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December 9th, 2008, 20:53 Posted By: Shrygue
via Games Industry
Sony's Michael Denny has said the company is at the forefront of realising user-generated content on home consoles, following the success of online titles LittleBigPlanet, Buzz and SingStar.
LittleBigPlanet users have created almost 180,000 levels, and played them over 22.4 million times online, according to Sony. Denny has also revealed that Buzz players have created over 100,000 quizzes for the game, which have been played over seven million times.
"I think if you look at Worldwide Studios heritage in Europe, we always - whether it's internally or externally - work on innovative new products," said Denny, in an exclusive interview published today.
"Although we've had the success in the social genre we want to move that on as well, like finding new experiences with LittleBigPlanet and user-generated content. In the console field that's an area we can rightly claim leadership to now. We want to look at more areas of that."
The imminent public launch of Home is another crucial step in Sony's online goals, but Denny, who's responsible for all internal and external development studios for Sony in Europe, wants to continue to push for more online innovation from all products in 2009.
"In some of the more established genres, like shooters with Killzone 2 – we've had some great results in the beta trial, certainly in the online space. I don't think people have really seen enough of Killzone 2 – the customisability, the clan support, the tournament support. We're really excited where that can go," he added.
Dedicated communities have helped Sony establish some of its biggest properties online, said Denny, enabling titles like SingStar and Buzz to evolve as they've moved on to the PlayStation 3.
"With community spaces, SingStar is now an online community of over 300,000 users. With Buzz as well, look at that going online in terms of user-generated quizzes, there's over 100,000 user-generated quizzes that have had over seven million plays. Those have helped us transition those titles into an online space on PlayStation 3," he said.
The full interview with Michael Denny, where he discusses the future of Sony's London Studio, hopes for Quantic Dream's Heavy Rain, and more, can be read here.
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December 9th, 2008, 20:19 Posted By: Shrygue
via Games Industry
Sony Computer Entertainment has confirmed that the PlayStation division is currently involved in the review affecting the wider Sony business
Sony announced this morning that it will axe 8000 jobs and reduce investment in manufacturing, although SCE would not detail whether those cuts will have a direct affect on the PlayStation group.
"In order to stay competitive in the accelerating global network environment, we will always carefully review and make structural changes, if necessary, in order to further expand and strengthen the PlayStation business around the world," said Sony Computer Entertainment in a statement.
Sony said today that its electronics division has been affected by the current economic downturn, and it plans to downsize or withdraw from "unprofitable or non-core businesses."
However, some believe the announced measures won't be enough to help the company, with one analyst stating that Sony needs to prove which parts of the company are going to achieve profits in the future, rather than reduce headcount.
"The number sounds big, but this staff reduction won't be enough," said Katsuhiko Mori, fund manager at Daiwa SB Investments, to the BBC.
"Sony doesn't have any core businesses that generate stable profits - the next thing we want to see is what is going to be the business that will drive the company."
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December 9th, 2008, 20:01 Posted By: Shrygue
via Eurogamer
Sony Worldwide Studios bigwig Michael Denny has described Heavy Rain as an "interactive drama" that will be played in people's heads more than it is on control pads.
Speaking to GamesIndustry.biz, Denny revealed that the game had been made to appeal both to core and casual gamers, using mature content and situations with real consequences.
"Looking forward to next year, a game like Heavy Rain, it's trying to do something very new, whether you call that the adventure genre, action adventure, we're calling it interactive drama, and it's about trying to create an emotional connection with the game," said Denny.
"We have a hope for that product that both core and casual can get into it. It's a game that when you look about and when you understand it, it's really not played on the control pad, as much as in your head. It's about making choices and consequences, it's not about twitch gaming and how good you are.
"We feel that the mature nature of the content can appeal to the core and then the consequence-based gameplay can appeal to a newer audience, a more casual audience as well," he added.
French developer Quantic Dream is making Heavy Rain exclusively for the PlayStation 3. The studio has had success in the adventure game genre with Fahrenheit and Omikron.
Heavy Rain was announced proper during the Leipzig Games Convention this August, in which a trailer showed a lady pull up on a motorbike and enter a suburban house. Some shocking discoveries later, and Madison - the woman - was desperately looking for a hiding place as an ominous figure approached.
