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October 16th, 2012, 00:55 Posted By: wraggster
Well it's a long time since i updated this page but we are quite busy implementing several features on pspe4all emulator
I didn't give any specific details about the pspe progress so far , so from now on i will try to be more detailed in my further update reports
Now let's see what it's done on pspe emu so far:
GUI
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A completely rewrote GUI with :
- Native fullscreen support
- A Loader Dialog to choose between loading a UMD , or a memory stick , or a single PBP, elf file
- Configuration Dialog for enabling/disabling some extra features
- Orientation menu for rotating the screen by 90 , 180 ,270 degrees
- Filters support (Linear , HQ2X)
- A New Logging Dialog
HAL - Hardware Abstraction Layer
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- A new abstract FS filesystem for local and UMD support. UMD supports the following formats , iso , cso , 7so (new pspe's format ) , dax
- A WIP Opengl render with advance error logger
- An Advanced memory manager with support for detecting memleaks and unreleased memory
LLE - Low Level Emulation
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- An interpreter version of Allegrex CPU with SSE implemented FPU and a few native x86 instructions
- WIP GE engine written from RE code
- WIP Kirk engine written from RE code
HLE - HLE Level Emulation
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- Basic Threadman code , total rewrite from previous pcsp emulator
- System Manager module , rewrote to be more effective
- Basic Audio module (sceAudio) is implemented and has the lowest possible latency (no double buffers like jpcsp)
- Basic IoFileManager support for memstick and umd
- Very startup support for the rest of the modules but this changes every day
For all of you asking when there will be a release , we haven't planned anything yet , but we will try to have a technical demo release before christmas so stay tuned for further releases
http://www.pspe4all.com/news.php
For more information and downloads, click here!
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