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PSP News is a News and downloads site for the PSP, PSVita, PS4, PS3, PS2 and PSOne, We have all the latest emulators, hack and custom firmwares, homebrew and all the downloads on this site, we also cover commercial gaming and console news., the latest homebrew and releases, Part of the
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January 25th, 2008, 22:38 Posted By: wraggster
Auraomega posted this news/release of a new version of his XMB Replacement for the PSP:
Hey guys, releasing Project4 Open Beta 2 now (finally), the updates are a little sparce because of exams, but some of the ones in there are pretty significant in my eyes.
This update brings about some major updates, and some requests made by people, along with some more minor bug fixes and little additions that will probably not be used.
If you install this, its suggested you have a Pandora battery at hand incase the worst comes to the worst, the code has not changed for installing/un-installing, so if there was an underlying bug, its going to remain there. This update must be a fresh install, because of its Beta status I've not bothered making an upgrade option... maybe in the next version...
Unfortunatly this hasn't been tested properly yet, its installed on my PSP, but my exams have stopped me using it much, and both of my testers have been unable to test, everything should be fine, but there may be some graphical glitches that will need to be fixed.
The config has been changed, and an explaination of the config will be posted on the themes board as it mainly links in with the themes, from there you can edit it to suit your needs. This update comes with my Crüxshadows theme (Live. Love. Be. Believe), I guess very few people will like it, and even less understand it, but it was the only one I could package without an internet connection.
Update
…it looks like everyone fell foul of a purposeful thing I added to Project4, after the problems with bricking last time around because people didn’t read the readme, I decided to NOT make a file structure, instead I hoped people would read into it and find where the file must go. The Project4 installer has a hard coded loading path, which is ms0:/PSP/GAME/Project4, you MUST have all the files in here for it to work, next time I’ll just place this in the readme I think, and I’m sorry for any problems this has caused
Heres whats new etc
Removed:
e-Book reader and the HEX reader.
pspdebug style font.
Added:
PSX loading
Screenshot function
Menu thread giving some background functions in Project4.
New menu when launching games, gives the ability to select directly what kernel you want to load in.
Added a function to load games in the background, although I’ve found none that work. Tagged as experimental.
sysDump function which is called upon a BSoD, used to check system variables.
Changed:
Added intraFont
The menu is now more advanced, you can select the location on screen icons go, and which folder they open when selected.
Folders with a . in them can now be opened.
Folders with lots of files in can now be browsed easier, instead of pressing select and up/down, just move around in the folder and the new algorithm will determine when you have run off the screen and act accordingly.
Universal Installer modules have been tweaked slightly so they no longer cause issues with some offical Sony savegame loading.
Button changes:
I found the buttons held no consistency whatsoever, so I decided to re-work the entire controls for Project4, these below show what all buttons do now:
Main Menu - Right shoulder button
File Browser - Left shoulder button
Extra Menu - Select
Accept - Cross
Cancel - Circle
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January 25th, 2008, 21:03 Posted By: Shrygue
via Gizmodo
With Blu-ray destroying the competition, the availability of cheaper units is going to be a big part in the future success of the format. That is why Sony's recent success in shrinking the basic Blu-ray reader/writer module is a turn for the better. The new modules will pave the way for thinner drive bays and cheaper players.
The units are only 3mm thick, and Sony is confident that the smaller size will allow Blu-ray functionality to become mainstream in standard 9.5mm laptop drives. Sony are further hoping that this move towards greater ubiquity is secured by the end of this year.
The cost effectiveness will be due to a simpler manufacturing process, and the 3mm modules will also be able to read dual layered BDs with organic dye in the recording layers. Such discs can be produced from traditional DVD production lines, again driving down the costs. Sure, this may all sound like great news, but do you not recall the movies, people? The hardships that were faced by a tiny Thomas Brown still bring a tear to my eye.
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January 25th, 2008, 18:10 Posted By: Shrygue
via Computer and Video Games
There are more PS2s in the world than humans (true fact) which is probably why System 3 has decided to add Sony's sure-fire cash-maker to the list for it's upcoming Ferrari Challenge racing game.
