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September 16th, 2013, 00:59 Posted By: wraggster
via www.emucr.com
PPSSPP Git (2013/09/15) is compiled. PPSSPP is a fast and portable PSP emulator for Android, Windows, Mac, and Linux, written in C++.
PPSSPP Git Changelog:
* Must detect language before loading config. Should fix #3763 broken by #3750 .
* Merge pull request #3774 from raven02/patch-8
Zeroize destination alpha as well when stencil test disabled.
* Only zeroize dst alpha when both stencil and depth testing disabled.
* Zeroize destination alpha as well when stencil test disabled.
* Convert to new-style DoState
* Merge branch 'patch-1' of https://github.com/shenweip/ppsspp into shenweip-patch-1
* Merge pull request #3755 from thedax/win32RememberWindowPosSize
Win32: Don't allow SavePosition to execute if we're entering fullscreen.
* Merge pull request #3766 from kozec/master
AT3+ plugin detection on Linux
* Merge pull request #3758 from thedax/win32Cleanup
Win32 UI: Some cleanups and simplifications, fix some small bugs.
* Use consistent directory slashes. We'll just replace all backslashes with forward slashes, eliminating the chance of duplicat recents. Fixes #3352.
* Merge pull request #3770 from unknownbrackets/softgpu
Crashes/cleanup in softgpu, fix a couple warnings, remove some unused gstate_c
* Bypass vertex decoder z scaling.
Everything is compared against the u16 value. This should be correct for
throughmode at least.
* Remove some unused gstate_c values.
* Remove a bunch of debug logs, sync with gles.
This may fix bad vertex/index addresses, or crashes from the matrix
arrays. The debug logging is better replaced with "dump this frame".
* Don't allow boneMatrixNumber to go outside bounds.
Just from the GLES code.
Fixes the Monster Hunter 3rd demo crash, but not sure why it's trying to
use crazy numbers in the first place...
* Use less pointer math in softgpu buffer access.
* Use accessors for offsetx/y.
http://www.sendspace.com/file/dym80e
http://www.sendspace.com/file/gxwlls
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