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June 21st, 2010, 21:15 Posted By: Shrygue
via 1up
We know Little Big Planet 2 will use the Move motion controller when it releases, which sounds perfect for potentially streamlining the level creation process. But speaking to Joystiq, Media Molecule co-founder Alex Evans said they'll also release a patch post-launch that'll let players implement Move controls into their levels as well, similar to what was capable with the Sixaxis in the first LBP.
"For us, I think the Direct Control Seat is the obvious answer to how to use Move," Evans said. "So, right now, players can use the Direct Control Seat to decide how the Sixaxis affects your level, and we'd like to do the same thing for the Move. We have something like that internally, but it's not fully built. We're working with another studio to help us prototype out what Move could be, and those levels will be on the disc at launch, to show players what they'll be able to build."
Evans said they'll then release the patch at some point after the game launches to let players create their own Move levels. "The community can choose the mapping, like, I really look forward to, are they going to build cursor-based games, are they going to build gesture-based games? They have the choice eventually, and that's our high bar with Move. We didn't want to set a low bar with it, and tack it on the side. We wanted it to be a fully fledged citizen like the Sixaxis."
Evans didn't say how soon after LBP2's release they plan to issue the patch, but hopefully it won't be too long. LBP2 hits shelves this November.
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