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PSP News is a News and downloads site for the PSP, PSVita, PS4, PS3, PS2 and PSOne, We have all the latest emulators, hack and custom firmwares, homebrew and all the downloads on this site, we also cover commercial gaming and console news., the latest homebrew and releases, Part of the
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July 14th, 2008, 16:59 Posted By: wraggster
Get down and dirty with Ford Racing Off Road and experience the thrill of massive high speed action using authentic vehicles made by Ford and Land Rover. Race through dense forests, cliff hanging mountain terrain and snow covered landscapes before making your way across the finish line. Through this unique driving experience, you will feel the adrenaline pumping excitement the way off roading is supposed to be.
Release Date July 15, 2008
Platforms Wii, PS2 and PSP
ESRB E (No Descriptors)
Genre Racing
Publisher: Empire / Crave Entertainment
Number of Players:
Wii & PS2: 2 / PSP: 6 (Wi-Fi ad hoc)
UCP Code
Wii 6-50008-50025-7
PS2 6-50008-50021-9
PSP 6-50008-50023-3
Price Point
Wii $29.99
PS2 $14.99
PSP $19.99
Key Features
• Drive 18 officially licensed Ford and Land Rover vehicles, including concept trucks not yet on the market
• Plow through 24 intense tracks that consist of different environments such as desert, snow and ice which affect the race
• Experience the real pounding and through real time body damage
• Challenge your friends (2 players) on split screen racing on the Wii and PS2 or over Wi-Fi on the PSP (6 players)
• Enjoy virtually endless game play through hours of themed competitions and challenges
• Test your racing skills through 12 different race types ranging from the standard race to, “Gold Rush”, Slalom, “Show Me the Money Race” and more!
• Discover alternate paths and advantageous pick ups to get the racing edge on your high flying competition
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July 14th, 2008, 16:53 Posted By: wraggster
Sony Computer Entertainment Europe and Sky are pleased to announce that Go!View, the official PlayStation Portable (PSP™) video-on-demand service in the UK and Republic of Ireland, is now live. From today, content spanning TV, movies and sport will be regularly added to this new service for PSP users to enjoy in addition to their usual gaming experience. With everyone who registers for the service at www.goview.tv receiving a free month’s subscription, there’s no better time to be a PSP owner!
Go!View makes portable, video-on-demand a reality, now PSP users are able to easily transfer content to their PSP via a PC. Through agreements with distributors and broadcasters including Disney-ABC-ESPN Television, BBC Worldwide, Sony Pictures Television International, NBC Universal International Television Distribution, National Geographic and Sky Sports, Go!View can offer PSP users an excellent range of content. Programming will range from US dramas such as library series’ of Lost and Desperate Housewives (produced by ABC Studios) to hit UK shows such as Doctor Who and Top Gear (from BBC Worldwide) through to FA Premier League football action and blockbuster movies.
Comedy, Sport and Entertainment Packs are available by monthly subscription, whilst selected movies and TV series can be transferred via the rental service on Go!View. Subscription packs are priced at £5 (€7) for 1 pack, £8 (€11) for 2 packs and £10 (€14) for all three packs and users can trial all three packs free for a month. Rental TV is available from £1.50 (€2.00) per episode and a range of movies is available from £2.50 (€3.20) each.
This initial launch phase will see the Go!View service constantly growing from now through the autumn. ‘We are working with our content providers to secure a quality range of programming and ensure that PSP™ owners are getting the best possible service on-the-go and on-demand.’ said Alison Turner, General Manager, Go!View Entertainment UK
www.goview.tv
Go!View is a joint venture between Sony Computer Entertainment Europe and Sky who have established the joint venture ‘GO!VIEW Entertainment UK’. This is being used to bring the PSP video-on-demand to market in the UK, Northern Ireland, Republic of Ireland, Channel Islands & the Isle of Man. Sky is providing their expertise in building successful video-on-demand platforms as well as content acquisition. Sony Computer Entertainment is providing the marketing for the service.
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July 14th, 2008, 16:50 Posted By: wraggster
Apogee Software is back to re-establish itself as an innovative leader in interactive entertainment. Apogee is reviving some of its legacy catalogue of 30+ releases as well as publishing all-new properties in collaboration with diverse creators and developers.