Context-sensitive controls will be central to this cinematic and emotional experience, as will Quick Time Events. But Madison, apparently, will not be. The trailer shows a separate and unrelated story, which left us all a bit confused.
And we still are, as concrete details on Heavy Rain - due late next year - remain scarce.
We hope to uncover a few of those secrets for you very soon. Until then, head over to our Heavy Rain preview from August to find out more.
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December 9th, 2008, 19:53 Posted By: Shrygue
via Joystiq
While the PSP may be suffering from a drought of UMDs worth your holiday dollar, Atari's Phil Harrison is convinced that Sony's sexy portable remains a "very vibrant platform," at least when it comes to downloadables. Despite a lack of PSP titles in its upcoming catalog, Eurogamer reports that the former Sony exec is "looking to explore" the platform's digital goodies down the line.
Hardly a shock, especially given Harrison's notion that kids of tomorrow will turn their noses up at the idea of owning physical media. However, without any of those big-budget, single-player games to fall back on we doubt we'll be busting ghosts or assaulting Dark Athena while waiting for the bus any time soon.
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December 9th, 2008, 19:39 Posted By: Shrygue
via Computer and Video Games
Sony has confirmed previous reports that Street Fighter Sackboys will be let loose into LittleBigPlanet.
"For all you fans who want to add to your growing costume collection, each costume will be available for $1.99. OR you can purchase ALL 4 COSTUMES for $5.99 in our Street Fighter Costume Pack," reads the US PlayStation Blog.
You may remember that pics of the plush fighters appeared online buit then were quickly taken down. When will they learn that once it's out, it's out, and just deal with it?
Fingeres crossed this happen in the Euro update this week too. But we're still waiting for Super Street Fighter Turbo HD Remix II (is that right) to hit PSN. Get a move on Capcom. Please.
Images here
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December 8th, 2008, 23:17 Posted By: wraggster
Atari didn't make a single PSP game announcement at its global showcase last week, but president Phil Harrison has dismissed concerns over support for the handheld, praising Sony's device as a "vibrant platform" and promising more titles for the future.
"We have published on PSP and I'm sure we will continue to publish on PSP; we didn't have any announcements to make today," the Atari president told Eurogamer at the London event.
In contrast, Atari showed two platform-exclusives for Nintendo's wildly successful DS during the presentation, Dragon Ball: Origins and quirky love-'em-up The Chase: Felix Meets Felicity.
However, Harrison, a key figure behind the launch of PSP in his previous role, insisted that Atari was planning more games for Sony's portable - with a fresh focus on downloadable offerings.
"There is no doubt that PSP is a very vibrant platform from a hardware perspective and I think Sony has recently made some good moves into opening up online distribution for software on PSP, so I'm looking to explore that."
Now he doesn't have to hate everything that isn't made by Sony, Big Phil also revealed that he's a big fan of iPhone. He called Apple's device a "game changer" and described the popularity of the App Store as "a phenomenon that I think is going to change the way that certain kinds of devices consume content forever". Blimey.
So far Atari has released retro titles Missile Command and Super Breakout for iPhone and iPod Touch. "We've got more to come, but standby for some more announcements," he added.
http://www.eurogamer.net/article.php?article_id=325974
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December 8th, 2008, 22:09 Posted By: wraggster
David Bishop, president of Sony Pictures Home Entertainment, says that Blu-ray player prices have finally hit the "sweet point" which should generate significant momentum for the high-def disc format.
That's according to an article by Home Media Magazine.
Studies have indicated that consumers have been reluctant to buy Blu-ray players largely because of their relatively high prices. Until recently, an entry-level Blu-ray player was priced at $399, triple the amount of a standard-def DVD player.
However, retailers have slashed the price of some Blu-ray players to under $200 and early holiday sales reports indicate that the move has paid off. The high-def disc player has been dubbed one of the holiday's hottest items.
"As is evidenced by the sell-off of Blu-ray players over Black Friday weekend, I would say we hit the sweet spot regarding price," Bishop told Home Media."Some stores were sold out by 9:30 a.m. (on Black Friday). Clearly, it is a top gift item. There will be more price-point-oriented promotions throughout December and that momentum will continue."
