I was going to merge this thread with the 5.1 status update thread but I need to ask some questions too.
So first lets start off with the good news. I now am able to compile and actually run Wolf3D for the first time since I got my new laptop. So this means development can finally continue.
So we all know that the music tempo is going to be slowed down and that the save/load bug is fixed. (needs further testing to confirm)
But what else shall I include in v5.1?
I am going to re-write the gameloader menu in SDL (to save me work when I do the pc version). Now regarding the Gameloader. I am thinking of structuring it differently.
A few members here did some concept art for it and I will more than likely use that. But is there any point including the shareware versions in the gameloader menu?
Maybe a gameloader for the full versions, and a gameloader for the shareware versions. So that would be two zip files per release. 1 for people with the full version files, and the other for people that don't. Also shall I remove the music and sound effects from the gameloader to make the overall zip file smaller (for download purposes) ?
The bug regarding the "difficulty selection being grayed out" will be fixed.
Aside from that anything else that should be in v5.1?