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July 9th, 2008, 21:33 Posted By: Shrygue
via IGN
The mystery heroine who has been appearing in the Resident Evil 5 screenshots and trailers has at long last been identified. This week's Famitsu has first details on that character and more.
According to the magazine, the character's name is Sheva Alomar. Born in Africa, the setting of this latest RE title, Sheva is an agent in the West African branch of the B.S.A.A. (Bioterrorism Security Assessment Alliance), the organization whose North American branch has Chris's loyalty. In her past, she was caught up in some sort of bio-terror incident and grew extremely hateful of terrorism.
While Famitsu didn't get into specifics on RE5's storyline, it did reveal that Sheva will be meeting up with Chris in Africa after he's dispatched there on a mission. The setting of Chris and Sheva's new survival horror adventure is Kijuju, that ruined town shown in the trailers.
Sheva will be fighting alongside Chris, but she seems to have some advantages over the long time RE series hero. In addition to being good with guns, she's also skilled in hand-to-hand combat.
Also revealed in this week's issue is a mysterious masked character who dresses in robes. He may be a villain, or he may be an ally.
With E3 just around the corner, expect more details on Sheva, Chris, Kijuju, and all things Resident Evil 5 soon.
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July 9th, 2008, 21:09 Posted By: Shrygue
via Joystiq
We didn't think Fallout 3 was close enough to completion for a rating, but the Australian Office of Film and Literature Classification has already refused to classify the title, effectively banning it from sale in the country. The game be resubmitted, with edits, in the hopes it meets the gudelines for MA15+ rating. If Grand Theft Auto IV could do it, we have no doubt that Bethesda will find a way to edit the game for sales in the Land Down Under. So much for the Bloody Mess perk.
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July 9th, 2008, 21:05 Posted By: Shrygue
via Computer and Video Games
We're always up for a peek at Killzone 2, but we do wish they'd show off a few different-looking levels now. Here are the latest screens and yes, they're still grey.
Don't get us wrong - the shots below (which emerged here) look nice, even if we find ourselves hoping those explosions are work-in-progress, because they're looking a bit PS2 at the moment.
Killzone 2 is penned for an early 2009 release, pushed back from late 2008 because Sony wanted "to make sure we didn't have three shooters in the marketplace competing for retail dollars during the same holiday season," the other shooters being Resistance 2 and Socom: US Navy Seals Confrontation, also both set for late '08 releases.
Screenshots
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July 9th, 2008, 20:57 Posted By: wraggster
Newly released today
features
Balance your double life – Beyond intense battles, Persona fusion, and new weapon creation exists a normal high school life of friends, classes, and part-time jobs. The way you manage and integrate your activities within each day will determine how you progress through the game.
Unprecedented team control – With a greater emphasis on developing bonds in the fight to solve the mysterious murders, strong friendships are key to your success. Directly control teammates in battle, earn greater party support for combat, and master individual Social Links to unlock your party's true potential.
Find the true ending – 60+ hours of gameplay thrusts you into a deep mystery where midnight television leads to serial killings. You must investigate murders, rescue those who can be rescued, and unmask the culprit behind it all—or risk being forever shrouded in the fog of doubt.
description
Shortly after an urban youth begins a year-long stay in the countryside town of Inaba, the rural town's peace is shattered by a horrific murder that leaves no clues or suspects. As the lone incident develops into a series of bizarre crimes, he discovers that only he and his friends have the power to solve the baffling case, bring those responsible to justice, and restore harmony to his new home.
The element of suspense is vital to the fourth installment of this contemporary RPG series. To clear the game, the players need to solve the string of mysterious murder cases that are happening in town and figure out the real enemy.
To ensure that that best visual and audio qualities are achieved, the art director Soejima Shigenori and sound director Meguro Souji from the last installment teamed up again with the game director Hashino Kei to create an intricate system that spots a multi-ending system, smooth and polished graphics and music that are both stylish and modern.
http://www.play-asia.com/SOap-23-83-...j-70-2nv3.html
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July 9th, 2008, 20:55 Posted By: Shrygue
via Eurogamer
Sony has launched lots more information about its Amusement Park add-on for PAIN.
It will be out later this summer and will hop on the trophy support bandwagon, according to Sony spokesperson Travis Williams on the official US blog.
Amusement Park also finally lets you invite friends into your world over the Internet, rather than limiting you to the existing mini-game spin-offs.
Inside the park are giant hot and cold teddy bears, rollercoasters, rides, stalls, and all the clutter you expect from a wildly exaggerated theme park.
"Bouncing clowns that need tossing and smacking?" asks Williams, suggesting they'll be in.
