Rythm Engine started as a (yet another) DDR clone,but , with more
accurate steps.
After reaching the goal , i decided to create something MORE original,
and something that probably never ever created.
I turned the game into a rythm shooter
I turned all key-beat-instructions into wall-beat-instructions.
Added enemies/AI/powerups/some particle effects....and ..here we are
.....
README.TXT
===HOW TO INSTALL RE:RBM====
LOL..!
Just copy "RythmEngineRBM" folder in "GAME" folder ...and..have fun!
===GAMEPLAY===
The gameplay is quite simple.
First of all , you have to keep rythm bar's level high , for 2 reasons:
1)To increase score multiplier.
2)If rythm bar's level is too low , you start losing HP over the time.
To increase rythm bar's level , try to complete as many
as possible wall-beat instructions synchronised with background
music , by jumping off the (flashing)walls.
Well , its not that easy as you might be thinking.
There are different enemies(even boss-type enemies) that will
try to kick your a$$.
So , kill them all , pick up all available powerups,complete
as many as possible wall-beat-instructions , and...... SURVIVE!.
===DIFFICULTY TAGS===
Difficulty tags are displayed next to level names.
Tag [E] : easy
Tag [M] : medium
Tag [H] : hard
Tag [G] : Godlike
===CONTROLS===
Movement : UP/DOWN/LEFT/RIGHT buttons OR analog
To fire Press & hold Cross("X") + L/R
To use bombs press Circle("O")
Beat tail(only works with default weapon-Parodius G1-):
Hold : L + R + x
===CREDITS===
Rythm Engine : Rythm Box Mod
Programming & art : brick
Contact mail(public) : ---read readme.txt---
Beta testing & some nice ideas:
hotrocker