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November 20th, 2013, 20:50 Posted By: wraggster
Call of Duty: Ghost's PlayStation 4 debut hasn't gone too smoothly, with some reviews citing noticeable performance issues - even compared to the 360 game - along with the recent revelation that the single-player campaign is only running at 720p and not the full HD 1080p resolution promised by the developer.Curiously, it turns out that the resolution issue is just a bug that slipped passed quality assurance testing, and this has since been resolved in a day-one patch. All retail and download copies of Call of Duty: Ghosts are affected, so in order to get the full 1080p experience you'll need to download and install the update when it goes live in time for the PS4's European release on the 29th November.
So, the PS4 version of Ghosts now runs natively in 1080p across all modes, but how much of an upgrade are we looking at? And have the performance issues pointed out by early reviews been resolved? While working on the upcoming next-generation Face-Off, we took the time to find out, capturing a few hours of the game with and without the patch installed to get a comprehensive view of the situation. Our head-to-head video below should give you an idea of what to expect, and we've also put together a small comparison gallery.First up, it's clear that the patch restores 1080p resolution, as promised. Imagery is naturally much sharper, and the increase in artwork clarity is obvious. While the compromised 720p presentation is clearly superior to the current-generation versions of the game, the boost in resolution to 1080p makes the difference far more obvious.Now equalised with the PC version at native 1080p, we also get a sense of just what compromises have been made in the PS4 game compared to the flagship computer version. Initial impressions reveal a downgrade in texture resolution, slightly lower quality shadows, and less advanced ambient occlusion offering less coverage across the scene.
http://www.eurogamer.net/articles/di...osts-ps4-patch
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