Apogee is bringing the King of Action himself, Duke NukemTM, to the handheld console market with three new missions, together called the Duke Nukem TrilogyTM. Apogee Software is producing the Trilogy under an exclusive license agreement with 3D Realms and MachineWorks Northwest LLC. The Trilogy is comprised of three episodes: Critical MassTM, Chain ReactionTM, and Proving GroundsTM.
"This marks a new beginning for a famous publisher with a history of market-making innovation," said Terry Nagy, co-founder and Chief Operating Officer of Apogee. "I can't think of a better character than Duke or a better franchise than the Trilogy to usher in a new era for Apogee."
"It's funny how what's old is new again in this industry," remarked Apogee co-founder, Scott Miller. "Many of the things Apogee pioneered are back in style, so it only makes sense to bring back Apogee and its properties with a visionary team that will once again create innovation for gamers around the world."
Apogee pioneered the shareware game revolution in 1987 by inventing the concept of game demos, distributed online, which advertised the remaining episodes in a series. Before this time, game demos and episodic releases were unheard of. These concepts created by Apogee have become mainstream today. Apogee's amazing history includes the original releases of Commander KeenTM (1990), Duke NukemTM (1991), Wolfenstein 3-DTM (1992), RaptorTM (1993), and Rise of the TriadTM (1994), just to name a few.
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July 14th, 2008, 16:48 Posted By: wraggster
Discover what will make Rise of the Argonauts™ a unique epic action RPG experience, in a new developer commentary video from Liquid Entertainment, released today by Codemasters® and now available to view and download from www.rise-of-the-argonauts.co.uk.
In the Immersive Game Experience video, Liquid Entertainment’s President Ed Del Castillo and Lead Designer Charley Price reveal the thought process behind the creation of Rise of the Argonauts™ and its express aim of creating a role-playing game like no other. Key to this was streamlining the traditional RPG menu systems, ensuring that the player is always immersed in the extreme Greek mythology action.
In Rise of the Argonauts, Jason and his trusted band of Argonauts embark on a quest to find the Golden Fleece and revive his beloved slain wife while exploring the vast Aegean – a dynamic world of forbidding islands, shining cities, lush jungles and deep forests – in a vibrant realization of ancient Greece. As Jason, players will carve a unique journey through the game world as their choices bring favour with the gods, shape the plot, change the outcome of quests and open up new story arcs.
Mixing deep exploration, grand-scale quests and gladiatorial combat in a story powered by the timeless motives of love and vengeance, Rise of the Argonauts is coming this autumn for the Xbox 360® video game and entertainment system from Microsoft®, the PLAYSTATION®3 computer entertainment system and Games For Windows®. For the videos and more, head over to the website at www.rise-of-the-argonauts.co.uk.
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July 14th, 2008, 16:46 Posted By: wraggster
Konami Digital Entertainment GmbH releases first Metal Gear Online download enhancement on July 17th
Konami Digital Entertainment GmbH has announced it will release the first expansion pack for its Metal Gear Online title on July 17th. Entitled Metal Gear Online Gene Expansion, the download adds new maps, characters and a game mode to the existing game.
Metal Gear Online is a dedicated online title released with Metal Gear Solid 4: Guns of the Patriots, an exclusive title for PLAYSTATION®3, which took the market by storm on its release in June. Featuring characters, weaponry and levels taken from and inspired by Metal Gear Solid 4, Metal Gear Online allows up to 16 people to play simultaneously. The online game retains the famed stealth combat gameplay of the Metal Gear series, players are dropped in a series of war zones wherein different challenges await.
The new Metal Gear Online Gene Expansion enhancement will be available to download via Metal Gear Online’s built-in store from July 17th, and is priced 9,99 Euro. The download adds a number of key features to the basic game, including new three new maps. ‘Coppertown Conflict’ boasts wide, open streets, ‘Tomb of Tubes’ is a labyrinth of underground passages, while ‘Virtuous Vista is a sprawling outdoor locale, and ideally suited to medium and long-range combat techniques.
