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September 19th, 2008, 21:04 Posted By: Shrygue
via Computer and Video Games
During his keynote address in Singapore, Crytek's Cevat Yerli outlined a history of game graphics, then told his audience at the Games Convention Asia that the next generation of their proprietary technology would be available for the next generation of console hardware in 2012.
While PC hardware is in contestant flux, the consoles give developers a fixed window of constraints. And because Crytek games use high-tone graphics engines, they must start designing for the future.
Which means the company is starting to estimate when the next-gen consoles will be on the market. "Sony knows, but they wouldn't tell us," said Yerli. "But our estimate is 2011, or 2012." He adds that he expects the next Xbox a year before the PS4.
Having estimated the console cycle, Crytek must now consider the technology inside the boxes, because the hardware will create new challenges.
"That knowledge should be used to differentiate your game from the competition," says Yerli, explaining why it's imperative to shift now, instead of saying 'I will get the last twenty-percent of performance from this graphics cycle.'
Yerli says that processors are on a collision course: GPUs are getting more towards general purpose computing, and CPUs are getting more towards parallel processing. "The GPUS and CPUS are on a collision course."
Read the rest of this article on Edge Online
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