Posted By: wraggster
News/release from lokiare1
Merc Roid v.0.25 (Alpha)
Ok, I've updated Merc Roid with many things. I've created a few new levels. I've added lava (damage, visual, and liquidyness). You can now pick up any upgrades that I put in a level. You can travel from one level to another (I don't have a loading screen yet, but it is relatively quick to load each level). I've added a few sound effects, but they are slow to load, and I've had some crash problems with them. I haven't changed the screenshots yet, but I will later. In 0.25 I've added the door shield that can require any attack type to open. I've implemented the missile pickup (you start with 10 I think each tank adds 5 more.) I've created the first boss, but he is not playable until the next update.
Controls:
L-Button - Jump (later I will have a system where you jump higher/further based on how much you do it).
R-Button - Shoot, hold for charge beam (shoots missiles when in missile mode, appears to charge but has no effect on the fire-power when in missile mode)
Analog-Nub - Aims the gun (moves the camera)
Triangle - Moves forward (move speed will vary based on how much you move)
Square - Strafe left.
Circle - Strafe right.
Cross - Move Backward.
Select - Switch between missiles and beam mode
Things still to do:
Create a story-line.
Create a menu screen.
Add a save feature.
Add doors that only open based on the attack that is used against them.
Add more monsters.
Add a few boss monsters.
Add zones that have different affects (water slows jump, move, and gravity speed, etc. etc...)
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