PAIN came out on PSN early last year and got lots of claps. The idea is to launch your rag-doll into things so it hurts itself and smashes the place up. If you can keep your momentum up and chain your pain together then you can get big points.
Williams also left a cryptic little message about the new area that will follow Amusement Park. "Oh. My. Good-Goobly-Goo," teased Williams. What?
Crash into Eurogamer TV for the first PAIN: Amusement Park trailer.
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July 9th, 2008, 20:05 Posted By: Safari Al
via Homebrew Heaven
Well, I finally worked up enough time to finish it. Here's Mario Gold Rush, a game that I've been working on for a few weeks. Just a note, this was a project that I started to see what I knew. This was made to show myself how to be dedicated to a project. That being said, this game may not be updated too much if not at all. I've decided I'm going to go on and pursue a larger project. This game and most other's I'll be making use the Old School Library by Brunni. Please enjoy the game, and if you have any questions, please post them below. Information from the readme:
--Objective:
The objective of Mario Gold Rush is pretty simple. You want to try and collect as many coins and points
as possible before you run out. There are two types of coins, a red coin and a yellow coin. Yellow coins
are the normal coins worth 1 coin each and count as 350 points. The Red coins are worth 2 coins each
and count as 725 points. It's really your decision as to whether or not points are more valuable than the
number of coins you collect.
--Features:
1. Yellow coins - worth 1 coin each, worth 350 points each
2. Red bonus coins - worth 2 coins each, worth 725 points each
3. Ability to change time in the options menu
4. Ability to change number of red coins in the options menu
5. Ability to fly - similar to the Super Mario Brother's 3 raccoon flying engine
I hope you enjoy this game. Message me if you want to look at the source code.
Download Via HomebrewHeaven.net
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July 9th, 2008, 19:53 Posted By: wraggster
Cycling’s biggest tournament, the Tour De France, started on July 5th with the world’s best cyclists battling through the 22 day race. Cycling fans can get a unique insight into the epic competition with Pro Cycling Manager – Tour De France 2008. This is the latest version of the popular racing management game for PC and PSP, available now from www.Amazon.co.uk, www.play.com, GAME and all good retailers.
Aspiring sports managers must build the best team and implement strategically sound race tactics throughout their own Tour de France, as they mastermind a bid for the prestigious yellow jersey. Players are in charge of every aspect from start to finish, including selecting the best riders and setting training schedules to prepare the team for the arduous race ahead.
Once the tour begins, the team of cyclists has to be guided through the 21 stages and 2000 miles of gruelling competitive racing. Starting in Brest, the stages make up a round trip of France, including races through Nantes, Toulouse and the famous Alpe D’Huez. Cyclists will finish the three week stint with the traditional loop around the historic Champs-Élysées in Paris.
Highly detailed rider models and animations combine for a realistic environment that accurately recreates buildings and tracks, giving players and fans a chance to experience the most famous cycle race in the world.
Watch the trailer here
http://www.cycling-manager.com/pcm2008/trailer_int/
Visit http://www.cycling-manager.com for more information.
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July 9th, 2008, 19:28 Posted By: BelmontSlayer
The official Japanese page for SEGA's port of the popular MMO has been updated a bit earlier than expected. What did they add you might ask? Why nothing short of a huge demo that includes the entire first chapter from "Story Mode" and 5 missions from "Multiplayer Mode". RomTheStampede has mirrored the huge 297MB demo on SendSpace and you can grab it from the below link.
Download
via RomTheStampede
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July 9th, 2008, 17:39 Posted By: wraggster
A Wal-Mart spreadsheet allegedly listing products that the company is having difficulty stocking states that the 40GB PS3 "will be replaced with [a] new model in early August." We received this sheet from an employee that's sent us solid information in the past though s/he can't confirm the origin of the note that the model will be replaced. Of course, in the eternal battle over semantics, "replaced" could simply mean some minor tweaks to the model and the addition of the DualShock 3.
http://www.joystiq.com/2008/07/08/ru...ced-in-august/
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July 9th, 2008, 17:29 Posted By: wraggster
Hmm now heres an odd one, i found yesterday a release of a Final Burn Port to PSP by Mctuna and yes its very real and on GXmod they have posted another Final Burn Port called FBA4PSP by Oopsware, confused yes i am too. It does seem both are seperate ports so ill continue to post about both
Heres the release info:
a port of FB Alpha now work on PSP in full speed. for the M68K some slow, i replaced it with NJEmu's C68K, and fix zet.cpp let it use MAME Z80 . the sourcecode and EBOOT.PBP can be download from oopsware.ys168.com
PSP1000 has 20MB memory (PSP2000 has 50MB) and haven't mmap to cache swap file , so it can't play large ROM currently
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July 9th, 2008, 17:21 Posted By: wraggster
via gxmod
Mia reveals through its official website a game that has the appearance of Tetris, without having, however, the gameplay. Indeed, it is a game that uses a physics engine 2D appointed chipmunk, and in which the goal is absolutely no link lines, but simply try to interact as many coins as possible before reaching the fatal top of the screen. A "concept" very nice.
