A videogame hardware/tech developer has created technology that introduces rumble to PS3's SixAxis controller.
SplitFish GameWare Inc. describes its tech - which is called SensorFX - as "a new dynamic force feedback system" and explains it was designed "to insure compliant operation with the new tilt, motion and directional sensor technologies currently found in the next generation game consoles."
It continues: "The potential interference on the Sony PS3 SIXAXIS Controller caused by rotating mass force feedback systems such as Immersion's Rotating Mass Patent, required us to approach the solution from a completely new direction".
The company says that SensorFX, which "uses no moving parts to produce meaningful sensory feedback", can either be sold as an add-on for existing controllers or be built-in. The add-on version of SensorFX is plugged into the PS3 controller via USB, it explains.
And SplitFish has give an example of how SensorFX 'feels' in games: "...a gamer playing a race game can feel variations in pulse, strength and collision location and to feel intensity differences between a smooth guardrail swipe and a full frontal slam into a wall."
"The patent pending SensorFX has two modes, one for games that have force feedback support already built in and the other mode that relies on motion tilt sensing and button use and other actions to trigger the SensorFX tactile feedback. SplitFish will work with video game publishers and next-generation hardware manufacturers in an effort to establish standards for this directional force feedback technology", the company's announcement on SensorFX concludes.