Since we seen the leaked version of the unfinished (scrapped) version of Resident Evil 2, that we now know as Resident Evil 1.5 has several Game Modders unlocking and pieces back together the games scraps that were leaked. While it's not a Playable Game in the sense of a Start and Finish. Many of the rooms and such are accessible. View all the latest progress and more details provided at the source link provided of this very ambitious project of Dark Biohazard This new patch contains:
All my lastest hacks from PVB version + the old ones, obviously.
Have more playable rooms.
Note all the new playable rooms are ported from my old RE2 (PC) 1.5 Mod. Some of them are accessible from DEBUG MENU only. Most of them are in beta state, maybe I will consider to improve/fix them in the future.
March /19 /2015:
Changed DXP's old RPD Lobby (Era 1) by his new version.
Sewer's Generator Room (208) added (only accessible by Debug Menu).
Fixed floor in L TUNNEL FLOOD (20B).
Alligator Entrance (302) added (only accessible by Debug Menu).
Factory's Office B (30C) added.
Laboratory's Elevator Hall (50B) added.
Rusty's Grant Bitman (PL0B) added.
Fixed a small problem during John in Prisons cutscene.
SeiyaKou's Cell Cultivation (40B) room added.
June/27/2014:
Fixed/Updated steps sounds from several rooms.
Fixed steps sounds from zombies in some rooms.
Added my improved "Factory Corridor" cutscene.
Added new versions of my improved "Arrival to Factory" cutscenes!
Added new version of my "Roy in Interrogation Room" cutscene reconstruction.
Added new version of my "John in Prison" cutscene reconstruction.
Added new version of my "Arrival to Sewer (Leon)" cutscene reconstruction.
Added improved ALIGATOR ROOM, I fix steps sounds and also I add spiders!
Changed re-direction from ROOM306 to ROOM302 after "secret entrance" cutscene (as it should be!).
Changed zombies by cerberus in B1 CORRIDOR (Light).