PSmonkey Posted this news regarding the continueing development of the Nintendo 64 emulator for the PSP:
"Ermm, no major progress last night. I added more opcodes (bust-a-move keeps pushing for more opcodes), fixed a few read/write opcodes & cop1 opcodes. I sadly broke fire demo yet again but I think some stuff is more accureate now.
I talked to lac for a bit last night. I seems mario64 & other games are getting stuck because of the lack of interupts (n64 was heavly based on the idea of using threads, so mario is getting stuck in an idle thread when an interupt should have triggered another thread). So I will get going on interupts soon and hopefuly that should show more progress soon."
Nice to know hes still plugging away at it although you must remember, Rome wasnt built in a day and this emulator is a long term project so it could be a long wait but worthwhile in the end.
Welcome to the DCEmu Homebrew and Gaming Network. This Network of sites is owned and ran by fans of all games consoles, we post news on all the consoles we cover about hardware aspects, gaming and Homebrew. Homebrew and Emulation are software thats made using free and legal tools to play on games consoles. This Network is the only worldwide network of sites where coders can upload and post comments they deserve for all their hardwork. We have a Network that currently supports PSVita, WiiU, Nintendo Wii, Xbox360, PS3, PS2,PS1, Snes, N64, Gameboy, Nes, Xbox, Gamecube, Nintendo DS, PSP, GBA, Dreamcast, Sega Saturn,3DS, DSi, Switch, PS4, Pandora, xboxone, GP2X, iPhone, Windows Phone, iPad, Android and also Mobile Phone Emulation. When new consoles appear we will expand to cover those consoles. We also cover Theme Park News and news and reviews of Beer, cider, lager, wines and spirits.
news of their own releases and get the credit and
Please help DCEmu become stronger by posting on the forums every day and make our community larger.