Sony Playstation emulator for Windows has been released. Changes:
- video: new rendering modes: 32bpp (mostly for MDECs), 8bpp (for old PCs), Auto
- video: supports horizontal screen centering and left/right screen borders
- video: matched PAL vertical centering to values used by "majority" of games
- video: fixed lower-border rendering (always using xsiz instead xsiz_div16)
- video: optional forced-automatic-centering (recommended for chaotic PAL games)
- video: optional better-than-real rendering with quads instead of triangles
- gpu: supports linestrips with uncommon end-codes (Wild Arms 2 uses 50005000h)
- cdrom: supports .sub files (for libcrypt, and for .ccd's without index 0)
- cdrom: supports .cdz files (and optionally deleting them after decompression)
- cdrom: supports error on "standby" command (used by Nightmare Creatures 2)
- cdrom: supports (de-)mute (avoid noise during modchip detect in Dino Crisis 1)
- cdrom: seek+setloc goto sectors before target (not to target) (tomb raider 2)
- cdrom: seek aborts reading (for Wild Arms 1 which lacks preceeding pause cmd)
- cdrom: seek updates data for any following getloc (needed for Resident Evil 1)
- cdrom: added getloc_l errors during seek (required for legacy of kain intro)
- cdrom: added newly discovered cd xa adpcm-buffer-empty-flag (1F801800h.bit2)
- cdrom: fixed subchannel-Q crc_16_ccitt byte-order (crc must be big-endian)
- cdrom: odd stuff like setloc+read+setloc+read+pause+read+pause+read combos
- vram-viewer: shows logged GPU command origins (CPU PC and DMA start/link)
- vram-viewer: shows laser-arrow for GP0(E3h,E4h,E5h) commands draw area/offset
- vram-viewer: allows tree-access after run (fill_3d_poly_tree_if_any_if_needed)
- vram-viewer: prevents mishandled ESC-key in hex-gpu-command child window
- debug: dynamic data/break-list allocation (no more limit on .sym datazones)
- bios: added "patch_missing_cop0r13_14opcodes_k0_k1" variant (ridge racer)
- help: added details on gpu-linestrip end-code and various new cdrom details
- help: added "information" on Xe Multi System Emulator's CD Image File Format
- help: added notes on chaotic screen centering values used by most PAL games
- icon: psx button-style icon symbols, at 12x12,16x16,32x32,48x48 pix sizes
- web: uploaded photos of the psx-xboo bios and parallel port upload circuit
- web: added nonazi logo (we are no longer mass-murdering ourselves in germany)
File: Download
News source: http://nocash.emubase.de