A new ‘Survival’ mode has also been added, wherein players are charged with staying alive for as long as possible within a series of increasingly challenging stages, while a Reward Shop has been added wherein accrued points can be traded for new gear. The new add-on also added Metal Gear Solid 4 heroes Meryl and Johnny to the list of playable characters, both of whom enjoy unique skills, and will be randomly allocated to players when their use is enabled. Finally, Kojima Productions has also added the ability to create female soldiers for those creating new characters.
“Konami is committed to the evolution of Metal Gear Online, and this first expansion pack illustrates the ways the game can be enhanced with new stages, characters and modes,” commented Christopher Heck, European Brand Manager for Konami Digital Entertainment GmbH. “The new update represents terrific value for money, and will be followed by additional add-ons in the coming months designed to keep Metal Gear Online fans enthralled with the new possibilities they will bring.”
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July 14th, 2008, 07:31 Posted By: badplankton
hi - i'm writing to announce the latest version of PSPSeq, a homebrew audio synthesis and sequencing application for making music on the PSP. some of the new features in version 3.00 include:
- loading and saving of synthesizer presets
- exponential frequency modifying envelopes for all generators
- memory optimizations allowing for handling up to 7 MBytes of samples within a song
- FM generators improved to include feedback parameters
- per-step pan
- faster load/save of sequencer data
- configurable color schemes
- better envelope controls
sample songs can be downloaded at the PSPSeq homepage, dspmusic.org/psp.
PSPSeq is compatible with 1.5 sony firmware and runs via the 1.50 add-on in M33 custom firmware.
thanks!
ethan
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July 14th, 2008, 00:50 Posted By: wraggster
News via psphacks
Mr. Shizzy back up in the heezy, baby… Get down with XMBeditor V.3 for custom firmware 4.01 M33. You know what it’s all about — flash this theme, change that theme, create your own… Do it all from one easy to use homebrew app.
XMBeditor V.3 changes:
now for 4.01 M33 (and all 4.01 m33 updates)
added EULA
usb menu (Toggle Mem stick, Flash 0-1-2-3))
overclocked for faster flashing
added support for all the new 401 rco files
now uses luaHM7
can now rename themes using SONY’s osk
can now rename MODS using SONY’s osk
added powertick (to prevent auto sleep mode while using Program)
updated all prx offsets in prx editor for 4.01
Added security to prevent people from doing unsafe hex jobs of this program
Can now play video/sound preview of gameboots
Can Now remove/restore gameboot logo
Minor bug fixes
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July 14th, 2008, 00:28 Posted By: wraggster
Koei is bringing the Neo Angelique series to the PSP with Neo Angelique Special this September. The title appears to be a port of a 2006 PS2 game with four new characters from the latest anime series. It is a love sim that features a young girl taking on an evil demons with the help of various male characters, of whom she conveniently fell in love with.
http://www.psphyper.com/psp/more-lov...coming-to-psp/
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July 14th, 2008, 00:25 Posted By: wraggster
News/release from Red Squirrel:
Recovery Editor by Red Squirrel
http://redsquirrel.forumitalian.com
What's it?
It's a simple tool for Windows XP/Vista that allows you to edit CF 3.90/3.95/4.01 Recovery Menù and VSHMenù colorous!
Features
v3.0
-Added the possibility to change colours of 4.01M33 Recovery Menù.
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July 14th, 2008, 00:22 Posted By: wraggster
Jf has posted yet another release of the Mac Emulator for the PSP, heres the release details:
test 15. This fixes a few bugs - one in the imap/floppy/cdrom menu, I switched back to unix gettimeofday timing (seems a little more consistent), it should handle the caps lock key correctly, and should load IRDA.PRX on 3.80+. Would someone with a Phat and 3.80+ please check that?
I also fixed a minor quibble in the default input mapping - CROSS is now enter instead of keypad enter. I now allow for comments in the input maps. Look at the included default and Maelstrom maps as examples. Here's a tip for testing your input maps/keyboards - under the Apple Menu is a little jewel of an app called Key Caps... use it!
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July 14th, 2008, 00:17 Posted By: wraggster
Uberjack has released a new Spectrum Emulator for the PSP, heres the release details:
Joining the cornucopia of emulators today is a port of the Free Unix Spectrum Emulator (Fuse), a Sinclair Spectrum emulator. A nice addition to the PSP port is support for ZIP files.
