DaedalusX64 Git r1878 is compiled. DaedalusX64 is a N64 Emulator for PSP. DaedalusX64 is the continuation of the original Daedalus PSP port by StrmnNrmn. It is a GPL Open Source project.
DaedalusX64 Git Changelog:
* [!] Cleaned up ZLibWrapper, since we no longer compile the W32 project with __fastcall
* [+] Added Hungarian translation by Kobudera
[+] Added Gamecube style controller configurations by Reamer87
* [!] All libraries for W32 build are now statically linked
[!] Do not use fast call for W32, anyways R4300_CALL_TYPE ensures dynarec can use fast call
[!] Removed PSP project files from MSVC11 solution, please use devkitpro.bat or minpspw.bat for compiling the PSP build
[+] Now is much easier to compile W32 build, third party libraries can be built and linked in the same solution
NOTE: These changes are only for MSVC11 project, I'll update the other project files eventually
* [+] Added vc11 project files for glew
[~] Fixed compiling error in glew when compiling with vc11 (not sure why glew authors haven;t fixed this! http://sourceforge.net/p/glew/bugs/201/)
* [!] Fixed VFPU TnL lighting for Conker on PSP (Tnx Glide for reversing it to C code from N64)
* [+] Added blendmode for Quake 64 (PSP)
* [!] Fixed bug in SWL/SDL OPs, fixes pikachu (tnx salvy for tracking it down)
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