Bishop said the recent Blu-ray release of Hancock sold nearly 300,000 units in the first six days thanks to the Black Friday sales. He added that a strong holiday season for Blu-ray players should trigger an equally strong January for Blu-ray movies.
"The positive in all this is the momentum we are getting from Blu-ray. It is continuing to grow and 200% to 300% year-over-year, and the ratio of Blu-ray and DVD sales continues to rise," he said. "That calls for optimism. For anyone who said that people would just go to digital and skip Blu-ray that has certainly been proven not to be true. Even if you took Blu-ray separately as a revenue stream, it is probably 20 times larger than digital revenue."
The executive also told Home Media Magazine that digital downloads -- movies delivered over the Net directly to the TV -- will not be able to compete with Blu-ray "until you are able to deliver high-quality content to the TV."
http://www.tvpredictions.com/sony120508.htm
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December 8th, 2008, 22:02 Posted By: wraggster
Eugene Plotnikov has released a new version of his Media player for the PS2, heres whats new:
Changelog for Version 2.9 (Rev.1)
- added "rotate image" function for JPEG viewer:
- "circle"/"angle" - rotate image counterclockwise;
- "R1"/"shuffle" - rotate image clockwise;
- fixed bug in MPEG4 decoder;
Download and Give Feedback Via Comments
news via pdroms
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December 8th, 2008, 21:53 Posted By: wraggster
SX has released today a new test build of Beats of Rage for the PS2, heres the release details:
Does anyone want to try out a build I've finally been able to compile. Its the same version as Pixel's Port 0.1b but I have managed to get it to compile using the latest SDK. Feedback required. Lets see if it runs since I don't have a PS2 to test with...... Just replace your working elf with this one.
Only existing users of Pixel's PS2 BOR Port are required to give me feedback since I don't know what the file layout is for Pixel's Port.
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December 8th, 2008, 21:40 Posted By: wraggster
Newly released today:
features
Enjoy the franchise's debut on next-generation consoles utilizing Ubisoft's proprietary Anvil engine, the same engine used to develop Assassins Creed
Utilize the Prince's old skills, along with a whole new combat system, to battle Ahriman's corrupted lieutenants to heal the land from the dark Corruption and restore the light
Escape to a fantasy world set in ancient Persia brought to life through masterful storytelling and sprawling environments and that rivals the blockbusters of Hollywood
For the first time in franchise history decide how the storyline unfolds by choosing the Prince's path in an open-ended game world
Wield the acrobatic and puzzle-solving power of the Prince's beautiful and powerful AI companion Elika as you explore the perils of ancient Persia
description
The critically acclaimed Prince of Persia franchise returns for the first time on next-generation platforms with an all-new epic journey.
Escape to experience the new fantasy world of ancient Persia. Masterful storytelling and sprawling environments deliver a brand new adventure that re-opens the Prince of Persia saga. Now you have the freedom to determine how the game evolves in this non-linear adventure. Players will decide how they unfold the storyline by choosing their path in the open-ended world.
In this strange land, your rogue warrior must utilize all of his skills, along with a whole new combat system, to battle Ahriman’s corrupted lieutenants to heal the land from the dark Corruption and restore the light. Also, history's greatest ally is revealed in the form of Elika, a dynamic AI companion who joins the Prince in his fight to save the world. Gifted with magical powers, she interacts with the player in combat, acrobatics and puzzle-solving, enabling the Prince to reach new heights of deadly high-flying artistry through special duo acrobatic moves or devastating fighting combo attacks.
http://www.play-asia.com/SOap-23-83-...j-70-2tlb.html
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December 8th, 2008, 21:36 Posted By: wraggster
Newly released today:
features
Official PlayStation™ Network Prepaid Card
Store Value: US$ 50
Download games. videos and other paid content
Download games only available on the PSN™ (including Söldner-X: Himmelsstürmer and others)
For use with Playstation™ Store for PS3™ and on the PC
These points are only suitable for the North American PlayStation™ network!
http://www.play-asia.com/SOap-23-83-...j-70-368h.html
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December 8th, 2008, 21:32 Posted By: wraggster
Newly released today:
features
Official Taito Merchandise
Available in 2 style (Normal and Pirate)
Sackboy Pirate Version
Height: approx. 25cm
Limited availability
description
Sackboy, your tiny player character in LittleBigPlanet is filled to the brim with attitudes.
