The Kop Team surprise us with a new input for PSP. This is a game like "Sokoban" pseudo3D in perspective, that will make insurance delight lovers of the puzzle type games. It is worthwhile to take a look at the MANY improvements coming from the hand of Kaltorak in programming, Kei in the audio and Loopin in paragraph graphic. A game pretty long and entertaining, with dozens of screens, record and cargo items, compatible with analog Stick ... And only 3Mb of space!. And I decis if I tell you we can take to make suggestions to the author. That is the big Homebrew.
Selector "worlds" in the Kopbanpsp. Iran remains accessible when overcome the early stages.
Improvements version 0.41
Movement doll
System saved game
System load items
Levels KOPBANPSP (17 LEVELS)
Levels Boxclone (93 LEVELS)
Levels 100BOXES (10 LEVELS)
Levels ANOMALY (29 LEVELS)
Icon for xmb
Image for the Xmb
Use Of Stick to move the character
Implemented the opportunity to take a step back by pressing O
Implemented bookshops Desbloqueables At the end of each library
Modified KOBANPSP And Add New Levels
Implementados sound effects of walking and moving boxes
Including Level 2 Echo _DSCS_ by the Libreria KOPBANPSP
Fixed bug found by Alpha 5 towards that sometimes step back adjudge
Fixed Bug found by Loopin that by the barrel of the menu was very fast.
Cambiados Menus for the new echos by Loopin
Introduction maps bookshelves for the selection to be more graphic
Introduced music in the menu and the game sent by Kei
Modified the sound of walking sent by Loopin
Capture of the second level. And the thing is complicating anger ...
Future versions:
Implement a menu of options
Putting a story on the game (I am in it
![Smile](http://www.dcemu.co.uk/images/smilies/smile.png)
)
Debugging the completion of levels