I’m happy with most of the port, however, there is an issue with intermittent tape loading hangs that I will be investigating further. To mitigate this issue (and Spectrum’s slow tape loads), I’m (grudgingly, for those of you who remember Caprice32 ) adding support for Z80 files from the game tab. The ‘autoload slot’ feature is also available.
Please check the documentation for any other issues. Feedback is always appreciated!
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July 14th, 2008, 00:04 Posted By: wraggster
News from Neoflash:
NEO Summer coding contest 2008 for NDS(GBA) and PSP first announcement
*** close time: Aug.20th 2008 ***
more info: http://www.neoflash.com/forum/index....ic,5206.0.html
* NDS(GBA) and PSP Game division
There are 10 winners for NDS(GBA) game and 10 winners for PSP game, total 10+10 winners.
* NDS(GBA) and PSP APP division
There are 10 winners for NDS(GBA) App and 5 winners for PSP App, total 10+5 winners.
In this neo coding contest, the main concept is for R6 Gold / MK6 Motion cart / PSP Motion kit applications, it's mean you will have more chance to win with an Apps using the full motion function.
The rules of NEO Spring coding contest 2008:
[1] All original entries will get +5 "original score " , but the second entry (same project from last contest but improved, and just enter one more time again ) will don't get any "original score" in this contest.
[2] With this contest we will keep to use the new judge way still --- everyone can become the judger! You just need test all contest entering and submit your very detailed test report to us , and you must give out your own top 10 winner judgement, from here you can find the "TOP REVIEWER" sample --- http://www.neoflash.com/forum/index....ard,108.0.html
We will keep the new award --- "NEO TOP REVIEWER" too, we will check all review reports and choose top 6 from NDS division and top 6 from PSP division too, so will have 12 top "NEO Professional Reviewer" will get our prize.
[3] The No.1 winner from last Neo contest can't use their same project (even it has updated a lot) to enter this contest again.
[4] You can enter the PSP/NDS/GBA's GAME contest and APP contest at the same time, without any limit.
[5] You must put the splash screen of "NEO Summer coding contest 2008" to your production.
[6] If your production have enter other contest before, you can enter this NEO contest still.
[7] If your project can support NEO Motion function, then you will get +5 "Motion Score".
[8] You don't need public your source code, but if you can PM to us for refer will be welcome.
The top 10 prize list for NDS(GBA) and PSP contest,4 divisions are same:
The No.1 : US$300 cash , OR choose anyone item from the final NEO product prize list.
The No.2 : US$200 cash , OR choose anyone item from the final NEO product prize list.
The No.3 : US$100 cash , OR choose anyone item from the final NEO product prize list.
The No.4 ~ No.10 : can choose anyone item from the final NEO product prize list.
The top 12 NEO Professional Reviewers (6 from NDS/GBA division and 6 from PSP division) can choose anyone item from the final NEO product prize list too.
Total winners : 47
NEO Summer Coding contest 2008 close time : Aug.20th 2008
Winner prize send out time : Sep.20th 2008
Note: We will keep the right for use the neo contest production in the NEO products,like use for demo.
Good Luck to all PSP, GBA and Nintendo DS Coders
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July 13th, 2008, 23:25 Posted By: wraggster
News from Peter M
Oh boy.
Unfortunately I can’t say why it’s cancelled, but really - it’s good news.
I think this will be the last port I bother with, as after having several platforms get pulled out from under me I’m not terribly motivated to do it again. Time to work on my own stuff again I think.
…
Just after I have a quick cry.
http://aaiiee.wordpress.com/2008/07/...-is-cancelled/
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July 12th, 2008, 23:43 Posted By: wraggster
News/release from SG57 via psp hacks
Continuing to make a name for himself is SG57 with two classic cabin-coded clones — Minesweeper and Block Dude. Both have been rewritten and redefined in fine homebrew form for your PlayStation Portable.
The source code is said to be available soon; for those who learn better from example.