Previously announced for the PS3, Wii and DS (which we preview here), you race around real race courses in Ferrari cars new and old.
The PS2 version is said to match the PS3 version in features, except for the sweet-ass 1080p resolution of course, and the online mode is reduced from 16-players to eight.
All versions are set to release in spring, providing there are no further delays, that is. Check out the first screens of the PS2 version below.
Screenshots here
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January 25th, 2008, 17:44 Posted By: Shrygue
via Games Industry
The chief executive of Sony Corporation, Sir Howard Stringer, has revealed that he believes the company is performing well, but has expressed concern about the impact a strengthening yen could have on the business.
Speaking at the World Economic Forum, he admitted: "There is always an impact on exports. The yen is volatile...We watch it with some anxiety," reports Reuters.
Because a significant proportion of the company's goods are exported for sale overseas, a rise in the strength of the native currency automatically makes its goods more expensive for other countries to import.
But despite that, he said, the consumer electronics arm is holding up well so far, buoyed by a better performance in the last month or so by the PlayStation division.
"PlayStation 3 has now gone past Xbox on the Christmas market. It's moving into its own as it gets into higher bandwidth...PS3 is out of the woods and beginning to hold its own," he said.
His comments echo others made separately by SCEE boss David Reeves, who earlier revealed the extent of sales in Europe, and claimed that the PS3 would outsell the Microsoft machine by the summer.
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January 25th, 2008, 17:32 Posted By: Shrygue
via Joystiq
PlayStation 2 owners looking to take on their portable siblings can now do so with online battles of the new Yu-Gi-Oh! game, The Beginning of Destiny. According to the press release (via PSP Fanboy), the PS2 and PSP titles can do battle and, akin to other card battle titles, collect cards from cross-platform opponents otherwise unavailable in your version.
Sure, the PS2 is a last-gen console, but still one that sold almost 4 million units last year. We're hoping to see more cross-platform play between the two consoles.
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January 25th, 2008, 17:24 Posted By: Shrygue
via Computer and Video Games
We've never even considered buying a film on a disc that can only be played on a PSP. Most didn't - that's why UMD Video video fell flat on its ass, but Sony isn't letting go just yet.
This time, instead of pushing films out on the pointless proprietary format, it's going for TV programmes.
SCEA has miniaturised MTV shows Beavis and Butt-Head: The Mike Judge Collection, Jackass, Wildboyz, Viva La Bam and Aeon Flux: The Animated Series to head a new push for PSP multimedia, reports Reuters.
Who wants them, though? 4GB memory sticks for PSP cost peanuts nowadays, by the way. You can fit ALL the video on those bad boys.
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January 25th, 2008, 17:19 Posted By: Shrygue
via Computer and Video Games
Ryan Payton, assistant producer at Kojima Productions, promises there will be no MGS 4 demo next month.
Payton sought to clarify some of the MGS-related rumours floating around the net this month, with the big one being PSW's that a playable demo would be on PSN in February.
Discussing the rumour in a webcast on an official blog, Payton admits that while everyone may have gotten excited about the possibility of a demo, despite the wide-spread rumours, "that's not the case".
Oh well... there's not long to wait for the full game now anyway.
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January 24th, 2008, 23:56 Posted By: wraggster
Though it faced some troubled times over the last few years, the PSP's Universal Media Disc is showing impressive resilience as a portable movie format. Case in point, today's announcement that MTV will become bring some of its classic programming to the PSP-exclusive format.