Ingenious in their simple lines and design, the sewn together character allows players to heap accessories on them to personalize them. Like the aim of the PS3 game design, creativity and freedom of play is the key concept behind the production of these plushes.
These bigger ones are around 25 cm and are excellent ornaments for your office or bed room.
The world is for you to play in and personalize, take your Sackboy home and begin your creative experience.
http://www.play-asia.com/SOap-23-83-...j-70-2zjg.html
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December 8th, 2008, 21:31 Posted By: wraggster
Newly released today:
features
20 famous tracks with the original ABBA videos, including ‘Mamma Mia’, ‘Gimme Gimme Gimme’, ‘Waterloo’ and ‘Dancing Queen’
Compete against your friends and family to see who has the best chance at singing stardom
Multiple gameplay modes including Solo and Freestyle modes, plus several Multiplayer modes including Pass the Mic, Battle and Duet
description
SingStar® ABBA features 20 fabulous pop tracks so you can shine on stage and sing along to authentic ABBA music videos. Spark your party with some of the most unforgettable songs of all time, such as ‘Mamma Mia’, ‘Gimme Gimme Gimme’, ‘Waterloo’ and ‘Dancing Queen’, exclusively on your PlayStation®2 system.
http://www.play-asia.com/SOap-23-83-...j-70-34zo.html
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December 8th, 2008, 21:30 Posted By: wraggster
Newly released today:
features
25 famous tracks with the original ABBA videos, including ‘Mamma Mia’, ‘Gimme Gimme Gimme’, ‘Waterloo’ and ‘Dancing Queen’
SingStore™ allows you to build your perfect SingStar playlist by offering hundreds of songs and videos to purchase
Connect to my SingStar® Online and share your favorite SingStar moments by uploading photos and performances
Up to 8 players can perform and compete in a variety of multiplayer game modes
description
SingStar® ABBA features 25 fabulous pop tracks so you can shine on stage and sing along to authentic ABBA music videos. Experience SingStar’s online features and personalize your content by purchasing songs, uploading videos/photos and rating the performances of others. Get ready to sing along to some of the most unforgettable songs of all time with SingStar® ABBA.
http://www.play-asia.com/SOap-23-83-...j-70-3507.html
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December 8th, 2008, 21:29 Posted By: wraggster
The follow-up to Batman Begins, The Dark Knight reunites director Christopher Nolan and star Christian Bale, who reprises the role of Batman/Bruce Wayne in his continuing war on crime.
With the help of Lt. Jim Gordon and District Attorney Harvey Dent, Batman sets out to destroy organized crime in Gotham for good.
The triumvirate proves effective, but soon find themselves prey to a rising criminal mastermind known as The Joker, who thrusts Gotham into anarchy and forces Batman closer to crossing the fine line between hero and vigilante.
Heath Ledger stars as archvillain The Joker, and Aaron Eckhart plays Dent. Maggie Gyllenhaal joins the cast as Rachel Dawes. Returning from Batman Begins are Gary Oldman as Gordon, Michael Caine as Alfred and Morgan Freeman as Lucius Fox.
Taste the fear of Darkness. Batman: The Dark Knight is one of final movies the deceased Heath Ledger has starred in and the inscrupulously villainous role has proved to become one of the final tests in acting which he has overcome.
http://www.play-asia.com/SOap-23-83-...9-en-84-n.html
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December 8th, 2008, 21:15 Posted By: Shrygue
via Joystiq
Do not attempt to degauss your monitor, you read that correctly: According to UK's Times Online, PlayStation Home is "slated for release in the next 10 days." Color (or colour, rather) us mighty skeptical of the report, but after waiting so long for its public unveiling, we're hoping this isn't another false report. It should be noted that just recently, Red Bull has begun advertising inside Home.
Our present from Sony this year? With any luck, it's front-row tickets to the Great Collective Sigh™, whereby gamers worldwide all at once let out a drawn-out breath and say, "it's about fracking time." We've gone ahead and Facebook-poked our Sony contacts for more information.
