z: Budokai Tenkaichi 3 on PS2, which will be ported to Wii early this year.
If you're not fussed about Dragon Ball Z then probably best avoided. Even those who like it will find it a tough and often unrewarding slog, even if it is a competent enough game. Slug over to our Dragon Ball Z: Budokai Tenkaichi 3 review for more.
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January 17th, 2008, 17:54 Posted By: Shrygue
via Eurogamer
Sony has issued a statement to Eurogamer regarding the current lack of songs on the SingStar PS3 SingStore, promising new content on 18th January and more to follow in early February.
"SingStar fans have been asking when the SingStore will be populated with more songs," the statement reads. "Our original vision, as outlined in early preview coverage of SingStar, was to have more than 350 songs available on the SingStore. We are working hard to increase the volume of content as quickly as possible.
"Eighteen new tracks will be live in the SingStore from 18th January (15 English and 3 Spanish tracks) including songs from KT Tunstall, David Bowie and Blur. This will be followed by an update the week of 4th February, including tracks from The Editors and MC Hammer, and we will be updating the SingStore with new content twice monthly thereafter. Thanks for your ongoing support."
The statement comes partly in response to a petition to Sony complaining about network outages, a lack of updates, "false advertising" (namely the "hundreds of songs available to download" image on the in-game interface), and a "lack of community news".
We've asked for comment specifically on the network issues, but we're still waiting on that.
Readers have also reported to us that their plaintive attempts to catch Sony's attention using uploaded video pleas have been ignored, with the videos deleted.
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January 17th, 2008, 12:05 Posted By: turulo
After 4 months, here is a new release which includes support for PSP Slim and 3.XX firmwares, the support for 1.50 has been dropped, as new hardware no longer supports it. This also means that you can now use the game in WPA authenticated access points which wasn't possible under 1.50.
This release also includes some small bugfixes, and the fix to avoid the nasty crash which was produced while playing the game with the midi background music enabled, so now you can play while hearing background music without unexpected crashes. It should be really stable now.
Changelog
- Code updated to be Slim and 3.XX firmwares compatible
- Code updated to 0.5.3 to be able to play on latest online servers
- Game crash while playing background music fixed
- Bug from last resize of replace trains window fixed
- Windows can now be dragged out of screen limits, to be able to see windows which exceded the screen height, such as the patches configuration dialog, just hold square pressed over a window to move it
- Place Tree window now is displayed inside screen limits
- PSP dedicated server upgraded to 0.5.3
Dedicated server for PSP players have also been updated:
- OpenTTD for PSP players Europe
Download
Visit http://openttd.pc-workshop.da.ru for downloads.
At last don't forget to take a look to the README for installation instructions, Enjoy!!!
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January 17th, 2008, 08:51 Posted By: dejkirkby
Vettacossx has released a new mod of the Dungeons homebrew and this mod has Mario running around in a FPS Game with graphics that will be familiar to any Mario fan.
DIGG THIS RELEASE
Icon KillerZ Vs1
ABOUT THE MOD
Icon KillerZ is based on CHARNOLDS amazing pspdungeons vs0.6 engine..The mod is themed after different video game "ICONS" this is the first of many installments of the icon killers series of mods. Naturally the most iconic of all video game "icons" would have to be that shroom eatin fireball spitin super mario so its only fitting version one offers a mario theme in whitch you can kill 3d models of Mario,Luigi and even the occasional Wario. there are a series of different style levels in this mod some more maze like than others..There is also a few humorous additions as far as sound effects ive done. (PLEASE listen to the song on the XMB icon its funny)
Tips for gameplay
1...REMEMBER TO STAY IN MOTION.... SIDE STEP WITH L AND R BUTTON OR YOU WONT LAST LONG
2...REMEMBER TO WALK OVER DEAD BODY"S TO RECOVER HEALTH AND AMMO OR YOU WILL RUN OUT OF ONE OR BOTH THIS IS VITAL if you intend on beating all 20 some levels
(future mods confirmed so far are a simpsons and tomb raider mod because ive found some worthy md3's for the task at hand also from filefront like these ones)
INSTALLATION
Just unzip the files contained in the archive then drag the game's contents too
the proper directory (ms0:/psp/game) and play!
