Swedish middleware maker ready to licence its engine for Sony's next console
Bitsquid is making it self-titled game engine available to licence for PlayStation 4 development.
Bitsquid is an engine built to focus on performance, flexibility and productivity. It is capable of Lean code base (estimated 10x smaller), fast workflows and sub-second iteration on multiple devices simultaneously, according to its maker.
“We are proud to be a part of this important event and welcome this powerful new console on which we will see many amazing new games,” said Bitsquid CEO Johan Strömberg.
Previous titles the game has been used in include War of the Roses on PC (pictured) and Hamilton on PC, PS3 and Android, both created by Fatshark.
See a tech demo of the Bitsquid game engine running DirectX 11.
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