The discs, which will be available for $14.99 at retailers nationwide starting today, are:
"Beavis & Butt-head: The Mike Judge Collection," Vol. 2 and 3
"Jackass," Vol. 2 and 3
"Wildboyz," Vol. 1 and 2
"Viva La Bam," Vol. 2, 3, and 4
"Aeon Flux: The Complete Animated Collection" (2-disc set)
No word yet on whether or not current MTV hits like ... uh ... current hits ... um ... there's no word what other classic MTV hits will be released on UMD, but we'll let you know if and when we hear.
http://www.joystiq.com/2008/01/24/cl...coming-to-umd/
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January 24th, 2008, 22:44 Posted By: DPyro
Via PlayStation Blog
Time again for the PlayStation weekly update:
Downloadable Games
PixelJunk Monsters ($7.99 for a limited time)
Add-on Game Content
Folklore Create-a-Creature Winner Add-On (free)
Rock Band
* “Wonderwall” - Oasis ($1.99)
* “Live Forever” - Oasis ($1.99)
* “Don’t Look Back in Anger” – Oasis ($1.99)
* Oasis Pack 1 ($5.49)
Need for Speed ProStreet Extender Pack Premium Car Bundle #1 ($5.99)
Need for Speed ProStreet Extender Pack Premium Car Bundle #2 ($5.99)
Stranglehold
* Stranglehold Map Pack ($14.99)
Pack features:
• 10 additional multiplayer maps including Kowloon Market, Wong’s Estate Grounds and the Rooftops of Chicago.
• 21 all-new multiplayer character skins.
* Stranglehold CE Map Pack ($14.99)
The Stranglehold Collector’s Edition Map Pack features:
• 10 additional multiplayer maps including Kowloon Market, Wong’s Estate Grounds and the Rooftops of Chicago.
• 21 all-new multiplayer character skins.
Demos
Devil May Cry 4 Demo (free)
The Club Demo (free)
PS one Classics for PS3 / PSP
Jet Moto 2 ($5.99)
Movie and Blu-ray Disc Trailers
Step Up 2: The Streets Trailer (free)
Dragon Wars Trailer (free)
PS3 Themes
PixelJunk Monsters Theme (free)
Lemmings Theme (free)
PS one Classics
Jet Moto 2 ($5.99)
Game Videos (free)
Tony Hawk’s Proving Ground – Stevie’s Skater Story
Soul Calibur IV Trailer
Lost Planet Promotional Movie
Brothers in Arms: Hell’s Highway Trailer
Dynasty Warriors 6 Trailer
Borderlands Trailer
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January 24th, 2008, 22:39 Posted By: wraggster
PS3 installed base in PAL territories will eclipse Microsoft's Xbox 360 by the end of the summer, Sony has claimed.
"In terms of installed base in some of our major markets, such as France, Spain, Germany, Italy, plus some distributor territories in smaller markets like Switzerland, our current cumulative installed base is now higher than that of the Xbox 360, " said Reeves. But what of PAL territories as a whole?
According to Reeves Sony expects "to overtake installed base of Xbox 360 across PAL territories in late summer." To add some weight to Sony's belief, Reeves added that "last week we outsold Xbox 360 in PAL territories by a ratio of 3:1."
http://www.videogamer.com/news/24-01-2008-7337.html
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January 24th, 2008, 21:29 Posted By: wraggster
News/release from Red Squirrel
RS Psar Dumper is a "derivated" from classical Psar Dumper (last version of which was released by HelldashX).
Its functions are the same of classical Psar Dumper (so dump Firmware from an Official Udpater Eboot), but it's more! Infact this version has a user interface full of colors, more interactive and especially it has the new important function to make a dump of Firmware directly on PC, without using Memory Stick!
Infact this Homebrew has a USBHostfs connection function with a PC, so the program can read eboot directly from Hard Disk (that is a good profit because new Sony Updater Eboots weigh also more than 20Mb!) and it can also dump the Firmware directly on PC, so Memory Stick is NEVER used during the process!
Attention: HelldashX prxs violate Sony Copyright, so they are deleted from my homebrew (that now uses old prxs by M33).
To make RSPsar Dumper compatible with 3.80 Eboot you have to use HelldashX's prxs (take libpsardumper.prx and pspdecrypt.prx from HelldashX's 3.80 Psar Dumper release and put them in RS Folder overwriting existing lib.prx and pspdecrypt.prx).
