October 31st, 2013, 00:24 Posted By: wraggster
The Xbox One version of Call of Duty: Ghosts will run natively at 720p, while the PS4 version will run at a 'full-HD' 1080p.
So confirmed Infinity Ward boss Mark Rubin today, following recent rumours that the Xbox version would be subject to a disadvantage in resolution next to the PS4.
"For Xbox One we're 1080p upscaled from 720p," confirmed Rubin, meaning the game will be output at 1080p (1920 x 1080) thanks to upscaling software, but is running natively at 720p (1280 x 720) at the rendering level.
"We're native 1080p on PS4," he went on to confirm. "We optimized each console to hit 60 FPS and the game looks great on both."
Native resolution is technically superior to upscaling, with the latter typically used as a method of improving performance - i.e. to increase (or stabilise) frame rates by decreasing rendering load spent on resolution.
This comes after it was confirmed that the Xbox One version of Battlefield 4 will also suffer a similar resolution disadvantage next to its PS4 counterpart.
EA's blockbuster shooter will render at 900p (1600 x 900) on PS4 and at 720p on Xbox One, it was established when CVG and several members of the media got their hands on the game at a recent review event.
Battlefield 4 and Call of Duty: Ghosts are among the most highly anticipated of the new consoles' launch lineups. Critics' reviews for Battlefield 4 showed a generally favourable response to DICE's cross-gen shooter, with scores ranging from 7/10 to 95%.
Current-gen and PC versions of Battlefield 4 released on October 29 in the US and hit UK on November 1.
Activision has confirmed a Call of Duty: Ghosts release date of November 5 on Xbox 360, PS3, Wii U and PC.
Xbox One and PS4 versions of both games will be system launch titles, released later in November.
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