Jpcsp is a Sony PSP Emulator in Java by shadow, one of the PCSX2 Coder, for Windows and Linux - Changelog - Download.
Improved JPCSP´s documentation.
Fixed BufferOverflowException in pspdisplay.
Improvement of sceUtilitySavedataInitStart(), sceUtilityMsgDialogInitStart() and sceUtilityOskInitStart(): display a dialog only when the VideoEngine is not busy to avoid a deadlock (e.g. VideoEngine/display waiting on a STALL and JOptionPane waiting on a display).
sceIoOpen: retry count is 4 bits (exact behavior has to be checked). Better test of "rw"-mode.
PRIM_SPRITES: the PSP is flipping the texture under some conditions. To be further tested (condition still not clear).
Small fixes in sceAtrac3plus. Added function from version 2.5
Added logging for unknown behavior at SIGNAL command
sceKernelWaitEventFlag(): same handling as sceKernelWaitSema() inside callback
Small fix in logging message
Do not call a GE callback at address 0
Improved log information for error "Ignored Matrix upload value"
Only sceGeDrawSync(mode=0) and sceGeListSync(mode=0) are not allowed inside interrupts (spotted by Orphis).
sceDisplayWaitVblankXXX(): thread switch inside a callback currently not supported (callbacks V1 & V2 need to be updated to the new callback architecture). Fix in sceKernelSignalSema() to not yield inside a callback.
Fix a bug with modelMatrixChanged in videoEngine
Added exportation/importation of breakpoints to the debugger (also performed some aesthetical changes). Updated MetaInformation file.
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