Note: If you use HX prxs, you have to be conscious that you're violating Sony Copytights!!!
What is the effective profit?
1. Well, first of all homebrew does not require free space on Memory Stick (that can be full too!)
2. You spare time because you do not need to copy files betwenn PC and Memory Stick!
3. Extracting and Dumping process require a very smaller time!
An example? Look to this my little "experiment":
Process:
3.71 firmware dumping from the Official Updater Eboot
Technical data:
Eboot of 22,5Mb (biggest released from Sony!).
Memory Stick used: Sony Memory Stick Pro Duo 2GB (that released with PSP pack!).
Process used: the most "onerous", so PSAR loading with extraction e decrompression of the Firmware (SQUARE key in the homebrew)
Result:
-"Classical" process executed on Memory Stick: about 90 seconds of waiting...
-"New" process executed on PC Hard Disk through USBHOSTFS: about 25 seconds of waiting...
Conclusions:
Using new USBHOSTFS function you can gain more than one minute!
And then I do not calculate great times necessary to copy eboot from PC to Memory Stick, times that with USBHOSTFS are void!
Features
v2.1
-Fixed all license violation of the release
-Added source code to respect GPL license
-Deleted HelldashX prxs that violated Sony Copyrights
v2.0
-Possibility to extract and decrypt files from the 3.80 Officiale Updater Eboot.
-Added an exe file to make easier installing the homebrew on PSP with CF 3.80M33
Procedure WITHOUT using USBHOSTFS
Insert eboot.pbp to decompress in the root of Memory Stick.
Insert homebrew folder RSPsarDumper in the PSP directory: /PSP/GAME37x
Insert folder called RS in the root of MemroY Stick
Make sure from Recovery mode that kernel is 3.xx
Start the homebrew from PSP under the menù Game -> Memory Stick
Procedure USING USBHOSTFS
Insert eboot.pbp to decompress in the same folder where Usbhostfs.exe is
Insert homebrew folder RSPsarDumper in the PSP directory: /PSP/GAME37x
Insert folder called RS in the root of MemroY Stick
Make sure from Recovery mode that kernel is 3.xx
Start the homebrew from PSP under the menù Game -> Memory Stick
In both the cases will be created a folder called DUMP in the same directory where the Eboot (to decompress) is.
When process will end, in DUMP folder you will can find Firmware files extracted from the Offical Updater Eboot chosen.
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January 24th, 2008, 20:47 Posted By: wraggster
via psphacks
Those who enjoy the simpler things will definitely have use for Reineborn’s PSP SaveGame Utility…
Manage your PSP save games in an easy way. Plug in your PSP to the PC or use a memory stick reader. Start the program and it will find the savegames automatically. You can backup selected or all your savegames to your PC. You can delete them in a fast way compared with the XMB.
There is no installation program — just download and unrar to your choice of folder.
And that’s that. Enjoy it.
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January 24th, 2008, 20:43 Posted By: wraggster
Auraomega posted details of whats to come in the next release due today? of his Project 4 application for the PSP.
A lot of people are asking what functions are going to be in the second release, and when it will be released, some basics have been posted on a French forum after they interviewed me (link here).
All changes made will be going here, and when a suitable release date is decided that too will go here.
ETA - 24/1/08
Updates:
-=29/12/07=-
Added a basic screenshot function for theme previews, turn the hold switch on then off and a screenshot will be taken and saved to ms0:/screenShot.png, please bare in mind that this is basic at the moment and will likely crash the PSP if the memory stick is not inserted.
Completely removed pspdebug font and replaced it with intraFont, there may be some graphical errors, but we are trying hard to get them all ironed out before release.
eBook reader has been removed for now in order to add intraFont support.
New loading option for games, it is tagged as experimental, but it loads usermode games and apps while keeping Project4 running in the background, this will be used in order to play music and games (much like iRShell I guess).
2 new options in the config menu, 1 to reflect the above change, and the other to give more flexibility - a new option called Request will bring up a screen asking how you want to load a game, the options are the same as those in the config menu, so you can select as you load a game if you wish.
