New update of X64 Daedalus, the Nintendo 64 emulator for PSP made by the homonymous development team. Persists the 16bit version that is improved with each release came today at an altitude of 613.
This revision corrects some minor bugs, introducing new optimizations possible while maintaining the compatibility of 611.
Following cumulative changelog and download link.
Changelog:
Quote:
Revision 613
- We will not branch if Less Than GBI1_BranchZ z (z axis in Our Seems inverted on the PSP)
- Speculative fix in a bad assumption I did in fillRect
- Is now possible to ignore firmware check
- Removed a change in 595 (not sure why this Was added, Does not Seem to Work)
Revision 612
- Even Earlier Update Screen (Suggested by Corn)
- Pipelined MemoryUpdateSPStatus (Corn)
- Cleaned up Our audio plugin, removed Several leftovers from ADAPT audio
- Fixed a couple of bugs in Our audio plugin and simplified things abit
- Updated and enabled osSpTaskStartGo (This really risky to patch, please report if Any game gets broken by oshle)