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PSP News is a News and downloads site for the PSP, PSVita, PS4, PS3, PS2 and PSOne, We have all the latest emulators, hack and custom firmwares, homebrew and all the downloads on this site, we also cover commercial gaming and console news., the latest homebrew and releases, Part of the
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February 1st, 2008, 22:16 Posted By: wraggster
News/release from Dragula96:
i have made an app that stores and "dials" stored numbers, it creates touchtone sounds for your phone, so it automaticly dials the selected number for you.
place pspdialer folder in your game folder
this is a 3.xx eboot works with slim just fine
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to edit numbers, open the "records.txt" file using note pad on your computer
edit the "ENTRYx" with contact name
edit the following 10 digits with the desired phone number
do not delete or modify the "[]"(square) symbols they are needed by the program
you may add more contacts by modifying the "number of records" on the second line
edit the number only.
to use , select the desired number, turn on your phone, put the psp volume all the way up,
and put the psp speaker right next to the phone "mic" then press either x (cross) or L(sholder button).
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plese feel free to contact me for comments, or questions
-dragula96
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February 1st, 2008, 22:11 Posted By: wraggster
via pspfanboy
Earlier, we reported that some users of the PLAYSTATION Store were unable to transfer content from their computers to their PSP systems. Looks like that's finally been fixed in firmware 3.90. Many users are reporting on the PlayStation forums that their once defunct systems can now play with the rest of 'em. Games like Beats and Syphon Filter: Combat Ops eagerly await those systems.
Supposedly, the fix only affects PSP-2000 systems, but it's clear that each firmware update Sony releases fixes a few more issues that users are experiencing.
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February 1st, 2008, 21:47 Posted By: wraggster
Today we have a treat for Golf fans on the PSP and thats a demo of the game Minna no Golf Portable 2, the demo is of the Beginner stage.
Buy at Play Asia
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February 1st, 2008, 21:40 Posted By: wraggster
Square Enix announced today a final Japanese release date for Star Ocean 2 Second Evolution. The PSP remake of the PlayStation classic will hit Japan on April 2, carrying the standard price point of 4,800 yen.
Those who pre-order the title will get a very special bonus. Square Enix will be giving away a DVD containing promotional clips for future tri-Ace titles, along with the latest footage of Star Ocean 4. Maybe this means we'll at last have learned a platform for the mysterious fourth entry in the series in time for the remake's release.
The remake of Star Ocean 2 features new character designs, battle scenes, animation from Production I.G, and full voice for event scenes. The game will presumably see an international release following the first one, which hit Japan in December.
http://uk.psp.ign.com/articles/849/849048p1.html
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February 1st, 2008, 20:49 Posted By: JKKDARK
via Cinema Blend
Following the success of Silent Hill Origins, Konami’s prequel to their popular horror series on the PSP, we are going to get the game on our PS2’s. The game will be the same, following truck driver, Travis Grady, as he wanders around town for some unknown reason. Maybe he likes the ambiance in the air, it gives him a tingling sensation.
The PS2 version will be visually upgraded, but probably not by much. Just enough to make it worth a look if you can’t decide between the two versions. The feel of isolation is going to be maintained by the new features like “Cineractive System”, which has players facing monsters with a changing control scheme depending on the situation. The idea is to make the player feel like their some moronic truck driver just wandering through town, rather than an elite super agent with uber monster ass-kicking training.
Silent Hill Origins is set to release on the Playstation 2 in May 2008.
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February 1st, 2008, 20:38 Posted By: Shrygue
via Engadget
The Wiimote may be spurring on the majority of desktop VR hackery these days, but at least one enterprising developer seems to be aiming to change that, and he's now showing that you can do more or less the same thing with a PlayStation Eye.
As with the Wiimote, you need a pair of homemade IR-equipped glasses, but you'll also need to perform a couple of minor modifications to the PS Eye itself. That all-important detail consists simply of a homemade lens cap that houses some exposed and developed film, which lets the camera receive only the infrared signals from the glasses. Pair that with some custom-made software (now available for the taking), and you'll be giving unsuspecting visitors motion sickness in no time. Head on over after the break for a peek at the setup in action.
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February 1st, 2008, 20:32 Posted By: Shrygue
via Games Industry
CEO of Electronic Arts John Riccitiello has admitted that the company is still experiencing issues with PlayStation 3 software development, although not with titles where the PS3 is the lead format.
Speaking in an investors conference call following the announcement of the company's financial earnings, Riccitiello said the group still had engineering work to do on the format.