-=30/12/07=-
Revamped the config, it now controls the folder location that each icon goes to, and controls the icons locations, its a bit complex at the moment, but in the future I plan on adding a graphical flasher.
Added a new menu thread, pressing start brings up the menu, it gives you the ability to take screenshots.
Changed the screenshot function so save files to ms0:/screenShot[x].png where [x] is a number, it also determines the next available file. This works up to ms0:/sceenShot999.png.
Fixed a bug in the file browser which now auto-determines the position in the folder you are, and will allow you to view the next set of files, instead of having to press select and up or down to view the rest of the content of a folder.
Found a new, quick, universal patch that will not interfere with the loading of Sony games (as the "Dirty Hack" did).
-=31/12/07=-
Fixed a bug in loading homebrew, was unsuseptible when testing with PSPLink, only happened when flashed, this problem has now been solved.
-=2/1/08=-
Fixed a bug in the menu system and screenshot functions that caused it to revert to the previous frame, this error is now fixed.
Added a new function, sysDump, which dumps all the Project4 system variables in case of a BSoD, it has also been added to the Project4 Main Options. The dump is pointless unless you are specifically looking for bugs.
-=3/1/08=-
Fixed another bug in the browser, this time linked with entering a folder with a . in it, a check is now proformed to see if its a folder or a file you are attempting to open, and acts accordingly.
-=4/1/08=-
Changed the default config written if one is missing.
Fixed a bug in the browser I introduced which meant that files not in the root would not be executed.
Fixed a bug in the main options which made the option go off screen.
Updated the default config, if the config.ini is missing this file will now be written containing the updated data.
Fixed a bug with the alpha layer in screenshots, this caused the screenshots to sometimes contain nothing but a white random mess.
-=6/1/08=-
No updates yesterday for a good reason, because today I have PSX games loading
-=16/1/08=-
Fixed a bug with a module replacement which could cause certain offical Sony games to not load savegames correctly.
-Aura
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January 24th, 2008, 20:40 Posted By: wraggster
March sees the release of God Of War: Chains Of Olympus on PSP, and we’ve been given an exclusive peek at the never-before-seen European packshot for the title.
Developed from the outset as the prequel to the award-winning God Of War on PlayStation 2, this brand new title will see anti-hero Kratos journeying to lands that no mortal has ever walked upon. With the world plunged into eternal darkness and the Gods rendered powerless, Kratos will face some of the most feared creatures from Greek Mythology, and ultimately be forced to choose between his own redemption and saving the world from certain destruction.
God Of War: Chains Of Olympus keeps true to the God Of War ethos with epic set pieces, dramatic camera angles, highly detailed graphics, incredible animation detail and the entire heritage of the series.
http://threespeech.com/blog/?p=830
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January 24th, 2008, 20:38 Posted By: wraggster
As seen from their games, Inis is about bringing joy to others and encouraging the broken spirited with cheerleaders. Hidden from recent memory and probably a lot of the gaming public is Rain: Wonder Trip, an interactive PSP title where you interact with him in his limousine. You can check Rain’s schedule, answer questions in QuizBillionaire mode and buy him presents. If you pick the right gift or order his favorite food you can make him happy as seen in the picture above. Probably the most exciting “game” you can play with Rain is rocks-paper-scissors.
I saw a copy of this floating around in a store in Korea and I was so tempted to buy it because Inis' name was on it. My logic was Gitaroo Man and Ouendan were awesome, this should be too! When I walked out of the store I was relieved I didn’t buy this because it would have immediately been junk. Hardcore Rain fans might think otherwise though!
http://www.siliconera.com/2008/01/23...ol-rain-happy/
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January 24th, 2008, 20:35 Posted By: wraggster
Sony Computer Entertainment America (SCEA), a proud sponsor of ESPN's 12th annual Winter X Games, will enable attendees to experience their own extreme gaming experience at the world's premier action sporting event. While waiting for favorites of more than that 250 of the world's best athletes to compete in skiing, snowboarding, and snowmobile sports, fans can warm up with hot, new pulse-pounding games on PLAYSTATION®3 (PS3™) and PSP® (PlayStation® Portable) in PlayStation® tents.
