PCSX2 gsdx-ogl-wnd SVN r5665 is released. PCSX2 gsdx-ogl-wnd is a branch of PCSX2. PCSX2 is an open source PlayStation 2 (PS2) emulator for the Microsoft Windows and Linux operating systems. With the most recent versions, many PS2 games are playable (although speed limitations have made play-to-completion tests for many games impractical), and several games are claimed to have full functionality.
PCSX2 gsdx-ogl-wnd SVN Changelog:
r5665
gsdx-ogl-wnd: fix ifdef mess on fxaa (both dx and ogl)
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r5664
gsdx-ogl-wnd: VS2010 doesn't support string bigger than 64k bytes. So remove PS3&360 shader from fxaa
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r5663
gsdx-ogl-wnd: port (minor) renderer update of r5649 to opengl
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r5662
gsdx-ogl_wnd: Merging r5633 through r5661
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r5661
gsdx-ogl-wnd: ... forget to add the file...
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r5659
gsdx-ogl-wnd: implement fxaa. I directly reuse the .fx file with minor update
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r5658
gsdx-ogl-wnd: * Patch from miseru to fix VS2010 * Quick fix for 8-bits textures
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r5657
gsdx-ogl-wnd: * Don't write color during stencil. Keep the old method to ease debug * Realign date shader on DX * keep stencil ref to 1. Reduce stencil management burder * Fix texture pitch (was in pixels but need bytes). Fix Bleach Blade B...
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r5656
gsdx-ogl-wnd: * properly set the stencil write mask * Multiply Y coodinates by -1. Let's hope it fixes shadows gliches.
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r5655
gsdx-ogl-wnd: * detect Advanced Micro Devices for newer AMD Card... * Mess with coordinate for StretchRect. Upscaling seem to work now. Surely the biggest diff between ogl and dx...
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r5651
gsdx-ogl-wnd: * factorize sample object creation * remember frame buffer attachment state * Use a basic context on EGL. Allow to use Mesa 9.1 on AMD GPU. * precompile vertex and geometry shader to avoid benchmark polution on replay * Try ha...
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r5650
gsdx-ogl-wnd: * Fix shader alpha issue. Hoppefully fix lots of glitches. * Use glBufferSubData to upload data into the constant buffer instead of map/unmap. More fps * Fix wrong api setup on EGL * Be more portable on glsl2h