CEO of Electronic Arts John Riccitiello has admitted that the company is still experiencing issues with PlayStation 3 software development, although not with titles where the PS3 is the lead format.
Speaking in an investors conference call following the announcement of the company's financial earnings, Riccitiello said the group still had engineering work to do on the format.
"Games where we led development on the PS3 platform, like Burnout, which is doing very well on the market today, we had no issue at all," he said.
"But in circumstances where we either led on the Xbox 360 or ran parallel production, for the most part, we're still experiencing some delay on the PS3. It's a little bit more of a challenging development environment for us."
Admitting that the problem has improved over the past months, he added, "there still remains some catching up to do on the engineering side for the PS3."
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