Athletes and attendees will have the opportunity to play the latest PS3 and PSP titles at this year's X Games at Buttermilk Mountain in Aspen/ Snowmass, Colorado on January 24-27. In addition, PlayStation will be hosting a hands-on game competition featuring last year's Winter X Games champions such as Aspen local, Gretchen Bleiler (2007 Winter X Games Gold and Olympic Silver medalist for snowboarding); Simon Dumont (2007 X Games Silver medalist for skiing); and Tucker Hibber (2007 X Games Gold Medalist for snowmobiling). Consumers and fans will have the opportunity to play Gran Turismo™5 Prologue, complete with 1080p graphics and authentic car physics, against some of their favorite X Games athletes.
The following PS3 software titles will be featured on-site:
• Gran Turismo™5 Prologue is a the latest iteration of the best-selling Gran Turismo™ racing franchise and is one of the most anticipated PS3 titles for 2008. GT5 Prologue continues to blur the line between simulation and reality and sets the bar to unprecedented heights of realism, quality of design and physics technology.
The following PSP software titles will be featured on-site:
• Pursuit Force™: Extreme Justice is the second chapter in this pulse-pounding adventure and driving franchise. This chapter increases the thrills with new multiplayer capabilities and promises to bring all of the excitement of a Hollywood blockbuster film.
• wipEout® PULSE is the next title from the multi-million selling wipEout franchise, offering fans fast-paced, futuristic, anti-gravity racing. Developed by Sony Computer Entertainment Europe's (SCEE) award-winning Liverpool Studios, the iconic PlayStation racing franchise is racing back to the PSP® (PlayStation®Portable) handheld entertainment system with a full tank of innovation, including new racetracks, ships, teams, game modes and new music tracks.
In the PlayStation VIP and athlete lounge, third party titles will also be making an appearance in including Burnout with the PLAYSTATION®Eye and the critically acclaimed EA Sports NFL Tour titles. Also, PSP's onsite will feature the new Internet Radio via AOL's SHOUTCast service, where users can choose from more than 20,000 stations of all musical genres.
SCEA is proud to support talented individuals who live life to the extreme within the sporting arena and contribute to the promotion of an active lifestyle.
http://uk.psp.ign.com/articles/847/847194p1.html
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January 24th, 2008, 20:35 Posted By: wraggster
Sony Computer Entertainment America (SCEA), a proud sponsor of ESPN's 12th annual Winter X Games, will enable attendees to experience their own extreme gaming experience at the world's premier action sporting event. While waiting for favorites of more than that 250 of the world's best athletes to compete in skiing, snowboarding, and snowmobile sports, fans can warm up with hot, new pulse-pounding games on PLAYSTATION®3 (PS3™) and PSP® (PlayStation® Portable) in PlayStation® tents.
Athletes and attendees will have the opportunity to play the latest PS3 and PSP titles at this year's X Games at Buttermilk Mountain in Aspen/ Snowmass, Colorado on January 24-27. In addition, PlayStation will be hosting a hands-on game competition featuring last year's Winter X Games champions such as Aspen local, Gretchen Bleiler (2007 Winter X Games Gold and Olympic Silver medalist for snowboarding); Simon Dumont (2007 X Games Silver medalist for skiing); and Tucker Hibber (2007 X Games Gold Medalist for snowmobiling). Consumers and fans will have the opportunity to play Gran Turismo™5 Prologue, complete with 1080p graphics and authentic car physics, against some of their favorite X Games athletes.
The following PS3 software titles will be featured on-site:
• Gran Turismo™5 Prologue is a the latest iteration of the best-selling Gran Turismo™ racing franchise and is one of the most anticipated PS3 titles for 2008. GT5 Prologue continues to blur the line between simulation and reality and sets the bar to unprecedented heights of realism, quality of design and physics technology.