"Games where we led development on the PS3 platform, like Burnout, which is doing very well on the market today, we had no issue at all," he said.
"But in circumstances where we either led on the Xbox 360 or ran parallel production, for the most part, we're still experiencing some delay on the PS3. It's a little bit more of a challenging development environment for us."
Admitting that the problem has improved over the past months, he added, "there still remains some catching up to do on the engineering side for the PS3."
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February 1st, 2008, 20:28 Posted By: Shrygue
via Computer and Video Games
Shiny new graphics and a number of new and improved areas have been revealed in the latest batch of screens of Sony's PlayStation Home.
After being delayed from its 2007 release, the world still awaits a firm release date from Sony, but it seems the extra development time is being put to good use because it's looking really nice.
In the shots you can see some of the new outdoor environments, an empty home space that'll be yours to full with furniture and whatnot, and another peak at the Lounge, where playable arcade machines and other recreational activities can be found.
We'll have loads more info on PS Home soon, but in the meantime take a look at the screens below and, if you fancy, poke around on the new official Japanese site.
Screenshots here
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February 1st, 2008, 20:21 Posted By: Shrygue
via IGN
The days of you being on a bus and getting pissed off because you can't participate in a virtual game show are coming to an end, my friend. Sony announced today that Buzz! is headed for the PSP this summer.
Developed by Relentless Software, Buzz! will keep the wonky antics from the previous Buzz! games that tested your general knowledge acumen and toss them onto a UMD for one to six players to enjoy on the go.
The game will pack more than 5,000 questions covering topics such as music, celebrities, and more to tackle in six new round types specifically designed for PSP. Sony descried Quickfire Challenge as a "speed-is-of-the-essence" challenge, Picture This as a "picture-puzzler" and Virus Challenge as "mind-boggling." Each round comes complete with pictures and videos.
Screenshots
Buzz! will have three multiplayer modes including Pass Around -- where one user answers and then can choose who to pass the next question to based on the subject material -- four-player Fast Fingers via game sharing, and Quiz Host mode, which allows six players to face off with one of them asking questions and controlling points.
Of course, Sony isn't forgetting the "table for one" crowd. Single-player in Buzz! will have 15 different quiz challenges to test general knowledge and award bronze, silver and gold medals as well as special trophies for answering a certain number of questions correctly, answering quickly and answering a certain number correct in a row.
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February 1st, 2008, 20:09 Posted By: Shrygue
via Engadget
According to T3 magazine and a "particularly well-informed insider," the PS3 is due not just for hard drive updates, but a total design revamp down to a slimmer and smaller package sometime in the Fall. If you believe what you read, the refreshed console will sport all the same specs, but will receive a fresh coat of paint, a trip through the shrinking machine, and probably a lightened load.
Of course, this is all just wild speculation coupled with salacious, magazine-selling 3D renders of the phantom device, as Sony denies the existence of an update and we don't really know who this source is. On the other hand, the company pulls this kind of ditzy "who me?" stuff whenever it's got a new product up its sleeve -- though we're not feeling the timing on this shocker.
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February 1st, 2008, 15:52 Posted By: bandit
Here is another video of XCM's Rateup for the PlayStation 3. This time, its being used with Call of Duty 4 (COD4) on the PS3. This product allows you to use a keyboard and mouse just like the Xbox 360 counterpart. The video also shows you how to map controller buttons to your keyboard and mouse. It will cost you $90-$100USD at Play-Asia, Divineo China, Divineo France and Divineo US.
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February 1st, 2008, 02:13 Posted By: Safari Al
Dark Alex and the M33 Team have posted a Video on youtube of their latest soon to be released project called the Time Machine, this release when it happens will allow all PSP Slim users who use Custom Firmware to have access to the wonderful world of 1.5 Firmware Homebrew.
Heres the Video
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February 1st, 2008, 00:30 Posted By: wraggster
News/release from DJB:
Disinter is a .NET v2 application written by PSP Devloper Klutsh, it is used to copy applications and files to a PSP for use in making a "Pandora" MemStick for both the "Phat" & "Slim" PSP's.
Features:
- Either a 1.50 or 3.80 Firmware "Pandora" MemStick can be created.
- Option to install the 1.50 Kernel extentions for M33-3.80 on a "Phat" PSP.
- Loading of eBoots directly or from rar files.
- Full onscreen instructions.
- All features can be used on Vista.
- MD5 verification of eBoot's.
