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August 8th, 2008, 16:21 Posted By: wraggster
We've recently had the chance to catch producer Ben Wilkins and Empire Interactive's Director of project management P.J. Snavely for a little Q&A session on their latest multiplat puzzle game, Pipe Mania. The game is a remake of the classic 1989 title with a legion of new game modes and gameplay features. Wilkins told us that this new Pipe Mania will keep the classic core gameplay and will emphasize on building on top of that by adding more content.
Speaking of adding more, the game is set to have 250-300 levels -- about three times more than the original. Levels are not randomized; they're all preset. Expect to see some classic levels. World mode (story mode) is the game's main course, taking players to themed areas like: sewers, railroads, a toy factory, and even the almighty internet. Arcade mode is described as a "never-ending series of puzzles" and the PSP's versus mode involves competitive head-to-head matches via "remote" (which we're assuming means infrastructure play). Wilkins noted that the PSP was the best fit for multiplayer, but was also the most difficult to work with in regards to the interface. The Wii, DS, and PC versions all have that original point-n-click interface, but the PSP and PS2 don't. You'll have to be "slightly less cavalier with your moves" said Wilkins.
Lastly, the duo made mention that a PSP demo will be available soon on the PS Store. That should come in good time as Pipe Mania is due out in North America by mid-September. Oddly enough, a price for the title is "still being determined."
http://www.pspfanboy.com/2008/08/08/...o-weve-got-it/
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