http://beyondds.free.fr/
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July 9th, 2008, 17:17 Posted By: wraggster
via pspgen
F1DUMPER 0.1 is a homebrew coded LUA to dump the contents of your flash1 on your memory stick and connect to USB. This is quite useful if you want to recover WiFi settings such as after a reformatting or reset flash1.
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July 9th, 2008, 17:12 Posted By: wraggster
News/release from Torch
This is a simple plugin I made a long time ago for my personal use. I just found the source code while going through some old stuff on my computer, so I thought I'd clean up the code a bit and release the plugin.
I realize that there are other plugins that feature similar functionality but I wrote my own because I wanted to be sure its coded optimally, as there are a few careless ways in which these functions can be improperly used (the point of this after all is to conserve battery life).
It does the following when the Hold switch is enabled:
* Switches off the LCD backlight.
* Switches off the actual LCD screen.
(This is important because the backlight and actual screen are two different things. You can have an image being displayed on the screen while the backlight is switched off, such that you can see the image if you use a flashlight. You can also have the screen switched off while the backlight still illuminates the powered off screen.)
* Underclocks the CPU to 61MHz
(Sony has changed the clock speed functions such that only certain combinations of speeds work correctly. Simply trying to underclock to arbitrary values will result in the CPU simply running at the stock speed. I have verified that Hold+ successfully underclocks to 61MHz.)
* The original screen brightness and clock speed are restored when the Hold switch is released.
* Prevents the PSP from going into suspend mode if you accidently push the power switch too far when turning off Hold mode.
* Allows operation of the PSP with the display turned off, to change volume, skip songs etc.
Usage:
Turn on the Hold switch to automatically disable the display and underclock the CPU. Turn off the Hold switch to return the CPU to normal speed and enable the display.
If you hold the UP d-pad button when turning off the hold switch, the display will remain switched off and the CPU will remain underclocked, but you can operate the PSP. This is useful if you just need to adjust the volume, fast forward/rewind, or to skip to the next song, without unnecessarily turning on the display. To return to normal, just press the Screen button.
Installation:
You can install it in the seplugins folder, and make an entry in VSH.txt. Thus it will be active in the XMB. Its also possible to use it in games by adding it to GAME.txt, but some games may crash etc., if the CPU is underclocked to such a low value.
Optionally, its also possible to install it in your PSP's flash0 so that it will work without a memory card. For this you can use FreePlay's "NewBTCFNedit" and enable it for VSH mode in the all the PSPBT?NF.bin files. Add it after vshmain.prx.
Credits:
Thanks to adrahil for helping with preventing the suspend mode.
Changelog v2.3
----------------------------------
Bugfix: When the PSP was operated in display off mode (after holding UP and turning off Hold), if left idle for the duration of the LCD idle timeout, then after that pressing any key would enable the display. It was supposed to enable the display only on pressing the Screen key.
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July 9th, 2008, 17:08 Posted By: wraggster
PSP appears to take center stage in this week issue of Weekly Famitsu. Apart from confirming Patapon 2 (winter 2008) and Loco Roco 2 (no release date), early leaks from the mag also reveals a couple of new games from Arc System Works and Sega. Lair Land Story appears to be another PSP project from Arc after the Guilty Gear XX Accent Core port. On the other hand, Phantasy Star Portable is not the only PSP game Sega is working on as the publisher unveils Garnet Chronicle. Confirmation, details and photos/scans will hopefully come later.
Princess Maker 5 Portable and Soldier Collection (PC Engine Best Collection) were given some space as well, both were revealed at various retailer sites earlier. Last but not least is Namco’s Tales of the World: Radiant Mythology 2, which is covered here already. In the Cross Panel Review, Gundam Battle Universe gets a nice 8,8,8,9 (33/40).
http://www.psphyper.com/psp/patapon-...weeks-famitsu/
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July 9th, 2008, 17:06 Posted By: wraggster
Jf has posted yet another release of the Mac Emulator for the PSP, heres the release details:
Well looky what we got here, boys! Looks like test 8. This version should take care of headers on nearly everything. Also now includes proper refresh of thousands and millions mode. Millions is a wee bit slow, but that's a lot of data for an emu like this to be pushing around. Stick to 256 color mode most of the time. Thousands isn't bad, but because of the two-pass blit I do to convert from Mac to PSP format, the green will be slightly off if you're using gamma correction. Turn gamma correction off for perfect color.