Custom Firmeware Users be sure to set your kernell to 1.5 within your recovery menu or the game wont work for you because dungeons it is such a detailed 3d engine it requires a great deal of kernall memory...
(note: you must use a psp capable of running in 1.5 kernell mode to play this
game ALL custom firmeware's can do this on the PSP original/phat to date..As of now the slim cannot...Srry)
Download!!
here
Please link back to The Playground!
Fell Free To Leave Feedback and suggestions...Thank You For Playing Another DJMNV MOD and Njoy The Game... :vetta:
BIG THANKS TO BZKIT87 OF YOUTUBE FOR THIS VIDEO I USED HIS SONG FOR THE XMB ICON MUSIC
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January 17th, 2008, 02:00 Posted By: wraggster
News/release from mattiology
This is just a quick fix up to remove the UMD Update that shows in XMB, Game.
No credit is due...
Instructions:
Boot in to recovery
Connect to flash0
Replace vshmain.prx
flash0:/vsh/module
Hope this helps a few people out
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January 17th, 2008, 01:57 Posted By: wraggster
New podcast from the podcastnetwork:
The PSP Show #64: Syphon Filter: Dark Mirror (MP3 5.71 mb 8 minutes 19 seconds)
DOWNLOAD the podcast by right clicking on this link or press play and listen in your browser.
Released in Europe just in time for Christmas, and in the States back in September (so consider last week’s Wipeout Pulse dates our revenge…) is Gabe Logan’s second mission on the PSP, the incredibly tightly plotted Syphon Filter Dark Mirror. It’s the sort of game that can cure jet-lag (honestly)!. And a round of up other news… or at least what there is of it.
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January 17th, 2008, 01:55 Posted By: wraggster
News/release from jbskateur
Ba voila I keep up to date my little wormstation including a small menu and a solo against the computer (it is corriace attention)
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January 17th, 2008, 01:45 Posted By: wraggster
As much as we'd like to hold the physical embodiment of the rumor that BioShock is coming to the PlayStation 3 under water until we've forced it to spill the beans (or simply kill it), we can't do that and make it go away. In time with EGM recently regurgitated the rumor that BioShock would be "Cell-enabled" in 2008 comes new job listings at 2K Boston clearly indicating that some sort of work is happening on the PS3. Compound that with further rumors that a BioShock prequel is in the works and, well, you wind up with absolutely no confirmation and a bit of a headache.
http://kotaku.com/345212/bioshock-de...s3-programmers
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January 17th, 2008, 01:43 Posted By: wraggster
via psxscene
Spanish-language site Megalandia has reported a new PS3 homebrew project called MegaBox. MegaBox is similar to a media center, similar to the XBMC on Xbox 1, fully functioning on the PS3.
The MegaBox has many cool features that any PS3 owner would find interest in such as VoIP, P2P, TV, Movies (Including MKV), and much more!
The best part is the program will require NO INSTALLATION, and would be OPEN SOURCE (based on FREEVO). In layman's terms, all you need to do is pop in a CD/Flash drive with the program and anyone can enjoy it without too much problems (no need for linux either).
We have a small tutorial and the beta file if you are interested in trying this. Please note that it is very buggy at the moment and this is a BETA version.
Easy Instructions by StreetSkaterFU:
ISO Download (OS): http://www.rapidshare.com/files/82297965/k3b_0.rar.html
Petitboot Loader Download: http://ozlabs.org/%7Ejk/projects/petitboot/
Installation (easy way):
--------------------------
1. Install the Petitboot Loader
2. Burn the ISO (from the dl link) as image on a cd
3. Start petitboot loader
4. Put in the cd
5. Choose CD icon with petitboot
6. Start the second icon
7. TADAAA... works
Note: This beta release does NOT work with HDMI outputs.
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January 17th, 2008, 01:04 Posted By: wraggster
Another beta release of the PS2 emulator for Windows, heres whats new:
FF7 Dirge Of Cerberus crash fixed.
Couple of Vif stall fixes (chessmasters goes 1 screen further, woo!!) brings a tiny speedboost for Guitar Hero too.