Updates:
v3.80 (Update by DJB)
- Updated to use Despertar del Cementerio v4. (Installs M33-3.80-5)
- Updated to use Hellcats Pandora Installer for 3.xx, V3a
- Updated to use M33-3.80 1.50 Addon
NOTE: I had full permission from the Klutsh to do this version.
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January 31st, 2008, 23:53 Posted By: wraggster
In-game advertising seems like an easy way to turn a buck, right? Wrong. While advertising is established in magazines and television, games are a great unknown. Activision Blizzard honcho Bobby Kotick says he wouldn't go in that direction himself. "It's early days," according to Kotick. Sony bossman Howard Stringer also remains unconvinced.
Says Stringer:
"The [supposed] solution to everything at the moment in the digital space is ad-supported. While advertisers are happy to talk that up, there is a limit to the amount of money available... Young people don't like advertising very much..."
http://kotaku.com/350826/howard-stri...on-in+game-ads
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January 31st, 2008, 23:52 Posted By: wraggster
Sony's forthcoming PlayStation Home platform has undergone key changes in the last few months as a result of feedback from users currently engaged in its beta test.
What had been an enclosed room with a large window showing a lush view has now been transformed into a serene outside space, with plenty of room for people to interact, and tables with fully functional chess and draughts games included.
Additionally the entrance points to key content areas - the Theatre and the Bowling Alley - have been redesigned so that they're much more recognisable.
The Theatre itself, while retaining the same functionality, has had all of the screening areas moved down to the ground floor, after feedback from users that the 12 second walk to go upstairs took too long.
Venables and Festejo also revealed that it was now possible to take your avatar out onto a balcony from your own apartment, and that there would be "around eight or nine" different apartments available at launch, although no new details on potential pricing options for the premium apartments were available.
http://www.gamesindustry.biz/content_page.php?aid=32590
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January 31st, 2008, 23:51 Posted By: wraggster
A GameStop conference call was held today, which supposedly explained that the system was no longer being produced, in favor of a 120 GB or more model bundled with the Dual Shock 3 controller. There's no official date for when this enhanced model will be ready for purchase, or the price, for that matter, but it should be relatively soon. GDC is just a few short weeks away, so at the latest, it should turn up by then.
http://ps3.kombo.com/article.php?artid=6107
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January 31st, 2008, 23:10 Posted By: wraggster
Today's Playstation Portable firmware update came with a little touch of Skype (except if you live in China, go figure). Once patched, the Skype option shows up under Network. I was able to pretty quickly register for a new account using the PSP and get it working in less then five minutes.
It's a pretty cool build of the software and while I'm not sure how often I'd use it around the house, I definitely plan on bringing it with me when I travel for some free calls. Also plan on abusing the hell out of it to harass Ash since it only cost me $10 to buy seven hours worth of worldwide Skype to phone service. (Skype to Skype is free) That's right seven hours of me rambling to Ash... can't wait!
Video Here --> http://kotaku.com/350606/hands+on-with-skype-psp
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January 31st, 2008, 23:07 Posted By: JKKDARK
via Gamasutra
Publisher Atlus has announced it will be continue to support the still-strong PlayStation 2 by bringing 2D all-girl fighter Arcana Heart to the North America this April.
Sporting four different modes including arcade, story, versus, and training, as well as an unlockable extras gallery, the game centers around elemental spirits from called Arcana which particular humans can call upon.
Players will fight to keep "the mysterious Mildred Avalon" from forming a rift between the human and spiritual world to "prevent her from bringing an end to all humanity."
Atlus says the game, when it launches in April, will feature 11 female fighters with customizable attack and defense skills, as well as "11 different Arcana to pair with your fighter." It also notes that the game features "huge battle maps" for vertical fighting with "air dashes and homing techniques to create devastating aerial combos."
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January 31st, 2008, 22:42 Posted By: wraggster
After bleeding red for months, Sony's games division finally turned a profit last quarter. Sony sold 4.9 million PS3s last quarter after slashing console prices, boosting game titles, and cutting production costs internally. Of course, we're sure Wii shortages aren't hurting Sony's bottom line either. Sony did lower its annual sales goal of PS3s from 11 million to 9.5 million (citing a slow start) while increasing PSP projections to 13 million from 10 million as originally expected. Sony's fiscal year ends in March. Overall, Sony's profits rose 25% for the quarter. Welcome back to black Sony, it's been a long time coming.
http://www.engadget.com/2008/01/31/s...urns-a-profit/
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