March 27th, 2010, 22:21 Posted By: wraggster
News via http://www.aep-emu.de/
YAUPSPE (Yet Another (Un)Usable PSP Emulator) is a new PSP Emulator for Windows and Linux, based on Potemkin.
SVN snapshots for r38
I´ve made snapshots for r38 of the SVN trunk.
What´s new? Well, some interpreting bugs were fixed, as well as the display, and other little bugs, so now PSPSDK samples work quite fine (but there´s still problem writing numerical values), and GU is not fixed yet, so graphical games don´t work at all.
You can find all the needed files at http://code.google.com/p/yaupspe/downloads/list
Tell me if it doesn´t work for samples like controller or power!
Fixed for win32
Added memory fix in case the address is not a 2 multiple for mem_write16 or 4 for mem_write32 Fixed screen (now there´s no more strange colors at some places on the screen) Fixed another time chdir & directories starting with / (now it should work as expected in all the cases)
Added some syscalls Fixed display (now all the screen shows, and the text doesn´t overwrite) Fixed VADDR & IADDR in GE (but GE still doesn´t work) Added sceIoMkdir Fixed jumping after _sceKernelReturnFromThread (the "PC compensation" seemed wrong); not fatal but removes strange memory errors
Finished cleaning HLE: (fixes issue - removed syscall numbers (useless in most of cases) - re-organized by library - added the possibility to see when an unknown NID was called Started implementing sceMp3 Finished fixing I/O (write, seek, and chdir) (fixes issue 13) Fixed awful things in DirFileSystem Fixed path without drive name (starting directly with /) for ms0: (the path without drive was working, but it broke ms0
Fixed some instructions : makes the power and controller samples work mostly The emulator can now quit normally (pressing escape or closing the window) during a GU interpretation
Switching GPLv3 to GPLv2 (Potemkin uses GPLv2, and I prefer it
Changed project name from pspemu to Yaupspe
Fixes in interpreter: - divided Mftv VFPU function into mfv and mtv (the other will follow) - removed useless emuhack - added break (called when dividing by 0 by the program) - fixed some branch instructions - cleared some parts - added some non-implemented instructions/tables in the tables - removed Emu and Cop2Rese tables Fixed ms0 reading Fixed strange things in sceIoLseek Fixed wakeups Cleared __KernelLoadELFFromPtr Added sceCtrlPeekBufferPositive (but just a copy of sceCtrlReadBufferPositiv
Added syscalls Added unrecognized stubs test Cleaned display Fixes in GE Re-organized host The emulator can now quit in a GE interpretation (useful for the infinite loops)
Fixed mult instruction (makes now text write correctly Some fixes in controller
Fixed threading for jr (last method was wrong) Fixed removing a thread Fixed memory map problems (that caused most PSP SDK samples to crash before main function) Fixed drawing (there was a strange mess with pspframebuf defined everywhere...; now some letters draw in some PSP SDK samples) Now draw display at a timed rate (~30FPS) Various adds in HLE
Better thread & memory errors debugging Simplified the DSP Interpreter code
Much work on GE Made mult instruction work again using the non-C89 method (to be fixed) Fixed mounting PBP´s directory
Finally fixed all tabs for real
Fixed more HLE functions in callbacks, memory (partially, missing alloc), IO (missed one in last commit)
Finished fixing Semaphore, Thread and partially IO (missing things in metafs)
Added debug for memory errors (writes the last instruction) Fixed all semaphore functions Finally fixed all the tabs
Fixed Makefile — missing -lncurses
Woops, added log.c
Added Mingw32 Makefile
Fixed compilation in -pedantic Fixed for Windows Reorganized logging — now -d (ncurses debugger) and -lLVL (debug level) works perfectly, with or without -DNCURSES Fixed tab => 4 spaces and spaces after commas (mostly for logging) Updated --help Added a few HLE functions Maybe some other minor changes
Fixed portability for win32 (tested with mingw32 and wine) Fixed leaks Various clean up Added lv.s VFPU instruction Fixed jumping to too big addresses
* NID Checker added * Fixed splitpath * Added missing sceImpose files * Updated README
Added some instructions debugging Added pref instruction (the ´hit in wipeout´) (but not implemented) Added a lot of HLE functions & NID
Some fixes in I/O, rendering, some syscalls added, added ´p´ key in ncurses debugger to run the program (SLOW), and various other fixes
Fixes in threads, display lists & other syscalls handling
Added missing files (note: to build the debugger, add -DNCURSES in the CFLAGS, in Makefile)
Added ncurses debugger Added .lib.stub reading (fixes issue 6) Better NID/syscall handling
Fixed ISO file loader
Fixes in HLE & interpreter - it nearly runs tests now
Fix delay slot
Cleaning up; more work to make it work
Various cleaning up a bit everywhere + fixed for Visual C++ ?
cleanup, adding elf relocation
cleanup: functions removed, no warning with -Wextra, etc. (see diff)
Initial directory structure.
For more information and downloads, click here!
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