VU Skip reverted to the old version to fix those games which had black screen problems when using it
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January 16th, 2008, 22:48 Posted By: wraggster
When the fall 2007 target date for a LittleBigPlanet demo came and went we were sad, but when we heard the full game had been bumped from spring 2008 to September, we were downright despondent. Thankfully, the Sony staffer in this video is there to comfort us, promising that a public beta for the game is still in the works and that it will arrive early enough before the final product so that changes can be made. (What does that feel like to you? Late spring? Early summer? Yeah, we're thinking something along those lines.)
Though the levels you create in the beta won't be on the disc, they will be populating the servers of the game as soon as you greedily tear it open later this year. Oh, before we forget, we should mention this video isn't just any dry nugget of information, it's been coated in a delicious gameplay video shell. Enjoy with our compliments.
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January 16th, 2008, 21:38 Posted By: techgt
Dark Alex has just released Custom Firmware 3.80 M33-4 (update)
Digg This Hot News
Requeriments:
3.80 M33 or 3.80 M33-2
Instructions: Copy UPDATE folder to /PSP/GAME folder and run it
Changes:
- Fixed synchronization issue that plugins check code caused in PSN NP9660 original games (fixes 0x80010013 error)
- Added a couple of libs to the nids resolver.
- Added some internal changes required by incoming 3.80 popsloader plugin.
Edit by wraggster - hes updated it to 3.80 M33-4
M33-4:
- galaxy.prx was changed to a new version that is giving problems with slow memory sticks.
Reverted back to previous versions. This didn't only affect decrypted isos running in NP9660 mode.
Instructions: Copy UPDATE folder to /PSP/GAME folder and run it
Dark ALex has also released popsloader the PSX Emu loader for m333.80 Firmware
Instructions: As usual, copy seplugins to memory stick, activate popsloader plugin in recovery,
and put sony pops files in seplugins/popsloader.
Requires 3.80 M33-3 to be installed
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January 16th, 2008, 21:08 Posted By: Sektor
REminiscence is a re-implementation of the engine used in the game "Flashback: The Quest for Identity" made by Delphine Software and released in 1992. REminiscence was created by Gregory Montoir.
Changes:
- compatible with 3.80 M33 firmware (should work on slim PSP but I don't have one to test it)
- added analog nub support
- fixed a bug that made cutscenes always display in English even if French was selected
- removed power and credit cheat since it caused crashes and it was useless
- L & R no longer quick load/save since they could be pushed accidentally
- Sektor
- http://gtamp.com/PSP/reminiscencepsp.php
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January 16th, 2008, 21:02 Posted By: Sektor
This is a port of the classic cdogs (cyberdogs 2) to Sony PSP. It's a gauntlet style shooter. You walk around shooting enemies and collecting items for missions.
The only change from the last version is 3.80 M33 compatibility. It now requires 3.02 or higher custom firmware and should work on the slim PSP.
At the moment it only runs at around 13 FPS. This is mainly because it's scaling 320x240 to 640x480 and then SDL is scaling it to 480x272. I tried running with the scaling disabled but the display just gets messed up (probably a bug/missing feature in PSP SDL). The sound is really quiet and settings aren't saved.
- Sektor
- http://GTAMP.com/PSP
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January 16th, 2008, 18:56 Posted By: Shrygue
via Computer and Video Games
Issue 97 of PSM3 magazine, on sale tomorrow, features the first review of Capcom's much-anticipated Devil May Cry 4.
PSM3 kicks off stating: "If you go into DMC4 with expectations about fairness, checkpoints, structure and rewards that you've got from God Of War, you're going to end up all hurt and confused."
That's because, as PSM3 explains, the game is kick-in-the-balls tough, as series fans will have no-doubt expected.
"Most games these days tend to hold your hand all the way through," says PSM3, adding "Devil May Cry is not like that. It'll throw a million demons at you because it wants to, put in half a dozen arbitrary fights in a 30-foot stretch of map, force you to survive for ages on a tiny sliver of health... and then give you a D at the end of the level because you weren't doing enough combos."