Minesweeper:
Controls:
Move the cursor fast with teh analog stick (good for just starting out randomly selecting squares)
Move the cursor slowly for more precise cursor movement
Press X to activate a square if not already activated and it isnt flagged
Press [] to flag a square as a mine or if it is flagged it removes the flag
Press SELECT to start over and pick your difficulty (easy, intermediate, expert)
Block Dude:
Features
Pretty close to the same graphics as on the calculator, just colored
Has sound effects, just little ones though (from the playSound function in the tiffsdk gfx library)
Included levels are exact replicas of the originals
It supports up to 100 levels named consecutively in the lvl folder from 1.lvl to 100.lvl in a very easy to use map format.>
Download: Minesweeper | Block Dude
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July 12th, 2008, 23:27 Posted By: wraggster
News/release from Torch:
This is a simple plugin I made a long time ago for my personal use. I just found the source code while going through some old stuff on my computer, so I thought I'd clean up the code a bit and release the plugin.
I realize that there are other plugins that feature similar functionality but I wrote my own because I wanted to be sure its coded optimally, as there are a few careless ways in which these functions can be improperly used (the point of this after all is to conserve battery life).
It does the following when the Hold switch is enabled:
* Switches off the LCD backlight.
* Switches off the actual LCD screen.
(This is important because the backlight and actual screen are two different things. You can have an image being displayed on the screen while the backlight is switched off, such that you can see the image if you use a flashlight. You can also have the screen switched off while the backlight still illuminates the powered off screen.)
* Underclocks the CPU to 61MHz
(Sony has changed the clock speed functions such that only certain combinations of speeds work correctly. Simply trying to underclock to arbitrary values will result in the CPU simply running at the stock speed. I have verified that Hold+ successfully underclocks to 61MHz.)
* The original screen brightness and clock speed are restored when the Hold switch is released.
* Prevents the PSP from going into suspend mode if you accidently push the power switch too far when turning off Hold mode.
* Allows operation of the PSP with the display turned off, to change volume, skip songs etc.
Usage:
Turn on the Hold switch to automatically disable the display and underclock the CPU. Turn off the Hold switch to return the CPU to normal speed and enable the display.
If you push the ANALOG UP button when turning off the hold switch, the display will remain switched off and the CPU will remain underclocked, but you can operate the PSP. This is useful if you just need to adjust the volume, fast forward/rewind, or to skip to the next song, without unnecessarily turning on the display. To return to normal, just press the Screen button.
If you push the ANALOG UP button when turning on the hold switch, it will only lock the keypad like normal Hold mode. The display and CPU speed will not be changed, so that you can watch videos etc. with the keypad locked.
Installation:
You can install it in the seplugins folder, and make an entry in VSH.txt. Thus it will be active in the XMB. Its also possible to use it in games by adding it to GAME.txt, but some games may crash etc., if the CPU is underclocked to such a low value.
Optionally, its also possible to install it in your PSP's flash0 so that it will work without a memory card. For this you can use FreePlay's "NewBTCFNedit" and enable it for VSH mode in the all the PSPBT?NF.bin files. Add it after vshmain.prx.
Credits:
Thanks to adrahil for helping with preventing the suspend mode.
Changelog v2.5
----------------------------------
Added feature to allow normal Hold mode where only the keypad will be locked without changing the display or CPU speed. Hold ANALOG UP when turning on Hold to do this.
The button for operating in Display Off mode has also been changed to ANALOG UP while turning off Hold.
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July 12th, 2008, 23:22 Posted By: wraggster
Jf has posted yet another release of the Mac Emulator for the PSP, heres the release details:
Hope you're not superstitious! Here's test 13. Now uses AppleDouble format instead of B2 format on the memstick. This is the format Apple uses to write files to non-HFS format disks. In this format, you have two files for each file you see on the desktop: the first has the regular name and holds the data fork - note that this file may be 0 bytes long, but still MUST exist; the second file will have "._" prepended to the regular name and holds the finder info and resource fork. They should be in the same place - if you've gotten a zip from the 68kShrine, you'll notice both those files are present, but in different directories. I don't know why - maybe zip does that. Just copy the files into the same directory. For example, when you copy the glider files, you'll have these in the same directory:
"Glider 3.14"
"._Glider 3.14"
Also, directories can have finder info as well, so after running this on the memstick, you'll find "._files" in the main B2 directory. That is the AppleDouble file that holds the finder info for the main directory "files/". That is normal.