The following PSP software titles will be featured on-site:
• Pursuit Force™: Extreme Justice is the second chapter in this pulse-pounding adventure and driving franchise. This chapter increases the thrills with new multiplayer capabilities and promises to bring all of the excitement of a Hollywood blockbuster film.
• wipEout® PULSE is the next title from the multi-million selling wipEout franchise, offering fans fast-paced, futuristic, anti-gravity racing. Developed by Sony Computer Entertainment Europe's (SCEE) award-winning Liverpool Studios, the iconic PlayStation racing franchise is racing back to the PSP® (PlayStation®Portable) handheld entertainment system with a full tank of innovation, including new racetracks, ships, teams, game modes and new music tracks.
In the PlayStation VIP and athlete lounge, third party titles will also be making an appearance in including Burnout with the PLAYSTATION®Eye and the critically acclaimed EA Sports NFL Tour titles. Also, PSP's onsite will feature the new Internet Radio via AOL's SHOUTCast service, where users can choose from more than 20,000 stations of all musical genres.
SCEA is proud to support talented individuals who live life to the extreme within the sporting arena and contribute to the promotion of an active lifestyle.
http://uk.psp.ign.com/articles/847/847194p1.html
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January 24th, 2008, 18:36 Posted By: Shrygue
via Computer and Video Games
It looks like Pandemic's tardy explosion-em-up Mercenaries 2 has been delayed yet again, this time to the end of the year in August 2008.
That of course, is if we can believe the word of internet retailers Amazon and Game Stop, which have both coincidently opted for an August 25 ship date for Pandemic's free-roaming action-fest.
The sequel, which is in development for Xbox 360, PS3, PS2 and PC, was delayed before from its Christmas 2007 release date into 2008.
Now that it's probably been pushed back again, we're really hoping it manages to impress more than the initial hands-on we had last year.
We've left a message with EA's PR department and hopefully they'll be able to shed some light. Otherwise, the wait is on. Again...
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January 24th, 2008, 18:23 Posted By: Shrygue
via Computer and Video Games
Rockstar Games has finally answered assumptions that PlayStation 3 development trouble was the reason behind GTA IV's 2008 delay, admitting that it "definitely" contributed to the slip.
Speaking to MTV's multiplayer blog, Rockstar's Jeronimo Barrera said: "It's really no surprise to anybody that the PS3 was definitely a contributing factor to that." Now though, he says, "we're neck and neck".
"Back then that was something we were taking into account. That's not to say there's anything wrong with the PS3 version. It's awesome. They're both identical."
When it was revealed that GTA wouldn't make its original October 2007 date, Take-Two CEO Strauss Zelnick told investors that "technological problems" were the reason behind the slip.
Those techy niggles were widely assumed to be PS3 dev troubles, after a summer of delays plagued multiplatform PS3 releases including Stranglehold, Rainbow Six Vegas and others.
Thankfully, Barrera says it's "not an issue anymore", and an international release date of April 29 has been set for both versions.
Hopefully then, Rockstar will come good and give us a near-identical game on both platforms - something we expect to see much more of in multiplatform releases this year.
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January 24th, 2008, 18:04 Posted By: Shrygue
via Joystiq
The PS3 pricing structure is like a really wily monkey. You may think you have him, you've got your stun club and net all ready and then ... poof! He loses you, leaving behind only a monkey-shaped cloud of dust. In what appears to be its latest juke, the 80 GB version of the PS3 will apparently go closeout (read: no new shipments) at Best Buy stores, according to an internal memo sent to PS3 Fanboy.
What does this mean for the PS3 exactly? We've checked with our team of experts and are now able to report that we have absolutely no clue. It's worth noting that in Japan, the 20 and 60 GB SKUs of the system were dropped to focus all efforts on the 40GB model, but we don't know if that's what's happening here. The only facts now seem to be that something is up, and Sony's saying it's business as usual. We'll let you know when we hear more.
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