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July 9th, 2008, 16:17 Posted By: Darksaviour69
Capcom has announced that 1942: Joint Strike will be releasing soon. The classically inspired vertical arcade shooter1942: Joint Strike arrives on PSN 7/24 and on XBLA on 7/23.
1942: Joint Strike takes inspiration and influence from the ‘80s 194X series of World War II-themed vertical arcade shooters. The art, sound and gameplay of the new game take cues from the original 194X games, much like Wolf of the battlefeild: Commando 3 (check out our review). Gameplay will resemble the classic 2D style that gamers expect, but the game utilizes a fully 3D engine. Set in a World War II-themed locale, stages, vehicles and weapons have the look and feel of WWII with some stylistic differences.
The new 1942: Joint Strike features 2-player online cooperative play. Graphics and music have been similarly updated by Backbone Entertainment, the developers of this latest entry into the 194X series. There’s also a brand new score for the game created by Norihiko Hibino, an international composer well-known for his work creating music for the Metal Gear series.
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July 9th, 2008, 02:43 Posted By: wraggster
via psphacks
The hunted becomes the hunter in Code Red’s LUA-scripted adventure, “Deer Avenger Mini.” You’re put in the boots of Bambo and tasked with the duty of hunting those who killed members of family Cervidae. This is what Bambo does, who Bambo is… Live for nothing, or die for something.
Recognize — “Deer Avenger” is a Simon & Schuster game available on both Windows and Mac platforms.
Deer Avenger Mini v2.00 changes:
Added a story for Bambo
Added more stats to trophy room
Added option to choose season (summer or winter)
Worked on a few bugs in the script (some remain; like sound issues)
Changed some images and added others
Download Here and give feedback via comments
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July 9th, 2008, 02:24 Posted By: wraggster
News/release from Maxthebest
Hi everyone
Few weeks ago, I released on french forums the french version of this software (mainly to see weather it also worked on other people or not), and, after a while, I conclued that it did work for other psp users (proving I was not mad, and it was not dangerous, as some pretended...)
So, this thing is a PSP version (not a port, just a psp version) of Mitch Altman's brainmachine (for info, Mitch altman's also the creator of TV-B Gone... which you might know).
What it makes is synchronise your brain to a state (here, meditation).
when listening to it, make sure you are confortable.
So, after listening to this, you might feel better, your headache mught have disapeared, or whatever.
For some reason, it can happen that it does not work for you orn, worst, that you don't like hearing this, then, I'm just sorry, stop using it... (it's made to make you feel better, not worst )
Please, note that it is NOT dangerous at all (just sounds making you feel better!).
A readme is inclued.
Remember to plug in your earphones before trying,
And I'm really waiting for your feedbacks, tell me how you feel after those 14 minutes of meditation!!!
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July 9th, 2008, 01:41 Posted By: wraggster
Newly released today:
features
Offers Skype VoIP functions.
Ideal for chat-enabled internet games.
Handy multimedia controls.
Stereo earbuds.
Perfectly-positioned mic.
description
With Datel’s PSP 2000 Communicator Headset, you can take advantage of your new slimline PSP’s Skype capabilities. With your PSP connected to the internet, you can make ultra-cheap phone calls to friends all over the world using VoIP (Voice over Internet Protocol), the very latest in telephony.
But it’s not just for Skype. With PSP 2000 Communicator Headset, you can talk, strategise and control. With a microphone positioned near your mouth and an stereo earbuds for crystal-clear sound, you can bark out your orders or taunt your opponents in any PSP game which boasts internet chat. Plan your strategies, warn your comrades in arms of impending danger and make sure everyone is doing the job they're meant to be doing. With Communicator Headset, you can hear every word your buddies utter, and your own instructions are never lost in the heat of battle.
PSP 2000 Communicator Headset is ideal for multimedia applications too. Want to listen to your movies or music while on a train, bus or car journey, but without disturbing those around you? No problem. Not only will PSP 2000 Communicator Headset keep the peace, it also boasts a handy multimedia control pad which clips to your clothing. You can pause and resume the entertainment, increase or lower the volume and skip to the next track without touching the console. Just the thing if you want to listen to your music with your PSP in your pocket or bag…
http://www.play-asia.com/SOap-23-83-...j-70-2q2v.html
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