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December 8th, 2008, 20:32 Posted By: Shrygue
via Eurogamer
Shadowgrounds developer Frozenbyte and French publisher Nobilis have revealed an intriguing PSN and PC game called Trine.
Due in the second quarter of 2009, the idea is to hot-swap between three classes in order to reach the end of the level.
The first video, which sits on the Trine website, shows a Wizard character summoning platforms and physical objects in order to solve puzzles and bridge gaps.
Then there's a Thief who fires her arrows from afar to deal with baddies, and uses a grappling rope to hook onto platforms and swing across large chasms.
Finally, a Warrior character is at hand to use his big hammer to smash the living - or not-so-living - daylights out of any skeletons or fantasy baddies silly enough to get in the way.
Trine looks rather nice, too - but then we like robes and wizards' hats and things. The full website should launch as this year turns into next.
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December 8th, 2008, 19:52 Posted By: Shrygue
via Eurogamer
EA founder Trip Hawkins has questioned the goals of PlayStation Home - suggesting that going after a Second Life- or World of Warcraft-sized audience would be a bit silly and probably result in custard pie on face.
"What I can't reEA founder Trip Hawkins has questioned the goals of PlayStation Home - suggesting that going after a Second Life- or World of Warcraft-sized audience would be a bit silly and probably result in custard pie on face.
"What I can't really tell yet about the various announcements [Sony has] made about online and what they're doing so far, I can't tell whether they're going more towards this mass market idea - the way I'm describing this 'omni-market' - or if they're being lured into essentially trying to compete with Warcraft or Second Life," Trip Hawkins told Hatchet Job.
"My own personal opinion is: if Sony makes Home feel too much like a [World of] Warcraft environment, they're just never going to create the kind of audience size that you're going to see Nintendo and Microsoft create.
"Because clearly Nintendo is orientated towards the mass audience, and even Microsoft has learnt a lot of valuable lessons from things like Xbox Live Arcade," he added.
PlayStation Home, the online virtual world for PS3 owners, should launch into open beta before the end of the year. Hopefully that means quite soon.
It's been rather a long wait and Home's release date has been pushed back on numerous occasions.
Sony's still coy on exactly when the open beta will begin, but has invited hundreds of thousands of community members into the closed testing so far.
We'll keep you posted.ally tell yet about the various announcements [Sony has] made about online and what they're doing so far, I can't tell whether they're going more towards this mass market idea - the way I'm describing this 'omni-market' - or if they're being lured into essentially trying to compete with Warcraft or Second Life," Trip Hawkins told Hatchet Job.
"My own personal opinion is: if Sony makes Home feel too much like a [World of] Warcraft environment, they're just never going to create the kind of audience size that you're going to see Nintendo and Microsoft create.
"Because clearly Nintendo is orientated towards the mass audience, and even Microsoft has learnt a lot of valuable lessons from things like Xbox Live Arcade," he added.
PlayStation Home, the online virtual world for PS3 owners, should launch into open beta before the end of the year. Hopefully that means quite soon.
It's been rather a long wait and Home's release date has been pushed back on numerous occasions.
Sony's still coy on exactly when the open beta will begin, but has invited hundreds of thousands of community members into the closed testing so far.
We'll keep you posted.
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December 8th, 2008, 09:47 Posted By: Art
XMB Screensaver V2 - Art 2008!
Hi Guys,
This plugin is written to launch a purpose written screensaver eboot after a predetermined
amount of time (approx 3.5 minutes) of inactivity in the PSP's XMB menu
(not that the PSP hardware really requires a screensaver).
Multimesh Screensaver (Art)
Flamez Screensaver (Fanjita)
Plasma Screensaver (karmon)
The screensaver timer is reset any time you:
- Press a button,
- are watching a movie with the XMB video player
- are playing music with the XMB music player
- Have an open USB mass storage connection
- are using the integrated web browser
- are using the PSP GoCam!
Thanks to califrag of QJnet forums for some pointers for getting this working properly.
This will render the auto suspend feature under Power Saving Settings inoperative
because it kicks in before the lowest possible setting of 5 minutes.
The original Plasma demo has been altered to serve as a screensaver.
It does not alter the PSP clock speed, and is not interactive (any button press will exit).
Please read documentation for instructions.
Cheers, Art.
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