I noticed there is a problem with the B2 external filesystem where it won't write to the memstick. I first noticed it on the new code, so I went back to the old and it was there as well. I added logging to the code and found it's a problem in B2, not my external filesystem. I might look into it more later.
Anyhow, see how you like this as opposed to the B2 filesystem.
Download Here and give feedback and Compatability Reports via comments.
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July 12th, 2008, 21:56 Posted By: wraggster
Poor Spike TV. Their scoop's blown! The first details on the next Wolfenstein title are actually to be found in the latest issue of Game Informer, which gives us information on the game's setting and requisite gimmicky features. Aside from the obvious (you're still BJ Blaskowitz, you're still fighting Nazis who are mucking about with the occult), the game will introduce a quasi-sandbox city, with different parts of it opening up as you complete missions. It'll also feature an AI-controlled resistance force that will assist you, and there'll be some Link-to-the-Past-ish elements courtesy of an ability to enter "The Shroud", a dark, alternate version of the game's city. As expected, Raven are handling development, and it'll be appearing on the PS3, 360 and PC.
http://kotaku.com/5024524/game-infor...lfenstein-game
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July 12th, 2008, 18:30 Posted By: Unicorn
Via psp.scenebeta.com.
Carlosgs has just released a VERY usefull Homebrew. Maybe if you are a PSP's scene fan, you remember the oldie Install-o-tron, by Fanjita.
downPSP is very similar, we will be able to download, and install, some of the best Homebrew for our PSP, without using any PC!! You only have to configure your PSP's WiFi connection.
This is possible thanks to the GREAT LUAPlayerHM (Homemister). If Homemister implements the unrar function in LUAPlayerHM, we will be able to download almost ALL PSP Homebrew, directly to our Memory Stick, thanks to psp.scenebeta.com (because all the files there are prepared to be installed in the root of our Memory Stick).
For the time being, we can download Homebrew from PSP.SceneBeta.com, but it wont be installed automatically. We even can use an integrated search. Of course, you need to have an account in that PSP Homebrew community, if you want to download from there.
You can translate the application into English just pressing Square when it boots up. downPSP is also "skinable". And the best of all is that this application auto-updates every time you use it, so you will always get the last version easily.
This Homebrew takes part in the Scenery Beta 2008, an International Homebrew Showcase.
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Enjoy
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July 12th, 2008, 17:32 Posted By: JKKDARK
via G4
Usually when we talk about console wars, we mean a bunch of nerds whining about the platform they like best, but according to a report from activist group Toward Freedom, the PlayStation 2 may have caused an actual war in the Congo.
The decade long war in Africa is called "The PlayStation War" by some, because it came about partially because of insatiable Western demand for a rare black ore called coltan that is used in the PS2 as well as other electronic equipment. Evidence shows that hundreds of millions of dollars worth of coltan were stolen from the Democratic Republic of Congo (DRC), and the most active thieves were reportedly the Rwandan military, fueling tensions between the two nations.
Not only that, but apparently the Rwandans were using slave and child labor to mine the elements needed for you to play Katamari Damacy. "Kids in Congo were being sent down mines to die so that kids in Europe and America could kill imaginary aliens in their living rooms," said British politician Oona King, who was a Member of Parliament from 1997 to 2005.
The entire saga is depressing and disheartening look at the consequences of global capitalism. Sorry for the buzzkill, man.
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July 12th, 2008, 02:55 Posted By: wraggster
News/release from burows
Good morning
PSP QURAN V 4.5
QURAN PSP is an application for a Muslim it allows you to read the quran on your psp console psp.
-adding search functions
-Adding functions Chapter 32
-new menu
-correction bugs
the English version not yet complete
INSTALATION:
Copy "QURAN PSP" to / PSP / GAME.
DOWNLOAD:
http://www.zshare.net/download/15112885691df12b/
Bugs et suggestions:
pspquran@gmail.com
For the next version:
I will complete the chapter.
I'll add the English language for the quran.
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