They go on to say, however, that DMC4 is easier than the third instalment, which is a relief, even if the magazine does point out that the pacing can be "all over the place".
"Sometimes you'll have five brutal fights within yards of each other, other times it'll suddenly whack in a brick wall of a puzzle. ... Weirdest of all, the difficulty curve seems to peak in the middle of the game," explains the review.
The addition of the new revving sword combo system is "a perfect example of how DMC4 encourages autistic obsessiveness with beautiful combos", says PSM3, but also admits you can play through the game with barely a need to use the new system.
"There are bits in DMC4 that you'll absolutely love, and bits that you'll hate," says PSM3, before giving it the thumbs-up with a nice 80/100 score.
You can read the huge eight page monster review (and check out loads more screens) in issue 97 of PSM3 magazine, on sale Jan 17 (cover pictured below).
Scan of PSM3 magzine front cover here
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January 16th, 2008, 18:22 Posted By: Shrygue
via IGN
Silent Hill Origins, the well-received PSP scare-me-up from Climax Studios, could be heading to its chunky PS2 brother if recent postings on retail sites Amazon and Gamefly are to be believed.
While doing a spot of online shopping, website Siliconera spotted mock-ups of PS2 box-art for the game on both sites – and although admittedly even the simplest of Photoshop monkeys could have rustled up the image, both sites have enough conviction to give the game a release date, with Amazon boldly declaring 4 March, and GameFly being a little more modest in their estimate with a street date of 31 March.
We contacted the game's developer Climax for confirmation but were unable to secure any comment. As soon as more concrete news emerges we'll post it here for your delectation.
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January 16th, 2008, 18:02 Posted By: Shrygue
via Kotaku
The last Monster Hunter PSP portable pack was so successful that Capcom decided, heck, let's do it again! On March 27th, the ¥25,800 (US $243) bundle goes on sale. It includes a strap, pouch, Monster Hunter Portable 2nd G software and a MH PSP. Looks pretty nice, we guess, and it should sell truck loads in Japan. The front isn't so exciting, however. That's okay. Anwyay, take a look for yourself after the jump.
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January 16th, 2008, 17:55 Posted By: Shrygue
via Computer and Video Games
The PS3 is one of the cheapest Blu-ray playing machines on the market, yet ironically it's also one of few players that can be upgraded to support new features to be introduced in future Blu-ray films.
The PS3's regular firmware updates and internal hard drive give it the potential to support features to be introduced in new 'Profile 2.0' Blu-ray films releasing later this year. These will allow you to access downloadable content such as trailers, feature films and ringtones.
But, as silly as it sounds, most of the current, pricier dedicated players won't support Profile 2.0 features simply because they lack internet access support.
Why has this happened? Due to a lack of a standards agreement prior to Blu-ray's release, it was decided that these different 'profiles' would be used to identify the new features as they are added the media format.
This means that early adopters of dedicated players will be left with machines incapable of future features, which Philips spokesperson and European chairman of the Blu-ray Disc Association, Frank Simonis, admits is "not an ideal situation".
But he reasons: "Whether you have a profile 1.0, or profile 1.1 machine, the playback is not disturbed. It's the high definition playback that consumers are seeking," reports the BBC.
So, the tip of the day: buy a bloody PS3 to play Blu-rays, people. It'll save you money in the long run.
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January 16th, 2008, 17:53 Posted By: Shrygue
via Eurogamer
Square Enix has finally given Crisis Core Final Fantasy VII a European release date of "spring".
For those unsure, this is the action RPG that caused PSP sales to multiply six times over in Japan last September.
Set before the renowned Final Fantasy VII, you play as Zack who works for SOLDIER, a military group run by an electric company busy at work on building a metropolis.
The game begins when you, Angeal and Sephiroth are sent to investigate the whereabouts of some missing SOLDIER members. Complications ensue.
Crisis Core was among the first games announced for PSP, and its lengthy development means gorgeous visuals and cutscenes to put others to shame.
But its big selling point, the real-time and fast-paced battle system, is yet to be proven. Perhaps we needed more time with it, but when we saw it last May it felt fiddly and unconvincing.
Could be wrong though - Japanese magazine Famitsu gave it a score of 35/40.
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